
Table of Contents
Last Updated: 2023-03-16
Welcome to the ESO Beginner Stamina Necromancer Build for The Elder Scrolls Online. This build is intended for the new or returning player who wants a starting build with flexible options for skills and gear! The ESO Beginner Stamina Necromancer Build shines in both single target and AOE attacks, and the damage output is insane! For beginners, Necromancers can be a bit tougher compared to other classes because some of their moves depends on corpses on the ground and keeping buffs up, but it is definitely doable!
If you’re looking for a group build click HERE, one bar build HERE or a PvP build HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.
Last updated March 13th, 2023, for Update 37 and the Scribes of Fate DLC.
Should you play the ESO Beginner Stamina Necromancer Build?
Pros
- Hard hitting AoE damage
- Good resource sustain
- Group utility ultimate
Cons
- Low mobility
- Complex rotation
Important Tips when Starting!
This skill setup is extremely important to start off ESO on the correct path. At this stage, I’m assuming you’re level three and have completed the tutorial with three skill points to spend. From here, you’ll want to slot one skill from each of your class skill lines, regardless if you use or like the skill. Why? Because you want to reach level 50 with most of your class skill lines leveled up or at least close to max. You only level the skill lines in your class if you have one or more skills equipped. That way you can acquire skill points and max out all the passives which make you stronger WITHOUT having to slot a skill.
Priorities:
Your priority as soon as you’ve completed the tutorial story is follows:
- Take a boat or wayshrine to your main faction town. Daggerfall is Glenumbra zone, Daggerfall Town. Aldemri Dominion is Auridon zone, Vulkhel Guard town. Ebonheart Pact is Stonefalls zone, Davon’s Watch town.
- Speak with all the guilds, and acquire the introduction quests for Mages, Fighters and Undaunted.
- Now head to the main merchant area and if you have a tiny bit of gold, by three pieces of each armor type (light/tailor, medium/leatherworker and heavy/armorer). Even if you don’t plan to use heavy, equip three, and the skill line will unlock. Do the same for medium and light so you can progress and take important passives.
- For stamina users, use 5 medium armor, 1 light and 1 heavy. This way you’ll not only level your class skill lines throughout your playthrough BUT armor which is very important at end game.
- Next, you’re going to do something similar with weapons. Stamina users, grab a dual wield (daggers), and two handed (sword) from the armorer vendor. Leave the town and kill one enemy to unlock the skill line. Change weapons to a Two Handed, do the same and get two skill lines unlocked. After you get a skill point, place one skill each from Dual Wield and Two Handed on your bar and leave the Dual Wield Daggers equipped.
- The two handed skill line won’t be usable, BUT you’ll level the skill line regardless. This will be helpful when you switch to two bars. Some alternatives are sword and shield for tanking at end game, bow if you like range (not meta currently) or any weapon you think is interesting.

Ready to Go:
From here, you’ll have a great starting point for a new character. You can “grind” mobs and get experience points very fast BUT you’ll lack the necessary skill points so it’s somewhat pointless. Move from zone to zone, collecting skyshards for skill points and doing random normal dungeons via the dungeon finder at level 10. This will give you huge XP, and a skill point for each new dungeon you complete. This is great until reaching level 50 because THEN you’ll have tons of skill points and feel very powerful without the need to back track for 8 hours.
Experience Points Boosters & Grinds


Here’s how you can maximize your XP gains if you’re in a rush to end game. I have a couple of different Grind Videos as well. THIS ONE is for overland and Imperial City. While THIS ONE is for BRP and Skyreach my preferred grinding spots.
- 10% from Each Armor & Weapon piece (purple quality)
- 10% ESO Plus Membership
- 10% from Marriage (to another player and have ring of Mara equipped)
- 10% for being in a group of two
- 1x Drink or XP Scroll Booster
- 50% from Psijic Ambrosia Drink or EXP Scroll
- 100% from Aetherial Ambrosia Drink or EXP Scroll
- 150% from Mythic Aetherial Ambrosia Drink or EXP Scroll
- 100% ESO in game Events (Witches & New Life Festival etc.)
Skills
Level 3 Starter - Brand New Character - Dual Wield
Work towards advancing and unlocking skills. It's especially helpful to change out skills and at least get them to the "morphed" stage. You can always change these later for a very small fee so don't worry if you make a mistake. Dual Wield is VERY strong because of two abilities that heal you for an insane amount along with the Twin Blade and Blunt passive. It's considered the meta front bar weapon choice. Sure you can go with others, but will stick with Dual Wield for the most damage and great healing skills.
Ruinous Scythe (Morph of Death Scythe | Skill line: Bone Tyrant) - Priority is unlock Death Scythe and morph to Ruinous for a huge AoE damage skill that heals you! This will probably be the only source of healing you need a lot of the times. Plus it sets off balance, which means you can fully charge heavy attack and get 2x the resources back AND stun the mob. This ability is insane but will be out done by other abilities later in the game for top tier PvE. Outside of that, keep it on your bar.
Venom Skull (Morph of Flame Skull | Skill line: Grave Lord) - A more damage producing spammable than Scythe, but it doesn't heal you. Worth morphing for end game, but I'd work towards getting Blastbones, and morph into Blighted right away. The combo of Scythe and Blastbones will melt anything in a big AoE.
Resistant Flesh (Morph of Render Flesh | Skill line: Living Death) - Incredible burst heal that I use in PvP primarily. But, during leveling it's worth using until you don't need it. Every skill in this line is worth using.
Flurry (Skill line: Dual Wield) - We are just slotting this to speed up dual wield skill line. The skill that will be useful later on is Whirlwind morphed into Whirling Blades for a big AoE execute.
Uppercut (Skill line: Two Handed) - This skill is simply slotted for quick leveling of the two handed skill line. I don't really morph or use this right away. This will be a "dead" unusable skill without a two handed equipped, but trust me it'll save you massive amount of time later and only at level 15 you'll get a back bar then it becomes VERY useful. Use Bow if you plan on doing a ranged build or another weapon type of your choice.
Pestilent Colossus (Morph of Frozen Colossus | Skill line: Grave Lord) - One of the best ultimates in the game for both PvE and PvP. You won't be able to get it right away but work towards getting Frozen Colossus and taking Pestilent as it does the most damage.
Level 15 - Front Bar - Dual Wield
At this stage, you should have the ability to bar swap. This comes in very handy to have leveled two handed, because you can put high damage abilities on your secondary bar and also use two handed stampede as a gap closer and huge damage. I'll list front bar skills, but in general put armor, healing, mobility, and consuming trap from world soul magic skill line on the back bar. You won't be getting much XP since nearly all your kills should be on the front.
Ruinous Scythe (Morph of Death Scythe | Skill line: Bone Tyrant) - Still keep on since it's crazy high healing and AoE damage.
Blighted Blastbones (Morph of Blasbones | Skill line: Grave Lord) - God tier damage range or melee. You'll eventually want to level and morph Boneyard into Unnerving Boneyard for end game PvE.
Expunge And Modify (Morph of Expunge | Skill line: Living Death) - Amazing ability for PvP. I'd leave on until you get spirit mender which is S tier for PvP and survivability.
Whirling Blades (Morph of Whirlwind | Skill line: Dual Wield) - A great skill near the beginning or end game, this acts as a AoE spammable and a great DoT to start off combat. Your other goal is to unlock weakness to elements and morph to elemental drain which is super important for sustain solo later on.
Stampede (Morph of Critical Charge | Skill line: Two Handed) - At this point, continue to level and morph skills. Stampede is a great back bar gap closer and AoE DoT. Cycle this to either another skill line, weapon, or work towards unlocking Cleave and morph it to Carve. This is another end game meta DPS ability and it'll be useful to have on the back bar. If it's too difficult swap to another skill but it'll help out tremendously at end game when most of the line is maxed.
Pestilent Colossus (Morph of Frozen Colossus | Skill line: Grave Lord) - Keep slotting. Put on Ravenous Goliath on the back bar if you struggle with survivability.
End Game Level 50 - Front Bar - Dual Wield
Now you've hit level 50. Continue to progress the skill lines and max out important passives. I'd also work on leveling skills in your flex spot on your front bar, and just swap something in more useful when doing serious content. Now you'll have options for front bar magicka DPS weapons. Front Bar Weapon Style Choices:
- Dual Wield = best overall damage due to passive like twin blade and blunt
- Two Handed = best back bar weapon due to Carve and Stampede
- Bow = good back bar with Endless Hail skill and range
- Sword & Shield = mainly just tank and PvP defensive skill line
Stalking Blastbones (Morph of Blasbones | Skill line: Grave Lord) - At this stage, I switch morphs to magicka (you don't have to). It's easy to sustain and plus frees up stamina for other abilities.
Mortal Coil (Morph of Restoring Tether | Skill line: Living Death) - A resource sustain and heal tool for extra corpses.
Detonating Siphon (Morph of Shocking Siphon | Skill line: Grave Lord) - uses a corpse for crazy AoE DoT and slotting it makes us do even more damage.
Ruinous Scythe (Morph of Death Scythe | Skill line: Bone Tyrant) - AoE damage main spammable. This is out performed by skull, but it doesn't heal!
Whirling Blades (Morph of Whirlwind | Skill line: Dual Wield) - Huge AoE execute, should replace your main spammable at or around 25% health.
Pestilent Colossus (Morph of Frozen Colossus | Skill line: Grave Lord) - DROP a nuke!
End Game Level 50 - Back Bar- Two Handed
This loadout assumes you have a decent hang of the combat but might need a bit more healing/survival than a group or solo master setup. You can put a bow, restoration staff, or even sword and shield on the back bar. Also consider a one bar setup to get the hang of things.
Consuming Trap (Morph of Soul Trap | Skill line: Soul Magic) - Decent single target DoT that gives incredible resource sustain when a mob with this DoT dies. Cast on a low HP target for big resource recovery.
Carve (Morph of Cleave | Skill line: Two Handed) - Currently a DPS meta skill that gives a nice damage over time in a cone in front of you. Consider using this once and bar swapping.
Skeletal Archer (Morph of Skeletal Mage | Skill line: Grave Lord) - Hard hitting single target "DoT" and summon ability. It's hard to maintain all the DoTs but this is a good one.
Stampede (Morph of Critical Charge | Skill line: Two Handed) - Another DPS meta skill that pretty much all stamina user use. It's a gap closer, hits hard and does AoE damage.
Resolving Vigor (Morph of Vigor | Skill line: Assault) - This is a decent self heal. Every class has a healing option that you can swap to if you don't enjoy PvP. But do a few battlegrounds even if you get stomped, get this skill and be done with PvP if you don't like it.
Ravenous Goliath (Morph of Bone Goliath Transformation | Skill line: Bone Tyrant) - This is a oh crap back bar ultimate that we aren't going to use much. Worth on fighters guild and mages guild for better options here.
Rotation
Normal rotation
In all honest, the necro is one of the most complex and difficult classes to master. The general premise is maintain a TON of DoTs and use your spammable very infrequently. I'd prioritize blastbones, carve and stampede and feed the corpses into Siphon and Mortal Coil. If it doesn't come natural, it'll take time as it's complex.
Gear
Leveling
If you have crafting on another character, or can ask a guild member, this will help you out tremendously!
Slot | Type | Set | Trait | Glyph |
Head | medium | Armor of the Trainee | Training | Stamina |
Shoulders | light | Armor of the Trainee | Training | Stamina |
Chest | heavy | Vampire's Kiss | Training | Stamina |
Legs | medium | Vampire's Kiss | Training | Stamina |
Gloves | medium | Vampire's Kiss | Training | Stamina |
Boots | medium | Vampire's Kiss | Training | Stamina |
Belt | medium | Vampire's Kiss | Training | Stamina |
Weapon One | Daggers > Swords | Heartland Conqueror | Training | Flames |
Secondary | Daggers > Swords | Heartland Conqueror | Training | Poison |
Weapon Two | Two Handed Sword | Heartland Conqueror | Training | Berserker (spell damage) |
Necklace | Heartland Conqueror | Robust | Stamina Recovery | |
Ring 1 | Heartland Conqueror | Robust | Weapon Damage | |
Ring 2 | Heartland Conqueror | Robust | Weapon Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
This gear setup is designed to get you the most experience possible without dying frequently while leveling. Use this as a template for max XP gains while leveling.
Vampire’s Kiss: five trait craftable item. Locations are Alik’r Desert, Eastmarch, Malabal Tor.
- This is base game and gives great healing received upon kill which is a big issue when playing stamina early on.
Heartland Conqueror: craftable set in Blackwood,7 traits required. If you don’t own Blackwood, you can have someone craft or buy from traders.
- Why? this unique set doubles weapon trait effectiveness, giving you even more benefit for using the training trait. See flex options below if you don’t have this set.
Armor of the Trainee: obtained in the starter zones in the game from chest and enemies. Location Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi’s Roost and Stros M’Kai.
- Why? gives set bonuses per piece and comes in training trait.
ALTERNATIVE OVERLAND SETS (these are all base game no DLC required)
- Witchman Armor: obtained in the Rift Zone, Ebonheart Pact faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great sustain and survival set when using an ultimate to get a flood of resources.
- Spriggan’s Thorns: obtained in Bangkorai, Daggerfall Covenant faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? One of the best overland damage sets.
- Shadow of the Red Mountain: obtained in Stonefalls, Ebonheart Pact faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Incredible proc damage in both PvE and PvP
- Way of Air: obtained in Craglorn. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Niche stamina set but works great in PvP.
- Soulshine: obtained in Reaper’s March drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? An awesome 5pc for templar who’s main spammable is a channel.
ALTERNATIVE CRAFTING BASE GAME
- Hunding’s Rage: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? The staple in PvE DPS for stamina beginners.
- Shacklebreaker: six trait craftable item set. Location Morrowind.
- Why? Gives a great blend of sustain and max stats which equals damage.
- Night Mother’s Gaze: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? Great damage set IF your class doesn’t have major breach through a skill.
- Torug’s Pact: three trait craftable item set. Locations Deshaan, Grahtwood, Stormhaven.
- Why? Great damage set to pair with a duel wield playstyle running flame/Poison enchants.
- Ashen Grip: two trait craftable item set. Locations Auridon, Glenumbra, Stonefalls.
- Why? Great AoE damage IF playing a melee build. Also a great PvP set.
- Oblivion’s Foe: eight trait craftable item set found in Coldharbour.
- Why? Top notch proc set damage and one of the best in late game PvP to this day. Must use soul trap skill from world skill line.
- Twice-Born Star: nine trait craftable item set found in Craglorn.
- Why? This use to be meta DPS set due to two mundus (shadow/thief). Still good just takes very long time to craft.
Level 50 Gear Sets
Use this as a template until you can progress to better gear sets.
Slot | Type | Set | Trait | Glyph |
Head | medium | Hunding's Rage | Divines > Any | Stamina |
Shoulders | light | Hunding's Rage | Divines > Any | Stamina |
Chest | medium | Hunding's Rage | Divines > Any | Stamina |
Legs | medium | Hunding's Rage | Divines > Any | Stamina |
Gloves | medium | Spriggan's | Divines > Any | Stamina |
Boots | medium | Spriggan's | Divines > Any | Stamina |
Belt | medium | Hunding's Rage | Divines > Any | Stamina |
Weapon One | Dagger | Agility | Precise | Flame |
Secondary | Dagger | Agility | Charged | Poison |
Weapon Two | Two Handed Sword | Agility | Infused | Berserker (spell damage) |
Necklace | Spriggan's | Robust | Stamina Recovery | |
Ring 1 | Spriggan's | Robust | Weapon Damage | |
Ring 2 | Spriggan's | Robust | Weapon Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
The premise in ESO is base game overland is the easiest gear to obtained. Because at any level, you can go to zone and farm it. Crafting is second as it takes time to unlock traits and my require DLC. Dungeons, on normal are third because it takes certain level requirements or DLC to access so that will be the priority of gear in general. Your priority after obtaining the below gear sets is as follows:
- Start doing undaunted pledges and obtain a base game damage monster helm. My two favorite are Stormfist from Tempest Island for damage or Ice Heart from Direfrost Keep for survival.
- Next target is to remove Vampire’s Kiss with a higher producing damage set. I suggest checking out the builds page for more suggestions.
- Now start working on obtaining dungeons, trials ,and mythics for more damage sets.
Hunding’s Rage: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift
-
- Why? The staple in PvE DPS for stamina beginners.
Spriggan’s Thorns: obtained in Bangkorai, Daggerfall Covenant faction or you can buy from guild traders. Drops from delves, world bosses, public dungeons and dark anchors in that zone.
-
- Why? One of the best overland damage sets.
Agility: obtained in Imperial City, dungeon finder or bought for very cheap on build traders.
- Why? great base game two piece se that gives huge stat bonuses.
ARENA WEAPON PROGRESSION
Perfected Merciless Charge: from Veteran Maelstrom Arena in Orsinium. Do normal mode if you cannot complete Veteran, there’s not much of a difference in performance.
- WHY? huge damage with Stampede on your back bar using a two handed.
MONSTER HELM PROGRESSION
- Zaan’s = consider the best overall monster helm for DPS
- Stormfist: = always works, easy to obtain and AoE DPS set.
- Iceheart = great survivability
- Selene = easy to obtain starter DPS monster helm and great for PvP
PROGRESSION 5pc SETS OPTIONS
- Pillar of Nirn = best overall damage set
- Briarheart: = Overland can be bought from traders great option for healing and weapon damage boost
- Medusa = great damage set with always on minor force but you’ll need weapon and jewelry
- Leviathan = great beginner dungeon set and base game
- Order’s Wrath = best craftable option but High Isles set
MYTHIC PROGRESSION
- Pale Order = best heals per second solo in the game
- Oakensoul= the best one bar build for DPS – 5 Leads are here
- Death Dealer’s Fete = high max stats and requires no effect but in combat
Passives
Class Passives
Bone Tyrant
- Death Gleaning
- Disdain Harm
- Health Avarice
- Last Grasp
Grave Lord
- Reusable Parts
- Death Knell
- Dismember
- Rapid Rot
Living Death
- Curative Curse
- Near-Death Experience
- Corpse Consumption
- Undead Confederate
Weapon Passives
Dual Wield
- Slaughter
- Dual Wield Expert
- Controlled Fury
- Ruffian
- Twin Blade and Blunt
Two Handed
- Forceful
- Heavy Weapons
- Balanced Blade
- Follow Up
- Battle Rush
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Medium
- Medium Armor Bounses
- Dexterity
- Wind Walker
- Improved Sneak
- Agility
- Athlectics
Heavy
- Heavy Armor Bounses
- Heavy Armor Penalties
- Resolve
- Constitution
- Juggernaut
- Revitalize
- Rapid Mending
Guild Passives
Fighters Guild
- Intimidating Presence
- Slayer
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
Mages Guild
- Persuasive Will
- Mage Adept
- Everlasting Magic
- Magicka Controller
- Might of the Guild
Psijic Order
- See the Unseen
- Clairvoyance
- Spell Orb
- Concentrated Barrier
- Deliberation
Undaunted
- Undaunted Command
- Undaunted Mettle
Alliance Passives
Assault
- Continuous Attack
- Reach
- Combat Frenzy
Support
- Magicka Aid
- Combat Medic
- Battle Resurrection
World Passives
Soul Magic
- Soul Shatter
- Soul Summons
- Soul Lock
Make sure to focus on maxing out the following passives skills as they add performance to your character:
- Class skill lines
- Armor skill lines
- Undaunted (must have)
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Psijic (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Race
Races
Orc
Great bonuses for melee DPS with and health on dealing damage.
- Craftsman
- Brawny
- Unflincing Rage
- Swift Warrior
Imperial
Human appearing and god tier sustain which is very helpful starting out.
- Diplomat
- Tough
- Imperial Mettle
- Red Diamond
Khajiit
Considered the best overall for damage due to critical damage passive.
- Cutpurse
- Robustness
- Lunar Blessings
- Feline Ambush
Attributes
Health
0
Stamina
64
Magicka
0
Mundus Stone
Thief - OPTIMAL: this will increase you damage and healing significantly. Increases the Critical Strike rating by 1333. With 7 Divines armor pieces: Increases the Critical Strike rating by 2167. Found Malabal Tor, Eastmarch and Alik'r Desert.
Warrior - ALTERNATIVE: this is a good balance between healing and damage Increases Weapon Damage by 238 (411 with 8 Legendary Divine Traits). Found in Malabal Tor, Alik'r Desert, Eastmarch.
Champion Points
Warfare
Endless Endurance (Passive) - 50Increases your Max Stamina by 26 per stage.
Untamed Aggression (Slottable) - 50Increases your Weapon and Spell Damage by 3 per stage.
Reaving Blows (Slottable) - 50When you deal Direct Damage you heal for 7% of the damage done.
Master-at-Arms (Slottable) - 50Increases your damage done with direct damage attacks by 3% per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The most important passive that you should get straight away is in the sub constellation Staving Death and it's Preparation (20). This will give you permanent 10% damage reduction and doesn't require a slottable! The rest of the passives are below.
- Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Fitness
Boundless Vitality (Slottable) - 50Grants 28 Max Health per stage.
Rejuvenation (Slottable) - 50Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Bloody Renewal (Slottable) - 50Restore 300 Stamina per stage, whenever you kill an enemy.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Crafting
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Treasure Hunter (Slottable) - 50Increase the quality of items you find in treasure chests.
Liquid Efficiency (Slottable) - 75Whenever you use a potion or poison you have a 10% chance to not consume it.
Rationer (Passives) - 30Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Consumables
Crown Refreshing Drink
Type: Foods
FREE OPTION: these come from daily reward logins and are great starting out because you can get at level 1, carries your sustain. I wouldn't recommend buying these, but if you get for free use this or the Crown Fortifying Meal.
Dubious Camoran Throne
Type: Foods
CHEAP: this is another level 1 drink you can get BUT you can also buy from traders or someone can give to you. I'd highly recommend saving up and getting some from the traders, Deshaan is typically the hub in ESO. Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. Ingredients Nightshade, White Meat, Beetle Scuttle, Insect Parts, Guts.
Chicken Breast
Type: Foods
VENDOR: this is a level one option you can buy from the provisioning vendor and or you can learn recipe and make at low level. It gives a buff to health, but it's better than nothing starting out.
Essence of Weapon Power
Type: Potions
BEST: These potions can be bought from traders or you can get PvP ones via Cyrodiil Vendor. They are best because they giving you important buffs for which you don't need to slot an ability or use level Fighters Guild or Mages Guild. Until you get them, just use stamina "trash" pots the simple blue potions that you find throughout the world. Grants major brutality with increases weapon damage by 20% for 47.6 seconds. Grants major savagery which grants you 2191 weapon critical rating for 47.6 seconds. Restore 7582 stamina immediately. Grants you major endurance which increases your stamina recovery by 20% for 47.6. Potions have a 45 second cool down and make sure you have three points into medicinal use passive in alchemy crafting.
Wrap Up
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