This Destiny 2 guide gives you a general review of God Rolls, preferred traits, perks, and masterwork stats to chase on the new Solstice of Heroes Weapons.
Solstice of Heroes in Destiny 2, 2023
Solstice of Heroes is back and with it two returning weapons and a brand new rocket launcher. The Rocket Launcher is the first of its kind, a Strand Precision Frame called the Crowning Duologue. The returning weapons are the Something New Stasis Hand Cannon and the Compass Rose Solar Shotgun. These weapons are only around for the Solstice of Heroes event which ends August 8th, so if you want them you need to get them now.
To get these new weapons, all you need to do is participate in the Bonfire Bash activity. Complete the activity and the bonfire will drop engrams at the end which will contain one of these weapons or the new solstice armor set. To be able to access Bonfire Bash, players must first complete the introduction quest for the event. Speak to Eva Levante at the tower, equip the armor she gives you, speak to her again, and you should have access to the activity. Like the weapons themselves, this activity is only available while the event is active.
Crowning Duologue and God Roll
Since its the new kid on the block this year, we will be focusing a bit on the new Strand Rocket Launcher. For the first of its kind, the Crowning Duologue sadly seems like a really mid-tier weapon. It already suffers from being a Precision frame, which means it does 10% less damage than baseline rocket damage. It does have intrinsic tracking, but other than that and the fact that it is the first Strand Rocket Launcher, it doesn’t really have anything else going for it. The Crowning Duologue suffers from a poor perk pool as well.
If you are interested in just keeping one in your vault just in case, then it is standard affair when it comes to your launcher barrel and masterwork. You should be looking to improve your blast radius, velocity, and handling without taking any negatives. Linear Compensator, Quick Launch, and Smart Drift Control are all decent barrel options. Any masterwork other than Stability is going to be fine, with Handling or Velocity being the preferred options.When it comes to the magazine the best option for any rocket launcher has been and remains Impact Casing because of its intrinsic damage buff.
Here is where this thing starts showing how much it just will not compete in the current rocket launcher META in the end-game. It doesn’t have any tried and true rocket launcher damage perks, and its best reload perk is in column 4 with the only damage perks it does have. There are lots of “fun” or “interesting” rolls here, but nothing truly groundbreaking that will make me want to take off my Apex Predator, Hothead, or Cold Comfort.
Interesting pairs include Pugilist and Swashbuckler, which pair well with a melee build and Demolitionist and Adrenaline Junkie, which are the grenade equivalents. Demolitionist and Swashbuckler do provide a decent damage buff, but only last 4.5 seconds and have an annoying activation requirement. You don’t want to have to keep killing a minor combatant with a grenade or melee every 4 seconds to keep up a damage buff when you need to be focusing damage on the boss.
This rocket launcher has a perk pool I would love to see on a primary weapon. That being said, this thing isn’t a primary weapon, and its use case just doesn’t fit its perk pool. If I had to pick the absolute god roll I would take Demolitionist or Field Prep with Envious Assassin. This gives the potential to put a lot of rockets down range, but again lacks any damage increase. See below for recommended perks.
Crowning Duologue PvE God Roll
|Launcher Barrel||Quick Launch|
|Column 3 Trait||Demolitionist|
|Column 4 Trait||Envious Assassin|
Something New and God Roll
When this Stasis Hand Cannon came out for the first time last year, everyone thought it was pretty bad. Its perk pool was okay, but it was overshadowed by other hand cannons that came before it. This year however it comes with the highly sought after combo of Rapid Hit and Kill Clip.
Now Kill Clip has a couple issues that clash with the weapons origin trait Dream Work. In short, Dream Work auto refills the magazine once per reload cycle on an assist or a kill, basically making it harder to proc Kill Clip. (You can’t proc Kill Clip if you can’t reload since your mag is full.) But I still think this is the weapon roll worth going for.
Something New PvP God Roll
|Column 3 Trait||Rapid Hit|
|Column 4 Trait||Kill Clip|
Compass Rose and God Roll
This is the third iteration of this Solar Shotgun, but it’s hard to say if it’s the best version. It certainly has some decent perks on it, but nothing really all too different than last year. Sure it can roll with Envious Assassin this time, but replacing what is arguably its best perk, Incandescent, with that just seems like a bad idea. Honestly this weapon is just outclassed by other shotguns, so its Incandescent roll is what makes it interesting.
While slightly better than its sister weapon from this event from a perk stand point, it actually has a lot more competition to contend with. Mindbender’s Ambition, Without Remorse, and the more recent Last Man Standing all fill the same niche as Compass Rose. But it actually has rolls that can work well in PvE and PvP, so we’ve included both for this weapon.
Compass Rose PvE God Roll
|Column 3 Trait||Shot Swap|
|Column 4 Trait||Incandescent|
Compass Rose PvP God Roll
|Column 3 Trait||Quickdraw|
|Column 4 Trait||Snapshot Sights|
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