ESO Sorcerer Healer PvE Build
Lasted Updated Waking Flames DLC ESO Update 31
Table of Contents
- Should You Play This Build?
- Skills & Rotation
- Priority Passives
- Suggested Gear Options
- Race
- Consumables
- Mundus
- Attribute Points
- Champion Points
SHOULD YOU PLAY THIS BUILD?
When you hear of Sorcerers in The Elder Scrolls Online, what comes to mind is lightning bolts, magical shields, or conjuring of Daedric forces and electrical storms. Not only do Sorcerers make amazing damage dealers, but they are also great healers. Through their Daedric Summoning, Dark Magic and Storm Calling abilities, you will be shocked at the incredible healing power this build can put out!
Skills
For the ESO Sorcerer Healer PvE build, the following skills are recommended, although feel free to play around with it and make it comfortable for your play style.
Bar One: Restoration staff for main healing abilities.
Illustrious Healing (morph of Grand Healing | Weapon/Restoration Staff skill line): Great AoE heal over time ability with a big radius. Keep this heal up, especially when stationary, also used to proc sets requiring a ground cast ability.
Combat Prayer (morph of Blessing of Protection | Weapon/Restoration Staff skill line): Very important AoE heal that applies Minor Berserk and Minor Resolve, increasing damage output and resistances for you and your allies. Apply these buffs up as much as possible, so use ability as your main spammable.
Summon Twilight Matriarch (morph of Summon Winged Twilight | Sorcerer/Daedric Summoning skill line): Very strong burst heal that targets 2 allies within a 28m radius. Must have pet summoned to activate heal and ability slotted on both bars otherwise you’ll need to resummon the pet on each bar swap.
Dark Conversion (morph of Dark Exchange | Sorcerer/Dark Magic skill line): Great ability for sustaining, coverts your Stamina into Magicka. This ability is also used to proc the Exploitation passive in Dark Magic granting you and your group Minor Prophecy, increasing Spell Critical. If another group member is providing Minor Prophecy, swap out for flex skill.
- [flex] Power Surge (morph of Power Surge | Sorcerer/Storm Calling skill line): Decent ability to buff your healing with Major Sorcery and adds more healing to your abilities when they critically heal.
Radiating Regeneration (morph of Regeneration | Weapon/Restoration Staff skill line): Great multi-targeting heal over time ability, especially for mobile encounters, also helps to proc specific healer sets. Spam ability to cover more targets if needed.
Summon Charged Atronach (morph of Summon Storm Atronach | Sorcerer/Daedric Summoning skill line): Great offensive ultimate. Stuns nearby enemies when summoned. An ally can activate the synergy granting them and the atronach Major Berserk, increasing their damage done. Use when additional AoE damage is needed, otherwise Aggressive Horn on bar 2 should be used during boss/single target encounters.
- [flex] Reviving Barrier (morph of Barrier | Alliance War/Support skill line): An ultimate that applies massive damage shields to group members, and those shielded also receive healing over time. Provides extra Magicka Recovery through Support skill line passive when slotting this ultimate ability.
Bar Two: Destruction staff for synergies, and buff/debuff abilities.
Lightning Flood (morph of Lightning Splash | Sorcerer/Storm Calling skill line): Decent AoE damage over time ability and offers an additional synergy for a nearby ally that does more AoE damage to enemies. Shock damage from this ability can help apply Minor Vulnerability to an enemy, increasing their damage taken.
Energy Orb (morph of Necrotic Orb | Guild/Undaunted skill line): Main resource sustain synergy for your allies, also provides a strong AoE heal over time. Keep orb active and in proximity of your allies as much as possible.
Summon Twilight Matriarch (morph of Summon Winged Twilight | Sorcerer/Daedric Summoning skill line): Very strong burst heal that targets 2 allies within a 28m radius. Must have pet summoned to activate heal and ability slotted on both bars otherwise you’ll need to summon the pet on each bar swap.
Overflowing Altar (morph of Blood Altar | Guild/Undaunted skill line): Another great utility skill, applies Minor Lifsteal to enemies in the area healing you and your allies when damaging them. Allies can also active the synergy healing them for 60% of their Max Health which is huge. If another group member is using this ability, swap it out for flex skill.
- [flex] Empowered Ward (morph of Conjured Ward | Sorcerer/Daedric Summoning skill line): Big damage shield for you and your pet when more defense is needed. Grants Minor Intellect to you and nearby allies when casted, increasing Magicka Recovery.
Elemental Blockade (morph of Wall of Elements | Weapon/Destruction skill line): Ground cast AoE ability, primarily used to apply status effects that debuff and weapon enchant, making it ideal to use Lighting or Ice staff.
Aggressive Horn (morph of War Horn | Alliance War/Assault skill line): One of the most important ultimate abilities for a support role. Grants Major Force increasing critical damage by 20%, also increases Max Magicka and Stamina by 10% for you and your group members. Prioritize use of this ultimate, it provides a huge damage boost to your group, coordinate with other support roles if possible to keep a high uptime.
Rotation
Although this build is for a support role, skill rotations still matter. You first want to apply your self-buffs, anything that helps you increase your healing power, resource sustain, and damage mitigation. Make sure to cast your healing over time abilities, as well as apply buffs/synergies that increases the damage output and resource sustain of your allies, it’s very important to do throughout encounters. As a healer, not only is your role about healing, optimizing your groups damage output through damage/sustain buffs and enemy debuffs is just as important. While casting your abilities be sure to do light and heavy attacks in between, as both help you regenerate ultimate, proc weapon enchantments and specific healer set bonuses. Heavy attacking also helps with resource sustain and grants Major Mending with a fully charged attack when a restoration staff is equipped.
Passives
Class-Specific Skill Lines
- Daedric Summoning- All
- Dark Magic- Unholy Knowledge, Persistence, Exploitation.
- Storm Calling- All
Weapon Skill Lines
- Destruction Staff- All
- Restoration Staff- All
Armor Skills
- Light Armor- All
- Medium Armor- Dexterity, Agility, or all if skill points are available.
- Heavy Armor- Juggernaut, Revitalize, or all if skill points are available.
Guild Skills
- Fighters Guild- Banish the Wicked
- Undaunted- Undaunted Command, Undaunted Mettle.
Alliance War Skills
- Assault- Continuous Attack “faster mount speed in PvE instances”.
- Support- Magicka Aid “for added sustain when using flex skills like Barrier/Purge”.
Racial Skill Line
- All, regardless of character race.
Crafting Skills
- Alchemy- Medicinal Use.
- Provisioning- Gourmand, Connoisseur.
Gear
Here you’ll find a beginner and advanced gear set up for the ESO Sorcerer Healer PvE build that is suitable for most content, but you may need to swap in different sets depending on specific content/group compositions so it’s always good to have other sets on hand. You’ll also find recommendations on intermediate level sets that will help you progress from a beginner to advanced setup.
BEGINNER GEAR SETUP
Slot | Weight | Set | Trait | Glyph |
Head | Light | Winter’s Respite | Infused | Magicka |
Shoulders | Light | Winter’s Respite | Divines | Magicka |
Chest | Heavy | Armor of the Seducer | Infused | Magicka |
Legs | Medium | Armor of the Seducer | Infused | Magicka |
Gloves | Light | Armor of the Seducer | Divines | Magicka |
Boots | Light | Armor of the Seducer | Divines | Magicka |
Belt | Light | Armor of the Seducer | Divines | Magicka |
Weapon One | Resto Staff | Willpower | Powered | Absorb Magicka |
Weapon Two | Lightning Staff | Willpower | Charged | Shock |
Necklace | Winter’s Respite | Arcane | Mag Recovery | |
Ring | Winter’s Respite | Arcane | Mag Recovery | |
Ring | Winter’s Respite | Arcane | Mag Recovery |
Winter’s Respite: Overland set obtained in Western Skyrim or purchased from guild traders.
- (2 items) Adds 129 Magicka Recovery
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 1096 Maximum Magicka
- (5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 1182 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
WHY? Winter’s Respite is an excellent choice for healers just starting out. When you cast a ground-based ability like Grand Healing, which is one of the first skills you unlock, it adds a ton of extra healing with the 5 piece bonus being applied. This set is very easy to obtain, if you don’t have the DLC it can be purchased from guild traders for a very cheap price.
- [Progression] Work on obtaining Vestment of Olorime from normal Cloudrest trial. Even though this set comes from a trial, Cloudrest on normal is easy enough to do with a beginner gear setup, and you can always find groups for this trial due to its popularity. This 5 piece set provides your group with a very important buff, Major Courage, increasing weapon/spell damage by a lot. When you cast a ground-based ability like Grand Healing, it places a circle that applies the buff to allies in the radius. Works like Winter’s Respite and will be an amazing replacement. Olorime can also be used as an alternative set for advanced gear setups.
Armor of the Seducer: Craftable set in Stormhaven, Grahtwood, and Deshaan.
- (2 items) Adds 129 Magicka Recovery
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Magicka Recovery
- (5 items) Reduces the cost of your Magicka Abilities by 10%.
WHY? Armor of the Seducer will help keep you healing through encounters. This set offers great Magicka sustain with plenty of Magicka Recovery and cost reduction on Magicka abilities. Newer or inexperienced healers tend to have issues with Magicka sustain making this another good choice.
- [Progression] Work on obtaining Worm’s Raiment from Vault of Madness or Hollowfang Thirst from Moongrave (normal or veteran difficulties). These 5 piece sets offer group resource sustain and will replace Armor of the Seducer for an intermediate level healer.
Willpower: Obtained in Imperial City, dungeon finder rewards, or purchased from guild traders.
- (2 items) Adds 1752 Maximum Magicka
- (3 items) Adds 206 Spell Damage
-OR-
Armor of the Trainee: Overland set obtained in starter zones like Stros M’Kai, Khenarthi’s Roost, Bleakrock Isle, Betnikh and Bal Foyen, or purchased from guild traders.
- (1 item) Adds 1454 Maximum Health
- (2 items) Adds 1454 Maximum Magicka
- (3 items) Adds 1454 Maximum Stamina (not active)
WHY? Willpower gives a great boost to Max Magicka and makes for a good 2 piece set. Whereas Trainee gives great stat bonuses to Max Health and Max Magicka.
- [Progression] Work on obtaining an undaunted monster set if you are CP rank 160+, Sentinel of Rkugamz from Darkshade Caverns I or Chokethorn/Nightflame from Elden Hollow I & II. These sets items give unique 2 piece set bonuses that provide additional group healing and resource sustain and will replace Willpower/Trainee for intermediate level healers. However, these sets can only be used on your head and shoulder gear slots, so you would move the 5 piece set items to your weapons instead. The head pieces can be obtained from the last boss of the specific veteran dungeon that the set belongs to, and the shoulder piece can be obtained from purchasing boxes with Undaunted Keys from the Pledge Masters at any Undaunted Enclave. Undaunted Keys are earned by completing daily Undaunted dungeon pledges. Weekly Cyrodiil golden vendor has a chance of selling head or shoulder pieces as well. Armor weight for these items don’t really matter until you’re getting into the “advanced” gear setup but try to obtain a heavy head and medium shoulder piece.
Alternative Beginner Sets:
- Heartland Conqueror: Craftable- Blackwood.
- Law of Julianos: Craftable- Wrothgar, Boreal Forge.
- Kagrenac’s Hope: Craftable- The Earth Forge “location varies based on alliance”.
- Wisdom of Vanus: Overland- Summerset.
ADVANCED GEAR SETUP
Slot | Weight | Set | Trait | Glyph |
Head | Heavy | Symphony of Blades | Infused | Magicka |
Shoulders | Medium | Symphony of Blades | Divines | Magicka |
Chest | Light | Spell Power Cure | Infused | Magicka |
Legs | Light | Spell Power Cure | Infused | Magicka |
Gloves | Light | Spell Power Cure | Divines | Magicka |
Boots | Light | Spell Power Cure | Divines | Magicka |
Belt | Light | Spell Power Cure | Divines | Magicka |
Weapon One | Resto Staff | Perfected Grand Rejuvenation | Powered | Weapon Damage |
Weapon Two | Lighting Staff | Perfected Stone-Talker’s Oath | Charged | Shock |
Necklace | Perfected Stone-Talker’s Oath | Arcane | Spell Damage | |
Ring | Perfected Stone-Talker’s Oath | Arcane | Spell Damage | |
Ring | Perfected Stone-Talker’s Oath | Arcane | Spell Damage |
Symphony of Blades: Obtained from veteran Depths of Malatar/Urgalarg Pledge Master.
- (1 item) Adds 4% Healing Done
- (2 items) When you heal an ally who is under 50% of their primary resource, grant them Meridia’s Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target’s highest maximum resource.
WHY? Symphony of Blades is by far one of the best monster sets for a healer. It provides your allies with a flood of resources when they are below 50% off their primary resource allowing them to continuously pump out damage and control the fight.
Spell Power Cure: Obtained from White Gold Tower dungeon (normal or veteran difficulties).
- (2 items) Adds 1096 Maximum Magicka
- (3 items) Adds 1096 Maximum Magicka
- (4 items) Adds 129 Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon Damage and Spell Damage by 430
WHY? Spell Power Cure has great stat bonuses, it gives yourself and allies a big boost in weapon/spell damage with Major Courage. You can be very mobile with this set making it a better choice than Olorime, which is similar set but more limited.
Perfected Stone-Talker’s Oath: Obtained from veteran Rockgrove trial.
- (2 items) Adds 129 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Magicka Recovery
- (5 items) Adds 1096 Maximum Magicka, Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
WHY? Stone-Talker’s Oath is one of the best group resource sustain sets around, it provides a ton of Magicka and Stamina, where as other sets like Hollowfang/Worm’s only offers less Magicka sustain. Tanks and groups with mixed damage dealers will find this set to be more beneficial. You can also back bar this set and use an ability altering Restoration staff making it even a better choice. If you can’t get the perfected version, then non-perfected from normal will work fine in the meantime.
Perfected Grand Rejuvenation: found in Veteran Dragonstar Arena
- (2 items) Adds 877 Maximum Magicka, The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
WHY? This ability altering Restoration staff is amazing as the unique set bonus gives you and your group members Magicka and Stamina when using a main healing ability. Since some healer set bonuses can be applied using the back bar, it allows these unique Restoration staffs to be equipped on the front bar. If you can’t get the perfected version then non-perfected from normal will work fine, if you don’t have either use a similar set or Willpower in the meantime.
-Alternative Sets-
- Sentinel of Rkugamz: Still an option for an advanced gear setup providing you and your allies with more resource sustain as in trials only 1 healer needs to use Symphony of Blades.
- Magma Incarnate: Great for dungeons/arenas if tank is not providing Minor Courage, increases group damage if sustain is not needed.
- Earthgore: Decent set for situations that are very healing intensive and can help burst group members back up to full Health if you’re in a pinch. Single target heal, but can switch to targets with lower Health each tick.
- Troll King: More of a situational set used in a few mechanics for harder content. Gives a big boost in Health Recovery when healing yourself or an ally who is still below 50%.
- Vestment of Olorime: Very similar to Spell Power Cure as it provides Major Courage but lacks in encounters with high mobility.
- Jorvuld’s Guidance: Decent set to increase duration on all minor/major buffs you apply to yourself and allies. Mostly paired with Roaring Opportunist on trial healers.
- Roaring Opportunist: Commonly used set for trial healers as it provides Major Slayer to group members and pairs nicely with Jorvuld’s Guidance set. Frees up stronger sets for your damage dealers to wear.
- Way of Martial Knowledge: Easy to obtain and provides a huge damage increase without being linked to any minor or major buff/debuff. If your allies are needing less resource sustain and more damage, this set is great to swap in.
- Z’en’s Redress: Another damage boosting set that is not linked to any minor or major buff/debuff. Situational for a healer as damage dealers can use this set in certain group compositions.
- Master Architect: Like Roaring Opportunist, this set provides group members with Major Slayer, but is mainly used in specific group compositions.
- Mender’s Ward: Ability altering Restoration staff obtained from Blackrose Prison. Both Perfected/Non-Perfect versions are great as it applies Major Vitality when casting Steadfast Ward on yourself or allies. Also used in specific mechanics for harder content.
- Force Overflow: Ability altering Restoration staff obtained from Vateshran Hollow’s. Perfected/Non-Perfect versions are decent alternative for Grand Rejuvenation. Creates a tether when casting Force Siphon on a target, granting resources to allies in the tether.
Race Options
1) Breton = Insane sustainability, lacks spell damage or increased healing.
Racial Passive | |
---|---|
Opportunist | Increases your experience gain with the Light Armor skill line by 15%. Increases your Alliance Points gained by 1%. |
Gift of Magnus | Increases your Max Magicka by 2000. |
Spell Attunement | Increases your Spell Resistance by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by 130. |
Magicka Mastery | Reduces the Magicka cost of your abilities by 7%. |
2) Altmer (High Elf) = Strong healing from spell damage, lacks sustainability.
Racial Passives | ||
---|---|---|
Highborn | Increases your experience gain with the Destruction Staff Skill line by 15%. Increases your experience gained by 1% | |
Spell Recharge | When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage. | |
Syrabane’s Boon | Increases your Max Magicka by 2000. | |
Elemental Talent | Increases your Weapon Damage and Spell Damage by 258 |
3) Argonian = Great for pure healing and survival, lacks sustainably and has less Max Magicka.
Racial Passives | ||
---|---|---|
Amphibian | Increases your experience gain with the Restoration Staff skill line by 15%. Increases your swimming speed by 50%. | |
Life Mender | Increases your Healing Done by 6%. | |
Argonian Resistance | Increases your Maximum Health by 1000 and your Disease and Poison Resistance by 2310. | |
Resourceful | Increases your Maximum Magicka and Stamina by 1000. When you drink a potion, you restore 3125 Health, Magicka, and Stamina. |
Consumables
Food:
- Clockwork Citrus Filet, Witchmother’s Brew, or Artaeum Pickled Fish Bowl
- Clockwork Citrus Filet: Increase Max Health by 3724, Health Recovery by 351 , Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours. (5 second cooldown)
- Witchmother’s Brew: Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. These effects are scaled based on your level.
- Artaeum Pickled Fish Bowl: Increase Max Health by 5652 and Max Magicka by 5117 for 2 hours. These effects are scaled based on your level. Additionally, fish may be drawn to you.
Potions:
- Essence of Spell Power or Tri-Pots
- Essence of Spell Power: Grants Major Sorcery which increases your Spell Damage by 20% and restores Magicka.
- Tri-pots: = Restores Health, Magicka, and Stamina and increases Recovery of all three resources.
Mundus Stone
- Atronach: Increases Magicka Recovery by 310 (Well-rounded choice for all setups)
- Ritual: Increases healing effectiveness by 8 % (Stronger healing if sustain isn’t needed)
- Mage/Apprentice: Increases Maximum Magicka by 2023/Increase Spell Damage by 238 (Great if you are using Roaring Opportunist/Jorvuld’s sets for a trial group healer)
- Thief: Increases the Critical Strike rating by 1333 (Great choice if you are using Hollowfang Thirst set)
Attribute Points
64 points into Max Magicka, but feel free to increase Max Health if need as you’ll want to have at least 20k+ Max Health w/ food or drink buff.
Champion Points
Fitness CP Slottables
- Boundless Vitality
- Fortified
- Spirit Mastery
- Slippery (Flex)
Warfare CP Slottables
- Soothing Tide
- Swift Renewal
- Rejuvenator
- Enlivening Overflow (Flex)
Craft CP Slottables
- Treasure Hunter
- Liquid Efficiency
- Rationer (Flex)
- Steed’s Blessing (Flex)
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