Discover all the Warhammers that you can use in Baldur’s Gate 3 and find out which ones are the best for your playthrough.
Warhammers in Baldur’s Gate 3 are versatile martial melee weapons accessible to all classes. Warhammer may not deal as much damage as some other weapons, but their versatility and the availability of unique variants make them a viable choice. Selecting the best Warhammers is crucial because your gameplay mostly depends on it if you’re a close-range player. In this guide, we will discuss all Warhammers in Baldur’s Gate 3, their properties, and the unique bonuses they provide to players in combat.
Warhammers Overview in BG3
Warhammers in Baldur’s Gate 3 are versatile martial melee weapons, that deal massive combat damage. They have a damage roll of 1d8 for one-handed attacks and 1d10 for two-handed attacks. The range of these weapons is 1.5m and can wielded by a class that has proficiency in Martial Weapons. This weapon type offers three different actions: backbreaker, concussive smash, and weakening strike. Each weapon action allows you to perform a unique move and devise different strategies for your fights.
Each type of weapon in BG3 has different ranges, damages, and other features like Finesse, Versatile, and Dippable. Warhammers are dippable and this bonus action allows you to dip the weapon into the ground for additional damage. For Warhammers proficiency, Dwarf race is the best and you can use different classes like Barbarian, Fighter, Ranger, and Paladin which all have weapon proficiencies in Martial Weapons.
You cannot throw Warhammers generally, but there is one Warhammer with the exception that you can throw. This Warhammer is a Dwarven Thrower designed specifically for throwing and dealing extensive damage. Last but not least, like most of the weapons in the game, you can both one-hand and two-hand wield Warhammers, which deal with unidentical damage depending on whether you are using the weapon with one hand or two hands.
What is the purpose of the Warhammer in BG3?
Warhammers are some of the viable weapons that you can use for your playthrough in Baldur’s Gate 3 as they allow you to do three different weapon actions. Due to its versatility, you can strategize with this weapon type and apply Disadvantages to enemies to achieve victories easily in combat. Here are all the weapon actions that you can do with all Warhammers in Baldur’s Gate 3.
- Backbreaker:Pput extra force behind your strike to possibly knock the enemy to Prone condition.
- Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
- Weakening Strike: Target an enemy’s hands with a non-lethal attack and possibly inflict the Weak Grip condition.
Warhammers are martial melee weapons with a base damage of 1d8 (1~8) + Strength modifier for one-handed use, and 1d10 (1~10) + Strength modifier for two-handed use. You can also use this weapon one hand or two, with two-handed attacks to deal 2 additional damage. Moreover, you can equip a shield while using a Warhammer which will automatically set the weapon to one hand. You can also enhance its effectiveness by choosing the right gear, feats, and combat strategies.
List of All Warhammers in BG3
Here is a list of all available Warhammers in Baldur’s Gate 3 that players can acquire and use in their playthrough.
Weapon | Rarity | Damage | Damage Type | Special |
---|---|---|---|---|
Warhammer | Common | 1d8 | Bludgeoning | – |
Pactbound Warhammer | Summonable Weapon from Pact of the Blade | 1d8 | Bludgeoning | – |
Azer Warhammer | Common | 1d8 | Bludgeoning | Overheat (Weapon Action): Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely. |
Ceremonial Warhammer | Uncommon | 1d8 +1 | Bludgeoning | – |
Faithbreaker | Uncommon | 1d8 +1 | Bludgeoning | Absolute Power (Weapon Action): A surge of Divine energy accompanies your swing. It deals an additional 1d6 Force damage and possibly pushes your target back 5m. |
Intransigent Warhammer | Uncommon | 1d8 | Bludgeoning | Impulse Blast (Passive): Knocks nearby creatures Prone after killing a target or landing a Critical Hit. |
Warhammer +1 | Uncommon | 1d8 +1 | Bludgeoning | |
Charge-Bound Warhammer | Rare | 1d8 +1 | Bludgeoning | Favoured Weapon (Passive): This weapon has a +1 bonus to damage and Attack rolls. Shocking Bound (Passive): This weapon deals an additional 1d6 Lightning damage. This hammer’s magical powers only function if it’s Bound to an Eldritch Knight or is a Warlock’s Pact Weapon. These effects are in addition to the weapon’s +1 enchantment. |
Clown Hammer | Rare | 1d8 +2 | Bludgeoning | Grim Irony (Passive): Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter. |
Hammer of the Just | Rare | 1d8 +2 1d4 | Bludgeoning Radiant | Slay the Wicked (Passive): This weapon deals an additional 1d6 Slashing damage against Fiends and Undead. Detect Thoughts (Spell): Focus your mind to read the thoughts of certain creatures while talking to them. |
Ketheric’s Warhammer | Rare | 1d8 +1 1d4 | Bludgeoning Psychic | – |
Warhammer +2 | Rare | 1d8 +2 | Bludgeoning | – |
Dwarven Thrower | Very Rare | 1d8 +2 | Bludgeoning | Homing Weapon (Passive): This weapon will return to its when thrown. Dwarven Thrower (Passive): A Dwarf throwing this warhammer deals an extra 1d8 Bludgeoning damage. If the target is Large, Huge or Gargantuan creature, the strike deals an additional 2d8 Bludgeoning damage. |
Orphic Hammer | Legendary | 1d8 +3 | Bludgeoning | Spell Resistance (Passive): You have Advantage on Saving throws against spells. Unshackling Strike (Weapon Action): Smite the magical bonds keeping a creature Restrained, Paralysed, and Stunned, freeing it. |
Tips and Tricks for using Warhammer in BG3
Here are some of the tips and tricks that you can use with Warhammers in Baldur’s Gate 3.
- Switching between one-hand and two-hand accordingly whenever you are prioritizing defense or offense during combat. For most damage output, equipping a Warhammer in two is ideal.
- Equip a shield with a Warhammer against the stronger enemies for additional defensive bonus to your AC (Armor Class).
- Combine the Warhammer with spells like Ensnaring Strike to deal damage and crowd control at melee or ranged distance.
- If you are dealing with a stronger target, it is best to coat your Warhammer with some poison first before initiating the weapon action. The poison will deal additional damage to the target.
- If you get the Dwarven Thrower Warhammer, utilize its Homing Weapon passive. Use this Very Rare weapon as a throwing weapon to deal extensive damage, especially if you are dealing with big targets.
- Use a Warhammer on a frontline with a high Armor class to engage enemies.
- Equip enchanted Warhammer for enhanced damage or use the ones that have additional passives or weapon action like Blade of Oppressed Souls, Voss’ Silver Sword, etc.
- You can also combine Warhammers with Smite abilities for devastating bursts of damage in combat.
Best Warhammers in BG3
Here are the best Warhammers to use in Baldur’s Gate 3.
- Orphic Hammer: A legendary Warhammer with +3 Enchantment allowing you to deal 1d8 +3 damage. Moreover, its passive grants you an advantage on saving throws against spells. Lastly, it also offers an exclusive weapon action that allows you to restrain, paralyze, and stun the targets.
- Dwarven Thrower: It is one of the best warhammers and probably the best for a Throw Build. Its unique passive lets the weapon return to the thrower and it deals an additional 1d8 damage to bigger targets.
- Hammer of the Just: A rare Warhammer weapon with +2 Enchantment that allows you to deal 1d8 +2 and 1d4 additional Radiant damage. Moreover, using this weapon against Fiends and Undead deals an additional 1d6 damage.
- Charge-Bound Warhammer: Another rare Warhammer weapon with +1 Enchantment that also has a +1 bonus to damage and Attack Rolls. Moreover, this weapon deals an additional 1d6 Lightning damage.
1. Orphic Hammer
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d8 +3 Bludgeoning (One-handed) 1d10 +3 Bludgeoning (Two-handed) | +3 | Spell Resistance (Passive) Unshackling Strike (Weapon Action) | In the Archives at the House of Hope, in Act 3. |
The Orphic Hammer shatters the crystals inside the Astral Prism that shackle Orpheus. Additionally, the Orphic Hammer can be equipped and used in combat if you have martial weapon proficiency. The strength of the Orphic Hammer is it’s a versatile weapon. Thus, you can equip it with a shield. You would want to do this just to gain the advantage of saving throws via the spell resistance passive. Moreover, the Backbreaker bonus can be helpful if in need of a melee stun. However, this weapon is overall for the most important decision in BG3.
2. Dwarven Thrower
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d8 +2 Bludgeoning (One-handed) 1d10 +2 Bludgeoning (Two-handed) | +2 | Homing Weapon (Passive) Dwarven Thrower (Passive) | Rivington, Ferg Drogher (X:45; Y:-102) in Rivington, Act 3 |
It is perfect for Barbarian Dwarf characters, thanks to its two unique bonuses. The Homing Weapon bonus allows you to throw the Dwarven Thrower Warhammer, and it will automatically return to you. Additionally, if you, a Dwarf character, wield this warhammer and throw it, you will inflict an extra 1d8 Bludgeoning damage with each strike.
When you strike a target that is a Large, Huge, or Gargantuan creature (representing larger and tougher foes), you will deal an additional 2d8 Bludgeoning damage. This bonus damage comes into play when using the Dwarven Thrower against such opponents. You can equip it to your character’s main hand weapon slot in the inventory, providing additional bonuses and buffs.
3. Hammer of the Just
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d8 +2 with 1d4 Bludgeoning and Radiant (One-handed) 1d10 +2 with 1d4 Bludgeoning and Radiant (Two-handed) | +2 | Slay the Wicked (Passive) Detect Thoughts (Spell) | Can be Looted or Stolen from Jaheira in Act 2 or 3. |
Thanks to the Slay the Wicked bonus, the Hammer of the Just deals an additional 1d6 Slashing damage when wielded against Fiends and Undead. This extra damage makes it a good choice when facing these nefarious creatures.
In addition to its combat capability in Baldur’s Gate 3, the Hammer of the Just grants the ability to read the thoughts of creatures during conversations. The Detect Thoughts spell, which can be cast once per Long Rest, can be cast at a level 1 spell.
4. Charge-Bound Warhammer
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d8 +1 Bludgeoning (One-handed) 1d10 +1 Bludgeoning (Two-handed) | +1 | Slay the Wicked (Passive) Detect Thoughts (Spell) | Purchased from Dammon at the Last Light Inn, Act 2. |
Charge-Bound Warhammer primarily meant to be used by either Warlocks or Eldritch Knight Fighters. The addition bonuses that this weapon grants are only viable if it is Bound to either of those classes/subclass. For Warlocks, a Pact Weapon uses the wielder’s Spellcasting Ability Modifier instead of Strength or Dexterity. For Eldritch Knight Fighters a Bound Weapon can’t be knocked out of your hand. Moreover, it automatically returns to you when Thrown.
Assuming that you are using it with either of these two classes, the Charge-Bound Warhammer offers some nice perks, which include an overall +1 bonus to damage and attack rolls. Secondly, with Shocking Bond, successful hits with this hammer will deal and additional 1-6 Lightning damage.
FAQs about All Warhammers in BG3
Are there Warhammers in Baldur’s Gate 3?
Yes, Warhammers are available as a weapon type in Baldur’s Gate 3. These are versatile martial melee weapon which most of the classes can use.
How many Warhammers are there in bg3?
There are 14 Warhammers in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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