Kingdom Come Deliverance 2 Day 1 Patch Notes

Warhorse Studios has finally released Kingdom Come Deliverance 2 Day 1 Patch. Here are all the changes and balancing updates.

Kingdom Come Deliverance 2 Day 1 Patch Notes
Kingdom Come Deliverance 2 Day 1 Patch Notes (Image via Deep Silver)

Kingdom Come Deliverance 2 is finally out and has been receiving positive feedback as of yet. Furthermore, the developers of the franchise, Warhorse Studios have released their Day 1 patch to improve certain features and fix any underlying issues that might hinder one’s experience. Let’s take a look at all the Day 1 patch notes in Kingdom Come Deliverance 2.

Complete Day 1 Patch Notes for Kingdom Come Deliverance 2

Day 1 Fixes

  • Fixed situations when a player commits a non-violent crime, talks their way out of it, and the main quest could become stuck and impossible to continue
  • Fixed NPCs not being respawned after load
  • Fixed particles leaking memory
  • Fixed Trosecko side quests colliding with main quest limitations under certain circumstances
  • Fixed graphical glitches after loading a save
  • Fixed an occasional crash in minigames
  • Fixed an item on the Wedding table disabling the drinking mechanic for the player for the rest of the game after consuming
  • Fixed that it was possible to trigger unstreaming logic for Capon during the Wedding if player didn’t talk to him before going to the wedding
  • Fixed rain never starting when running at high framerates
  • Fixed glitches in rain length/intensity
  • Fixed a progression blocker in the Trosecko blacksmith’s questline
  • Fixed XBOX controller disconnect event handling
  • Fixed rearming combat logic when player is too close to the enemy
  • Fixed a crash during the digging-holes minigame
  • Fixed PS5 black artifacts at the bottom of a screen while using performance mode
  • Fixed a crash during the dice minigame after loading
  • Fixed quest logic issues related to several conflicting priority links
  • Fixed light in the alchemy tables in Kingdom Come Deliverance 2
  • Fixed an occasional rendering crash
  • Fixed a crash in random event streaming
  • Fixed a crash during animal butchering
  • Fix for correct notifications when DLC installed during gameplay
  • Fixed a crash in the horse clothing system
  • Fixed a crash in the NPC scheduling system
  • Fixed a crash in the chat/follow mechanic
  • Fixed a crash in the input action map
  • Fixed a broken logic in the drunken wanderer event
  • Fixed a crash in parallel execution of carts and mounting
  • Fixed potential progression blockers if key NPCs were hidden during a cutscene
  • Fixed perfect-block indication in stealth kills
  • Fixed crashes when moving items between horse and player inventory
  • Fixed a potential deadlock between the RPG module and movie systems
  • Fix for physical entities’ memory leaks
  • Fix for the Lethean Water potion also erasing default combo perks
  • Fix for NPCs sometimes unable to leave their behavior
  • Fixed Quatmosphere.prx packaging issue in Kingdom Come Deliverance 2
  • Fixed memory management in battles to prevent possible crashes
  • Fixed a moire effect on the horizon
  • Fixed logic for naming the save files in Kingdom Come Deliverance 2
  • Fixed multi-threaded access to light entities
  • Fixed particles sometimes flickering on PS5
  • Fixed an occasional crash in minigames
  • Fixed a crash in combat system
  • Fixed a crash in blacksmithing tutorial
  • Fixed a rendering crash in Kingdom Come Deliverance 2
  • Fixed the Smuggler’s Map texture
  • Fixed a missing collision on a particular rock
  • Fixed a crash in the interactor logic in Kingdom Come Deliverance 2
  • Fixed wrong Spanish localization audiofiles m5020k_siege_finale_end
  • Fixed the Mirage particle effect being too strong
  • Fixed a possible memory corruption in quest system
  • Fixed fight club undressing save compatibility
  • Fixed a crash when grabbing the corpse right after combat
  • Fixed a race condition the in file system
  • Fixed a crash in the projectile physics logic in Kingdom Come Deliverance 2
  • Fixed a perk reward missing an icon

Day 1 Improvements

  • Adjusted FSR3 parameters in Apse to reduce flickering
  • Increased maximum Pros banner count
  • Middleware text update in the intro video
  • Changed exe file descriptions and versions in Kingdom Come Deliverance 2
  • Implemented more robust DLC item rewards options – divisible item support, allowing the Huntsman’s arrows Gold edition reward to be a stack of 40
  • Set correct Steam IDs for the DLCs
  • Re-exported localisation to include several minor corrections
  • Deleted an obsolete bandaging tutorial
  • Modding support improvements
  • Epic Game Store features integration
  • Steam overlay now pausing the game
  • Revised Steam VO-switching implementation
  • Saves made with SeasonPass and GoldEdition DLCs now require their licences on load
  • Added additional telemetry metrics
  • Removed the special preorder weapon from the pool of items that can spawn in a caravan chest
  • Updated credits in Kingdom Come Deliverance 2
  • Reviving Dorota before the miller’s questline
  • Cleaned up particle memory management to prevent possible crashes
  • Added facial animations to the IPL packages
  • Improved handling of attempting to load a corrupted save
  • Added LoD3 models to the IPL package
  • Improved memory management hints for characters and merged-meshes to optimize performance
  • Improved frame-rate detection logic
  • Disabled window custom scaling
  • Improved prompts for the dice minigame
  • Improved the cutscene sound mixes for Xbox
  • Added a custom FSR reactive mask to UI
  • Adjusted dog attack skirmish bark cooldowns to prevent looping
  • Switched Pros to the production server
  • Disabled opening the inventory when player is holding an ingredient in the alchemy minigame
  • Rebalanced the duel with the Dry Devil

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