
Table of Contents
Last Updated: 2023-03-16
Welcome to the ESO Beginner Stamina Dragonknight Build for The Elder Scrolls Online. This build is intended for the new or returning player who wants a starting build with flexible options for skills and gear! The ESO Beginner Stamina Dragonknight Build relies heavily on damage over time effects and buffs and has good survivability and mobility.
If you’re looking for a group build click HERE, one bar build HERE or a PvP build HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.
Last updated March 13th, 2023, for Update 37 and the Scribes of Fate DLC.
Should you play the ESO Beginner Stamina Dragonknight Build?
Pros
- Great damage over time
- Good survivability
- High mobility
Cons
- Difficult rotation
- Lacks great sustain
Important Tips when Starting!
This skill setup is extremely important to start off ESO on the correct path. At this stage, I’m assuming you’re level three and have completed the tutorial with three skill points to spend. From here, you’ll want to slot one skill from each of your class skill lines, regardless if you use or like the skill. Why? Because you want to reach level 50 with most of your class skill lines leveled up or at least close to max. You only level the skill lines in your class if you have one or more skills equipped. That way you can acquire skill points and max out all the passives which make you stronger WITHOUT having to slot a skill.
Priorities:
Your priority as soon as you’ve completed the tutorial story is follows:
- Take a boat or wayshrine to your main faction town. Daggerfall is Glenumbra zone, Daggerfall Town. Aldemri Dominion is Auridon zone, Vulkhel Guard town. Ebonheart Pact is Stonefalls zone, Davon’s Watch town.
- Speak with all the guilds, and acquire the introduction quests for Mages, Fighters and Undaunted.
- Now head to the main merchant area and if you have a tiny bit of gold, by three pieces of each armor type (light/tailor, medium/leatherworker and heavy/armorer). Even if you don’t plan to use heavy, equip three, and the skill line will unlock. Do the same for medium and light so you can progress and take important passives.
- For stamina users, use 5 medium armor, 1 light and 1 heavy. This way you’ll not only level your class skill lines throughout your playthrough BUT armor which is very important at end game.
- Next, you’re going to do something similar with weapons. Stamina users, grab a dual wield (daggers), and two handed (sword) from the armorer vendor. Leave the town and kill one enemy to unlock the skill line. Change weapons to a Two Handed, do the same and get two skill lines unlocked. After you get a skill point, place one skill each from Dual Wield and Two Handed on your bar and leave the Dual Wield Daggers equipped.
- The two handed skill line won’t be usable, BUT you’ll level the skill line regardless. This will be helpful when you switch to two bars. Some alternatives are sword and shield for tanking at end game, bow if you like range (not meta currently) or any weapon you think is interesting.

Ready to Go:
From here, you’ll have a great starting point for a new character. You can “grind” mobs and get experience points very fast BUT you’ll lack the necessary skill points so it’s somewhat pointless. Move from zone to zone, collecting skyshards for skill points and doing random normal dungeons via the dungeon finder at level 10. This will give you huge XP, and a skill point for each new dungeon you complete. This is great until reaching level 50 because THEN you’ll have tons of skill points and feel very powerful without the need to back track for 8 hours.
Experience Points Boosters & Grinds


Here’s how you can maximize your XP gains if you’re in a rush to end game. I have a couple of different Grind Videos as well. THIS ONE is for overland and Imperial City. While THIS ONE is for BRP and Skyreach my preferred grinding spots.
- 10% from Each Armor & Weapon piece (purple quality)
- 10% ESO Plus Membership
- 10% from Marriage (to another player and have ring of Mara equipped)
- 10% for being in a group of two
- 1x Drink or XP Scroll Booster
- 50% from Psijic Ambrosia Drink or EXP Scroll
- 100% from Aetherial Ambrosia Drink or EXP Scroll
- 150% from Mythic Aetherial Ambrosia Drink or EXP Scroll
- 100% ESO in game Events (Witches & New Life Festival etc.)
Skills
Level 3 Starter - Brand New Character - Dual Wield
Work towards advancing and unlocking skills. It's especially helpful to change out skills and at least get them to the "morphed" stage. You can always change these later for a very small fee so don't worry if you make a mistake.
Molten Whip (Morph of Lava Whip | Skill line: Ardent Flame) - Assuming you're using Bloodthirst as a main spammable, this makes a great alternative main spammable and magicka dump. Simply slotting pumps up our damage and when we get 3x stacks from using other Ardent Flame abilities later on at end game, it'll hit like a hammer. I use this skill a lot on my hybrid/stamina DK PvP Build.
Volatile Armor (Morph of Spiked Armor | Skill line: Draconic Power) - This armor morph early on is taken just to do some AoE damage and level the skill line. Quickly move to take Burning Talons for massive AoE nuke.
Obsidian Shard (Morph of Stonefist | Skill line: Earthen Heart) - The one downside to Dragonknight's is early game healing. Take this morph to have some type of healing until you move further in the skill line.
Bloodthirst (Morph of Flurry | Skill line: Dual Wield) - This is a main spammable that you shouldn't sleep on. If you struggle with healing use this as a main spammable because it heals you so well. No, it's not the most damage, but it's better than being dead! Your goal is to work towards Whirlwind in the skill line for big AoE.
Uppercut (Skill line: Two Handed) - This skill is simply slotted for quick leveling of the two handed skill line. I don't really morph or use this right away. This will be a "dead" unusable skill without a two handed equipped, but trust me it'll save you massive amount of time later and only at level 15 you'll get a back bar then it becomes VERY useful. Use Bow if you plan on doing a ranged build or another weapon type of your choice.
Corrosive Armor (Morph of Magma Armor | Skill line: Earthen Heart) - You won't be able to get an ultimate until later but Magma Armor morphed into Corrosive Armor is great for beginners. It makes you nearly unkillable and you ignore armor with direct damage attacks. Truthfully all the skill line ultimate choices are amazing, but the added benefit for slotting is leveling up Earthen Heart quick. It has THE BEST passive skills in the game and should be priority.
Level 15 - Front Bar - Dual Wield
At this stage, you should have the ability to bar swap. This comes in very handy to have leveled two handed, because you can put high damage abilities on your secondary bar and also use two handed stampede as a gap closer and huge damage. I'll list front bar skills, but in general put armor, healing, mobility, and consuming trap from world soul magic skill line on the back bar. You won't be getting much XP since nearly all your kills should be on the front.
Burning Embers (Morph of Searing Strike | Skill line: Ardent Flame) - This is a great DoT that heals for a good amount. Even though it cost magicka, it still hits hard and does every well for our survivability early in the game.
Coagulating Blood (Morph of Dragon Blood | Skill line: Draconic Power) - This is the DK's burst heal, mainly used for PvP but it can be a life saver. You may have to level a bit further to get it, but I strongly suggest working towards and keeping on your front bar initially for a "oh crap" heal.
Molten Armaments (Morph of Molten Weapons | Skill line: Earthen Heart) - You'll have a ton of magicka abilities so it'll be hard to sustain. This is useful because it levels the skill line and makes heavy attacks hit super hard. So when in doubt, just rip off a heavy for big damage.
Whirling Blades (Morph of Whirlwind | Skill line: Dual Wield) - Your kinda stuck on the DK with skills. You can put some AoE skills that cost magicka and Stampede on your back bar. That'll free up more single target for the front using Bloodthirst. Or just keep one aoe on demand skill line Whirling Blades on the front which is what I prefer due to the healing from Embers and Blood. Worry about survival first, then strip off and add skills that do more damage once you get the hang of it. DK is brutal on healing early game.
Stampede (Morph of Critical Charge | Skill line: Two Handed) - At this point, continue to level and morph skills even though it's a dead skill on the bar. Stampede is a great back bar gap closer and AoE DoT. Cycle this to either another skill line, weapon, or work towards unlocking Cleave and morph it to Carve. This is another end game meta DPS ability and it'll be useful to have on the back bar. If it's too difficult swap to another skill but it'll help out tremendously at end game when most of the line is maxed.
Corrosive Armor (Morph of Magma Armor | Skill line: Earthen Heart) - Take this here until you get Battleroar passive in earthen heart. It'll change your entire playthrought as a Dragonknight. Then rotate to Dragon Leap for PvP or Dragonknight Standard for PvP.
End Game Level 50 - Front Bar - Dual Wield
Now you've hit level 50. Continue to progress the skill lines and max out important passives. I'd also work on leveling skills in your flex spot on your front bar, and just swap something in more useful when doing serious content. Now you'll have options for front bar magicka DPS weapons. Front Bar Weapon Style Choices:
- Dual Wield = best overall damage due to passive like twin blade and blunt
- Two Handed = best back bar weapon due to Carve and Stampede
- Bow = good, but not meta due to weak main spammable
- Bow = good back bar with Endless Hail skill and range
Burning Embers (Morph of Searing Strike | Skill line: Ardent Flame) - I still like this skill for the pure healing it does. The other morph will deal way more damage, but it's nice DoT with healing.
Noxious Breath (Morph of Fiery Breath | Skill line: Ardent Flame) - Massive AoE damage and huge debuff ramping up your damage big time!
Flames Of Oblivion (Morph of Inferno | Skill line: Ardent Flame) - Crazy high damage and gives us critical bonus for slotting.
Bloodthirst (Morph of Flurry | Skill line: Dual Wield) - Safe bet is using this as a main spammable. The Fighters Guild ability Silver Shard will do more damage, but lacks healing. Consider working on fighters guild and slotting that skill in replacement later on.
Whirling Blades (Morph of Whirlwind | Skill line: Dual Wield) - Huge AoE execute, should replace your main spammable at or around 25% health.
Standard Of Might (Morph of Dragonknight Standard | Skill line: Ardent Flame) - Powerful damage over time ultimate that also applies major defile to enemies, decreasing their health recovery and healing received. Great to use this if you’re running low on resources.
End Game Level 50 - Back Bar- Two Handed
This loadout assumes you have a decent hang of the combat but might need a bit more healing/survival than a group or solo master setup. You can put a bow, restoration staff, or even sword and shield on the back bar. Also consider a one bar setup to get the hang of things.
Consuming Trap (Morph of Soul Trap | Skill line: Soul Magic) - A great magicka based sustain skill that can be used on low HP mobs for health and stamina. Consider this a flex spot and take another DoT or fighters guild barb trap for more damage.
Carve (Morph of Cleave | Skill line: Two Handed) - Currently a DPS meta skill that gives a nice damage over time in a cone in front of you. Consider using this once and bar swapping.
Cinder Storm (Morph of Ash Cloud | Skill line: Earthen Heart) - An absolute game changer for stamdk survivability. It'll tank your magicka recovery BUT you'll get massive heals per second and can recast on top of you for nearly free. Consider this a flex, but insane for survival.
Stampede (Morph of Critical Charge | Skill line: Two Handed) - Another DPS meta skill that pretty much all stamina user use. It's a gap closer, hits hard and does AoE damage.
Resolving Vigor (Morph of Vigor | Skill line: Assault) - This is a decent self heal. Every class has a healing option that you can swap to if you don't enjoy PvP. But do a few battlegrounds even if you get stomped, get this skill and be done with PvP if you don't like it.
Corrosive Armor (Morph of Magma Armor | Skill line: Earthen Heart) - Simple oh crap ultimate. Work on Fighters Guild and Mages Guild for better options in this position.
Rotation
Normal rotation
The Dragonknight is a DoT class that rarely uses a main spammable. I'd recommend on constant bloodthirst to get your healing high, but then work towards many more DoTs over time for the most optimal damage.
Gear
Leveling
If you have crafting on another character, this will help you out tremendously!
Slot | Type | Set | Trait | Glyph |
Head | medium | Armor of the Trainee | Training | Stamina |
Shoulders | light | Armor of the Trainee | Training | Stamina |
Chest | heavy | Vampire's Kiss | Training | Stamina |
Legs | medium | Vampire's Kiss | Training | Stamina |
Gloves | medium | Vampire's Kiss | Training | Stamina |
Boots | medium | Vampire's Kiss | Training | Stamina |
Belt | medium | Vampire's Kiss | Training | Stamina |
Weapon One | Daggers > Swords | Heartland Conqueror | Training | Flames |
Secondary | Daggers > Swords | Heartland Conqueror | Training | Poison |
Weapon Two | Two Handed Sword | Heartland Conqueror | Training | Berserker (spell damage) |
Necklace | Heartland Conqueror | Robust | Stamina Recovery | |
Ring 1 | Heartland Conqueror | Robust | Weapon Damage | |
Ring 2 | Heartland Conqueror | Robust | Weapon Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
This gear setup is designed to get you the most experience possible without dying frequently while leveling. Use this as a template for max XP gains while leveling.
Vampire’s Kiss: five trait craftable item. Locations are Alik’r Desert, Eastmarch, Malabal Tor.
- This is base game and gives great healing received upon kill which is a big issue when playing stamina early on.
Heartland Conqueror: craftable set in Blackwood,7 traits required. If you don’t own Blackwood, you can have someone craft or buy from traders.
- Why? this unique set doubles weapon trait effectiveness, giving you even more benefit for using the training trait. See flex options below if you don’t have this set.
Armor of the Trainee: obtained in the starter zones in the game from chest and enemies. Location Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi’s Roost and Stros M’Kai.
- Why? gives set bonuses per piece and comes in training trait.
ALTERNATIVE OVERLAND SETS (these are all base game no DLC required)
- Witchman Armor: obtained in the Rift Zone, Ebonheart Pact faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great sustain and survival set when using an ultimate to get a flood of resources.
- Spriggan’s Thorns: obtained in Bangkorai, Daggerfall Covenant faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? One of the best overland damage sets.
- Shadow of the Red Mountain: obtained in Stonefalls, Ebonheart Pact faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Incredible proc damage in both PvE and PvP
- Way of Air: obtained in Craglorn. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Niche stamina set but works great in PvP.
- Soulshine: obtained in Reaper’s March drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? An awesome 5pc for templar who’s main spammable is a channel.
ALTERNATIVE CRAFTING BASE GAME
- Hunding’s Rage: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? The staple in PvE DPS for stamina beginners.
- Shacklebreaker: six trait craftable item set. Location Morrowind.
- Why? Gives a great blend of sustain and max stats which equals damage.
- Night Mother’s Gaze: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? Great damage set IF your class doesn’t have major breach through a skill.
- Torug’s Pact: three trait craftable item set. Locations Deshaan, Grahtwood, Stormhaven.
- Why? Great damage set to pair with a duel wield playstyle running flame/Poison enchants.
- Ashen Grip: two trait craftable item set. Locations Auridon, Glenumbra, Stonefalls.
- Why? Great AoE damage IF playing a melee build. Also a great PvP set.
- Oblivion’s Foe: eight trait craftable item set found in Coldharbour.
- Why? Top notch proc set damage and one of the best in late game PvP to this day. Must use soul trap skill from world skill line.
- Twice-Born Star: nine trait craftable item set found in Craglorn.
- Why? This use to be meta DPS set due to two mundus (shadow/thief). Still good just takes very long time to craft.
Level 50 Gear Sets
Use this as a template until you can progress to better gear sets.
Slot | Type | Set | Trait | Glyph |
Head | medium | Hunding's Rage | Divines > Any | Stamina |
Shoulders | light | Hunding's Rage | Divines > Any | Stamina |
Chest | medium | Hunding's Rage | Divines > Any | Stamina |
Legs | medium | Hunding's Rage | Divines > Any | Stamina |
Gloves | medium | Spriggan's | Divines > Any | Stamina |
Boots | medium | Spriggan's | Divines > Any | Stamina |
Belt | medium | Hunding's Rage | Divines > Any | Stamina |
Weapon One | Dagger | Agility | Precise | Flame |
Secondary | Dagger | Agility | Charged | Poision |
Weapon Two | Two Handed Sword | Agility | Infused | Berserker (spell damage) |
Necklace | Spriggan's | Robust | Stamina Recovery | |
Ring 1 | Spriggan's | Robust | Weapon Damage | |
Ring 2 | Spriggan's | Robust | Weapon Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
The premise in ESO is base game overland is the easiest gear to obtained. Because at any level, you can go to zone and farm it. Crafting is second as it takes time to unlock traits and my require DLC. Dungeons, on normal are third because it takes certain level requirements or DLC to access so that will be the priority of gear in general. Your priority after obtaining the below gear sets is as follows:
- Start doing undaunted pledges and obtain a base game damage monster helm. My two favorite are Stormfist from Tempest Island for damage or Ice Heart from Direfrost Keep for survival.
- Next target is to remove Vampire’s Kiss with a higher producing damage set. I suggest checking out the builds page for more suggestions.
- Now start working on obtaining dungeons, trials ,and mythics for more damage sets.
Hunding’s Rage: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift
-
- Why? The staple in PvE DPS for stamina beginners.
Spriggan’s Thorns: obtained in Bangkorai, Daggerfall Covenant faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
-
- Why? One of the best overland damage sets.
Agility: obtained in Imperial City, dungeon finder or bought for very cheap on build traders.
- Why? great base game two piece se that gives huge stat bonuses.
ARENA WEAPON PROGRESSION
Perfected Merciless Charge: from Veteran Maelstrom Arena in Orsinium. Do normal mode if you cannot complete Veteran, there’s not much of a difference in performance.
- WHY? huge damage with Stampede on your back bar using a two handed.
MONSTER HELM PROGRESSION
- Zaan’s = consider the best overall monster helm for DPS
- Stormfist: = always works, easy to obtain and AoE DPS set.
- Iceheart = great survivability
- Selene = easy to obtain starter DPS monster helm and great for PvP
PROGRESSION 5pc SETS OPTIONS
- Pillar of Nirn = best overall damage set
- Briarheart: = Overland can be bought from traders great option for healing and weapon damage boost
- Medusa = great damage set with always on minor force but you’ll need weapon and jewelry
- Leviathan = great beginner dungeon set and base game
- Order’s Wrath = best craftable option but High Isles set
MYTHIC PROGRESSION
- Pale Order = best heals per second solo in the game
- Oakensoul= the best one bar build for DPS – 5 Leads are here
- Death Dealer’s Fete = high max stats and requires no effect but in combat
Passives
Class Passives
Ardent Flame
- Combustion
- Warmth
- Searing Heat
- World of Ruin
Draconic Power
- Iron Skin
- Burning Heart
- Elder Dragon
- Scaled Armor
Earthen Heart
- Eternal Mountain
- Battle Roar
- Mountain's Blessing
- Helping Hands
Weapon Passives
Dual Wield
- Slaughter
- Dual Wield Expert
- Controlled Fury
- Ruffian
- Twin Blade and Blunt
Two Handed
- Forceful
- Heavy Weapons
- Balanced Blade
- Follow Up
- Battle Rush
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Medium
- Medium Armor Bounses
- Dexterity
- Wind Walker
- Improved Sneak
- Agility
- Athlectics
Heavy
- Heavy Armor Bounses
- Heavy Armor Penalties
- Resolve
- Constitution
- Juggernaut
- Revitalize
- Rapid Mending
Guild Passives
Fighters Guild
- Intimidating Presence
- Slayer
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
Mages Guild
- Persuasive Will
- Mage Adept
- Everlasting Magic
- Magicka Controller
- Might of the Guild
Psijic Order
- See the Unseen
- Clairvoyance
- Spell Orb
- Concentrated Barrier
- Deliberation
Undaunted
- Undaunted Command
- Undaunted Mettle
Alliance Passives
Assault
- Continuous Attack
- Reach
- Combat Frenzy
Support
- Magicka Aid
- Combat Medic
- Battle Resurrection
World Passives
Soul Magic
- Soul Shatter
- Soul Summons
- Soul Lock
Make sure to focus on maxing out the following passives skills as they add performance to your character:
- Class skill lines
- Armor skill lines
- Undaunted (must have)
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Psijic (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Race
Races
Khajiit
Considered the best overall for damage due to critical damage passive.
- Cutpurse
- Robustness
- Lunar Blessings
- Feline Ambush
Dark Elf
Well balanced but lacks resource sustain.
- Ashlander
- Dynamic
- Resist Flame
- Ruination
Attributes
Health
0
Stamina
64
Magicka
0
Mundus Stone
Thief - OPTIMAL: this will increase you damage and healing significantly. Increases the Critical Strike rating by 1333. With 7 Divines armor pieces: Increases the Critical Strike rating by 2167. Found Malabal Tor, Eastmarch and Alik'r Desert.
Warrior - ALTERNATIVE: this is a good balance between healing and damage Increases Weapon Damage by 238 (411 with 8 Legendary Divine Traits). Found in Malabal Tor, Alik'r Desert, Eastmarch.
Champion Points
Warfare
Endless Endurance (Passive) - 50Increases your Max Stamina by 26 per stage.
Untamed Aggression (Slottable) - 50Increases your Weapon and Spell Damage by 3 per stage.
Reaving Blows (Slottable) - 50When you deal Direct Damage you heal for 7% of the damage done.
Master-at-Arms (Slottable) - 50Increases your damage done with direct damage attacks by 3% per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The most important passive that you should get straight away is in the sub constellation Staving Death and it's Preparation (20). This will give you permanent 10% damage reduction and doesn't require a slottable! The rest of the passives are below.
- Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Fitness
Boundless Vitality (Slottable) - 50Grants 28 Max Health per stage.
Rejuvenation (Slottable) - 50Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Bloody Renewal (Slottable) - 50Restore 300 Stamina per stage, whenever you kill an enemy.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Crafting
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Treasure Hunter (Slottable) - 50Increase the quality of items you find in treasure chests.
Liquid Efficiency (Slottable) - 75Whenever you use a potion or poison you have a 10% chance to not consume it.
Rationer (Passives) - 30Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Consumables
Crown Refreshing Drink
Type: Foods
FREE OPTION: these come from daily reward logins and are great starting out because you can get at level 1, carries your sustain. I wouldn't recommend buying these, but if you get for free use this or the Crown Fortifying Meal.
Dubious Camoran Throne
Type: Foods
CHEAP: this is another level 1 drink you can get BUT you can also buy from traders or someone can give to you. I'd highly recommend saving up and getting some from the traders, Deshaan is typically the hub in ESO. Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. Ingredients Nightshade, White Meat, Beetle Scuttle, Insect Parts, Guts.
Chicken Breast
Type: Foods
VENDOR: this is a level one option you can buy from the provisioning vendor and or you can learn recipe and make at low level. It gives a buff to health, but it's better than nothing starting out.
Essence of Weapon Power
Type: Potions
BEST: These potions can be bought from traders or you can get PvP ones via Cyrodiil Vendor. They are best because they giving you important buffs for which you don't need to slot an ability or use level Fighters Guild or Mages Guild. Until you get them, just use stamina "trash" pots the simple blue potions that you find throughout the world. Grants major brutality with increases weapon damage by 20% for 47.6 seconds. Grants major savagery which grants you 2191 weapon critical rating for 47.6 seconds. Restore 7582 stamina immediately. Grants you major endurance which increases your stamina recovery by 20% for 47.6. Potions have a 45 second cool down and make sure you have three points into medicinal use passive in alchemy crafting.
Wrap Up
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