
Table of Contents
Last Updated: 2023-03-16
Welcome to the ESO Beginner Stamina Arcanist Build for The Elder Scrolls Online. This build will be intended for the new or returning player who wants a starting build with flexible options for skills and gear!
If you are looking for information about the Arcanist and everything we know about the class check out our The Elder Scrolls Online: Arcanist Class Guide. For more ESO builds click HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.
Last updated March 13th, 2023
Should you play the ESO Beginner Stamina Arcanist Build?


The Arcanist class channels the magic of Apocrypha to create arcane, ancient runes and lost tomes of power to wild the powerful magic. The class is capable of destructive, restorative, or defensive magic. Just like all other The Elder Scrolls Online classes, it will most likely have all the tools to heal, deal considerable damage and also fulfil the classic role of the tank in group scenarios.
Also, the new Arcanist Class will introduce a unique combo system, some skills will build points others will spend them and enhance their effects with more healing, protection or damage. But the developers noted that this class will still be accessible to all players and will not be too technical to play.
We’ll be updating all our builds types to include the Arcanist when the class is release with the new chapter this June!
Pros
Cons
Important Tips when Starting!
This skill setup is extremely important to start off ESO on the correct path. At this stage, I’m assuming you’re level three and have completed the tutorial with three skill points to spend. From here, you’ll want to slot one skill from each of your class skill lines, regardless if you use or like the skill. Why? Because you want to reach level 50 with most of your class skill lines leveled up or at least close to max. You only level the skill lines in your class if you have one or more skills equipped. That way you can acquire skill points and max out all the passives which make you stronger WITHOUT having to slot a skill.
Priorities:
Your priority as soon as you’ve completed the tutorial story is follows:
- Take a boat or wayshrine to your main faction town. Daggerfall is Glenumbra zone, Daggerfall Town. Aldemri Dominion is Auridon zone, Vulkhel Guard town. Ebonheart Pact is Stonefalls zone, Davon’s Watch town.
- Speak with all the guilds, and acquire the introduction quests for Mages, Fighters and Undaunted.
- Now head to the main merchant area and if you have a tiny bit of gold, by three pieces of each armor type (light/tailor, medium/leatherworker and heavy/armorer). Even if you don’t plan to use heavy, equip three, and the skill line will unlock. Do the same for medium and light so you can progress and take important passives.
- For magicka users, use 5 light armor, 1 medium and 1 heavy. This way you’ll not only level your class skill lines throughout your playthrough BUT armor which is very important at end game.
- Next, you’re going to do something similar with weapons. Magicka users, grab a destruction staff, fire and a restoration staff from the woodworker vendor. Leave the town and kill one enemy to unlock the skill line. Change weapons to a restoration staff, do the same and get two skill lines unlocked. After you get a skill point, place one skill each from Resto/Destro on your bar and leave the flame staff equipped.
- The restoration staff skill line won’t be usable, BUT you’ll level the skill line regardless. This will be helpful if you plan on PvPing or healing at end game. Some alternatives are dual wield for melee magicka, sword and shield for tanking at end game or any weapon you think is interesting.

Ready to Go:
From here, you’ll have a great starting point for a new character. You can “grind” mobs and get experience points very fast BUT you’ll lack the necessary skill points so it’s somewhat pointless. Move from zone to zone, collecting skyshards for skill points and doing random normal dungeons via the dungeon finder at level 10. This will give you huge XP, and a skill point for each new dungeon you complete. This is great until reaching level 50 because THEN you’ll have tons of skill points and feel very powerful without the need to back track for 8 hours.
Experience Points Boosters & Grinds


Here’s how you can maximize your XP gains if you’re in a rush to end game. I have a couple of different Grind Videos as well. THIS ONE is for overland and Imperial City. While THIS ONE is for BRP and Skyreach my preferred grinding spots.
- 10% from Each Armor & Weapon piece (purple quality)
- 10% ESO Plus Membership
- 10% from Marriage (to another player and have ring of Mara equipped)
- 10% for being in a group of two
- 1x Drink or XP Scroll Booster
- 50% from Psijic Ambrosia Drink or EXP Scroll
- 100% from Aetherial Ambrosia Drink or EXP Scroll
- 150% from Mythic Aetherial Ambrosia Drink or EXP Scroll
- 100% ESO in game Events (Witches & New Life Festival etc.)
Skills
A (Skill line: N) -
A (Skill line: N) -
A (Skill line: N) -
A (Skill line: N) -
A (Skill line: N) -
A (Skill line: N) -
Rotation
Gear
Slot | Type | Set | Trait | Glyph |
Head | light | |||
Shoulders | light | |||
Chest | light | |||
Legs | light | |||
Gloves | light | |||
Boots | light | |||
Belt | light | |||
Weapon One | ||||
Weapon Two | ||||
Necklace | ||||
Ring 1 | ||||
Ring 2 |
Passives
Class Passives
Weapon Passives
N/A
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Guild Passives
N/A
Alliance Passives
N/A
World Passives
N/A
Races
N/A
Attributes
Health
0
Stamina
0
Magicka
0
Mundus Stone
Apprentice -
Champion Points
Warfare
Arcane Supremacy (Slottable) - Increases Max Magicka by 26 per stage.
Fitness
Arcane Alacrity (Slottable) - While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
Crafting
Angler's Instincts (Slottable) - Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Consumables
Type: Foods