How does your Loadout work in Sniper Elite Resistance? Explore all you need to know about this mechanic in the new game.

Sniper Elite Resistance has a Loadout system for players to explore as they execute each mission to their heart’s content. Just like the Starting Location mechanic, Loadout is also featured in the game to keep things fresh. The game is a sandbox with not many assassination missions. So, to ensure that things don’t get repetitive for players, the developers bring in such features. But there is a slight depth to the Loadout setting that you may not yet know.
How Does the Loadout Work in Sniper Elite Resistance?
The game offers you four Loadouts to pick from: Alpha, Bravo, Charlie, and Delta. While you might wish for them to be pre-set, they do not restrict you from building your own setup. So, if you prefer to fully customize your Loadout, it’s absolutely possible. In this scenario, what the four Loadouts stand for is that you can’t have more than four fully customized Loadouts at a time.
This means if you have customized all Loadouts up to Delta and need one more, you will have to tweak changes or get rid of one of your least favorite Loadouts because you can’t create another one.

Contents of a Loadout
Your Loadout in Sniper Elite Resistance is mainly composed of three weapons that you need to pay attention to. One is your primary weapon, while the other two are your secondary weapon and sidearm. Your primary weapon has to be a rifle at all costs. “Rifle” is a term that the game uses for all its snipers. The secondary weapon can be an automatic weapon like an SMG. Lastly, you have a sidearm, which is supposed to be a handgun.
As you would expect, the rifle in this case is used for long-distance combat, and it’s usually what you use to eliminate your target. It also makes a lot of noise unless you practice discretion. The secondary weapons are also pretty loud and are usually better when you have entered open-combat situations. Sidearms, on the other hand, are usually quiet and are used to kill enemies in proximity. Players can change this Loadout using two methods.
Last but not least, everybody in the game gets access to Found Weapons. While on a mission, you can pick up a weapon. However, it won’t be a part of your Loadout and hence is not counted in its content.
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