Best Settings for RTX 4080 Super with Complementary Unbound Minecraft Shader

Try these Complementary Unbound Minecraft Shader settings with your RTX 4080 Super, and add in the Faithful 64 Texture pack, too.

Best Settings for RTX 4080 Super with Complementary Unbound Minecraft Shader
Complementary Unbound Shaders with Faithful 64 Texture pack (Image via Mojang | Deltia’s Gaming)

When experiencing modded Minecraft, gamers look forward to the Forge mod loader and then use Optifine for optimization or pair Forge with Oculus and Rubidium. However, this guide takes the most efficient approach. Neoforge is paired with Sodium for optimization and then Iris for shader support.

Not only are the optimization benefits from Neoforge targeted, but also Sodium and Iris, which enable the RTX 4080 Super to push high framerates with the Unbound 5.4 shaders at 4K. Follow the settings below to achieve a pleasant gaming experience.

Note- It’s perfectly reasonable for gamers to pair high-resolution texture packs with these shaders to leverage their GPUs’ power. However, NeoForge still has limited support, so you must choose texture packs based on compatibility with CTM (Connected Textures Mod). If your modlist requires Optifine, only the shader settings will make sense from here. The images shown here reflect the Faithful 64 texture pack.

Best Minecraft Shader Settings for RTX 4080 Super with Complementary Unbound (4K)

Best Minecraft Shader Settings with Faithful 64 Textures
Orange Savanna Village looks even better with the Faithful 64 Texture pack (Image via Mojang | Deltia’s Gaming)

If you are a Patreon subscriber to the Faithful mod project, you can easily pair the 1024x textures at 4K with your 4080 Super GPU. According to our observations, the maximum VRAM usage reaches 14GB after several hours of play, including clearing dungeons such as the Ancient City. Use these settings as a baseline, and adjust the RP Support option if you use a different set of texture packs so that the shaders apply lighting adjustments correctly.

Performance Settings

SettingValue
Chunk Update ThreadsDefault
Always Defer Chunk UpdatesEnabled
Use Block Face CullingEnabled
Use Fog OcclusionEnabled
Use Entity CullingEnabled
Animate Only Visible TexturesEnabled
Use No Error ContextEnabled
Reduce FPS whenAFK

Quality Settings

SettingValue
GraphicsFancy
Color SpaceRefer to your monitor’s colorspace
CloudsFancy
WeatherDefault
LeavesDefault
ParticlesAll
Smooth LightingEnabled
Biome Blend2 block(s)
Entity Distance100%
Entity ShadowsEnabled
VignetteEnabled
Mipmap Levels4x

General Settings

SettingValue
Render Distance32 chunks
Max Shadow Distance16 chunks (You can make this 20, but you need to adjust unbound shader settings)
Simulation Distance16 chunks
Brightness50% (Personal Preference)
GUI Scale3x (Personal Preference)
FullscreenEnabled
Fullscreen ResolutionCurrent
VSyncDisabled
Max FramerateUncapped
View BobbingEnabled
Attack IndicatorCrosshair
Autosave IndicatorEnabled

Complementary Unbound 5.4 Settings 

Complementary Unbound 5.4 Minecraft Shader
Minecraft Shader Complementary Unbound 5.4 with Faithful 64 (Image via Mojang | Deltia’s Gaming)
SettingValue
Visual StyleUnbound
ProfileUltra
RP SupportIntegrated PBR+ (make adjustments, according to your texture packs)
Real-Time ShadowsVery High
Shadow Distance20 Chunks
Light Shaft QualityHigh
Entity ShadowsOFF
Detail QualityHigh
Cloud QualityHigh
Water Reflection QualityMedium (max)
Block Reflection QualityHigh
Anti-Aliasing (FXAA)ON
Edge Shadow (SSAO) QualityHigh (max)
Advanced Colored Lighting16 Chunks
Texture Filtering16x

Try these shaders with a custom texture pack, as you have ample GPU power at your disposal. You can even try the Optifine and Rubidium combination, which increases the possibility of resource packs significantly.


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