Discover everything you need to know about the Warlock spell tier list in Baldur’s Gate 3 and why they’re the best to use.

Warlocks in Baldur’s Gate 3 are charismatic spellcasters. This class depends on Pact Magic, which grants them fewer spell slots. All spells are cast at the highest level available, but they don’t have as many spell slots as Wizards or Sorcerers. Warlocks gain customizable bonuses at level 2 that increase their abilities. The Warlocks choose a Patron at level 1 that determines features and additional spells.
Warlocks gain a Pact Boon at Level 3 that adds an additional layer of specialization in the game. At early access, you have access to Pact of Chain, which grants you the service of the familiar. Choosing the best spells is crucial for the Warlocks as their gameplay highly depends on it. So, we bring the best Warlock spell tier list for everyone. In this guide, we’ll discuss the best Warlock spells in our tier list in BG3 and how they can influence your gameplay.
Warlock Spell Overview in Baldur’s Gate 3
Warlocks in Baldur’s Gate 3 have limited spell slots, but they excel due to their powerful cantrip and Eldritch Blast. This class has access to potent control spells like Misty Step and Circle of Death. Misty Step is the best Warlock spell that allows instant teleportation to a nearby location. Warlocks specialize in Eldritch Invocations, damage-over-time effects, and control spells. Their spell has a mix of offensive, defensive, and utility magic. Their limited spell slots make spell choice crucial.
Pact Magic
Regardless of which Patron you pick, all of them are going to give you access to the warlock’s special version of spell casting known as pact magic. Unlike other casters, a warlock will never have very many spells available to them all at once. However, they are able to recharge these spell slots on a short rest. In Baldur’s Gate 3, you click a button to short rest and it refreshes your spell slots, so it’s very easy. But there is a limit to that as you can only do it twice per day. You will ultimately get more than just these very few spells available to you. In a single round of combat, you’re only going to be able to use these spell slots a couple of times.
However, these spell slots are always cast at a base level, regardless of the spell you use. Once you hit Level 3 with a warlock, their spell levels become two. This means that every spell that you cast will be up cast to level two even if it’s a level 1 spell. By the time you are ninth level, this Max is out at fifth level. This means that every spell you cast will be cast as a fifth level spell.
This acts as a sort of counterweight against our relatively limited amount of spell slots. However, that might seem very limiting even with the short rest option. It is worth mentioning that there are a lot of ways for a warlock to get casts of a spell that don’t actually cost them a spell slot. These are our invocations, our Pact Boons, or potentially a Mystic Arcanum.
Eldritch Invocations

Invocations are magical abilities that will either buff something you can already do or give you an extra feature. This allows you to cast something without expending a spell slot or being able to resist something. Some Invocations are hidden behind prerequisites, that is to say. Some of them require you to take on a specific Pact Boon. These invocations are what it turned the Eldritch blast can trip a warlock will have into frankly the best can trip in the game.
As one of them allows you to add your charisma modifier to the damage. This means your Basic cantrip Spell that won’t take up spell slots becomes pretty damaging in most instances. It can be augmented further with other invocations that will do things like push an enemy back, for instance. With the max level, you’ll potentially be able to learn up to six Eldritch invocations. This can provide some serious Buffs to whatever it is you happen to be doing.
Baldur’s Gate 3 Best Warlock Spell Tier List
Here’s a Warlock Spell Tier List in Baldur’s Gate 3.
Tier | Spells |
---|---|
S-Tier | Misty Step, Circle of Death, Fireball |
A-Tier | Counterspell, Hunger Of Hadar, Invisibility |
B-Tier | Dominate Person, Cone of Cold, Cloud of Daggers |
C-Tier | Gaseous Form, Vampiric Touch, Armour of Agathys |
D-Tier | Command, Eyebite, Ray of Enfeeblement |
S-Tier Best Warlock Spell
Misty Step

- Description: Surrounded by silver mist, you teleport to an unoccupied space you can see.
- School: Conjuration School
- Cost: Bonus Action + Level 2 Spell Slot
- Range: 18m / 60ft
- Concentration: No
- Upcast: Yes
Misty Step is a Level 2 Conjuration spell in Baldur’s Gate 3. This spell allows a spellcaster to teleport themselves to an unoccupied space they can see. However, casting Misty Step requires a bonus action and a spell slot. This is a versatile spell that is especially used for escaping combat and for repositioning. This allows you to reach difficult-to-access locations. You can also equip an amulet called “Amulet of Misty Step”, allowing you to cast Misty Step on a short rest cooldown.
Use this spell for high mobility and utility in combat, making your transportation easy. You can use it without using your entire action, allowing you to take other actions or actions on the next turn. Misty Step is also used to get behind enemies for a back attack or position yourself for a powerful AoE spell. The most common use of this spell is to teleport through obstacles, doors, prison bars, and anything else that can block your movement. Make sure you’ve enough spell slots to cast it multiple times in a single combat.
Circle of Death

- Description: Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures.
- School: Necromancy School
- Cost: Action + Level 6 Spell Slot
- Range: 18m / 60ft
- Concentration: No
- Upcast: Yes
Circle of Death is a Level 6 Necromancy spell in Baldur’s Gate 3. This spell allows you to create a 60-foot radius sphere of negative energy. It deals 8d8 necrotic damage to targets inside on a failed Constitution saving throw. However, this spell requires a 500gp component, the powder of a crushed black pearl. You can cast it at a distance of 18 meters to make it even more effective. Circle of Death is more powerful when used in conjunction with the Staff of Cherished Necromancy.
This is a highly effective crowd-control and damage tool. A wide sphere of negative energy can potentially force enemies to make a constitution save. If you use it as an individual spell, this could be a situational spell. This is the best spell to use for clearing a cluster of enemies. The spell becomes more reliable and can deal a significant amount of damage when you are a high-level caster.
Fireball

- Description: Shoot a bright flame from your fingers that explode upon contact, torching everything in the vicinity for 8d6 Fire damage.
- School: Evocation spell
- Cost: Action + Level 3 Spell Slot
- Range: 18 meters
- Concentration: No
- Upcast: Damage increases by 1d6 Fire for each spell slot level above 3 when the spell is cast using a 4th level slot or higher.
- Subclass: All
Fireball is a level 3 Evocation spell that allows spellcasters to unleash a streak of fire from their hands. This explodes in a large area to deal fire damage to everything within. Creatures in the blast area can make a Dexterity saving throw against the caster’s spell DC to reduce the damage to half. The spell has a range of 120 feet. Fireball is a popular spell in Baldur’s Gate 3, especially for spellcasters, due to its ability to deal high damage to multiple enemies in an area.
You can use it to clear out groups of enemies or melt tougher targets. Fireball is used to set enemies on fire, or even to blow up barrels of smokepowder for massive damage. However, it consumes a valuable spell slot and can be hard to avoid friendly fire. It’s best to gain access to Heat like with the Act 1 Cinder Shoes to use Fireball.
A-Tier Best Warlock Spell
Counterspell

- Description: Nullify another creature’s spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succeed in a Check to nullify it, the difficulty of which is based on the spell’s Level.
- School: Abjuration School
- Cost: Reaction + Level 3 Spell Slot
- Range: 18m
- Concentration: No
- Upcast: No
- Subclass: All
Counterspell is a level 3 abjuration spell that allows you to interrupt another spellcaster’s spellcasting as a reaction. This causes the spell to fail and have no effect. The spellcaster must be within 60 feet of you. Counterspell automatically succeeds, and the spell fails when the spell being cast is 3rd level or lower. You must succeed in an ability check using your spellcasting ability modifier against a DC of 10 + the spell’s level to counter it when the spell being cast is 4th level or higher.
Without making an ability check, you can upcast Counterspell to counter higher-level spells. You can use the Counterspell only when another creature is in the process of casting a spell. Keep in mind that characters have only one reaction per round, so they can’t use Counterspell if they’ve already used their reaction. It’s best to reserve at least one level 3 or higher spell slot specifically for Counterspell. This spell can only be learned and used by classes such as Sorcerer, Warlock, and Wizard.
Hunger Of Hadar

- Description: Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. Creatures starting their turn in the area take 2~12 Cold damage. Creatures ending their turn in the area possibly take 2~12 Acid damage. The area is Difficult Terrain.
- School: Conjuration School
- Cost: Action + Level 3 Spell Slot
- Range: 6m / 20ft (Radius)
- Concentration: Yes
- Upcast: No
Hunger Of Hadar is a powerful Warlock spell in Baldur’s Gate 3. This spell allows you to create a 20-foot radius area of difficult terrain. It blinds creatures within and deals cold damage to those entering or staying inside. You can use this spell to deal 3d6 cold damage each turn to creatures that move into the area. This is an excellent control spell that urges foes to leave the area or suffer damage. It can be even more devastating for melee characters when you combine it with difficult terrain and the blindness effect.
If you’re a ranged character in BG3, then this is the best spell to safely attack from a distance. Blind limits spellcasting and ranged attacks to 3 meters, completely shutting down ranged targets. When a fight is triggered, and enemies are funneled into a small and closed area. This limits their offense potential and movement. You can synergize it with control spells like Silence or AoE spells like Wall of Fire.
Invisibility

- Description: Touch a creature to turn it Invisible. Attacks against it have Disadvantages. It attacks with an Advantage.
- School: Illusion School
- Cost: Action + Level 2 Spell Spot
- Range: 1.5m / ft
- Concentration: Yes
- Upcast: Yes
Invisibility is a level 2 illusion spell, allowing the spellcasters to make a creature invisible to normal vision. This provides an advantage on attack rolls and imposes a disadvantage on enemy attack rolls. The duration of this spell remains until the spell is broken, dispelled, or 24 hours have passed. If the invisible entity attacks, casts another spell, interacts with an object, and takes an action or bonus action, then the spell breaks. Greater Invisibility is considered underwhelming in BG3. It breaks more easily and requires Stealth checks to maintain.
Enemies can use spells or abilities to see invisible creatures. You can even use Volo’s Ersatz Eye to see the invisibility. Items dropped or put down by the invisible creature become visible. This can be a powerful tool for stealth and flanking, but it has limitations. Invisibility potions offer a more convenient and immediate solution for becoming invisible. You may need to focus on characters with high Dexterity and Stealth proficiency to maximize the effectiveness of this spell. Equip the gear and abilities that enhance stealth and evasion.
B-Tier Best Warlock Spell
Dominate Person
- Description: Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated.
- School: Enchantment School
- Cost: Action + Level 5 Spell slot
- Range: 18m / 60ft
- Concentration: Yes
- Upcast: No
Dominate Person is a powerful spell that allows the caster to take complete control of a humanoid. This spell allows you to turn the enemies into an ally and grant telepathic control over their actions. This unique feature makes it a powerful tool while battling a group of enemies. The target becomes charmed by the caster for the duration of the spell. However, the target needs to make a Wisdom saving throw to resist the spell’s effects.
Dominate Person can be used strategically to turn powerful enemies, allowing the team to gain a significant advantage in combat. Use this spell to control enemies and have them do their bidding. However, this spell is not always easily available to all characters. The effectiveness of this spell is based on the target’s Wisdom score and the caster’s ability to succeed on spell-saving throws. The spell is best used on enemies who are less likely to get hit in tough encounters. You can even use this spell to deal damage, create distractions, or complete objectives.
Cone of Cold

- Description: Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On save: Targets still take half damage.
- School: Evocation School
- Cost: Action + Level 5 Spell Slot
- Range: 9m / 30ft (Cone)
- Concentration: No
- Upcast: Yes
Cone of Cold is a level 5 Evocation spell in Baldur’s Gate 3. It blasts a 60-foot cone of icy air, dealing cold damage. Cone of Cold has the capability to turn existing water surfaces into ice. A blast of icy air erupts from the caster’s hands, allowing them to affect all creatures in the cone. Keep in mind that each creature in the cone must make a Constitution saving throw.
The enemies take 8d8 cold damage on a failed save. If a creature is killed by this spell, then it becomes a frozen statue until it thaws. The damage increases by 1d8 for each slot level above 5th when you cast this spell using a spell slot of 6th level or higher. The cone shape rather than a circular radius can make it easier to avoid friendly fire and land on your intended targets. Make sure that your allies are not within the cone’s blast radius to avoid harming your party.
Cloud of Daggers
- Description: Conjure a cloud of spinning daggers that attack anyone inside.
- School: Conjuration school
- Cost: Action + Level 2 Spell Slot
- Range: 18m / 60ft
- Concentration: Yes
- Upcast: Yes
Cloud of Daggers is a level 2 conjuration spell in Baldur’s Gate 3. This spell allows you to create an area of daggers. Cloud of Daggers deals slashing damage to any creature that enters the area or starts its turn within it. However, this spell requires concentration. This means that the caster must maintain focus to keep it active. You can use this spell to control enemy movement and deal significant damage in a small area.
This spell is more effective when used in conjunction with Eldritch blasts or other spells to move enemies back into the cloud of daggers. It offers a good damage-per-spell-slot as a level 2 spell. Use the Cloud of Daggers in strategic locations to punish enemy positioning. However, the area of effect is relatively small compared to the AoE of other spells. The dark clouds created by this spell can inflict damage at the start and end of each round.
C-Tier Best Warlock Spell
Gaseous Form
- Description: Transform yourself or an ally into a tiny gas cloud. It can’t fall and fits through small openings. It is very hard to damage. The cloud has an Advantage on Constitution, Dexterity, and Strength Saving Throws.
- School: Transmutation School
- Cost: Action + Level 3 Spell Slot
- Range: 1.5m / 5ft
- Concentration: Yes
- Upcast: No
Gaseous Form is a spell that transforms a creature into a misty cloud. This grant enhanced mobility and defenses, including flight, and immunity to the prone condition. This spell allows characters to transform into a gas cloud. It enables them to fly at a speed of 10 feet and pass through small openings and cracks. Gaseous Form is particularly useful for exploration and escaping situations. A character in Gaseous Form cannot speak, attack, or cast spells. You can use this spell to navigate to locations where other characters might not be able to go. Gaseous Form is useful for bypassing obstacles and reaching hidden areas, providing tactical advantages in combat and exploration. Click the caster’s portrait to end Gaseous Form. All enemies will find it extremely hard to damage you, making you resistant to even dangerous enemies in combat.
Vampiric Touch
- Description: Touch an enemy to siphon their life force and regain half as many hit points. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.
- School: Necromancy School
- Cost: Action + Level 3 Spell Slot
- Range: 1.5m / 5ft
- Concentration: Yes
- Upcast: Yes
Vampiric Touch is a level 3 necromancy spell in Baldur’s Gate 3. This allows melee spellcasters to siphon life force from their target. Vampiric Touch deals necrotic damage and heals them for half the damage dealt. The target takes necrotic damage and you regain hit points equal to half the amount of damage dealt. However, this spell requires concentration for its duration. You can even make the touch attack again on each of your turns after the initial cast. The damage increases by 1d6 for each slot level above 3rd if you cast this spell using a spell slot of 4th level or higher. Vampiric Touch has the ability to be recast as a concentration spell at level 3. This makes it an effective spell to include in several builds. You can use Vampiric Touch again without expending an additional Spell Slot for 10 turns.
Armour of Agathys

- Description: Gain 5 temporary hit points and deal 5 Cold Damage to any creature that hits you with a melee attack.
- School: Abjuration School
- Cost: Action + Level 1 Spell Slot
- Range: Self
- Concentration: No
- Upcast: Yes
Armour of Agathys is a level 1 abjuration spell in Baldur’s Gate 3. This spell allows you to cast a layer of icy magic around the user, allowing you to gain temporary hit points and deal cold damage to melee attackers. Enemies take old damage equal to a value that increases as the spell level increases when a melee attacker hits the user. This is a reliable option for your spellcaster, allowing you to dish out enemies.
The spell grants temporary hit points, which last until they are gone. Armour of Agathys works well with the Abjuration Wizard subclass as it provides more temporary hit points. You gain protection without the consumption of a spell slot. Moreover, you gain Cold damage resistance, cutting the damage in half for the cold elemental type. What makes this spell a great option is the Warlock’s reliance on spells and their ability to upcast spells.
D-Tier Best Warlock Spell
Command

- Description: Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.
- School: Enchantment School
- Cost: Action + Level 1 Spell Slot
- Range: 18m / 60ft
- Concentration: No
- Upcast: Yes
Command is a good choice for crowd control and utility for Warlocks. It offers various versions such as Approach, Drop, Flee, Grovel, and Halt, each with distinct effects. Among these, Grovel and Drop are particularly favored. Grovel forces enemies to kneel, stunning them with the prone status effect for one turn. With a high Charisma modifier, the chances of success with Grovel are considerable, even against resilient foes in Baldur’s Gate 3.
Eyebite
- Description: Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.
- School: Necromancy School
- Cost: Action + Level 6 Spell Slot
- Range: 18m / 60ft
- Concentration: Yes
- Upcast: Yes
Eyebite is a level 6 necromancy spell that allows the caster to inflict either a “Sleep” or “Panicked” effect on a target within 60 feet. However, it requires a Wisdom saving throw to resist. The spell turns the caster’s eyes into an inky void imbued with dread power. Keep in mind that one creature of your choice within 60 feet that you can see must make a Wisdom saving throw. Eyebite can be a powerful spell for controlling enemies, especially in conjunction with other spells. The spell ends and the effects on the targets cease when the caster takes damage.
The best way to counter Eyebite is to have high Wisdom saving throws. Eyebite can be particularly effective when used with builds that allow for quick casting. You can also use Haste to cast Eyebite multiple times in a single turn. The effects of Eyebite are concentration-based. It has a range of 60 feet, which means that it’s not ideal for controlling enemies. It’s not a solution for every combat situation as other spells are better suited for certain enemies or situations.
Ray of Enfeeblement
- Description: Weaken a foe: They deal half damage with weapon attacks using Strength.
- School: Necromancy School
- Cost: Action + Level 2 Spell Slot
- Range: 18m / 60ft
- Concentration: Yes
- Upcast: No
Ray of Enfeeblement is a Level 2 necromancy spell in Baldur’s Gate 3. This spell allows you to make a ranged spell attack against a creature. The target deals only half the damage with weapon attacks that use Strength until the spell ends. It also deals damage when the target succeeds on a Constitution saving throw. Ray of Enfeeblement is a ranged spell attack that causes a target’s Strength to be halved. The reduced strength ability is very useful for early-level spellcasters. This can be a good option for the spellcasters to take out tough enemies, making it a good choice for players who have higher levels of spells and utility.
What methodology is used for the best Warlock Spell tier list in Baldur’s Gate 3?
Considering several factors that influence the effectiveness of each spell is crucial while creating the best Warlock spell tier list. Choose the spell that can be useful against a group of enemies, allowing you to dominate them. Spells like Misty Step and Fireball are valuable in both combat and utility. Consider the spells that affect multiple enemies at once, such as Hunger of Hadar for crowd control and damage.
Including spells like Ray of Enfeeblement that can disable or weaken the enemies for controlling the combat is important. High DPS spells are preferred to consistently deal damage. Some spells improve with character level, so their effectiveness increases as you level up in the game. Warlocks have limited spell slots but can cast their spells more frequently. This methodology is very helpful for creating a spell-based tier list in Baldur’s Gate 3.
FAQs about Best Warlock Spell Tier List in Baldur’s Gate 3
Which is the best Warlock spell in Baldur’s Gate 3?
Misty Step is the best spell for Warlock/ This is a Level 2 Conjuration spell in Baldur’s Gate 3. It allows a spellcaster to teleport themselves to an unoccupied space they can see.
Which is the worst Warlock spell in Baldur’s Gate 3?
Ray of Enfeeblement is the worst Warlock spell in Baldur’s Gate 3 because it only allows you to make a ranged spell attack against a creature.
What is the Warlock class in BG3?
Warlocks in Baldur’s Gate 3 are the charismatic spellcasters. This class depends on Pact Magic, which grants them fewer spell slots.
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