Table of Contents
Destiny 2 Strand Titan Solo Build
Welcome to the Destiny 2 Strand Titan Solo Build Guide! Strand Titan’s wields new Darkness power, a subclass that visually appears as green energy. Just like any subclass in Destiny 2, Strand will have skills, super, aspects and fragments to further strengthen the guardian’s power. Each class will use Strand differently.
Last Updated March 2, 2023, for Lightfall Expansion and Season 20, Season of Defiance. This build is currently a work and progress with updates happening daily. Additionally, Destiny 2 has gone through a major change with their modding system. Making mods much easier and simpler to understand but taking some of the old metas and either eliminating them or making them relevantly the same. For instance, the “well” mods most players have been accustomed to have been completely eliminated and really the only system and combination are based of orbs of power. The mod loadout you see today will change over time as we become accustomed to new and shifting meta in Destiny 2 Lightfall. This loadout has been tested and works, so check back frequently as we will be updating these builds throughout the season and expansion.
Pros |
Cons |
Bladefury is powerful and mobile | Tangle is on a long cooldown |
Grapple is fun and offers great mobility | Grapple requires you to sacrifice a grenade ability |
Woven mail makes you very tanky | Requires completion of Lightfall campaign |
Suspending Targets is very powerful | Abilities locked behind strand meditation resource |
Strong AOE with Tangle |
How to Unlock Strand Subclass
To get the Strand subclass, you must own Ligthfall expansion and complete the entire main campaign to get access to all abilities. Additionally, to unlock Strand aspects and fragments, players must buy them from the special vendor, the Pouka Pond, with new currency.
- Buy Destiny 2 Lightfall expansion on your preferred platform
- Start the Destiny 2 Lightfall campaign – Go to the directory menu, pick Neptune planet from the side of the screen and hovering over it will display a pop-up about the Lightfall campaign. Proceed and select the difficulty to start the Lightfall campaign.
- Follow the story and the questline to complete the Lightfall campaign
- After completing the campaign, go to the Tower to meet with Zavala and Ikora
- Come back to the Hall of Heroes on Neomuna
- Meditate to unlock the Strand subclass and your first abilities
- Go to the Pouka Pond to get additional Strand Grenades, Aspects and Fragments
The full guide can be FOUND HERE for step-by-step details.
Playstyle
With the mod system, Bungie has homogenized a lot of the ways subclasses work with our armor mods. This beginner build is meant for you to be able to try out a subclass without having to dive to deep into individual playstyle. We will in essence be building around the synergy of the element rather than building into a god killer. Survivability and adaptability is the name of the game.
The Strand Titan’s strength’s come out with its mobility and speed. We want to be wading into the thick of it. Our melee has three charges letting us take down three minor enemies or one major one. When we do this it will create a tangle, which we can then use take out another group of enemies. If we find our selves not in melee range when we need to be, we can just grapple to an enemy to pull us into it and take it out with an uncharged melee.
If we see an orb of power, we want to pick it up. This will give us armor charge, making our Strand Weapons hit even harder. Killing enemies with our Strand Weapons and Strand Melees generates orbs of power basically creating a nice feedback loop of weapon and melee buffs.
Author’s Note: Both Strand and the new Loadout and Mod system are very new. So it stands to reason, that there are combinations that haven’t been tested yet. These builds are very much a Work in Progress but have been tested and are effective. They will almost certainly be updated as time goes on. Additionally, the new Artifact system is currently not supported on our build templates so I have listed important Artifact mods to take below until we are able to update our build template.
Important Artifact Mods:
- Overload Bow or Overload Auto/SMG: Strand lacks intrinsic way to counter Overload Champions so this will be needed for certain content.
- Authorized Mods: Strand: This makes all of our Strand Mods much cheaper to apply.
- Authorized Mods: Solar or Authorized Mods: Void: We will need to use at least one energy weapon so this will allow us to buff them as well.
- Allied Unraveling: We are going to be killing a lot of enemies with our Strand weapons. Choose this to get a nice passive benefit to them.
Abilities
Abilities, aspects and fragments need to be unlocked before use. Once you’ve finished the Light Fall campaign Head to the Hall of heroes in Neptune and go to the pouka pond to buy your aspects and fragments. Some fragments are locked behind dates but you can still buy some of them.

You need Strand Meditation which is acquired from getting kills with strand abilities and activities in the Vex Incursion Zone Drop Strand mediation at a higher rate
Buffs
- Woven Mail : Your body is encased in a protective mesh of tightly woven strand that protects from non-precision damage.
- Tangle : An orb of Strand that can be shot or thrown to create an explosion.
- Threadlings : A strand Creature that seeks out targets and attacks them if there are no targets they return to you in a Perched status.
Debuffs
- Suspend : When active, Certain enemies cannot move or shoot and are trapped in a web of Strand. Guardians can move and shoot, but they are still suspended in the air and are slowed. suspend works on Champions and most mini bosses, main bosses are unaffected by suspend and will continue to move.
- Unravel : Final blows on targets with Unravel cause Strand explosions that affect nearby enemies with Unravel.
- Sever : When active, enemies will deals less damage.
![]() Bladefury | |||
![]() Rally Barricade | ![]() Catapult Lift | ![]() Grapple | ![]() Frenzied Blade |
Aspects
![]() Into the Fray | ![]() Drengr's Lash |
Fragments
![]() Thread of Mind | ![]() Thread of Ascent | ![]() Thread of Finality | ![]() Thread of Warding |
Gear
Kinetic Weapons
We want to build into the synergy with Strand Weapons. Luckily, we got a few fun choices with Lightfall.
Recommended Kinetic Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() Quicksilver Storm | ![]() Grenade Chaser | ![]() Rocket Tracers |
![]() Perpetualis | ![]() Envious Assassin | ![]() Hatchling |
![]() Witherhoard | ![]() Break the Bank | ![]() Primeval's Torment |
Energy Weapons
We want to use Solar or Void here to build into the mod synergy. They are cheaper with the right artifact mods, making it much easier to utilize everything we want to in this build.
Recommended Energy Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() Explosive Personality | ![]() Auto-Loading Holster | ![]() Frenzy |
![]() CALUS Mini-Tool | ![]() Unrelenting | ![]() Incandescent |
![]() Funnelweb | ![]() Subsistence | ![]() Frenzy |
Heavy Weapons
There aren’t currently a lot of options for Strand Heavy Weapons, so our options are limited. We can supplement Solar or Void weapons as well.
Recommended Heavy Weapons | Suggested Perk 1 | Suggested Perk 2 |
---|---|---|
![]() Circular Logic | ![]() Envious Assassin | ![]() Target Lock |
![]() Gjallarhorn | ![]() Wolfpack Rounds | |
![]() Regnant | ![]() Auto-Loading Holster | ![]() Explosive Light |
Exotic Armor
Stat distribution number goals
- Mobility – ~40
- Resilience – 100
- Recovery – 60-80
- Discipline – 40-60
- Intellect – 50-70
- Strength – 50-70
Artifice armor provides an extra +3 to whatever stat you want this should help you reach these stat goals

Resilience Changes: The resilience stat was heavily nerfed in Lightfall expanse and now only receives 30% damage reduction at 100 stat. Outside of Titan builds, your goal is tier 8 (80 stats) to get good damage reduction without wasted stats.
Exotic Armor | Exotic Perk |
---|
Armor Stats
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Important Mods
Head | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Strength or Discipline. |
Head | ![]() Heavy Ammo Finder Increases the drop chance of Heavy ammo on kill. More Heavy Ammo is always a good thing. |
Head | ![]() Strand Siphon Rapid Strand weapon final blows create Orbs of Power. This will have us generating lots of orbs with our strand weapons. |
Head | ![]() Solar Siphon Rapid Solar weapon final blows create an Orb of Power. Flex this out with Void Siphon if you are using Void instead of Solar. |
Arms | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Strength or Discipline. |
Arms | ![]() Melee Kickstart When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack. This helps us get our charged melee abilities back faster. |
Arms | ![]() Heavy Handed Your powered melee final blows create Orbs of Power. The orbs this generates will help us do more damage by giving us armor charges. |
Chest | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Strength or Discipline. |
Chest | ![]() Sniper Damage Resistance Reduces incoming damage from combatants that are at long range. We want to be able to survive as many hits as possible and this helps with that. |
Chest | ![]() Concussive Dampener Reduces incoming area-of-effect damage from combatants. We want to be able to survive as many hits as possible and this helps with that. |
Legs | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Strength or Discipline. |
Legs | ![]() Better Already Your health begins to regenerate immediately after picking up an Orb of Power. A great survivability option. Remember survivability is key in PvE |
Legs | ![]() Strand Weapon Surge Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.\nYour Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time. While we have armor charges, our strand weapons do even more damage. |
Legs | ![]() Solar Weapon Surge Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time. Flex this out with Void Weapon Surge if you are using Void Weapons instead. |
Class | ![]() Resilience Mod Remember that stat mods are flexible, so if you have already hit 100 resilience, make sure you put another stat mod in here instead, such as Strength or Discipline. |
Class | ![]() Bomber Reduces grenade cooldown when using your class ability. This will help us get our Grapple back faster. |
Class | ![]() Time Dilation Your decaying Armor Charge has a longer duration. This makes our armor charges last longer, allowing us to keep the weapon buffs active for longer. |
Class | ![]() Time Dilation Your decaying Armor Charge has a longer duration. This makes our armor charges last longer, allowing us to keep the weapon buffs active for longer. |
Thanks for reading our Destiny 2 Strand Titan Solo Build!
Make sure to check the links below for more content! If you want to see more of Destiny 2 this week’s action, consider watching me live at twitch.tv/deltiasgaming and checking out the website for more guides (click), Beginner Builds and End-game PvE Builds.
- Destiny 2 God Roll Weapons Guides
- Destiny 2 Comprehensive Beginner Guide
- Destiny 2 Builds
- All Destiny 2 Lightfall Weapons
- Destiny 2: How to Unlock Strand Subclass
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