Best Sorcerer Spell Tier List in Baldur’s Gate 3

Discover everything you need to know about the Sorcerer spell tier list in Baldur’s Gate 3 and why they’re the best to use.

Best Sorcerer Spell Tier List in Baldur's Gate 3
Best Sorcerer Spell Tier List in Baldur’s Gate 3 (Source: Larian Studios)

The Sorcerer class is a powerful, ranged spellcaster who uses sorcery points to enhance spells through Metamagic. You can cast spells without preparing them, or also alter them in fun ways to do devastating things. Sorcerers are so popular as a spell-casting class but it can be a little more complex. There are also two very popular ways to multi-class a sorcerer that allow it to do a couple of different things. These are mixed with a Paladin or a Warlock.

By mixing a Paladin with a Sorcerer you gain access to a lot of defensive features you wouldn’t have otherwise. Choosing the best spells is crucial for the Sorcerers as their gameplay heavily relies on them. So, we bring the best Sorcerer Spell Tier list that helps you sort out which spell to use and which one to avoid. In this guide, we’ll discuss the best Warlock spells in our tier list in BG3 and how they can influence your gameplay.

Sorcerer Spell Overview in Baldur’s Gate 3

Sorcerers in Baldur’s Gate 3 are not spellcasters who learn spells like Wizards, but they have innate magical abilities. This class relies on Charisma as their primary ability score for spellcasting and related skills. Sorcerers use Metamagic to manipulate spells. This gives them different effects to tackle enemies. Sorcerer are the charisma casters rather than using the knowledge to cast their spell, they coerce and will their magic into existence.

Spellcasting

Unlike other casters who typically have to prepare their spells in many cases, such as a wizard or a cleric, Sorcerers can just cast what they know. As you level up, you’ll gain access to more powerful magic and these slots to cast them. This means you’ll be able to cast more and more powerful magic as you level up. This is without ever having to prepare it or worry about whether or not you sorted out your spell book for the day.

So, this does come at a small cost. Sorcerers have no fewer spells overall than a wizard does. Now, in a game like Baldur’s Gate 3, this isn’t going to come into play very much. However, a sorcerer’s spell list is a bit smaller than a wizard. It’s basically what they can learn is more limited. Where the game’s cap is just level 12, here it’s unlikely to cause much of an issue.

Sorcery Points & Metamagic

Starting at level 2, you’ll pick up sorcery points. In Baldur’s Gate 3, you get access to Metamagic right away as well.  Sorcery points are a resource for Sorcerers that they can use to do one of two things primarily. Either convert them into extra spell slots allowing you to cast more spells without resting, or you can use them to cast Metamagic. These are effects that you can add on to spells, with the roleplay of this being that. Sorcerers are so naturally in tune with what magic truly is that they’re able to alter the foundation of it slightly. This allows them to provide extra effects like being able to cast spells farther. They cast them without hurting the people they don’t want to hurt, or potentially even casting something twice with the same spell.

Metamagic is what sets apart a Sorcerer from everyone else because they can do some truly devastating spell hits with these. This is especially effective if you’re just leaning into a blaster Caster or a damaging spell-casting build. Their unique mechanic does allow them to do some pretty unique things like altering what is
Already a very diverse list of spells. This is in addition to the normal upcasting, pretty much every spell Caster can do. They turn lower-level spells into more damaging ones by using higher-level spell slots to cast them. Sorcery points, you will regain on a long rest. So, you do have a limited pool of these to work with that increases with your level. Typically, you’ll have as many sorcery points as you do levels.

Baldur’s Gate 3 Best Sorcerer Spell Tier List

Here’s the Sorcerer Spell Tier List in Baldur’s Gate 3.

TierSpells
S-TierDisintegrate, Fireball, Haste 
A-TierCounterspell, Chain Lightning, Ice Storm
B-TierSunbeam, Chromatic Orb, Blight
C-TierGlobe of Invulnerability, Wall of Fire, Dimension Door
D-TierWeb, Burning Hands, Dominate Person 
Best Sorcerer Spell Tier List in Baldur’s Gate 3

S-Tier Best Sorcerer Spell

Disintegrate

BG3 Disintegrate Spell
  • Description: Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash.
  • School: Transmutation Spell
  • Cost: Action + Level 6 Slot
  • Range: 9 Meters
  • Concentration: No
  • Upcast: No
  • Subclass: All

Disintegrate is the best spell for the Sorcerer in Baldur’s Gate 3 due to its high damage potential and force damage. This is a level 6 spell that allows the players to shoot a thin green ray, dealing force damage and potentially disintegrating the target into crumbly ash if reduced to 0 hit points. To use this ability, the target must make a Dexterity saving throw. It takes the damage and potentially disintegrates if the target fails the saving throw. Disintegrate deals 10d6 + 40 force damage, which is a significant amount of damage at level 6. This is the best spell for dealing high damage and potentially eliminating enemies.

However, the effectiveness depends on the target’s ability to make the Dexterity saving throw. This spell always succeeds against sleeping targets. The only downside of this spell is its range, which is limited to 9 meters. Spellcrux Amulet, Markoheshkir Legendary Staff, and Spellpower Staff are the essential items for using Disintegrate more than one time on a battlefield. You can use this spell against a variety of targets, including enemies, non-magical objects, and creations of magical force. No rare components are required for this spell. Disintegrate is a single-target spell, so it’s not ideal for dealing with multiple enemies.

Fireball

Baldur's Gate 3 Casting Fireball
  • Description: Shoot a bright flame from your fingers that explode upon contact, torching everything in the vicinity for 8d6 Fire damage.
  • School: Evocation spell
  • Cost: Action + Level 3 Spell Slot
  • Range: 18 meters
  • Concentration: No
  • Upcast: Damage increases by 1d6 Fire for each spell slot level above 3 when the spell is cast using a 4th level slot or higher.
  • Subclass: All

Fireball is a level 3 Evocation spell that allows spellcasters to unleash a streak of fire from their hands. This explodes in a large area to deal fire damage to everything within. Creatures in the blast area can make a Dexterity saving throw against the caster’s spell DC to reduce the damage to half. The spell has a range of 120 feet. Fireball is a popular spell in Baldur’s Gate 3, especially for spellcasters, due to its ability to deal high damage to multiple enemies in an area.

You can use it to clear out groups of enemies or melt tougher targets. Fireball is used to set enemies on fire, or even to blow up barrels of smokepowder for massive damage. However, it consumes a valuable spell slot and can be hard to avoid friendly fire. It’s best to gain access to Heat like with the Act 1 Cinder Shoes to use Fireball. 

Haste 

BG3 Haste Spell
  • Description: Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, an Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
  • School: Transmutation School
  • Cost: Action + Level 3 Spell Slot
  • Range: 9m
  • Concentration: Yes
  • Upcast: Casting this spell at a higher level grants no additional benefit.
  • Subclass: All

Haste is a strong level 3 transmutation spell that grants an ally a full extra action. It provides double movement speed along with the 2 bonus to Armor Class, and an advantage on Dexterity saving throws for 10 turns. All of these features of Haste, make it a potent threat for any type of enemy in the game. You gain more mobility on a battlefield due to the additional movement speed, allowing you to reposition easily. The bonus to the armor class makes them harder to hit. The target becomes lethargic for one turn if somehow concentration is broken.

Caster needs to maintain concentration to keep the spell active. This spell allows you to increase the damage potential, specifically when used on martial classes with abilities like Extra Attack. This allows the casters to perform more actions. You can maximize the effectiveness by using Haste with other spells or abilities. It grants the target an additional action per turn, allowing them to cast another spell, attack, or use an action.

A-Tier Best Sorcerer Spell

Counterspell 

Baldur's Gate 3 Counterspell Explained
  • Description: Nullify another creature’s spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succeed in a Check to nullify it, the difficulty of which is based on the spell’s Level.
  • School: Abjuration School
  • Cost: Reaction + Level 3 Spell Slot
  • Range: 18m
  • Concentration: No
  • Upcast: No
  • Subclass: All

Counterspell is a level 3 abjuration spell that allows you to interrupt another spellcaster’s spellcasting as a reaction. This causes the spell to fail and have no effect. The spellcaster must be within 60 feet of you. Counterspell automatically succeeds, and the spell fails when the spell being cast is 3rd level or lower. You must succeed in an ability check using your spellcasting ability modifier against a DC of 10 + the spell’s level to counter it when the spell being cast is 4th level or higher.

Without making an ability check, you can upcast Counterspell to counter higher-level spells. You can use the Counterspell only when another creature is in the process of casting a spell. Keep in mind that characters have only one reaction per round, so they can’t use Counterspell if they’ve already used their reaction. It’s best to reserve at least one level 3 or higher spell slot specifically for Counterspell. This spell can only be learned and used by classes such as Sorcerer, Warlock, and Wizard.

Chain Lightning

  • Description: Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. On Save: Targets still take half damage.
  • School: Evocation School
  • Cost: Action + Level 6 Spell Slot
  • Range: 18m / 60ft
  • Concentration: No
  • Upcast: No

Chain Lightning is a level 6 Evocation spell in Baldur’s Gate 3. It launches a lightning bolt at a target, which then jumps to up to three other nearby enemies. This allows you to deal lightning damage on an enemy in tough encounters. Each target makes a Dexterity saving throw, allowing them to take 10d8 lightning damage on a failed save. You can gain Destructive Wrath when multi-classing into Tempest Cleric. Chain of Lightning is more effective when battling against a cluster of enemies.

The spell can be twinned, making it easy to target two separate groups of foes. If the target is using Sanctuary Spell, then this spell can target enemies easily. The lightning jumps to nearby targets, increasing the potential damage output. Chain Lightning can be a good choice if you need to deal significant damage quickly. However, you will have other high-level spells that are even more effective. The downside of this spell is that casting this spell at a high level provides no additional benefit.

Ice Storm

Ice Storm spell in BG3
  • Description: Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range. On Save: Targets still take half damage.
  • School: Evocation School
  • Cost: Action + Level 4 Spell Slot
  • Range: 18m / 60ft
  • Concentration: No
  • Upcast: Yes

Ice Storm is a level 4 evocation spell in Baldur’s Gate 3. It summons a hail and ice storm, allowing you to deal bludgeoning and cold damage to creatures within a 20-foot radius. It can turn the area into difficult terrain for two turns. Use Ice Storm to create an icy surface that lasts for two turns. Keep in mind that the creature in the cylinder must make a Dexterity saving throw. This allows the creature to take 2d8 bludgeoning damage and 4d6 cold damage on a failed save.

You can use this spell to create a hazardous area that enemies are forced to traverse. This spell is highly effective against multiple enemies due to its AoE and cold damage. You can use it in conjunction with other spells or abilities to enhance its effectiveness. However, the enemies who are resistant to the cold damage take less damage. Ice Storm lasts for two rounds, but you cannot cast another concentration spell while the Ice Storm is active.

B-Tier Best Sorcerer Spell

Sunbeam

Casting Sunbeam Spell in BG3
  • Description: A beam of brilliant light sears and Blinds all creatures in its path.
    Until the spell ends, you can recast Sunbeam without expending a spell slot.
  • School: Evocation School
  • Cost: Action + Level 6 Spell Slot
  • Range: 18m / 60ft
  • Concentration: Yes
  • Upcast: No

Sunbeam is a level 6 evocation spell in Baldur’s Gate 3. This allows spellcasters to project a beam of light. This spell can deal radiant damage to everything in its path. Use the Sunbeam to project a beam of light in a 5-foot-wide, 60-foot-long line.  This allows the creatures in the line to make a Constitution saving throw. However, you can recast Sunbeam on subsequent turns without expending a spell slot.

 Sunbeam is a highly effective spell that is effective against undead and other creatures weak to radiant damage. It can be cast at will by some builds, making it a very spell slot efficient option. Sunbeam can be used as a light source, making it useful in dark areas. You use the spellcasting modifier of the most recently acquired spellcasting class if you recast Sunbeam. The spell blinds enemies in the line of the sunbeam. This makes it easy to hit and potentially prevents them from attacking. 

Chromatic Orb

Baldur's Gate 3 Casting Chromatic Orb
  • Description: Hurl a sphere of energy. It deals 3d8 Thunder damage or deals 2d8 Acid, Cold, Fire, Lightning, or Poison damage and creates a surface.
  • School: Evocation school
  • Cost: Action + Level 1 Spell Slot
  • Range: 18m / 60ft
  • Concentration: No
  • Upcast: Yes

Chromatic Orb is a level 1 evocation spell that allows spellcasters to fire a ball of energy. It deals a chosen type of damage (Acid, Cold, Fire, Lightning, Poison) to enemies. Each spell slot level above 1st adds an extra 1d8 damage to the chosen type. You must use it from the hotbar or a character’s inventory to select the spell variant. This spell is highly effective against a wide range of enemies and situations.

Chromatic Orb deals a significant amount of damage at a first-level spell. The spell also creates a surface on impact. This has an additional effect depending on the chosen damage type. It is a great spell for solo players as it deals a good amount of damage and can be used to create surfaces. You can use this spell in an early game as it deals a good amount of damage.

Blight

Casting Blight Spell in BG3
  • Description: Plants take maximum damage from this spell, and have a Disadvantage on the Saving Throw against it.
  • School: Necromancy School
  • Cost: Action + Level 4 Spell Slot
  • Range: 9m / 30ft
  • Concentration: No
  • Upcast: Yes

Blight is a level 4 Necromancy spell in Baldur’s Gate 3. This spell allows you to deal necrotic damage, while the creatures are awakened plants with intelligence and mobility. This spell deals 8d8 necrotic damage on a failed save, or half as much on a successful one. However, the damage increases by 1d8 for each spell slot level above 4. 

There are some other spells like Scorching Ray, Moonbeam, or Cloud of Daggers that deal more damage over time. You can use the Blight in situations such as against enemies with high HP or when you need a single, powerful burst of damage. This spell does not affect constructs and undead.

C-Tier Best Sorcerer Spell

Globe of Invulnerability

  • Description: Create a barrier that makes creatures and objects inside it Immune to all damage.
  • School: Abjuration School
  • Cost: Action + Level 6 Spell Slot
  • Range: 18m / 60ft
  • Concentration: Yes
  • Upcast: No

Globe of Invulnerability is a level 6 abjuration spell in Baldur’s Gate 3. This allows you to create a barrier that makes creatures and objects inside it immune to all damage. This includes spells, attacks, and abilities. Globe of Invulnerability lasts for the duration of the spell, which is typically a set amount of time. 

It can be used defensively to protect allies and can be useful in situations where you need to save someone you don’t have direct control over. You can use this spell to avoid getting exploded by Steel Watchers. It synergizes well with healing spells, allowing you to heal without taking damage. It creates a sphere that renders those inside immune to damage and the effects of spells from the outside.

Wall of Fire

Wall of Fire spell in BG3
  • Description: Create a blazing wall of fire, burning anyone who dares stand too close.
  • School: Evocation School
  • Cost: Action + Level 4 Spell Slot
  • Range: 18m / 60ft
  • Concentration: Yes
  • Upcast: Yes

Wall of Fire is a level 4 evocation spell in Baldur’s Gate 3. It creates a long, fiery barrier that damages anything in its vicinity. This spell forces the creatures within to make a Dexterity saving throw or take fire damage. Creatures within the wall must make a Dexterity saving throw or take 5d8 fire damage, or half as much on a successful save. You can use the Wall of Fire to create a fiery barrier to block enemy movement, and damage enemies.

This high-level spell is most used offensively to deal damage to enemies, or defensively to protect your party from incoming attacks. This is useful in a variety of situations, making it a valuable addition. The effectiveness of this spell depends on the battlefield and enemy positioning. Use it to control movement and force enemies into unfavorable positions.

Dimension Door

  • Description: Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.
  • School: Conjuration School
  • Cost: Action + Level 4 Spell Slot
  • Range: 50m / 167ft
  • Concentration: No
  • Upcast: No

Dimension Door is a level 4 conjuration spell in Baldur’s Gate 3. It allows you to teleport and one adjacent, medium-sized ally to a place you can see. This makes it a powerful tool to escape tough encounters or reposition. However, the ally must be within 5 feet of you when you cast the spell and cannot be larger than medium size.

This works well when faced with bosses to take them out. This gives you more flexibility in where you can teleport. It can be used to explore areas that would otherwise be inaccessible. If you or an ally are in a sticky situation, then the Dimension Door can be used to escape. Dimension Door doesn’t require concentration. This means that you can use it while focusing on other spells.

D-Tier Best Sorcerer Spell

Web 

  • Description: Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.
  • School: Conjuration School
  • Cost: Action + Level 2 Spell Slot
  • Range: 18m / 60ft
  • Concentration: Yes
  • Upcast: No

Web is a level 2 conjuration spell in Baldur’s Gate 3. This spell allows spellcasters to create a sticky, flammable web in an area. The effect of this spell is that it slows down and restrains creatures who move into or through it. The “enwebbed” condition means that creatures can’t move, but they can still attack with penalties. The flammable web is a good target for fire spells. Web grants a large area of battlefield control, offering both offensive and defensive benefits. Enemies caught in the web can be further targeted by other spells.

Burning Hands

  • Description: Each flammable target is hit with 3∼18 Fire damage.
  • School: Evocation Spells
  • Cost: Action + Level 1 Spell Slot
  • Range: 5m / 17ft (Cone)
  • Concentration: No
  • Upcast: Yes

Burning Hands is a level 1 evocation spell that allows spellcasters to shoot a flaming cone from their fingertips. This allows for dealing fire damage to enemies and igniting flammable objects within the area. A thin sheet of flames shoots forth from the caster, creating a 15-foot cone. Creatures in the cone must make a Dexterity saving throw. They take 3d6 fire damage on a failed save, or half as much on a successful one. Keep in mind that any flammable objects in the cone that aren’t being worn or carried start burning.

The damage increases by 1d6 for each spell slot level above 1st. You need to hold your hands with your thumbs touching and your fingers spread to cast the spell. This is a decent spell, especially at lower levels as it offers a small AoE fire damage. However, the short-range makes this spell less versatile than spells with longer ranges. The cone shape can make it easy to accidentally hit allies. Burning Hands becomes less useful due to its low damage output as players gain access to higher-level spells.

Dominate Person

  • Description: Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated.
  • School: Enchantment School
  • Cost: Action + Level 5 Spell slot
  • Range: 18m / 60ft
  • Concentration: Yes
  • Upcast: No

Dominate Person is a powerful spell that allows the caster to take complete control of a humanoid. This spell allows you to turn the enemies into an ally and grant telepathic control over their actions. This unique feature makes it a powerful tool while battling a group of enemies. The target becomes charmed by the caster for the duration of the spell. However, the target needs to make a Wisdom saving throw to resist the spell’s effects. 

Dominate Person can be used strategically to turn powerful enemies, allowing the team to gain a significant advantage in combat. Use this spell to control enemies and have them do their bidding. However, this spell is not always easily available to all characters. The effectiveness of this spell is based on the target’s Wisdom score and the caster’s ability to succeed on spell-saving throws. The spell is best used on enemies who are less likely to get hit in tough encounters. You can even use this spell to deal damage, create distractions, or complete objectives.

What methodology is used for the best Sorcerer Spell tier list in Baldur’s Gate 3?

The best Sorcerer Spell tier list is based on factors like damage output, crowd control, and buff/debuffs. Spells like Haste is extremely strong with Extended Spell since it lasts longer. Choose the spells that can deal massive damage in combat. Include the spells that allow you to crowd control, giving you the upper hand in combat where you need to fight a group of enemies.

Spells like Fireball provide more value per slot. Spells like Counterspell work in multiple situations. It is highly recommended to include it in the Sorcerer tier list. Spell as Chromatic Orb shines in the midgame. Fireball and Disintegrate are the best spells to include in the top tier. Make sure the spells you include in the Sorcerer tier list offer more than one usage.

FAQs about Sorcerer Spell in Baldur’s Gate 3

Which is the best Sorcerer spell in Baldur’s Gate 3?

Disintegrate is the best spell for the Sorcerer in Baldur’s Gate 3 due to its high damage potential and force damage. This is a level 6 spell that allows the players to shoot a thin green ray, dealing force damage.

Which is the worst Sorcerer spell in Baldur’s Gate 3?

Dominate Person is the worst spell in Baldur’s Gate 3 because it only allows you to turn enemies into an ally. This is an ineffective spell later in the game as you will get little room to use this spell.

What is the Sorcerer class in BG3?

Sorcerer class is a powerful, ranged spellcaster who uses sorcery points to enhance spells through Metamagic.

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