Table of Contents
Destiny 2 Solar Titan Solo Build
The Destiny 2 Solar Titan Solo Build is godtier in terms of survivability with nearly no other class/subclass matching its raw durability. This is the class/subclass you play to solo flawless dungeons and lost sectors.
Last Updated March 26, 2023, for Lightfall Expansion and Season 20, Season of Defiance. Destiny 2 has gone through a major change with their modding system. Making mods much easier and simpler to understand but taking some of the old metas and either eliminating them or making them relevantly the same. For instance, the “well” mods most players have been accustomed to have been completely eliminated and really the only system and combination is based of orbs of power. The mod loadout you see today will change over time as we become accustomed to new and shifting meta in Destiny 2 Lightfall. This loadout has been tested and works, so check back frequently as we will be updating these builds throughout the season and expansion.
Should you play Solar Titan Solo?

Solar Titan has a few essential strengths and a unique playstyle, making it incredibly fun to play. If following “Pros” is what you’re looking for, this is the build for you!
Pros |
Cons |
Good damage | Mod dependent |
Godtier survivability | Ability dependent |
Solo monster | Aggressive playstyle |
Versatile | |
Ability spam |
What is the Best Destiny 2 Titan Build?
Solar Titans are the absolute most “tanky” defensible and survivable of all the Titan Builds in Destiny 2. Bungie continues to buff this playstyle and build and in Lightfall it’s never been stronger. This is what I used to complete the Lightfall Campaign on Legendary due to its sheer survivability and ad control. The major downside is it’s lack of speed. But you can live with being slower if your hammer heals you to full and keeps you in the fight!
Solo Solar Titan Playstyle
There are two playstyles for this build, depending on the content you are doing and which exotic you are using.
Abilities
Some abilities, aspects and fragments need to be unlocked before use. In order to do that, Destiny 2 players need to visit Ikora in the Tower and do the related quest or purchase them from her. Lastly, if you bought new aspects and fragments don’t forget to “meditate”. Simply click the “meditate” option on the table next to Ikora.
Solar Buffs & Debuffs
Lightfall saw a revamp of core buffs and debuff for each class.
Solar
- Firesprite (New!)
- Firesprites are created by a suite of new and existing Solar Fragments and grant grenade energy on pickup.
- Ember of Mercy (New!)
- When you revive an ally, you and other nearby allies gain Restoration. Picking up a Firesprite grants Restoration.
- Ember of Resolve (New!)
- Solar grenade final blows Cure you.
- Ember of Tempering
- Now creates a Firesprite on Solar weapon kills while active, in addition to its original effects.
- Ember of Combustion
- Now creates a Firesprite on Solar Super defeats, in addition to its original effects.
- Ember of Searing
- Now creates a Firesprite when defeating Scorched targets, in addition to its original effects.
![]() Hammer of Sol | |||
![]() Rally Barricade | ![]() Catapult Lift | ![]() Solar Grenade | ![]() Throwing Hammer |
Aspects
![]() Roaring Flames | ![]() Sol Invictus |
Fragments
![]() Ember of Torches | ![]() Ember of Char | ![]() Ember of Wonder | ![]() Ember of Searing |
Gear
Kinetic Weapons
This build utilizes Special Ammo Weapons in the Kinetic slot. This weapon will primarily be used to take out major targets or to hit bosses when the heavy weapon runs out.
Recommended Kinetic Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() Witherhoard | ![]() Primeval's Torment | ![]() Break the Bank |
![]() Arbalest | ![]() Compounding Force | ![]() Disruption Break |
![]() Irukandji | ![]() Fourth Time's the Charm | ![]() Focused Fury |
![]() Ragnhild-D | ![]() Auto-Loading Holster | ![]() One-Two Punch |
Energy Weapons
The primary weapon for this build should be solar in order to generate orbs and have the most synergies with the solar build.
Recommended Energy Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() CALUS Mini-Tool | ![]() Unrelenting | ![]() Incandescent |
![]() Ammit AR2 | ![]() Stats for All | ![]() Incandescent |
Heavy Weapons
The best weapons for this build are solar weapons and that remains true for the Heavy slot.
Recommended Heavy Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() Unwavering Duty | ![]() Subsistence | ![]() Killing Tally |
![]() Cry Mutiny | ![]() Swashbuckler | ![]() Incandescent |
![]() Hezen Vengeance | ![]() Auto-Loading Holster | ![]() Lasting Impression |
Exotic Armor
Stat distribution number goals
- Mobility – 20
- Resilience – 100
- Recovery – 60 – 90
- Discipline – 80 – 100
- Intellect – 40 – 60
- Strength – 30 – 40

Resilience Changes: The resilience stat was heavily nerfed in Lightfall expanse and now only receives 30% damage reduction at 100 stat. Outside of Titan builds, your goal is tier 8 (80 stats) to get good damage reduction without wasted stats.
Exotic Armor | Exotic Perk |
---|---|
![]() Loreley Splendor Helm | ![]() Cauterizing Flame |
![]() Heart of Inmost Light | ![]() Overflowing Light |
![]() The Path of Burning Steps | ![]() Firewalker |
Armor Stats
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Important Mods
Head | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Recovery or Discipline. Resilience to 100 is the first marker to hit. |
Head | ![]() Harmonic Siphon Generating orbs from solar weapon kills is absolutely essential to this build. |
Head | ![]() Heavy Ammo Finder Increases the drop chance of Heavy ammo on kill. Heavy Ammo is always important in any situation. |
Head | ![]() Ashes to Assets Gain bonus Super energy on grenade kills. This is a flex spot mod, this will change season over season as different mods get discounted by the artifact. |
Arms | ![]() Discipline Mod Remember that stat mods are flexible, so if you have already hit 80 - 100 discipline, make sure you put another stat mod in here instead, such as Recovery or Intellect. Discipline to 80 - 100 is the second marker to hit. |
Arms | ![]() Focusing Strike Grants class ability energy when you cause damage with a melee attack. The hammer will get used a lot and getting class ability energy will keep us alive with Loreley's Splendor Helm. |
Arms | ![]() Heavy Handed Your powered melee final blows create Orbs of Power. The throwing hammer will often kill enemies allowing near infinite regeneration of orbs. |
Arms | ![]() Bolstering Detonation Grants class ability energy when you cause damage with a grenade. This is a flex spot mod, this will change season over season as different mods get discounted by the artifact. |
Chest | ![]() Recovery Mod Remember that stat mods are flexible, so if you have already hit the recovery marker make sure you put another stat mod in here instead, such as Resilience or Discipline. Recovery to 60 - 90 is the third marker to hit. |
Chest | ![]() Concussive Dampener Reduces incoming area-of-effect damage from combatants. One of the better resistance mods, this can be flexed out depending on the content to a different resistance mod. |
Chest | ![]() Void Resistance Flex this resistance mod out for whichever one is appropriate for the content being done. |
Chest | ![]() Solar Reserves Increases the amount of ammo you can carry for Solar weapons. This is a flex spot mod, this will change season over season as different mods get discounted by the artifact. |
Legs | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Recovery or Discipline. Resilience to 100 is the first marker to hit. |
Legs | ![]() Recuperation Replenishes health each time you pick up an Orb of Power. A great survivability option. Orb generation is easy so this will help a lot. |
Legs | ![]() Solar Weapon Surge Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time. Extra damage to weapons is very important. |
Legs | ![]() Solar Weapon Surge Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time. Extra damage to weapons is very important. |
Class | ![]() Discipline Mod Remember that stat mods are flexible, so if you have already hit 80 - 100 discipline, make sure you put another stat mod in here instead, such as Recovery or Intellect. Discipline to 80 - 100 is the second marker to hit. |
Class | ![]() Time Dilation Your decaying Armor Charge has a longer duration. Increases the duration of of Solar Weapon Surge making it much more effective |
Class | ![]() Bomber Reduces grenade cooldown when using your class ability. This is a flex spot. Put what works for you here. |
Class | ![]() Bomber Reduces grenade cooldown when using your class ability. This is a flex spot. Put what works for you here. |
Thank you for reading our Destiny 2 Solar Titan Solo Build!
If you want to see more of Destiny 2 this week’s action, consider watching me live at twitch.tv/deltiasgaming and checking out the website for more guides (click), Beginner Builds and End-game PvE Builds.