Stop the Mana Frenzy is one of the coolest dynamic events in Throne and Liberty, and here is everything you need to know about it.
Throne and Liberty has many special and unique events that grant players some amazing rewards. The Stop the Mana Frenzy Dynamic Event, in particular, will appeal to almost everyone.
What is Stop the Mana Frenzy Event in Throne and Liberty?
Stop the Mana Frenzy is a dynamic event in Throne and Liberty that takes place in Manawastes. The recommended level is set between 43-45. Players have to collect as many Demonic Manastones as possible and turn them in at the turn-in points. The three variations of the event, Dominion, Peace, and Guild, have separate reward structures.
Timings of Stop the Mana Frenzy Dynamic Event
The Stop the Mana Frenzy Dynamic is a daily event but the exact timing of it is unknown. It lasts for 20 minutes. The Ranking updates at the following time intervals:
- 14th minute
- 9th minute
- 4th minute
- 2nd minute
- 55 seconds
The magic circles reset to 0 after all of them are filled with 500 Demonic Manastones. You will get a 30-second heads-up before the circles set to 0.
How to Participate in and Complete the Stop the Mana Frenzy Dynamic Event in Throne and Liberty
Dominion, Peace, and Guild are the three variants of the Stop the Mana Frenzy Dynamic Event.
Dominion: In this PvP mode, you’re placed in a random team to compete in the event. There are three factions, namely blue, green, and red. Once the event starts, you’ll see a matchmaking option to join a team. Click on it to match with five other players. Rewards are given based on how well your team and you perform.
Peace: This is a PvE event where you work together with other players, not against them. It is otherwise similar to Dominion.
Guild: This mode is similar to Dominion, but, instead of teams, your Guild competes against other Guilds. Rewards are based on how many points your Guild earns.
Event Rules:
The Stop the Mana Frenzy Dynamic Event follows a simple rule. Players have to kill monsters such as Demons and Basilisks and collect Demonic Manastones to hand over. Killing a monster transfers some red energy onto nearby monsters and buffs them. The buffed or enhanced monsters drop more Demonic Manastones after a successful kill.
There are a total of six turn-in points. Five turn-in points, Flame, Earthquake, Tidal Wave, Dark, and Storm, are located on the corners of the map, and one is located in the middle. The corner turn-in points hold only up to 500 Demonic Manastones, and the player who adds the 500th stone gets 50 additional tokens. However, the central turn-in point doesn’t have any maximum limit.
Rewards Obtained for Completing Stop the Mana Frenzy Dynamic Event
Peace and Dominion
Players who rank in the top 150 in Peace and Dominion modes will get the following rewards:
Rank | Reward |
1-10 | Sollant, 100 Activity Points |
11-40 | Sollant, 80 Activity Points |
41-90 | Sollant, 70 Activity Points |
91-150 | Sollant, 60 Activity Points |
Guild
The top three Guilds will get the following event rewards:
Rank | Reward |
1 | 80 Guild Coin |
2 | 40 Guild Coin |
3 | 20 Guild Coin |
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