
Table of Contents
Last Updated: 2023-03-23
The ESO Magicka Necromancer PVE build is for players looking to complete solo or small-group content with a well-rounded class. Firstly, the build shines in both single-target and AoE attacks, also, the damage output is insane! Necromancers can be challenging for beginners compared to other classes because some of their moves depend on corpses on the ground and keeping buffs up, but it is definitely doable!
Related: Top 5 Tips for Increasing Your DPS
Last updated March 23rd, 2023, update 37 and the Scribes of Fate DLC: The ESO Magicka Necromancer PvE Build is still often used in dungeons and trials by many veteran players. In the current meta, the Necromancer class can provide unique buffs on top of great damage. We adjusted relevant item sets, Pillar of Nirn and Perfect Whorl of the Depths, along with changing the most effective parse bar and gear. The build lists a few gear options – for beginner players without access to all sets and/or DLCs and two best in-slot trial options. The champion points suggested are also assuming you want the most damage, not survivability. Adjust where you see fit, and make sure to use sets and skills that work better for your group combination and harder end-game content.
Magica Necromancer Playstyle in PvE
Use the following rotation as the starter point. After, apply your buffs and cast the DoT skills on cooldown for the best, highest DPS. In total, the Damage over Time skills (DoTs) do more damage than your main spammable. Thus, they need to be cast less often and are easier to maintain, for example, The Degeneration from Mages Guild or the Barb Trap from Fighters Guild. Maintain DoTs and use your spammable skill as filler until you need to reapply the DoTS.
At certain percentages, replace your spammable with your in-class or weapon execute if you have one in this build. Executes are the skills that deal more damage the lower the health of the opponent becomes. Ideally, these are meant to replace your main spammable skill at anywhere between 35% (Radiant Oppression) all the way to 20% (Mages’ Fury). At a high level, execute skills become so strong that the lower the enemy’s health, the fewer DoTs you maintain because it does so much damage.
Use the healing skill when your health drops below 50% or the shield skill when you anticipate damage. Also, always use the suggested food and potions as they significantly increase your damage, survivability, and resource sustain.
If you run out of resources, do a heavy attack and return to your rotation. Remember that a heavy attack on off-balance enemies will return double the resources. Additionally, if you are a beginner or struggle with sustain, you can flex in the Consuming Trap skill instead of a DoT skill. The Consuming Trap gives you a flood of both resources when a target dies.
The Best PvE Magicka Necromancer Build
In ESO, the PvE Magicka Necromancer Build is perfect for everyone who is looking for a challenging playstyle that provides a lot of buffs for all group members. So if necromancy and following “pros” is what you are looking for, this build is for you!
Pros
- Insane burst damage AoE and single target
- good sustain
- great group utility
Cons
- Difficult to play due to rotation
- Can be rough on self heals
Keep reading for all the details about Skills, Rotation, Gear, Passives and Champion points for the build! The Gear section will include options for Beginner, Intermediate, and Optimal set-ups, with plenty of flex options available for those still filling out their sticker books.
Skills
Front Bar (dual wield)
Front Bar Weapon Style Choices:
- Dual Wield = better passives and more raw damage due to Twin Blade and Blunt passive.
- Flame Staff = more range and hard hitting single target
- Lighting Staff = decent option on back bar for fully charge heavy attacking
Deadly Cloak (Morph of Blade Cloak | Skill line: Dual Wield) - Very strong damage over time and damage reduction skill you can still use on magcro.
Stalking Blastbones (Morph of Blasbones | Skill line: Grave Lord) - insane single target and AoE damage ability that needs to be constantly recast
Barbed Trap (Morph of Trap Beast | Skill line: Fighters Guild) - a trap that immobilizes target, procs minor force buff and does good single target damage.
Ricochet Skull (Morph of Flame Skull | Skill line: Grave Lord) - our ranged main spammable ability.
Mystic Siphon (Morph of Shocking Siphon | Skill line: Grave Lord) - consume corpses, does damage, sustains and increased damage for slotting
Flawless Dawnbreaker (Morph of Dawnbreaker | Skill line: Fighters Guild) - reworked in latest update to give spell damage of 300 for 20 seconds and passive spell damage of 3% for slotting on our spammable bar.
Back Bar (Fire Staff)
Back bar options:
- Inferno Staff = great all-around damage with Unstable Wall and fully charge heavy to sustain magicka
- Lighting Staff = good for beginners who lack magicka sustain because its easier to set off balance and fully charge heavy for resources
- Two Handed = incredible damage with stampede ability though hard to sustain stamina
Mystic Orb (Morph of Necrotic Orb | Skill line: Undaunted) - When in a group, the more synergies the team has, the better. With undaunted passives giving back resource every activation, and with Mystic Orbs providing huge damage it’s a must for most groups. This also aids in single target and area damage. We do recommend using Razor Caltrops in the event multiple players are running this orb so it doesn’t get redundant. The main point for Mystic is you want players to activate the synergy to give them back resources and free AoE damage. If someone else is providing, feel free to slot something else in this position.
Skeletal Archer (Morph of Skeletal Mage | Skill line: Grave Lord) - great damage tool with boosted resource sustain via the passives.
Harness Magicka (Morph of Annulment | Skill line: Light Armor) - A shield that absorbs damage for 6 seconds and helps you restore magicka when you take damage. Swap to Degeneration from Mage's Guild if your healing is good.
Unnerving Boneyard (Morph of Boneyard | Skill line: Grave Lord) - Damage over time that also debuffs mobs resistances.
Unstable Wall Of Elements (Morph of Wall of Elements | Skill line: Destruction Staff) - Great damage over time and AoE.
Pestilent Colossus (Morph of Frozen Colossus | Skill line: Grave Lord) - Great group utility in trials and dungeons. Shooting Star is more damage per boss but this will boost group DPS.
Rotation
Rotation
Gear
Best in Slot
This is best for advanced players in group content like trials and four players dungeons & arenas.
Slot | Type | Set | Trait | Glyph |
Head | medium | Zaan | Divines | Magicka |
Shoulders | light | Zaan | Divines | Magicka |
Chest | light | Perfect Whorl of the Depths | Divines | Magicka |
Legs | medium | Harpooner's Wading Kilt | Divines | Magicka |
Gloves | light | Perfect Whorl of the Depths | Divines | Magicka |
Boots | light | Perfect Whorl of the Depths | Divines | Magicka |
Belt | light | Perfect Whorl of the Depths | Divines | Magicka |
Weapon One | Dagger | Perfect Whorl of the Depths | Nirnhoned > Precise | Flame |
Secondary | Dagger | Pillar of Nirn | Charged | Poison |
Weapon Two | Fire Staff | Pillar of Nirn | Infused | Weapon Damage |
Necklace | Pillar of Nirn | Bloodthirsty | Spell Damage | |
Ring 1 | Pillar of Nirn | Bloodthirsty | Spell Damage | |
Ring 2 | Pillar of Nirn | Bloodthirsty | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Zaan: Veteran dungeon Scalecaller Peak, Dragon Bone DLC.
- Why? The highest DPS monster helm currently which can out perform Harpooner’s Wading Kilt Set.
FLEX OPTIONS
- Kjalnar’s Nightmare – great single target damage ONLY one player can have this in your group.
- 1pc Slimecraw and 1pc Harpooner’s Wading Kilt Set this setup still strong, make sure you don’t hit crit damage cap.
- Kra’gh – one pc is great for pen, two piece does good single target damage
Harpooner’s Wading Kilt Set: obtained through mythic leads. You need five items/leads to complete the mythic gear piece.
- Why? overall the most DPS possible for a one-piece mythic.
- You need 5 items to be able to create the Mythic item Harpooner’s Wading Kilt. Location of the 5 pieces:
- Murkmire – Wolf-Tail Sash Lead – Murkmire Foul Fishing Spots
- Blackwood – Kothringi-Cut Leather Lead – World Boss Death Wart, World Boss Sul-Xan Ritualists
- Shadowfen – Bog-Blue Jasper Fetish Lead – Ruins of Mazzatun Dungeon last boss
- Shadowfen – Tide-Glass Beads Lead – All water and alchemy nodes
- Bal Foyen – Silverweave Cord Lead – Covenant Enemies, most likely all enemies
FLEX OPTIONS MYTHICS
- Mora’s Whisper = Update 34, 10% critical chance for great damage boost
- Death Dealer’s Fete = great option when taking damage
Pillar of Nirn: Obtained in Falkreath Hold dungeon, Horns of the Reach DLC.
- WHY? great proc damage set without having to light attack weave
FLEX OPTIONS BODY
- Perfected Bahsei’s Mania = If you can manage around 20-50% magicka, you’ll get flat damage increase.
- Perfected Mantle of Siroria = Update 35 made this popular again so consider using in parse/stationary trials.
- Perfected False Gods = great resource sustain set.
- Order’s Wrath = Crafted and best overall option for great damage.
- Mother’s Sorrow = decent overland set for starters
Perfect Whorl of the Depths: obtained in Veteran Dreadsail Reef trial DLC High Isle.
- Why? one of the hardest-hitting proc sets in the game.
FLEX OPTION FRONT BAR
- Kinras’s Wrath = good only if you can light attack weave constantly, though I have low uptime with this set.
- Z’en’s Redress = group utility and damage for trials
- Burning Spellweave = simple dungeon setup great front bar option
Perfected Crushing Wall: from Veteran Maelstrom Arena in Orsinium
- WHY? Increase your overall DPS massively due to wall of elements and light attack damage increase.
FLEX OPTIONS
- Perfected Merciless Charge = must change out blockade for Stampede, considered meta, but struggle with sustain
- Willpower = extra 2pc set
Parse
Most single target Damage on target dummy possible
Slot | Type | Set | Trait | Glyph |
Head | light | Zaan | Divines | Magicka |
Shoulders | medium | Zaan | Divines | Magicka |
Chest | light | Perfected Mantle of Siroria | Divines | Magicka |
Legs | light | Perfected Mantle of Siroria | Divines | Magicka |
Gloves | light | Perfected Mantle of Siroria | Divines | Magicka |
Boots | light | Perfected Mantle of Siroria | Divines | Magicka |
Belt | light | Perfected Mantle of Siroria | Divines | Magicka |
Weapon One | Dagger | Perfected Arms of Relequen | Nirnhoned | Poison |
Secondary | Dagger | Perfected Arms of Relequen | Charged | Fire |
Weapon Two | Fire Staff | Perfected Merciless Charge | Infused | Weapon & Spell Damage |
Necklace | Perfected Arms of Relequen | Bloodthirsty | Spell Damage | |
Ring 1 | Perfected Arms of Relequen | Bloodthirsty | Spell Damage | |
Ring 2 | Perfected Arms of Relequen | Bloodthirsty | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Zaan: Veteran dungeon Scalecaller Peak, Dragon Bone DLC.
- Why? The highest DPS monster helm currently which can out perform Harpooner’s Wading Kilt Set.
Harpooner’s Wading Kilt Set: obtained through mythic leads. You need five items/leads to complete the mythic gear piece.
- Why? overall the most DPS possible for a one-piece mythic.
- You need 5 items to be able to create the Mythic item Harpooner’s Wading Kilt. Location of the 5 pieces:
- Murkmire – Wolf-Tail Sash Lead – Murkmire Foul Fishing Spots
- Blackwood – Kothringi-Cut Leather Lead – World Boss Death Wart, World Boss Sul-Xan Ritualists
- Shadowfen – Bog-Blue Jasper Fetish Lead – Ruins of Mazzatun Dungeon last boss
- Shadowfen – Tide-Glass Beads Lead – All water and alchemy nodes
- Bal Foyen – Silverweave Cord Lead – Covenant Enemies, most likely all enemies
Perfected Mantle of Siroria: Obtained in Veteran Cloudrest Trial Summerset chapter. The non-perfected version in normal difficulty
- WHY? best damage possible in parse Update 35 made this popular again so consider using in parse/stationary trials
Perfected Arms of Relequen: Obtained in Veteran Cloudrest Trial Summerset chapter. The non-perfected version in normal difficulty
- Why? most single target damage-producing set for stamina and magica thanks to hybridization changes
Perfected Merciless Charge: from Veteran Maelstrom Arena in Orsinium DLC
- WHY? Increase your overall DPS massively, must change out blockade for Stampede, considered meta, but struggle with sustain
Beginner
This setup is great for beginners who do not have access to trials gear
Slot | Type | Set | Trait | Glyph |
Head | light | Withered Hand | Divines | Magicka |
Shoulders | light | Withered Hand | Divines | Magicka |
Chest | light | Mother's Sorrow | Divines | Magicka |
Legs | light | Mother's Sorrow | Divines | Magicka |
Gloves | light | Mother's Sorrow | Divines | Magicka |
Boots | light | Mother's Sorrow | Divines | Magicka |
Belt | light | Mother's Sorrow | Divines | Magicka |
Weapon One | Dagger | Trainee or Willpower | Precise or Sharpened | Flame |
Secondary | Dagger | Trainee or Willpower | Precise or Sharpened | Poison |
Weapon Two | Inferno Staff | Trainee or Willpower | Infused | Weapon Damage |
Necklace | Withered Hand | Arcane | Magicka Recovery | |
Ring 1 | Withered Hand | Arcane | Spell Power | |
Ring 2 | Withered Hand | Arcane | Spell Power |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
- Withered Hand: obtained in Alik’r Desert overland or from guild traders (delves, dolmans, world bosses, chest). WHY? If you’re new player, low champion points and lack trials gear, this gives great sustain and healing when killing mobs and is ideal for a newer player.
- Mother’s Sorrow: obtained in overland zone Deshaan or from guild traders (delves, dolmans, world bosses, chest). WHY? easy to obtain and works well at every stage of the game including end game trials!
- Willpower: obtained in Imperial City keys or dungeon finder rewards or on guild traders. Great two piece bonus.
Passives
Class Passives
Bone Tyrant
- Death Gleaning
- Disdain Harm
- Health Avarice
- Last Grasp
Grave Lord
- Reusable Parts
- Death Knell
- Dismember
- Rapid Rot
Living Death
- Curative Curse
- Near-Death Experience
- Corpse Consumption
- Undead Confederate
Weapon Passives
Dual Wield
- Slaughter
- Dual Wield Expert
- Controlled Fury
- Ruffian
- Twin Blade and Blunt
Destruction Staff
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Medium
- Medium Armor Bounses
- Dexterity
- Wind Walker
- Improved Sneak
- Agility
- Athlectics
Guild Passives
Mages Guild
- Persuasive Will
- Mage Adept
- Everlasting Magic
- Magicka Controller
- Might of the Guild
Psijic Order
- See the Unseen
- Clairvoyance
- Spell Orb
- Concentrated Barrier
- Deliberation
Fighters Guild
- Intimidating Presence
- Slayer
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
Undaunted
- Undaunted Command
- Undaunted Mettle
Alliance Passives
N/A
World Passives
Soul Magic
- Soul Shatter
- Soul Summons
- Soul Lock
Make sure to focus on maxing out the following passives skills as they add performance to your character:
- Class skill lines
- Armor skill lines
- Undaunted
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Undaunted (must have)
- Psijic (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Race
- Alliance War
- World Vampire if using
Races
Dark Elf
- Ashlander
- Dynamic
- Resist Flame
- Ruination
Khajiit
- Cutpurse
- Robustness
- Lunar Blessings
- Feline Ambush
Attributes
Health
0
Stamina
0
Magicka
64
Mundus Stone
Thief - Increases the Critical Strike rating by 1333. With 7 Divines armor pieces: Increases the Critical Strike rating by 2167
Champion Points
Warfare
Fighting Finesse (Slottable) - 50Increases your Critical Damage and Critical Healing done by 4% per stage.
Deadly Aim (Slottable) - 50Increase your damage done with single target attacks by 3% per stage.
Master-at-Arms (Slottable) - 50Increases your damage done with direct damage attacks by 3% per stage.
Wrathful Strikes (Slottable) - 50Grants 41 Weapon and Spell Damage to your damaging abilities per stage.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Fitness
Siphoning Spells (Slottable) - 50Restore 300 Magicka per stage, whenever you kill an enemy.
Boundless Vitality (Slottable) - 50Grants 28 Max Health per stage.
Rejuvenation (Slottable) - 50Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Crafting
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Rationer (Passives) - 50Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Liquid Efficiency (Slottable) - 50Whenever you use a potion or poison you have a 10% chance to not consume it.
Treasure Hunter (Slottable) - 50Increase the quality of items you find in treasure chests.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Consumables
Ghastly Eye Bowl
Type: Foods
DPS Parse: Increase Max Magicka by 4256 and Magicka Recovery by 425 for 2 hours. (effects are scaled based on your level)
Clockwork Citrus Filet
Type: Foods
OVERALL: Increase Max Health by 3724, Health Recovery by 351, Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours. (effects are scaled based on your level)
Witchmother's Brew
Type: Foods
CHEAP: Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. (effects are scaled based on your level)
Essence of Spell Power
Type: Potions
Grants major sorcery with increases spell damage by 20% for 47.6 seconds. Grants major prophecy which grants you 2191 spell critical rating for 47.6 seconds. Restore 7582 magicka immediately. Grants you major intellect which increases your magicka recovery by 20% for 47.6. Potions have a 45sec cooldown. Make sure you have three points into medicinal use passive in alchemy crafting. (INGREDIENTS: Corn Flower, Lady’s Smock and Namira’s Rot)
Wrap Up
Additional Guides
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