Schedule 1 Patch 5 Notes: Improvements and Bug Fixes

Schedule 1 Patch Notes for Post-Lauch Update 5 involves several tweaks/improvements and bug fixes to improve the in-game player experience.

Schedule 1 is one of the most popular game on Steam currently (Source: TVGS)
Schedule 1 is one of the most popular games on Steam currently (Source: TVGS)

Schedule 1 Patch 5 Notes showcase a host of tweaks, improvements, and bug fixes arriving for the popular game. In terms of improvements, some of the issues addressed include the choice of which monitor the game is displayed on, owned vehicles now being visible on the map app, and employee item movement behavior becoming smarter.

Schedule 1’s dev, Tyler, also revealed along with the patch notes that the first content update for the game will launch sometime this weekend. While we don’t know for sure what this will contain, the developer has promised to provide sneak peeks.

Also Read: Schedule 1: How To Level Up Quickly

Schedule 1 Patch Notes 5: Full Changelog

The full set of patch notes for Schedule 1 update 5 is:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashes on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Also Read: Schedule 1: How To Mix and Best Mixing Recipes

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed the first-person jacket looking janky.
  • Fixed the ‘Master Chef’ achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack ‘dry’ button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC ‘stay in building’ behavior, sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

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