ESO Nightblade PvP Healer Build

This guide gives gear, skills, champion points, and consumables for an ESO Nightblade PvP Healer Build!

This build has been updated for the Update 40 patch of the Elder Scrolls Online.

Why Should You Play ESO Nightblade PvP Healer Build?

The Nightblade class shines in PvP healing, and our ESO Nightblade PvP Healer Build utilises all unique class abilities and their advantages. The Nightblades don’t have a reputation as good healers, but nothing could be further from the truth.

Below is a general PvP Guide that can help anyone understand and developer their PvP knowledge and skill. This video is applicable for every build and should be viewed if you want general ESO PvP knowledge that applies to all aspects, Battlegrounds, Cyrodiil and Imperial City.

High mobilityAverage Ultimates
Great Burst HealingLots of practice needed
Lots of HoTs!

ESO Nightblade PvP Healer Build Playstyle

The healing in PvP is different from PvE. Your purpose is to provide support, buffs and healing to you and your group and to be the tankiest player on the battlefield. If you want to survive in ESO PvP, you must keep your buffs and healing over time at all times rolling. As a result, the build provides tools within the gear and skills to help you achieve all your tasks as a healer.

Use the environment to your advantage. Never stay in an open field, exposing yourself to damage makes you easy to target and kill. Hide behind objects to lower the pressure. If they can’t see you, they can’t hit you!

The class has a strong burst heal that requires aiming at a target. Use it and your defensive ultimate as a “panic button”. Hold block and heal! However, remember to hide as soon as possible and refresh the buffs. Burst healing will not keep you or your teammates alive forever. The skill will quickly burn through your magic, leaving you vulnerable.

Try to use both resource pools (stamina and magicka) to sustain. If you run out of resources, do a heavy attack – if done on an off-balance target, it’ll refill twice as many resources.

Lastly, always use suggested food and potions. They will improve your survivability and provide more healing per second to your group. Switch the Mundus Stone and skills in and out until you achieve what works best for you!


Bar One: Restoration Staff for Healing

Radiating Regeneration (Morph of Regeneration | Skill Line : Restoration Staff) – Great heal over time that procs various gear sets. Consider this a must to keep at all times.

Illustrious Healing (Morph of Grand Healing | Skill Line : Restoration Staff) – A large area of effect DoT heal for you and your allies which lasts 12 seconds.

Combat Prayer (Morph of Blessing of Protection | Skill Line : Restoration Staff) – Great healing buff for all classes

Energy Orb (Morph of Necrotic Orb | Skill Line : Undaunted) – Main resource sustain synergy for your allies, also provides a strong AoE heal over time. Keep orb active and in proximity of your allies as much as possible.

Funnel Health (Morph of Strife | Skill Line : Siphoning) – Causes magicka damage to the target and heals you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.

Life Giver (Morph of Panacea | Skill Line : Restoration Staff) – Insane survivability for you or the group with mobility and low cost.

Bar Two: Sword and Shield for Defensive and burst healing

Weapon Choices

  1. Restoration Staff
  2. Ice Staff
  3. Sword and Shield

Siphoning Attacks (Morph of Siphoning Strikes | Skill Line : Siphoning) – After casting, your light and heavy attacks heal you, and give you back magicka resources

Blinding Flare (Morph of Revealing Flare | Skill Line : Support) – This gives us 10% damage reduction and is great counter gank.

Elusive Mist (Morph of Mist Form | Skill Line : Vampire) – Helpful mobility skill. It teleports you on a short distance, giving you an extremely powerful tool.

Refreshing Path (Morph of Path of Darkness | Skill Line : Shadow) – Grants Major Expedition to yourself and allies within the AoE. Also double as a heal over time ability, for as long as the player(s) remains in the area.

Healthy Offering (Morph of Malevolent Offering | Skill Line : Siphoning) – On cast you sacrifice your own health to heal yourself of an ally. After casting, you also gain Minor Mending for 8 seconds, increasing your healing done by 8%.

Reviving Barrier (Morph of Barrier | Skill Line : Support) – Casting grants a shield which protects yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds. The wards also heal you and your group members for 5370 Health over 15 seconds.

Gear 1

Small Group Content

Ideally used with a 2-6 player group.

HeadheavyOzezan the InfernoDivinesPrismatic
ShoulderslightOzezan the InfernoDivinesMagicka
ChestheavyMara’s BalmReinforcedPrismatic
LegsmediumPhoenix Moth TheurgeReinforcedPrismatic
GlovesmediumPhoenix Moth TheurgeDivinesMagicka
BootsmediumPhoenix Moth TheurgeDivinesMagicka
BeltlightArmor of the TraineeDivinesMagicka
Weapon OneRestoration StaffPhoenix Moth TheurgePoweredWeapon Damage
Weapon TwoSwordMara’s BalmPoweredStamina Recovery
SecondaryShieldMara’s BalmSturdyHealth
NecklacePearls of EhlnofeySwiftMagicka Recovery
Ring 1Mara’s BalmSwiftMagicka Recovery
Ring 2Mara’s BalmSwiftMagicka Recovery

Ozezan the Inferno = monster helm from update 37, Scribes of Fate in Scriverner’s Hall dungeon.  This provides exceptional defensive capabilities if you run multiple heals over time.

Mara’s Balm = one of the strongest defensive sets in the game even post-nerf in update 37. Additionally, this provides a free cleanse every 15 seconds making you extremely tanky.  Swap if you prefer something else in heavy armor.

Phoenix Moth Theurge = this set comes from overland Firesong DLC Galen and Y’ffelon zone or bought from the traders.  This set provides incredible group utility and helps sustain stamina.

Pearls of Ehlnofey = this mythic requires DLC and Scrying. It provides an unbelievable ultimate generation.  Another good mythic is Torc for resource sustain.

Trainee = Comes from base game starter island overland zones or sold at guild traders.  This set simply gives you extra stats and is easy to obtain.


This setup sacrifices survivability and assumes you have a larger group.

LegslightSpell Power CureSturdyPrismatic
GloveslightSpell Power CureSturdyMagicka
BootsmediumSnow TreadersSturdyMagicka
Weapon OneRestoration StaffPhoenix Moth TheurgePoweredWeapon Damage
Weapon TwoSwordBlessing of the PotentatesPoweredStamina Recovery
SecondaryShieldBlessing of the PotentatesSturdyHealth
NecklaceSpell Power CureSwiftMagicka Recovery
Ring 1Spell Power CureSwiftMagicka Recovery
Ring 2Spell Power CureSwiftMagicka Recovery

Earthgore: obtained in Bloodroot Forge

  • Why? gives a burst heal, mini negate and cleanse.


Phoenix Moth Theurge = this set comes from overland Firesong DLC Galen and Y’ffelon zone or bought from the traders.  This set provides incredible group utility and helps sustain stamina.

Spell Power Cure: obtained in white gold tower dungeon.

  • WHY? Major courage adds tons of damage and this set is mobile.


Mara’s Balm = PvP Rewards of the worthy boxes

  • WHY? one of the strongest defensive sets in the game even post-nerf in update 37. Additionally, this provides a free cleanse every 15 seconds making you extremely tanky.  Swap if you prefer something else in heavy armor.


Blessing of the Potentates: Cyrodiil, Vlastarus Elite Gear Vendor

  • WHY? great cost reduction after casting combat pray


No-Proc PvP

Meant for no proc no CP PvP campaigns in Cyrodiil

ShouldersmediumSwarm MothersWell-fittedMagicka
ChestheavyMark of the PariahReinforcedPrismatic
LegsheavyMark of the PariahWell-fittedPrismatic
GloveslightAmber PlasmSturdyMagicka
BootslightAmber PlasmSturdyMagicka
BeltlightAmber PlasmSturdyMagicka
Weapon OneRestoration StaffAmber PlasmPoweredSpell damage
Weapon TwoFrost StaffAmber PlasmPoweredEscapist’s Poison IX
NecklaceMark of the PariahSwiftMagicka Recovery
Ring 1Mark of the PariahTriuneMagicka Recovery
Ring 2Mark of the PariahSwiftMagicka Recovery

Domihaus: obtained in Falkreath Hold & Swarm Mother

  • Why? massive 1pc bonuses give you huge stat pools.


Mark of the Pariah: obtained in overland Orsinium or bought from traders.

  • Why? great mitigation set on at all times that’s very easy to obtain.

Amber Plasm: obtained in Ruins of Mazzatun dungeon Shadows of the Hist DLC.

  • Why? Carries your resource sustain in no CP.


Best Choice


God tier tanky making it a perfect fit for being that annoying healer that just won’t die.

Secondary Choice


The best burst magicka sustain race in the game.






Mundus Stone

Ritual – Increases healing effectiveness by 8%

Champion Points


Orzorga’s Smoked Bear Haunch

Type: Foods

BEST FOR SUSTAIN: Increase Max Health by 4312, Health Recovery by 406 and Stamina and Magicka Recovery by 369 for 2 hours. Ingredients: Frost Mirriam (1), Perfect Roe (1), Red Meat (1), Tomato (1), White Cap (1)

Jewels of Misrule

Type: Foods

CHEAP SUSTAIN OPTION: Increase Stamina and Magicka Recovery by 357 and Max Health by 3927 for 2 hours. These effects are scaled based on your level. Ingredients: Bervez Juice (1), Lotus (1), Mint (1), Rose (1), Columbine (1)

Tri-Restoration Potion or Essence of Health (tri-stat)

Type: Potions

Restore 7329 Health, 6618 Magicka, and 6618 Stamina immediately. Grants Major Fortitude, Major Intellect, and Major Endurance which increase your Health Recovery, Magicka Recovery, and Stamina Recovery by 20% for 31.7 seconds. (effects are scaled based on your level) Ingredients: Bugloss, Columbine, Mountain Flower

Escapist’s Poison IX

Type: Poisons

Immobilizes your target and grants you unstoppable, rendering you immune to control effects for 1.6 seconds. This poison will also break you free of ongoing control effects. Inflects hindrance to your target and grants you major expedition, reducing their movement speed by 40% and increasing your movement speed by 30% for 2.3 seconds. Drains stamina from your target, increasing the cost of their stamina abilities by 10% and restores 238 stamina per second to you for 2.3 seconds. (10s cooldown). Ingredients: Columbine, Namira’s Rot, Wormwood


  • Class Passives
  • Weapon Passives
    • Restoration Staff
    • Destruction Staff
  • Armor Passives
    • Light
    • Medium
    • Heavy
  • Guild Passives
    • Fighters Guild
    • Undaunted
    • Mages Guild
    • Psijic Order
  • Alliance Passives
    • Assault
    • Support
  • World Passives
    • Soul Magic

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