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Sep 30 2021

ESO Sorcerer PvE Healer Build

Table of Contents

  • Skills
  • Rotation
  • Gear
  • Passives Skills
  • Race
  • Mundus Stone
  • Champion Points
  • Consumables
  • Wrap Up

Last Updated: 2022-10-31

When you hear of Sorcerers in The Elder Scrolls Online, what comes to mind is lightning bolts, magical shields, or conjuring of Daedric forces and electrical storms. Not only do Sorcerers make amazing damage dealers, but they are also great healers. Through their Daedric Summoning, Dark Magic and Storm Calling abilities, you will be shocked at the incredible healing power this ESO Sorcerer PvE Healer Build can put out!

If you’re looking for a group dps build click HERE, one bar build HERE or a PvP build HERE.  Also, consider watching me on Twitch where you can ask me questions about my current builds.

Skills

Front Bar: Restoration Staff

We use restoration staff for main healing abilities. Important note for resource management: Thanks to Cycle of Life passive your fully-charged Heavy Attacks with restoration staff restore 30% more Magicka. And because of Essence Drain passive, you gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%.

Illustrious Healing (Morph of Grand Healing | Skill line: Restoration Staff) - Weapon/Restoration Staff skill line): Great AoE heal over time ability with a big radius. Keep this heal up, especially when stationary, also used to proc sets requiring a ground cast ability.

Combat Prayer (Morph of Blessings of Protection | Skill line: Restoration Staff) - Weapon/Restoration Staff skill line): Very important AoE heal that applies Minor Berserk and Minor Resolve, increasing damage output and resistances for you and your allies. Apply these buffs up as much as possible, so use ability as your main spammable.

Summon Twilight Matriarch (Morph of Summon Winged Twilight | Skill line: Daedric Summoning) - Twilight | Sorcerer/Daedric Summoning skill line): Very strong burst heal that targets 2 allies within a 28m radius. Must have pet summoned to activate heal and ability slotted on both bars otherwise you’ll need to resummon the pet on each bar swap.

Dark Conversion (Morph of Dark Exchange | Skill line: Dark Magic) - Magic skill line): Great ability for sustaining, coverts your Stamina into Magicka. This ability is also used to proc the Exploitation passive in Dark Magic granting you and your group Minor Prophecy, increasing Spell Critical. If another group member is providing Minor Prophecy, swap out for flex skill. [flex] Power Surge (morph of Power Surge | Sorcerer/Storm Calling skill line): Decent ability to buff your healing with Major Sorcery and adds more healing to your abilities when they critically heal.

Radiating Regeneration (Morph of Regeneration | Skill line: Restoration Staff) - Great multi-targeting heal over time ability, especially for mobile encounters, also helps to proc specific healer sets. Spam ability to cover more targets if needed.

Summon Charged Atronach (Morph of Summon Storm Atronach | Skill line: Daedric Summoning) - Great offensive ultimate. Stuns nearby enemies when summoned. An ally can activate the synergy granting them and the atronach Major Berserk, increasing their damage done. Use when additional AoE damage is needed, otherwise Aggressive Horn on bar 2 should be used during boss/single target encounters. [flex] Reviving Barrier (morph of Barrier | Alliance War/Support skill line): An ultimate that applies massive damage shields to group members, and those shielded also receive healing over time. Provides extra Magicka Recovery through Support skill line passive when slotting this ultimate ability.


Back Bar: Destruction Staff - Lightning Staff

The second very important healer's responsibility is to apply synergies, buffs and debuffs. Thanks to destruction staff passive Elemental Force you have double chances to apply the so-called: status effect. Also, certain 5-piece gear sets require a fully-charge heavy attack to proc extra effect e.g. Roaring Opportunist or Stone-Talker's Oath. Make sure to keep in your rotation a fully-charged heavy attack window to keep high uptime.

  • Ice staff - used to support the group and to get Chilled status effect, which applies Minor Maim and Minor Brittle, reducing target’s damage done and increasing the critical damage done to the target. (primarily used by tanks because of its extra block mitigation and shield, but often healers)
  • Inferno Staff - for extra damage and Burning status effect (DPS choice, also healers to add group damage)
  • Lightning Staff - for higher AoE damage and to get Concussion status effect which applies Minor Vulnerability for 4 seconds, increasing the enemies' damage taken, also can proc off balance. Easy to aim thanks to channelling. (mostly used by healers, good for beginners)

Lightning Flood (Morph of Lightning Splash | Skill line: Storm Calling) - Decent AoE damage over time ability and offers an additional synergy for a nearby ally that does more AoE damage to enemies. Shock damage from this ability can help apply Minor Vulnerability to an enemy, increasing their damage taken.

Energy Orb (Morph of Necrotic Orb | Skill line: Undaunted) - Main resource sustain synergy for your allies, also provides a strong AoE heal over time. Keep orb active and in proximity of your allies as much as possible.

Summon Twilight Matriarch (Morph of Summon Winged Twilight | Skill line: Daedric Summoning) - Very strong burst heal that targets 2 allies within a 28m radius. Must have pet summoned to activate heal and ability slotted on both bars otherwise you’ll need to summon the pet on each bar swap.

Overflowing Altar (Morph of Blood Altar | Skill line: Undaunted) - Another great utility skill, applies Minor Lifsteal to enemies in the area healing you and your allies when damaging them. Allies can also active the synergy healing them for 60% of their Max Health which is huge. If another group member is using this ability, swap it out for flex skill. [flex] Empowered Ward (morph of Conjured Ward | Sorcerer/Daedric Summoning skill line): Big damage shield for you and your pet when more defense is needed. Grants Minor Intellect to you and nearby allies when casted, increasing Magicka Recovery.

Elemental Blockade (Morph of Wall of Elements | Skill line: Destruction Staff) - Ground cast AoE ability, primarily used to apply status effects that debuff and weapon enchant, making it ideal to use Lighting or Ice staff.

Aggressive Horn (Morph of War Horn | Skill line: Assault) - One of the most important ultimate abilities for a support role. Grants Major Force increasing critical damage by 20%, also increases Max Magicka and Stamina by 10% for you and your group members. Prioritize use of this ultimate, it provides a huge damage boost to your group, coordinate with other support roles if possible to keep a high uptime.


Rotation

Although this build is for a support role, skill rotations still matter. You first want to apply your self-buffs, anything that helps you increase your healing power, resource sustain, and damage mitigation. Make sure to cast your healing over time abilities, as well as apply buffs/synergies that increases the damage output and resource sustain of your allies, it’s very important to do throughout encounters. As a healer, not only is your role about healing, optimizing your groups damage output through damage/sustain buffs and enemy debuffs is just as important. While casting your abilities be sure to do light and heavy attacks in between, as both help you regenerate ultimate, proc weapon enchantments and specific healer set bonuses. Heavy attacking also helps with resource sustain and grants Major Mending with a fully charged attack when a restoration staff is equipped.


Gear

Trials - option 1

This is one optimal trial healer setup (e.g. first healer)

Slot Type Set Trait Glyph
Head light Symphony of Blades Infused Magicka
Shoulders light Symphony of Blades Divines Magicka
Chest light Jorvuld’s Guidance Infused Magicka
Legs light Jorvuld’s Guidance Infused Magicka
Gloves light Jorvuld’s Guidance Divines Magicka
Boots light Jorvuld’s Guidance Divines Magicka
Belt light Jorvuld’s Guidance Divines Magicka
Weapon One Restoration staff Perfected Grand Rejuvenation Powered Absorb Magicka
Weapon Two Lightning Staff Roaring Opportunist Charged Shock
Necklace Roaring Opportunist Arcane Magicka Recovery
Ring 1 Roaring Opportunist Arcane Magicka Recovery
Ring 2 Roaring Opportunist Arcane Magicka Recovery

Desktop hover over gear for set bonuses, mobile click once for set bonuses

Symphony of Blades = obtained in Depths of Malatar dungeon Wrathstone DLC

  • Why? great resource sustain for the entire group

FLEX OPTIONS

  • Sentinel of Rkugamz = great resource sustain
  • Nightflame = good HPS
  • Earthgore = AoE burst heal
  • Chokethorn = single target burst heal
  • Troll King= niche set for specific trials

Perfected Roaring Opportunist = obtained in Kyne’s Aegis trial Greymoor DLC

  • WHY? the combination of RO/Jorv = enormous DPS for your entire group.

FLEX OPTIONS

  • Perfected Stone-Talker’s Oath= great back bar sustain set
  • Perfected Vestments of Olorime = longer lastly major courage though not mobile
  • Z’en’s Redress = niche setup that adds tons of damage
  • Powerful Assault: = great increase in overall DPS if running Echoing Vigor/Caltrops on the back bar
  • Hollowfang Thirst= another sustain set that can be back bared
  • Perfected Saxhleel Champion = great burst damage when combined with a barrier

Jorvuld’s Guidance = obtained in Scalecaller Peak dungeon Dragon Bones DLC

FLEX OPTIONS

  • Spell Power Cure = major courage and it’s mobile
  • The Worm’s Raiment = good group sustain buff set
  • Way of Martial Knowledge = great overall DPS added set

Perfected Grand Rejuvenation = obtained in Veteran Dragonstar Arena

  • WHY? the best all-around resource sustain 2pc weapon

FLEX OPTIONS

  • Perfected Timelss Blessing = good sustain option but you’ll need combat pray
  • Force Overflow = good but you’ll need to use the skill force siphon
  • Perfected Precise Regeneration = okay option if you lack anything to use

Trials - option 2

This is one optimal trial healer setup (e.g. second healer)

Slot Type Set Trait Glyph
Head light Magma Incarnate Infused Magicka
Shoulders light Spaulder of Ruin Divines Magicka
Chest light Spell Power Cure Infused Magicka
Legs light Spell Power Cure Infused Magicka
Gloves light Spell Power Cure Divines Magicka
Boots light Spell Power Cure Divines Magicka
Belt light Spell Power Cure Divines Magicka
Weapon One Restoration staff Perfected Grand Rejuvenation Powered Weapon/Spell Damage
Weapon Two Lighting Staff Powerful Assault Charged Shock
Necklace Powerful Assault Arcane Magicka Recovery
Ring 1 Powerful Assault Arcane Magicka Recovery
Ring 2 Powerful Assault Arcane Magicka Recovery

Desktop hover over gear for set bonuses, mobile click once for set bonuses

Spaulder of Ruin: obtained through ESO Mythics/antiquities system.

  • Why? best two-piece damage added set for a dungeon HM team.

You need 5 items to be able to create the Mythic item. Location of the 5 pieces:

  • Aureal Armor Glaze | Stonefalls | Shivering Shrine World boss
  • Clannfear Leather Strapping |Deadlands | Clannfear mobs in any of the zones that exist in ESO
  • Petrified Daedroth Horn | Deadlands | The Abomination Cradle world boss
  • Void Alloy Lame Plates | Blackwood | Leyawiin safeboxes, Blackwood safeboxes
  • Void Alloy Rivets |Deadlands |Drops from any Dremora-type monster in any of the zones in ESO

Magma Incarnate: obtained in Veteran Dread Cellar dungeon.

  • WHY? use this 1pc for resource sustain primarily but can swap to more healing/crit if needed.

FLEX OPTIONS (swap to full 2pc monster helm)

  • Symphony of Blades = S tier resource sustain
  • Sentinel of Rkugamz = great resource sustain
  • Nightflame = good HPS
  • Earthgore = AoE burst heal
  • Chokethorn = single target burst heal
  • Troll King= niche set for specific trials

Spell Power Cure: obtained in white gold tower dungeon.

  • WHY? Major courage adds tons of damage and this set is mobile.

FLEX OPTIONS on Body

  • Perfected Vestments of Olorime = longer lastly major courage though not mobile
  • The Worm’s Raiment = good group sustain buff set
  • Sanctuary = easy to obtain increase to HPS
  • Kagrenac’s Hope = craftable option for beginners
  • Winter’s Respite= beginner overland set

Powerful Assault: obtained in Imperial Sewers, Imperial City DLC.

  • WHY? incredible increase in overall DPS if running Echoing Vigor/Caltrops on the back bar

FLEX OPTIONS

  • Master Architect:  burst damage in a short window when combined with Aggressive Warhorn
  • Hollowfang Thirst= another sustain set that can be back bared
  • Perfected Saxhleel Champion = great burst damage when combined with a barrier

Perfected Grand Rejuvenation = obtained in Veteran Dragonstar Arena

  • WHY? the best all-around resource sustain 2pc weapon

FLEX OPTIONS

  • Perfected Timelss Blessing = good sustain option but you’ll need combat pray
  • Force Overflow = good but you’ll need to use the skill force siphon
  • Perfected Precise Regeneration = okay option if you lack anything to use

Dungeons

This is meant for hard mode dungeons for huge DPS burst windows

Slot Type Set Trait Glyph
Head medium Magma Incarnate Infused Magicka
Shoulders light Spaulder of Ruin Divines Magicka
Chest light Spell Power Cure Infused Magicka
Legs light Spell Power Cure Infused Magicka
Gloves light Spell Power Cure Divines Magicka
Boots light Spell Power Cure Divines Magicka
Belt light Spell Power Cure Divines Magicka
Weapon One Restoration staff Perfected Grand Rejuvenation Powered Weapon/Spell Damage
Weapon Two Lightning Staff Master's Architect Charged Shock
Necklace Master's Architect Arcane Spell Damage
Ring 1 Master's Architect Arcane Spell Damage
Ring 2 Master's Architect Arcane Spell Damage

Desktop hover over gear for set bonuses, mobile click once for set bonuses

Spaulder of Ruin: obtained through ESO Mythics/antiquities system.

  • Why? best two piece damage added set for a dungeon HM team.

You need 5 items to be able to create the Mythic item. Location of the 5 pieces:

  • Aureal Armor Glaze | Stonefalls | Shivering Shrine World boss
  • Clannfear Leather Strapping |Deadlands | Clannfear mobs in any of the zones that exist in ESO
  • Petrified Daedroth Horn | Deadlands | The Abomination Cradle world boss
  • Void Alloy Lame Plates | Blackwood | Leyawiin safeboxes, Blackwood safeboxes
  • Void Alloy Rivets |Deadlands |Drops from any Dremora-type monster in any of the zones in ESO

Magma Incarnate: obtained in Veteran Dread Cellar dungeon.

  • WHY? use this 1pc for resource sustain primarily but can swap to more healing/crit if needed.

FLEX OPTIONS (swap to full 2pc monster helm)

  • Symphony of Blades = S tier resource sustain
  • Sentinel of Rkugamz = great resource sustain
  • Nightflame = good HPS
  • Earthgore = AoE burst heal
  • Chokethorn = single target burst heal
  • Troll King= niche set for specific trials

Spell Power Cure: obtained in white gold tower dungeon.

  • WHY? Major courage adds tons of damage and this set is mobile.

FLEX OPTIONS on Body

  • Perfected Vestments of Olorime = longer lastly major courage though not mobile
  • The Worm’s Raiment = good group sustain buff set
  • Sanctuary = easy to obtain increase to HPS
  • Kagrenac’s Hope = craftable option for beginners
  • Winter’s Respite= beginner overland set

Master Architect: obtained in Halls of Fabrication trial Morrowind DLC.

  • WHY? incredible burst damage in a short window when combined with Aggressive Warhorn

FLEX OPTIONS

  • Powerful Assault: = great increase in overall DPS if running Echoing Vigor/Caltrops on the back bar
  • Hollowfang Thirst= another sustain set that can be back bared
  • Perfected Saxhleel Champion = great burst damage when combined with a barrier

Perfected Grand Rejuvenation = obtained in Veteran Dragonstar Arena

  • WHY? the best all-around resource sustain 2pc weapon

FLEX OPTIONS

  • Perfected Timelss Blessing = good sustain option but you’ll need combat pray
  • Force Overflow = good but you’ll need to use the skill force siphon
  • Perfected Precise Regeneration = okay option if you lack anything to use

Beginner

This setup is great for beginners who do not have access to trials gear

Slot Type Set Trait Glyph
Head light Winter's Respite Infused Magicka
Shoulders light Winter's Respite Divines Magicka
Chest heavy Armor of the Seducer Infused Magicka
Legs medium Armor of the Seducer Infused Magicka
Gloves light Armor of the Seducer Divines Magicka
Boots light Armor of the Seducer Divines Magicka
Belt light Armor of the Seducer Divines Magicka
Weapon One Restoration staff Willpower Powered Absorb Magicka
Weapon Two Lightning Staff Willpower Charged Shock
Necklace Winter's Respite Arcane Magicka Recovery
Ring 1 Winter's Respite Arcane Magicka Recovery
Ring 2 Winter's Respite Arcane Magicka Recovery

Desktop hover over gear for set bonuses, mobile click once for set bonuses

Winter’s Respite: Overland set obtained in Western Skyrim or purchased from guild traders.

  • WHY? Winter’s Respite is an excellent choice for healers just starting out. When you cast a ground-based ability like Grand Healing, which is one of the first skills you unlock, it adds a ton of extra healing with the 5 piece bonus being applied. This set is very easy to obtain, if you don’t have the DLC it can be purchased from guild traders for a very cheap price.

Armor of the Seducer: Craftable set in Stormhaven, Grahtwood, and Deshaan.

  • WHY? Armor of the Seducer will help keep you healing through encounters. This set offers great Magicka sustain with plenty of Magicka Recovery and cost reduction on Magicka abilities. Newer or inexperienced healers tend to have issues with Magicka sustain making this another good choice.

Willpower: Obtained in Imperial City, dungeon finder rewards, or purchased from guild traders.

-OR-

Armor of the Trainee: Overland set obtained in starter zones like Stros M’Kai, Khenarthi’s Roost, Bleakrock Isle, Betnikh and Bal Foyen, or purchased from guild traders.

WHY? Willpower gives a great boost to Max Magicka and makes for a good 2 piece set. Whereas Trainee gives great stat bonuses to Max Health and Max Magicka.

FLEX OPTIONS

  • Heartland Conqueror: Craftable- Blackwood.
  • Law of Julianos: Craftable- Wrothgar, Boreal Forge.
  • Kagrenac’s Hope: Craftable- The Earth Forge “location varies based on alliance”.
  • Wisdom of Vanus: Overland- Summerset.

Passives

Class Passives

Daedric Summoning
  • Rebate
  • Power Stone
  • Daedric Protection
  • Expert Summoner
Dark Magic
  • Unholy Knowledge
  • Blood Magic
  • Persistence
  • Exploitation
Storm Calling
  • Capacitor
  • Energized
  • Amplitude
  • Expert Mage

Weapon Passives

Destruction Staff
  • Tri Focus
  • Penetrating Magic
  • Elemental Force
  • Ancient Knowledge
  • Destruction Expert
Restoration Staff
  • Essence Drain
  • Restoration Expert
  • Cycle of Life
  • Absorb
  • Restoration Master

Armor Passives

Light
  • Light Armor Bounuses
  • Light Armor Penalties
  • Grace
  • Evocation
  • Spell Warding
  • Prodigy
  • Concentration
Medium
  • Medium Armor Bounses
  • Dexterity
  • Wind Walker
  • Improved Sneak
  • Agility
  • Athlectics
Heavy
  • Heavy Armor Bounses
  • Heavy Armor Penalties
  • Resolve
  • Constitution
  • Juggernaut
  • Revitalize
  • Rapid Mending

Guild Passives

Fighters Guild
  • Intimidating Presence
  • Slayer
  • Banish the Wicked
  • Skilled Tracker
  • Bounty Hunter
Mages Guild
  • Persuasive Will
  • Mage Adept
  • Everlasting Magic
  • Magicka Controller
  • Might of the Guild
Psijic Order
  • See the Unseen
  • Clairvoyance
  • Spell Orb
  • Concentrated Barrier
  • Deliberation
Undaunted
  • Undaunted Command
  • Undaunted Mettle

Alliance Passives

Assault
  • Continuous Attack
  • Reach
  • Combat Frenzy
Support
  • Magicka Aid
  • Combat Medic
  • Battle Resurrection

World Passives

Soul Magic
  • Soul Shatter
  • Soul Summons
  • Soul Lock

Make sure to focus on maxing out the following passives skills as they add performance to your character

  • Class passives
  • Weapon passives
  • Armor passives
  • Fighter’s Guild (optional)
  • Mage’s Guild (optional)
  • Undaunted (must have)
  • Psijic Guild (optional)
  • Crafting Alchemy (Medicinal Use for potion duration)
  • Race
  • Assault Alliance passives
  • Alliance Support passives
  • Vampire (if using)
  • Werewolf (if using)

Races

Breton

Insane sustainability lacks spell damage or increased healing.

  • Opportunist
  • Gift of Magnus
  • Spell of Attunement
  • Magicka Mastery
Argonian

Great for pure healing and survival, lacks sustain and has less Max Magicka.

  • Amphibian
  • Life Mender
  • Argonian Resistance
  • Resourceful

Attributes

Health

0

Stamina

0

Magicka

64

Mundus Stone

Atronach - Increases Magicka recovery by 310. With 7 Divines armor pieces: Increases Magicka recovery by 507 (Well-rounded choice for all setups)

Ritual - Increases healing effectiveness by 8 %. With 7 Divines armor pieces: Increases healing effectiveness by 13% (Stronger healing if sustain isn’t needed)

Mage - Increases Maximum Magicka by 2023 With 7 Divines armor pieces: Increases Maximum Magicka by 3309 (Great if you are using Roaring Opportunist/Jorvuld’s sets for a trial group healer)

Champion Points

Warfare

Soothing Tide (Slottable) - 50
Increases your Healing Done by area of effect heals by 2% per stage.

Swift Renewal (Slottable) - 50
Increases your Healing Done with healing over time effects by 2% per stage.

Rejuvenator (Slottable) - 50
Grants 41 Weapon and Spell Damage to your healing abilities per stage.

Enlivening Overflow (Slottable) - 50
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.

Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)

Fitness

Boundless Vitality (Slottable) - 50
Grants 28 Max Health per stage.

Fortified (Slottable) - 50
Grants 34.6 Armor per stage.

Spirit Mastery (Slottable) - 50
Decreases the time it takes to resurrect an ally by 33%.

Rejuvenation (Slottable) - 50
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.

Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)

Crafting

Treasure Hunter (Slottable) - 50
Increase the quality of items you find in treasure chests.

Liquid Efficiency (Slottable) - 50
Whenever you use a potion or poison you have a 10% chance to not consume it.

Rationer (Passives) - 50
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.

Steed's Blessing (Slottable) - 50
Increases your out of combat Movement Speed by .4% per stage.

Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)

Consumables

Ghastly Eye Bowl

Type: Foods

GOOD HEALING (Use if you're good with mechanics and sacrifice less health): Increase Max Magicka by 4256 and Magicka Recovery by 425 for 2 hours. (effects are scaled based on your level) Ingredients: Bananas (1), Fleshfly Larvae (1), Rose (1), Saltwater Bait (1), Worms (1)

Bewitched Sugar Skulls

Type: Foods

GOOD MAX STATS: Increase Max Health by 4620, Max Stamina and Max Magicka by 4250, and Health Recovery by 462 for 2 hours. (effects are scaled based on your level) Ingredients: Scrib Jelly (2), Flour (5), Columbine (2), Bervez Juice (2), Honey (5)

Clockwork Citrus Filet

Type: Foods

EXPENSIVE (A great option if you can afford it): Increase Max Health by 3724, Health Recovery by 351, Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours. (effects are scaled based on your level) Ingredients: Red Meat (1), Lemon (1), Frost Mirriam (1), Perfect Roe (1)

Essence of Spell Power or *Alliance Spell Draught

Type: Potions

Restore 7582 Magicka immediately. Grants you Major Intellect which increases your Magicka Recovery by 30% for 36.6 seconds. Grants Major Sorcery which increases your Spell Damage by 20% for 36.6 seconds. Grants Major Prophecy which gives you 2629 Spell Critical Rating for 36.6 seconds. (effects are scaled based on your level) Ingredients: Lady’s Smock, Corn Flower, Namira’s Rot or Water Hyacinth

Wrap Up

LIGHT ATTACK WEAVING GUIDE

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This video compiles the best and worst One Bar heavy attack builds and classes for The Elder Scrolls Online Scribes of Fate DLC Update 37.  These builds are capable of beating solo Veteran Arenas with world record scores, breezing through Veteran Dungeon Trifecta achievements, and completing Veteran Trials.  In this guide, we will walk through the pros and the cons of each class and give you recommendations for each.

Important Links
Written Guide: https://deltiasgaming.com/best-one-bar-build-for-eso-pve-tier-list/
Sorcerer https://deltiasgaming.com/builds/eso-one-bar-pve-magicka-sorcerer-build/
Templar https://deltiasgaming.com/builds/eso-one-bar-pve-magicka-templar-build/
Necromancer https://deltiasgaming.com/builds/eso-one-bar-pve-magicka-necromancer-build/
Warden https://deltiasgaming.com/builds/eso-one-bar-pve-magicka-warden-build/
Nightblade  https://deltiasgaming.com/builds/eso-one-bar-pve-magicka-nightblade-build/
Dragonknight https://deltiasgaming.com/builds/eso-one-bar-pve-magicka-dragonknight-build/

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Timestamps
0:00 Intro
00:41 Aura
02:04 One Bar vs Two Bar
02:37 How the Build Work
04:26 Dragonknight
05:49 Nightblade
07:48 Warden
09:33 Necromancer 
11:30 Templar
13:13 Sorcerer 
15:49 Outro 

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