Warhorse Studios has finally released Kingdom Come Deliverance 2 Day 1 Patch. Here are all the changes and balancing updates.
Kingdom Come Deliverance 2 is finally out and has been receiving positive feedback as of yet. Furthermore, the developers of the franchise, Warhorse Studios have released their Day 1 patch to improve certain features and fix any underlying issues that might hinder one’s experience. Let’s take a look at all the Day 1 patch notes in Kingdom Come Deliverance 2.
Complete Day 1 Patch Notes for Kingdom Come Deliverance 2
Day 1 Fixes
- Fixed situations when a player commits a non-violent crime, talks their way out of it, and the main quest could become stuck and impossible to continue
- Fixed NPCs not being respawned after load
- Fixed particles leaking memory
- Fixed Trosecko side quests colliding with main quest limitations under certain circumstances
- Fixed graphical glitches after loading a save
- Fixed an occasional crash in minigames
- Fixed an item on the Wedding table disabling the drinking mechanic for the player for the rest of the game after consuming
- Fixed that it was possible to trigger unstreaming logic for Capon during the Wedding if player didn’t talk to him before going to the wedding
- Fixed rain never starting when running at high framerates
- Fixed glitches in rain length/intensity
- Fixed a progression blocker in the Trosecko blacksmith’s questline
- Fixed XBOX controller disconnect event handling
- Fixed rearming combat logic when player is too close to the enemy
- Fixed a crash during the digging-holes minigame
- Fixed PS5 black artifacts at the bottom of a screen while using performance mode
- Fixed a crash during the dice minigame after loading
- Fixed quest logic issues related to several conflicting priority links
- Fixed light in the alchemy tables in Kingdom Come Deliverance 2
- Fixed an occasional rendering crash
- Fixed a crash in random event streaming
- Fixed a crash during animal butchering
- Fix for correct notifications when DLC installed during gameplay
- Fixed a crash in the horse clothing system
- Fixed a crash in the NPC scheduling system
- Fixed a crash in the chat/follow mechanic
- Fixed a crash in the input action map
- Fixed a broken logic in the drunken wanderer event
- Fixed a crash in parallel execution of carts and mounting
- Fixed potential progression blockers if key NPCs were hidden during a cutscene
- Fixed perfect-block indication in stealth kills
- Fixed crashes when moving items between horse and player inventory
- Fixed a potential deadlock between the RPG module and movie systems
- Fix for physical entities’ memory leaks
- Fix for the Lethean Water potion also erasing default combo perks
- Fix for NPCs sometimes unable to leave their behavior
- Fixed Quatmosphere.prx packaging issue in Kingdom Come Deliverance 2
- Fixed memory management in battles to prevent possible crashes
- Fixed a moire effect on the horizon
- Fixed logic for naming the save files in Kingdom Come Deliverance 2
- Fixed multi-threaded access to light entities
- Fixed particles sometimes flickering on PS5
- Fixed an occasional crash in minigames
- Fixed a crash in combat system
- Fixed a crash in blacksmithing tutorial
- Fixed a rendering crash in Kingdom Come Deliverance 2
- Fixed the Smuggler’s Map texture
- Fixed a missing collision on a particular rock
- Fixed a crash in the interactor logic in Kingdom Come Deliverance 2
- Fixed wrong Spanish localization audiofiles m5020k_siege_finale_end
- Fixed the Mirage particle effect being too strong
- Fixed a possible memory corruption in quest system
- Fixed fight club undressing save compatibility
- Fixed a crash when grabbing the corpse right after combat
- Fixed a race condition the in file system
- Fixed a crash in the projectile physics logic in Kingdom Come Deliverance 2
- Fixed a perk reward missing an icon
Day 1 Improvements
- Adjusted FSR3 parameters in Apse to reduce flickering
- Increased maximum Pros banner count
- Middleware text update in the intro video
- Changed exe file descriptions and versions in Kingdom Come Deliverance 2
- Implemented more robust DLC item rewards options – divisible item support, allowing the Huntsman’s arrows Gold edition reward to be a stack of 40
- Set correct Steam IDs for the DLCs
- Re-exported localisation to include several minor corrections
- Deleted an obsolete bandaging tutorial
- Modding support improvements
- Epic Game Store features integration
- Steam overlay now pausing the game
- Revised Steam VO-switching implementation
- Saves made with SeasonPass and GoldEdition DLCs now require their licences on load
- Added additional telemetry metrics
- Removed the special preorder weapon from the pool of items that can spawn in a caravan chest
- Updated credits in Kingdom Come Deliverance 2
- Reviving Dorota before the miller’s questline
- Cleaned up particle memory management to prevent possible crashes
- Added facial animations to the IPL packages
- Improved handling of attempting to load a corrupted save
- Added LoD3 models to the IPL package
- Improved memory management hints for characters and merged-meshes to optimize performance
- Improved frame-rate detection logic
- Disabled window custom scaling
- Improved prompts for the dice minigame
- Improved the cutscene sound mixes for Xbox
- Added a custom FSR reactive mask to UI
- Adjusted dog attack skirmish bark cooldowns to prevent looping
- Switched Pros to the production server
- Disabled opening the inventory when player is holding an ingredient in the alchemy minigame
- Rebalanced the duel with the Dry Devil
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