In Baldur’s Gate 3, The Corpsegrinder is a fantastic Maul, especially for Paladin class, and you can get it during Act 3 – this short Guide Explains everything you need to know about Corpsegrinder in BG3.
The Corpsegrinder
In Baldur’s Gate 3, Corpsegrinder Maul provides great damage with added strength modifier and bludgeoning damage. You get extra thunder damage and the Tenacity perk. Making it, by default, a hard-hitting maul that you can pick up early in Act 3. The Tenancity and Grand Slam bonuses will pair fantastically with any melee class, barbarian, fighter, or paladin being the best.
The weapon skills are very good as well. Backbreaker can land enemies prone, Concussive Smash can Daze a target, and Grand Slam acts as a 3m area-based knock. You can kill many enemies by knocking them off ledges, not to mention Corpsegrinder does area damage.
You can equip it to your character’s main hand weapon slot in the inventory, providing additional bonuses and buffs. The user needs Martial Weapon proficiency or suffers penalties while wearing the weapon. You can equip it on any class, companion, or character that has Martial Weapon proficiency.
Here are all Corpsegrinder features in BG3:
- Weapon Type: Two-Handed, Maul
- Damage: 2D6 +7 Bludgeoning, +1d4 Thunder
- Requirements: Martial Weapon proficiency
- Rarity: Rare
- Location: Rivington, Stone Lord Agents, Act 3, (X-210, Y:99)
- Weight: 4.5 kg
- Value: 190
- Bonuses:
- Grand Slam: Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.
- Weapon Enchantment +2
- Tenacity: When you miss an attack, you deal Bludgeoning damage anyway.
- Classes with Martial Weapons Proficiency: Cleric(Tempest Domain, War Domain), Fighter, Ranger, Paladin, Barbarian, Bard (College of Valour)
- Companions Who Can Use This Weapon: Lae’zel, Minthara, Karlach, Minsc
How to Get Corpsegrinder in Baldur’s Gate 3
You can get Corpsegrinder by looting the Stone Lord Agent’s body on the secluded beach in Rivington during Act 3. It is available early in Act 3 and is a weapon that you definitely want to get. To find it, head north from where you first arrive in Act 3, but instead of passing the South Span Checkpoint gate into the fort, take the path down to the beach on the right. You are now exactly where the first arrow on the picture above points. Now follow the path alongside the sea line west, underneath the building and fort, into the cave passage and secluded beach at the far left side of the map.
There, you will encounter two suspicious groups arguing about some shipment, and you can join them. After the short conversation, if you want to get the Corpsegrinder, you must kill them, so choose the attack option, and the fight will initiate. You will be fighting two groups that will also attack each other, so focus on the Stone Lord Agent first and let the others kill each other, and you will get the experience anyway. There is also a caster that can deal significant damage, he will be your next target.
After you defeat both groups, loot the Stone Lord’s body to get the Corpsegrinder Maul in Baldur’s Gate 3. Look around. To the south of your current location on the elevated terrain, there is a cave to explore. On the beach, you’ll find a boat with a chest and a parasite specimen on board.
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