ESO Nightblade PvE Healer is known for hitting insane critical numbers, and this build utilizes NB abilities to create a powerful healer.

This build has been updated for the Update 40 patch of the Elder Scrolls Online.
- Why Should You Play ESO Nightblade PvE Healer Build?
- ESO Nightblade PvE Healer Build Playstyle
- Skills
- Gear Setup: Trials – Option 1
- Gear Setup: Trials – Option 2
- Gear Setup: Dungeons
- Gear Setup: Beginners
- Race
- Attributes
- Mundus Stone
- Champion Points
- Consumables
- Passives
- Gear 1
- Gear 2
- Race
- Attributes
- Mundus Stone
- Champion Points
- Consumables
- Passives
- Looking For More ESO Builds?
Why Should You Play ESO Nightblade PvE Healer Build?
Welcome to ESO Nightblade PvE Healer Build! Nightblades are well known for being insane damage dealers in ESO, but it doesn’t stop there. Due to their class abilities and passives, Nightblades can also be powerful healers. Yes, they may bring less group utility to the table compared to other classes when healing, but they sure do dish out some very strong heals while having incredible sustain and swift movement. Combining these great qualities makes for fun gameplay while still being able to do the majority of the content, it’s worth taking this build out for a spin for a great ESO Nightblade PvE Healer Build!
In ESO, the Nightblade Healer PvE is perfect for everyone looking for a fast class and good healing potential with a complete set of tools for group gameplay. If blood magic is your playstyle and following “pros” is what you are looking for, this build is for you!
Pros | Cons |
---|---|
Great Burst Healing | Average Ultimates |
Lots of HoTs! | Lots of practice needed |
High mobility |
ESO Nightblade PvE Healer Build Playstyle
Use the following rotation as the starter point. After, apply your buffs on cooldown for the best, highest healing and survivability. Healing is about keeping up all your buffs, healing over time and buffing your teammates. Nightblade Healer has a lot of good group tools in its toolkit, so make sure to take advantage of them. Certain 5-piece gear sets require a fully-charge heavy attack to proc extra effect e.g. Roaring Opportunist or Stone-Talker’s Oath.
Take advantage of your passives and game mechanics.
Additionally, thanks to the destruction staff passive Elemental Force, you have double chances to apply the so-called: status effect. Also, Cycle of Life passive makes your fully-charged Heavy Attacks with restoration staff to restore 30% more Magicka. And because of Essence Drain passive, you gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. As a result, it’s important to keep fully-charged heavy attacks in your rotation to keep high uptime.
Resources and Sustain
With this Healer Nightblade Build, you should have plenty of resources. However, if you run out of magica, do a heavy attack and return to your rotation. Remember that a heavy attack on off-balance enemies will return double the resources. While casting your abilities, be sure to do light and heavy attacks in between, as both help you regenerate ultimate, proc weapon enchantments, and specific healer set bonuses. Also, always use the suggested food and potions as they significantly increase your damage, survivability, and resource sustain.
Skills
Front Bar: Restoration Staff
We use restoration staff for main healing abilities.
Illustrious Healing (Morph of Grand Healing | Skill Line : Restoration Staff) – Great AoE heal over time ability with a big radius. Keep this heal up, especially when stationary, also used to proc sets requiring a ground cast ability.
Combat Prayer (Morph of Blessing of Protection | Skill Line : Restoration Staff) – Very important AoE heal that applies Minor Berserk and Minor Resolve, increasing damage output and resistances for you and your allies. Apply these buffs up as much as possible, so use ability as your main spammable.
Healthy Offering (Morph of Malevolent Offering | Skill Line : Siphoning) – Very strong burst heal that targets an ally in front of you, grants Minor Mending after casting, but drains your own Health over 8 seconds.
Siphoning Attacks (Morph of Siphoning Strikes | Skill Line : Siphoning) – Restores Magicka and Health on light attacks, heavy attacks restore twice the value. Restores a chunk of Magicka when effect ends at full duration. If sustain is not needed, swap it out for flex skill. Razor Caltrops is a good AoE major breach skill if you need more AoE and or armor reduction.
Radiating Regeneration (Morph of Regeneration | Skill Line : Restoration Staff) – Great multi-targeting heal over time ability, especially for mobile encounters, also helps to proc specific healer sets. Spam ability to cover more targets if needed.
Reviving Barrier (Morph of Barrier | Skill Line : Support) – Reviving Barrier An ultimate that applies massive damage shields to group members, and those shielded also receive healing over time. Provides extra Magicka Recovery through Support skill line passive when slotting this ultimate ability.
Back Bar: Destruction Staff – Frost
Healers can use all three options, and the choice depends on the situation and content you are trying to complete. For beginners, I advise using lightning staff if you want easier heavy attack channelling or using Ice staff for extra block mitigation and shield if you struggle with survivability.
- Ice staff
- Inferno Staff
- Lightning Staff
Refreshing Path (Morph of Path of Darkness | Skill Line : Shadow) – Decent AoE heal over time ability and grants you and your allies in the area Major Expedition increasing movement speed, great for encounters that require high mobility.
Energy Orb (Morph of Necrotic Orb | Skill Line : Undaunted) – Main resource sustain synergy for your allies, also provides a strong AoE heal over time. Keep orb active and in proximity of your allies as much as possible.
Echoing Vigor (Morph of Vigor | Skill Line : Assault) – Use this on your back bar to proc Powerful Assault and dump your stamina for a good are heal over time that stacks with others.
Overflowing Altar (Morph of Blood Altar | Skill Line : Undaunted) – Another great utility skill, applies Minor lifesteal to enemies in the area healing you and your allies when damaging them. Allies can also active the synergy healing them for 60% of their Max Health which is huge. If another group member is using this ability, swap it out for flex skill.
Elemental Blockade (Morph of Wall of Elements | Skill Line : Destruction Staff) – Ground cast AoE ability, primarily used to apply status effects that debuff and weapon enchant, making it ideal to use Lighting or Ice staff.
Aggressive Horn (Morph of War Horn | Skill Line : Assault) – One of the most important ultimate abilities for a support role. Grants Major Force increasing critical damage by 20%, also increases Max Magicka and Stamina by 10% for you and your group members. Prioritize use of this ultimate, it provides a huge damage boost to your group, coordinate with other support roles if possible to keep a high uptime.
Gear Setup: Trials – Option 1
This is one optimal trial healer setup (e.g. first healer)
Slot | Type | Set | Trait | Glyph |
Head | light | Symphony of Blades | Divines | Magicka |
Shoulders | light | Symphony of Blades | Divines | Magicka |
Chest | light | Jorvuld’s Guidance | Divines | Magicka |
Legs | light | Jorvuld’s Guidance | Divines | Magicka |
Gloves | light | Jorvuld’s Guidance | Divines | Magicka |
Boots | light | Jorvuld’s Guidance | Divines | Magicka |
Belt | light | Jorvuld’s Guidance | Divines | Magicka |
Weapon One | Restoration staff | Perfected Grand Rejuvenation | Powered | Absorb Magicka |
Weapon Two | Frost > Fire > Lighting | Roaring Opportunist | Charged | Shock |
Necklace | Roaring Opportunist | Arcane | Magicka Recovery | |
Ring 1 | Roaring Opportunist | Arcane | Magicka Recovery | |
Ring 2 | Roaring Opportunist | Arcane | Magicka Recovery |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Symphony of Blades = obtained in Depths of Malatar dungeon Wrathstone DLC
- Why? great resource sustain for the entire group
FLEX OPTIONS
- Sentinel of Rkugamz = great resource sustain
- Nightflame = good HPS
- Earthgore = AoE burst heal
- Chokethorn = single target burst heal
- Troll King= niche set for specific trials
Perfected Roaring Opportunist = obtained in Kyne’s Aegis trial Greymoor DLC
- WHY? the combination of RO/Jorv = enormous DPS for your entire group.
FLEX OPTIONS
- Perfected Stone-Talker’s Oath= great back bar sustain set
- Perfected Vestments of Olorime = longer lastly major courage though not mobile
- Z’en’s Redress = niche setup that adds tons of damage
- Powerful Assault: = great increase in overall DPS if running Echoing Vigor/Caltrops on the back bar
- Hollowfang Thirst= another sustain set that can be back bared
- Perfected Saxhleel Champion = great burst damage when combined with a barrier
Jorvuld’s Guidance = obtained in Scalecaller Peak dungeon Dragon Bones DLC
FLEX OPTIONS
- Spell Power Cure = major courage and it’s mobile
- The Worm’s Raiment = good group sustain buff set
- Way of Martial Knowledge = great overall DPS added set
Perfected Grand Rejuvenation = obtained in Veteran Dragonstar Arena
- WHY? the best all-around resource sustain 2pc weapon
FLEX OPTIONS
- Perfected Timelss Blessing = good sustain option but you’ll need combat pray
- Force Overflow = good but you’ll need to use the skill force siphon
- Perfected Precise Regeneration = okay option if you lack anything to use
Gear Setup: Trials – Option 2
This is one optimal trial healer setup (e.g. second healer)
Slot | Type | Set | Trait | Glyph |
Head | light | Magma Incarnate | Divines | Magicka |
Shoulders | light | Spaulder of Ruin | Divines | Magicka |
Chest | light | Spell Power Cure | Divines | Magicka |
Legs | light | Spell Power Cure | Divines | Magicka |
Gloves | light | Spell Power Cure | Divines | Magicka |
Boots | light | Spell Power Cure | Divines | Magicka |
Belt | light | Spell Power Cure | Divines | Magicka |
Weapon One | Restoration staff | Perfected Grand Rejuvenation | Powered | Weapon/Spell Damage |
Weapon Two | Frost > Fire > Lighting | Powerful Assault | Charged | Shock |
Necklace | Powerful Assault | Arcane | Magicka Recovery | |
Ring 1 | Powerful Assault | Arcane | Magicka Recovery | |
Ring 2 | Powerful Assault | Arcane | Magicka Recovery |
Gear Setup: Dungeons
This is meant for hard-mode dungeons for huge DPS burst windows
Slot | Type | Set | Trait | Glyph |
Head | medium | Symphony of Blades | Divines | Magicka |
Shoulders | light | Symphony of Blades | Divines | Magicka |
Chest | light | Spell Power Cure | Divines | Magicka |
Legs | light | Spell Power Cure | Divines | Magicka |
Gloves | light | Spell Power Cure | Divines | Magicka |
Boots | light | Spell Power Cure | Divines | Magicka |
Belt | light | Spell Power Cure | Divines | Magicka |
Weapon One | Restoration staff | Perfected Grand Rejuvenation | Powered | Weapon/Spell Damage |
Weapon Two | Frost > Fire > Lighting | Master Architect | Charged | Shock |
Necklace | Master Architect | Arcane | Spell Damage | |
Ring 1 | Master Architect | Arcane | Spell Damage | |
Ring 2 | Master Architect | Arcane | Spell Damage |
Gear Setup: Beginners
This setup is great for beginners who do not have access to trials gear
Slot | Type | Set | Trait | Glyph |
Head | light | Winter’s Respite | Infused | Magicka |
Shoulders | light | Winter’s Respite | Divines | Magicka |
Chest | heavy | Armor of the Seducer | Infused | Magicka |
Legs | medium | Armor of the Seducer | Infused | Magicka |
Gloves | light | Armor of the Seducer | Divines | Magicka |
Boots | light | Armor of the Seducer | Divines | Magicka |
Belt | light | Armor of the Seducer | Divines | Magicka |
Weapon One | Restoration staff | Willpower | Powered | Absorb Magicka |
Weapon Two | Lightning Staff | Willpower | Charged | Shock |
Necklace | Winter’s Respite | Arcane | Magicka Recovery | |
Ring 1 | Winter’s Respite | Arcane | Magicka Recovery | |
Ring 2 | Winter’s Respite | Arcane | Magicka Recovery |
Race
Best Choice
Breton
Insane sustainability lacks spell damage or increased healing.
Secondary Choice
Argonian
Great for pure healing and survival, lacks sustain and has less Max Magicka.
Attributes
Health | Stamina | Magicka |
0 | 0 | 64 |
Mundus Stone
Atronach – Increases Magicka recovery by 310
Champion Points
Consumables
Food
Ghastly Eye Bowl
GOOD HEALING (Use if you’re good with mechanics and sacrifice less health): Increase Max Magicka by 4256 and Magicka Recovery by 425 for 2 hours. (effects are scaled based on your level) Ingredients: Bananas (1), Fleshfly Larvae (1), Rose (1), Saltwater Bait (1), Worms (1)
Bewitched Sugar Skulls
GOOD MAX STATS: Increase Max Health by 4620, Max Stamina and Max Magicka by 4250, and Health Recovery by 462 for 2 hours. (effects are scaled based on your level) Ingredients: Scrib Jelly (2), Flour (5), Columbine (2), Bervez Juice (2), Honey (5)
Clockwork Citrus Filet
EXPENSIVE (A great option if you can afford it): Increase Max Health by 3724, Health Recovery by 351, Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours. (effects are scaled based on your level) Ingredients: Red Meat (1), Lemon (1), Frost Mirriam (1), Perfect Roe (1)
Potions
Essence of Spell Power or *Alliance Spell Draught
Restore 7582 Magicka immediately. Grants you Major Intellect which increases your Magicka Recovery by 30% for 36.6 seconds. Grants Major Sorcery which increases your Spell Damage by 20% for 36.6 seconds. Grants Major Prophecy which gives you 2629 Spell Critical Rating for 36.6 seconds. (effects are scaled based on your level) Ingredients: Lady’s Smock, Corn Flower, Namira’s Rot or Water Hyacinth
Passives
- Light Armor
- Medium Armor
- Heavy Armor
- Destruction Staff
- Restoration Staff
- Fighter’s Guild
- Mage’s Guild
- Undaunted
- Alliance Assault
- Medicinal Use (Alchemy)
- Alliance Support
- All Class
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