Table of Contents
Destiny 2 Solar Hunter PvE Build
Welcome to Destiny 2 Solar Hunter PvE Build Guide! The build has the advantage of putting up some of the highest burst damage numbers in the game. This build is based on doing the absolute most damage possible with both your super and your weapons. It takes some set-up for both, but the numbers speak for themselves.
Last Updated March 3, 2023, for Lightfall Expansion and Season 20, Season of Defiance. This build is currently work in progress with updates happening daily. Additionally, Destiny 2 has gone through a major change with their modding system. Making mods much easier and simpler to understand but taking some of the old metas and either eliminating them or making them relevantly the same. For instance, the “well” mods most players have been accustomed to have been completely eliminated and really the only system and combination are based of orbs of power. The mod loadout you see today will change over time as we become accustomed to new and shifting meta in Destiny 2 Lightfall. This loadout has been tested and works, so check back frequently as we will be updating these builds throughout the season and expansion.
Pros |
Cons |
Insane damage output. | Very much mod dependent. |
Can be used in almost all content | Not as survivable as other Solar builds. |
Solar Hunter Playstyle
We are going to be using the Star-Eaters Scales exotic with this build to make our supers do absolutely insane damage. We will also be using Orbs of Power to make our solar weapons do crazy damage. We are constantly trying to generate orbs and wells to make our weapons and supers more powerful. So make sure you are getting as many kills with solar weapons and your knives as much as you can to generate them.
Important Artifact Mods:
- Overload Bow or Overload Auto/SMG: Strand lacks intrinsic way to counter Overload Champions so this will be needed for certain content.
- Authorized Mods: Solar or Authorized Mods: Void: We will need to use at least one energy weapon so this will allow us to buff them as well.
Abilities
Some abilities, aspects and fragments need to be unlocked before use. In order to do that, Destiny 2 players need to visit Ikora in the Tower and do the related quest or purchase them from her. Lastly, if you bought new aspects and fragments don’t forget to “meditate”. Simply click the “meditate” option on the table next to Ikora.
Solar Buffs & Debuffs
Additionally, below we listed the important buffs and debuffs for the Solar build to help you better understand this playstyle.
- Scorch (Debuff) – The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After 100 Scorch stacks are applied to the target, they will Ignite.
- Ignite (Debuff) – A large, damaging Solar explosion in an area around the target.
- Radiant (Buff) – Your weapons are enhanced by the power of the Traveler and deal increased damage to foes.
- Cure (Buff) – You are healed in a burst of mending Solar Light.
- Restoration (Buff) – You continuously regenerate health and shields over time. Cannot be interrupted by taking damage.
![]() Blade Barrage | |||
![]() Marksman's Dodge | ![]() Triple Jump | ![]() Tripmine Grenade | ![]() Knife Trick |
Aspects
![]() On Your Mark | ![]() Knock 'Em Down |
Fragments
![]() Ember of Resolve | ![]() Ember of Singeing | ![]() Ember of Ashes | ![]() Ember of Torches | ![]() Ember of Eruption |
Gear
Kinetic Weapons
PvE is always a situational piece in Destiny. What content you are doing always has a significant effect on your loadout. I will list some great options that work in most situations, but note that you will most likely have to change things out.
Something worth noting if you have a special weapon here, run a primary in your energy slot or vice versa. You can also run primary weapons in both slots, but double special weapons are typically not the best play except in very certain situations. Remember that these are suggestions and you will definitely have to switch weapons out.
Recommended Kinetic Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() Witherhoard | ![]() Primeval's Torment | ![]() Break the Bank |
![]() Arbalest | ![]() Compounding Force | ![]() Disruption Break |
![]() Krait | ![]() Overflow | ![]() Headstone |
Energy Weapons
Recommended Energy Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() CALUS Mini-Tool | ![]() Unrelenting | ![]() Incandescent |
![]() Explosive Personality | ![]() Frenzy | |
![]() Ammit AR2 | ![]() Stats for All | ![]() Incandescent |
Heavy Weapons
Recommended Heavy Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() Cataclysmic | ![]() Bait and Switch | |
![]() Gjallarhorn | ![]() Wolfpack Rounds | ![]() Pack Hunter |
![]() Taipan-4fr | ![]() Firing Line | ![]() Triple Tap |
Exotic Armor
Exotic Armor | Exotic Perk |
---|---|
![]() Star-Eater Scales | ![]() Feast of Light |
![]() Young Ahamkara's Spine | ![]() Mobility Enhancement Mod |
![]() Assassin's Cowl | ![]() Vanishing Execution |
![]() St0mp-EE5 | ![]() Hydraulic Boosters |
Armor Stats
Stat distribution number goals- Mobility - 100
- Resilience - 80
- Recovery - ~60
- Discipline - ~50
- Intellect - ~60
- Strength - ~70

Important Mods

Armor Modification Change: these mods will seem foreign to returning players with Lightfall changing the entire system. The system you build around now is only orbs of power. You also see an armor charge mechanic and some of the previous mechanics for generating orbs of power and previously used mods. This system is evolving, and we will continue to make changes as we gain a better understanding of the new mod system. Here’s a list of all the current armor mods.
Artifice Armor Change: provides an extra +3 to whatever stat you want this should help you reach these stat goals.
Artifact Change: The artifact no longer provides mods instead it reduces the costs of some of the mods and provides passives as you level up and unlock them. Season 20 Artifact.
If you do not have the energy for the suggested mods, adjust and prioritize your main stat-boosting mod and anything that generates orbs, followed by something that consumes orbs of power and generates armor stacks.
Head | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Strength or Discipline. |
Head | ![]() Ashes to Assets Gain bonus Super energy on grenade kills. Orbs are super important to our build as we need to pick them up not only to charge our super, but to enhance it as well. This is why we are going so hard into solar weapons. We want those orbs. (Arc Element) |
Head | ![]() Ashes to Assets Gain bonus Super energy on grenade kills. More super energy for using our melee. Another easy choice. We are going to be killing a lot of enemies with our knives anyway to generate wells. This will also save the orbs we generate for enhancement rather than charging our super. (Arc Element) |
Head | ![]() Harmonic Siphon We are going to be primarily using our instant return melee to generate wells for us so this is extremely important to the build. (Arc Element) |
Arms | ![]() Resilience Mod |
Arms | ![]() Firepower Your grenade final blows create Orbs of Power. |
Arms | ![]() Bolstering Detonation Grants class ability energy when you cause damage with a grenade. |
Arms | ![]() Focusing Strike Grants class ability energy when you cause damage with a melee attack. |
Chest | ![]() Resilience Mod |
Chest | ![]() Charged Up Increases the maximum number of stacks of Armor Charge you can carry by 1. |
Chest | ![]() Charged Up Increases the maximum number of stacks of Armor Charge you can carry by 1. |
Legs | ![]() Discipline Mod |
Legs | ![]() Solar Weapon Surge Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time. |
Legs | ![]() Insulation Reduces class ability cooldown each time you pick up an Orb of Power. |
Legs | ![]() Innervation Reduces grenade cooldown each time you pick up an Orb of Power. |
Class | ![]() Discipline Mod |
Class | ![]() Bomber Reduces grenade cooldown when using your class ability. |
Class | ![]() Time Dilation Your decaying Armor Charge has a longer duration. |
Class | ![]() Distribution Reduces all ability cooldowns when using your class ability near targets. |
Thanks for reading our Destiny 2 Solar Hunter PvE Build! Make sure to check the links below for more content! If you want to see more of Destiny 2 this week’s action, consider watching me live at twitch.tv/deltiasgaming and checking out the website for more guides (click), Beginner Builds and End-game PvE Builds.
- Destiny 2 God Roll Weapons Guides
- Destiny 2 Comprehensive Beginner Guide
- Destiny 2 Builds
- All Destiny 2 Lightfall Weapons
- Destiny 2: How to Unlock Strand Subclass
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