
Table of Contents
Last Updated: 2023-03-16
Welcome to the ESO Beginner Magicka Templar Build for The Elder Scrolls Online. This build is intended for the new or returning player who wants a starting build with flexible options for skills and gear! Pickup the build if you want an ultra simple, easy and hard hitting build that can dominate in any content. This is my favorite build and one that doesn’t require complex gear or skills to be effective.
If you’re looking for a group build click HERE, one bar build HERE or a PvP build HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.
Last updated March 13th, 2023, for Update 37 and the Scribes of Fate DLC.
Should you play the ESO Beginner Magicka Templar Build?
Pros
- Simplistic and most effective
- Amazing survivability
- Easy gear sets
Cons
- Class ultimates are weak
- Not S Tier single target
Important Tips when Starting!
This skill setup is extremely important to start off ESO on the correct path. At this stage, I’m assuming you’re level three and have completed the tutorial with three skill points to spend. From here, you’ll want to slot one skill from each of your class skill lines, regardless if you use or like the skill. Why? Because you want to reach level 50 with most of your class skill lines leveled up or at least close to max. You only level the skill lines in your class if you have one or more skills equipped. That way you can acquire skill points and max out all the passives which make you stronger WITHOUT having to slot a skill.
Priorities:
Your priority as soon as you’ve completed the tutorial story is follows:
- Take a boat or wayshrine to your main faction town. Daggerfall is Glenumbra zone, Daggerfall Town. Aldemri Dominion is Auridon zone, Vulkhel Guard town. Ebonheart Pact is Stonefalls zone, Davon’s Watch town.
- Speak with all the guilds, and acquire the introduction quests for Mages, Fighters and Undaunted.
- Now head to the main merchant area and if you have a tiny bit of gold, by three pieces of each armor type (light/tailor, medium/leatherworker and heavy/armorer). Even if you don’t plan to use heavy, equip three, and the skill line will unlock. Do the same for medium and light so you can progress and take important passives.
- For magicka users, use 5 light armor, 1 medium and 1 heavy. This way you’ll not only level your class skill lines throughout your playthrough BUT armor which is very important at end game.
- Next, you’re going to do something similar with weapons. Magicka users, grab a destruction staff, fire and a restoration staff from the woodworker vendor. Leave the town and kill one enemy to unlock the skill line. Change weapons to a restoration staff, do the same and get two skill lines unlocked. After you get a skill point, place one skill each from Resto/Destro on your bar and leave the flame staff equipped.
- The restoration staff skill line won’t be usable, BUT you’ll level the skill line regardless. This will be helpful if you plan on PvPing or healing at end game. Some alternatives are dual wield for melee magicka, sword and shield for tanking at end game or any weapon you think is interesting.

Ready to Go:
From here, you’ll have a great starting point for a new character. You can “grind” mobs and get experience points very fast BUT you’ll lack the necessary skill points so it’s somewhat pointless. Move from zone to zone, collecting skyshards for skill points and doing random normal dungeons via the dungeon finder at level 10. This will give you huge XP, and a skill point for each new dungeon you complete. This is great until reaching level 50 because THEN you’ll have tons of skill points and feel very powerful without the need to back track for 8 hours.
Experience Points Boosters & Grinds


Here’s how you can maximize your XP gains if you’re in a rush to end game. I have a couple of different Grind Videos as well. THIS ONE is for overland and Imperial City. While THIS ONE is for BRP and Skyreach my preferred grinding spots.
- 10% from Each Armor & Weapon piece (purple quality)
- 10% ESO Plus Membership
- 10% from Marriage (to another player and have ring of Mara equipped)
- 10% for being in a group of two
- 1x Drink or XP Scroll Booster
- 50% from Psijic Ambrosia Drink or EXP Scroll
- 100% from Aetherial Ambrosia Drink or EXP Scroll
- 150% from Mythic Aetherial Ambrosia Drink or EXP Scroll
- 100% ESO in game Events (Witches & New Life Festival etc.)
Skills
Level 3 Starter - Brand New Character - Lighting > Fire Staff
Work towards advancing and unlocking skills. It's especially helpful to change out skills and at least get them to the "morphed" stage. You can always change these later for a very small fee so don't worry if you make a mistake.
Puncturing Sweep (Morph of Puncturing Strikes | Skill line: Aedric Spear) - Hands down the best overall skill in the game. I wouldn't take this off my front bar my entire playthrough to 50. It does AoE damage, good single target damage, procs passives and heals you! The single reason magplar is my favorite class to level and it's a set and forget throughout your game. When in doubt, just hit sweeps because you’ll do good damage and heal yourself.
Reflective Light (Morph of Sun Fire | Skill line: Dawns Wrath) - Great AoE skill starting out. Later on in the skill line you'll get super powerful survival skills with high damage.
Honor The Dead (Morph of Rushed Ceremony | Skill line: Restoring Light) - Incredible burst heal that is great at end game or just starting. I rotate this skill out throughout my playthrough because Sweeps heals me for so much. Do what you're comfortable with.
Force Shock (Skill line: Destruction Staff) - This skill is simply slotted for quick leveling of the destruction skill line.
Grand Healing (Skill line: Restoration Staff) - This is a good healer skill but really we are using it to unlock restoration which is very helpful upon reaching level 15. Trust me, it seems weird but it'll be helpful post 50 when you don't need to level another skill line. Alternatives are dual wield for PvE Mag DPS melee, sword and shield if you want to tank, or even two handed/bow for niche PvP builds. Either way, put another skill line here.
Crescent Sweep (Morph of Radial Sweep | Skill line: Aedric Spear) - You won't be able to get an ultimate at this level but pretty soon you will. Templar does well with low cost Radial Sweep morphed into Crescent. Rite of Passage is also good if you struggle with survival early on.
Level 15 - Front Bar - Lighting > Fire Staff
At this stage, you should have the ability to bar swap. This comes in very handy to have leveled restoration staff, because you can put healing abilities on your secondary bar and also use resto to fully charge heavy attack to get resources back. I'll list front bar skills, but in general put armor, healing, mobility, and consuming trap from world soul magic skill line on the back bar. You won't be getting much XP since nearly all your kills should be on the front.
Puncturing Sweep (Morph of Puncturing Strikes | Skill line: Aedric Spear) - Use the entire game.
Purifying Light (Morph of Backlash | Skill line: Dawns Wrath) - You should be pretty close to Solar Flare into Purifying Light. This skill is awesome damage and healing. Work towards Eclipse and Living Dark and replace that later in the skill line.
Repentance (Morph of Restoring Aura | Skill line: Restoring Light) - This skill is great leveling because you suck up corpses for stamina and health. Not that useful at end game, but work towards unlocking later skills.
Unstable Wall Of Elements (Morph of Wall of Elements | Skill line: Destruction Staff) - A great skill near the beginning or end game, this acts as a AoE spammable and a great DoT to start off combat. Your other goal is to unlock weakness to elements and morph to elemental drain which is super important for sustain solo later on.
Combat Prayer (Morph of Blessings of Protection | Skill line: Restoration Staff) - At this point, continue to level and morph skills. Combat pray is a great back bar heal/buff to you and your group and something you can aim for solo or in a group. Continue to slot a restoration staff, dual wield or whatever weapon type you plan on using at end game. If it's too difficult swap to another skill but it'll help out tremendously at end game when most of the line is maxed.
Crescent Sweep (Morph of Radial Sweep | Skill line: Aedric Spear) - Ults don't really change here.
End Game Level 50 - Front Bar - Lighting > Fire Staff
Now you've hit level 50. Continue to progress the skill lines and max out important passives. I'd also work on leveling skills in your flex spot on your front bar, and just swap something in more useful when doing serious content. Now you'll have options for front bar magicka DPS weapons. Front Bar Weapon Style Choices:
- Flame Staff = best overall damage and single target pressure on bosses
- Lighting Staff = decent option on for front bar because fully charge heavy attacking gives resources. Unique to Templar is more AoE damage which is great for our spammable.
- Dual Wield = most raw damage due to Twin Blade and Blunt passive BUT lacks resource return off heavy attacks
Puncturing Sweep (Morph of Puncturing Strikes | Skill line: Aedric Spear) - Best skill, gotta keep it on.
Purifying Light (Morph of Backlash | Skill line: Dawns Wrath) - Great single target damage plus it heals at the base of the explosion.
Living Dark (Morph of Eclipse | Skill line: Dawns Wrath) - This skill is utterly insane for survivability healing you every half second when taking damage. It's nice leveling or learning the game plus it last while so cast before or doing trouble. Put this on whatever skill you click when in trouble. Do the same thing for the back bar so regardless you heal or survive.
Elemental Drain (Morph of Weakness to Elements | Skill line: Destruction Staff) - Great sustain and debuff ability. You'll stripe armor which will add dps and get back resources. Putting it on our front bar just makes it ultra simple to maintain.
Radiant Glory (Morph of Radiant Destruction | Skill line: Dawns Wrath) - Execute ability that also heals. Meaning if a boss drops below 25%, start using this instead of sweeps. This morph is great because you may loss damage, but you don't lose any healing.
Crescent Sweep (Morph of Radial Sweep | Skill line: Aedric Spear) - Crescent is a good low cost ultimate. You'll eventually want to level up fighter's guild and replace the skill with flawless dawnbreaker.
End Game Level 50 - Back Bar - Fire > Lighting Staff
This loadout assumes you have a decent hang of the combat but might need a bit more healing/survival than a group or solo master setup. You can put a Restoration skill back here or use a one bar setup if needed.
Channeled Focus (Morph of Rune Focus | Skill line: Restoring Light) - This is an armor and resource sustain buff on our back bar.
Solar Barrage (Morph of Solar Flare | Skill line: Dawns Wrath) - Consider this your flex spot depending on your level of bar swaps and so forth. Consuming Trap is good here if you struggle with sustain, Extended Ritual for healing and Ritual of Retribution for big AoE damage.
Harness Magicka (Morph of Annulment | Skill line: Light Armor) - Our back bar "oh crap" button. Place this the same key as Living Dark so you can build the muscle memory.
Blazing Spear (Morph of Spear Shards | Skill line: Aedric Spear) - Great damage both single target and AoE plus it has range and a good group synergy.
Honor The Dead (Morph of Rushed Ceremony | Skill line: Restoring Light) - This is helpful if you struggle with survival or you want to off heal allies. Consider this a flex spot and use something like Unstable Wall once you get more proficient at survival.
Elemental Rage (Morph of Elemental Storm | Skill line: Destruction Staff) - This is a mega back bar ultimate with huge AoE and great damage.
Rotation
Normal rotation
The normal rotation and priorities are quiet simple. Keep up purifying light so you'll get a ton of healing, living dark when you take pressure, drain before you start a fight and sweeps 3x. You can do back bar DoTs to add damage but keep on the front bar if it gets too complex.
Gear
Leveling
If you have crafting on another character, or can ask a guild member, this will help you out tremendously!
Slot | Type | Set | Trait | Glyph |
Head | light | Armor of the Trainee | Training | Magicka |
Shoulders | light | Armor of the Trainee | Training | Magicka |
Chest | heavy | Armor of the Seducer | Training | Magicka |
Legs | medium | Armor of the Seducer | Training | Magicka |
Gloves | light | Armor of the Seducer | Training | Magicka |
Boots | light | Armor of the Seducer | Training | Magicka |
Belt | light | Armor of the Seducer | Training | Magicka |
Weapon One | Lighting Staff | Heartland Conqueror | Training | Shock |
Weapon Two | Restoration Staff | Heartland Conqueror | Training | Berserker (spell damage) |
Necklace | Heartland Conqueror | Arcane | Magicka Recovery | |
Ring 1 | Heartland Conqueror | Arcane | Spell Damage | |
Ring 2 | Heartland Conqueror | Arcane | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
This gear setup is designed to get you the most experience possible without dying frequently while leveling. Use this as a template for max XP gains while leveling.
Armor of the Seducer: three trait craftable item. Locations are Deshaan, Grahtwood, Stormhaven.
- Why? with zero champion points or limited knowledge of the game, sustaining resources is the hardest thing to do. Getting this early will be a big help while leveling.
Heartland Conqueror: craftable set in Blackwood, 7 traits required. If you don’t own Blackwood, you can have someone craft or buy from traders.
- Why? this unique set doubles weapon trait effectiveness, giving you even more benefit for using the training trait. See flex options below if you don’t have this set.
Armor of the Trainee: obtained in the starter zones in the game from chest and enemies. Location Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi’s Roost and Stros M’Kai.
- Why? gives set bonuses per piece and comes in training trait.
ALTERNATIVE OVERLAND SETS (these are all base game no DLC required)
- Mother’s Sorrow: obtained in Deshaan Ebonheart Pact overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great because massive boost to critical = more damage.
- Withered Hand: obtained in Alik’r’ Desert Daggerfall Covenant overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? My favorite overall magicka beginner set due to health/magicka upon killing mobs.
- Spinner’s garments: obtained in Malabal Tor Aldemri Dominion overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great damage set due to penetration, but becomes ineffective playing in groups when tanks debuff mobs.
CLASS SPECIFIC 5PC OVERLAND
- Soulshine: obtained in Reaper’s March drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? An awesome 5pc for templar who’s main spammable is a channel.
- Necropotence: obtained in Rivensipre drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? This is only useful if you have a pet like a Warden, Necromancer or Sorcerer.
- Silks of the Sun: obtained in Stonefalls Ebonheart Pact overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Perfect for a Dragonknight!
- War Maiden: obtained in Morrowind (now free) overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone. This is great for Nightblade, Templar and Warden.
ALTERNATIVE CRAFTING BASE GAME
- Vampire’s Kiss: five trait craftable item. Locations are Alik’r Desert, Eastmarch, Malabal Tor.
- Why? This is base game and gives great healing received upon kill.
- Hunding’s Rage: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? The 3rd item isn’t great for magicka but the five piece is awesome if you can’t craft Law of Julianos.
- Kagrenac’s Hope: eight trait craftable item set. Locations The Earth Forge which is inside Fighters Guild (AD = Reapers March – Rawl’kha // EP = The Rift – Riften // DC = Bangkorai – Evermore).
- Why? It’s close to Hunding’s but has resurrection bonus as well.
- Ashen Grip: two trait craftable item set. Locations Auridon, Glenumbra, Stonefalls.
- Why? Great AoE damage IF playing a melee build. Also a great PvP set.
- Magnus’ Gift: four trait craftable item set. Locations Greenshade, Rivenspire and Shadowfen.
- Why? Another great sustain set you can pair with Seducers for crazy sustain.
- Night Mother’s Gaze: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? Great damage set IF your class doesn’t have major breach through a skill.
- Oblivion’s Foe: eight trait craftable item set found in Coldharbour.
- Why? Top notch proc set damage and one of the best in late game PvP to this day. Must use soul trap skill from world skill line.
Level 50 Gear Sets
Use this as a template until you can progress to better gear sets.
Slot | Type | Set | Trait | Glyph |
Head | light | Withered Hand | Divines > Any | Magicka |
Shoulders | light | Withered Hand | Divines > Any | Magicka |
Chest | light | Mother's Sorrow | Divines > Any | Magicka |
Legs | light | Mother's Sorrow | Divines > Any | Magicka |
Gloves | light | Mother's Sorrow | Divines > Any | Magicka |
Boots | light | Mother's Sorrow | Divines > Any | Magicka |
Belt | light | Mother's Sorrow | Divines > Any | Magicka |
Weapon One | Lighting Staff | Willpower | Precise > Sharpened | Shock |
Weapon Two | Lighting Staff | Willpower | Infused > Charged | Berserker (Spell damage) |
Necklace | Withered Hand | Arcane | Magicka Recovery | |
Ring 1 | Withered Hand | Arcane | Spell Damage | |
Ring 2 | Withered Hand | Arcane | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
The premise in ESO is base game overland is the easiest gear to obtained. Because at any level, you can go to zone and farm it. Crafting is second as it takes time to unlock traits and my require DLC. Dungeons, on normal are third because it takes certain level requirements or DLC to access so that will be the priority of gear in general. Your priority after obtaining the below gear sets is as follows:
- Start doing undaunted pledges and obtain a base game damage monster helm. My two favorite are Nerien’eth from Crypt of Hearts for damage or Ice Heart from Direfrost Keep for survival.
- Next target is to remove Withered Hand with a higher producing damage set. I suggest checking out the builds page for more suggestions.
- Now start working on obtaining dungeons, trials, and mythics for more damage sets.
Mother’s Sorrow: obtained in Deshaan Ebonheart Pact overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great because massive boost to critical = more damage.
Withered Hand: obtained in Alik’r’ Desert Daggerfall Covenant overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? My favorite overall magicka beginner set due to health/magicka.
Willpower: obtained via Imperial City, dungeon finder and very cheap on guild traders.
- Why? great base game two piece se that gives huge stat bonuses.
ARENA WEAPON PROGRESSION
Perfected Crushing Wall: from Veteran Maelstrom Arena in Orsinium.
- WHY? Increase your overall DPS massively due to wall of elements and light attack damage increase.
MONSTER HELM PROGRESSION
- Zaan’s = consider the best overall monster helm for DPS perfect for melee builds.
- Nerien’eth = great damage and easy to proc perfect for range builds.
- Stormfist = always works, easy to obtain and AoE DPS set.
- Iceheart = great for pure survivability.
PROGRESSION 5pc SETS OPTIONS
- Pillar of Nirn = best overall damage set for front bar
- Medusa = great damage set with always on minor force
- Deadly Strike = for DoT builds like Templar and Dragonknight
- Scathing Mage = spell damage dungeon set
- War Maiden = overland great for non elemental users
- Order’s Wrath = best craftable option
MYTHIC PROGRESSION
- Pale Order = best heals per second solo in the game
- Oakensoul= the best one bar build for DPS – 5 Leads are here
- Death Dealer’s Fete = high max stats and requires no effect but in combat
Passives
Class Passives
Aedric Spear
- Piercing Spear
- Spear Wall
- Burning Light
- Balanched Warrior
Dawn's Wrath
- Enduring Rays
- Prism
- Illuminate
- Restoring Light
Restoring Light
- Mending
- Sacred Ground
- Light Weaver
- Master Ritualist
Weapon Passives
Destruction Staff
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
Restoration Staff
- Essence Drain
- Restoration Expert
- Cycle of Life
- Absorb
- Restoration Master
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Medium
- Medium Armor Bounses
- Dexterity
- Wind Walker
- Improved Sneak
- Agility
- Athlectics
Heavy
- Heavy Armor Bounses
- Heavy Armor Penalties
- Resolve
- Constitution
- Juggernaut
- Revitalize
- Rapid Mending
Guild Passives
Fighters Guild
- Intimidating Presence
- Slayer
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
Mages Guild
- Persuasive Will
- Mage Adept
- Everlasting Magic
- Magicka Controller
- Might of the Guild
Psijic Order
- See the Unseen
- Clairvoyance
- Spell Orb
- Concentrated Barrier
- Deliberation
Undaunted
- Undaunted Command
- Undaunted Mettle
Alliance Passives
Assault
- Continuous Attack
- Reach
- Combat Frenzy
Support
- Magicka Aid
- Combat Medic
- Battle Resurrection
World Passives
Soul Magic
- Soul Shatter
- Soul Summons
- Soul Lock
Make sure to focus on maxing out the following passives skills as they add performance to your character:
- Class skill lines
- Armor skill lines
- Undaunted (must have)
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Psijic (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Race
Races
High Elf
Unique bonus for damage reduction while channeling makes it my go to for magplar.
- Highborn
- Spell Recharge
- Syrabane's Boon
- Elemental Talent
Breton
Human appearing and god tier sustain which is very helpful starting out.
- Opportunist
- Gift of Magnus
- Spell of Attunement
- Magicka Mastery
Khajiit
Considered the best overall for damage due to critical damage passive.
- Cutpurse
- Robustness
- Lunar Blessings
- Feline Ambush
Attributes
Health
0
Stamina
0
Magicka
64
Mundus Stone
Thief - OPTIMAL: this will increase you damage and healing significantly. Increases the Critical Strike rating by 1333. With 7 Divines armor pieces: Increases the Critical Strike rating by 2167. Found Malabal Tor, Eastmarch and Alik'r Desert.
Atronach - ALTERNATIVE: this will radically change your resource sustain and help non Breton players early on. Increases Magicka recovery by 310 With 7 Divines armor pieces: Increases Magicka recovery by 507. Found Greenshade, Shadowfen and Rivenspire.
Champion Points
Warfare
Arcane Supremacy (Slottable) - 50Increases Max Magicka by 26 per stage.
Untamed Aggression (Slottable) - 50Increases your Weapon and Spell Damage by 3 per stage.
Reaving Blows (Slottable) - 50When you deal Direct Damage you heal for 7% of the damage done.
Master-at-Arms (Slottable) - 50Increases your damage done with direct damage attacks by 3% per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The most important passive that you should get straight away is in the sub constellation Staving Death and it's Preparation (20). This will give you permanent 10% damage reduction and doesn't require a slottable! The rest of the passives are below.
- Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Fitness
Boundless Vitality (Slottable) - 50Grants 28 Max Health per stage.
Rejuvenation (Slottable) - 50Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Siphoning Spells (Slottable) - 50Restore 300 Magicka per stage, whenever you kill an enemy.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Crafting
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Treasure Hunter (Slottable) - 50Increase the quality of items you find in treasure chests.
Liquid Efficiency (Slottable) - 75Whenever you use a potion or poison you have a 10% chance to not consume it.
Rationer (Passives) - 30Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Consumables
Crown Refreshing Drink
Type: Foods
FREE OPTION: these come from daily reward logins and are great starting out because you can get at level 1, carries your sustain. I wouldn't recommend buying these, but if you get for free use this or the Crown Fortifying Meal.
Witchmother's Brew
Type: Foods
CHEAP: this is another level 1 drink you can get BUT you can also buy from traders or someone can give to you. I'd highly recommend saving up and getting some from the traders, Deshaan is typically the hub in ESO. Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. Ingredients Nightshade, Bervez Juice, Rice, Small Game
Chicken Breast
Type: Foods
VENDOR: this is a level one option you can buy from the provisioning vendor and or you can learn recipe and make at low level. It gives a buff to health, but it's better than nothing starting out.
Essence of Spell Power
Type: Potions
BEST: These potions can be bought from traders or you can get PvP ones via Cyrodiil Vendor. They are best because they giving you important buffs for which you don't need to slot an ability or use level Fighters Guild or Mages Guild. Until you get them, just use magicka "trash" pots the simple blue potions that you find throughout the world. Grants major sorcery with increases spell damage by 20% for 47.6 seconds. Grants major prophecy which grants you 2191 spell critical rating for 47.6 seconds. Restore 7582 magicka immediately. Grants you major intellect which increases your magicka recovery by 20% for 47.6. Potions have a 45 second cool down and make sure you have three points into medicinal use passive in alchemy crafting.
Wrap Up
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