Argument Solver is a greatclub that grants you a special weapon action, and you can get it during Act 2 of Baldur’s Gate 3.
Argument Solver
In Baldur’s Gate 3, Argument Solver is a greatclub that can give you damage even on a missed attack and also unlocks a special weapon action. The Tenacity bonus will allow you to deal at least 4 Bludgeoning damage even if you miss your attack. However, this perk will only apply if you equip the Argument Solver to your main hand and are proficient in the weapon type.
Additionally, the Argument Solver also comes with a special weapon action called Poison Mist. Using this attack will deal extra Poison damage to your target equal to your proficiency bonus. Furthermore, you will also surround the enemy in a noxious cloud that can potentially Poison anyone else who steps within range. Finally, you can use this action once per Short Rest.
Here are all the Argument Solver features in BG3:
- Weapon Type: Greatclub, Two-Handed
- Damage: 1d8+5 Bludgeoning
- Range: 1.5 m
- Requirements: Melee Simple Weapon Proficiency
- Rarity: Uncommon
- Location: Dropped by the orge Mig at Moonrise Towers, Act 2
- Weight: 4.5 kg
- Value: 65
- Bonuses:
- Tenacity: When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Poison Mist: On a hit, deal extra Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons those within it.
- Weapon Enchantment +1
- Classes with Simple Weapons Proficiency: All classes EXCEPT for Druid, Sorcerer, and Wizard
- Companions Who Can Use This Weapon: Lae’zel, Minthara, Karlach, Minsc, Astarion, Shadowheart
How to Get Argument Solver in Baldur’s Gate 3
To get the Argument Solver in Baldur’s Gate 3 you have to loot it from the corpse of the orge Mig in Moonrise Towers during Act 2. It cannot be pickpocketed from her, the only way to get it is to kill her first.
To get to Moonrise Towers you will need to either follow the Convoy or get a blessing from Isobel at Last Light Inn to make your way there through the shadows. Once inside the main entrance, you should head down the stairs and then head west past a couple of traders. You’ll find Mig here, on the western side of Moonrise Towers in a room with a couple of other Absolute cultists.
Speak to Mig first and she’ll have something interesting to say about hearing things in the walls. Next, you can choose to kill her here without becoming hostile with everyone in the Towers. You will aggro the two other cultists in the room, but nobody outside should rush in. We recommend initiating the battle by starting with an attack from Stealth by Astarion or another Rogue character against Mig. She has the highest health in the room and you’ll want to bring her down fast.
Additionally, if you choose not to attack Mig here, she will participate in the fight against you later on in the story. You will also get a chance to loot Argument Solver there. However, it’s better to kill her first here, but then it will make the later fight a bit easier.
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