Larian Studio Plans to Release New Features to Baldur’s Gate 3

Larian Studio Plans to Release New Features to Baldur’s Gate 3 in Patch 5, with developers teasing fixes, new content and more!

Baldur's Gate 3 Launch Day Guide

Big news is on the horizon from Larian Studios, the brilliant minds behind Baldur’s Gate 3. They’ve got some exciting plans to roll out new features for the game with Patch 5. In this sneak peek, we’ll take a closer look at what might be in store, along with the specifics the developers have let slip. So, grab your gear and let’s explore the upcoming additions that Larian Studios has up its sleeve for Baldur’s Gate 3.

Larian Studio Plans to Release New Features to Baldur’s Gate 3

Larian Studio Plans to Release New Features to Baldur's Gate 3
Larian Studio Plans shares details on fixes for Baldur's Gate 3

In recent Twitter/X posts made by Larian Studios just this morning, we were teased with the promise of new features! Additionally, we also got word of some specifics for upcoming fixes.

While this tease about few features doesn’t include any specifics yet, there are a few indications we have of possible additions coming to Baldur’s Gate 3. Thanks to some dedicated individuals in the community, who have found interesting hints hidden within previous uploads. One such was discovered by Reddit user W0lferino93, who found a listing for the ‘Foehammer’ achievement in the GOG version of the game.

The description of the Foehammer achievement currently states you need to “Complete the game in Hounor Mode”. Skilled players have been asking for another difficulty setting beyond Tactician for awhile. This potential new achievement suggests the possibility of a variation of one. ‘Hounor Modes’ are also sometimes referred to as ‘Lone Wolf Modes’. To earn an achievement based on this a player must make their way through the entirety of the game alone. This typically means not bring along any other party members or hirelings. Every battle, every enemy, every puzzle must be beaten alone.

No official word from the developers has confirmed this is coming. However, it appears likely that a higher difficulty challenge will be added to Baldur’s Gate 3 at some point. We know that Larian Studio will continue to Release New Features to Baldur’s Gate 3, and we can’t wait to see what they have in store.

Fixes Coming to Baldur’s Gate 3 in Patch 5

Baldur’s Gate 3 Astarion Companion Guide

The specific fixes which we know are coming in Patch 5 include the reappearance of the ‘kiss’ animation for player’s who have romanced Astarion. These had gone missing/not played after dialogue which was supposed to trigger them for some players. The bug appeared to happen for certain races and bodytypes, as chosen in the character creator. Thankfully, this should soon no longer be an issue!

Furthermore, on the forums, a Larian Community Manager clarified the issue with acts of theft and slowdowns. “In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing. Even if you were sneaking, or invisible for example.”

This fix had the unintended consequence of causing unnoticed thefts & acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended. Essentially, your ‘DM’ – in a real-world sense – constantly thinks about the acts of theft & violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.

Salo, Larian Community Manager

They go on to further elaborate that “These unnoticed and eternally-active acts of theft & violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory. And so the more slowdowns start happening. Essentially, the ‘DM’ eventually becomes unable to operate. By Act 3 this caused slow-down issues. Which after some sleuthing we’re extremely happy to say we’ve solved in Patch 5, which is in testing and scheduled to release this week.”


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