The Deathstalker Mantle is a rare cloak you can only get while playing as the Dark Urge during Act 1 of Baldur’s Gate 3 (BG3).
The Deathstalker Mantle
In Baldur’s Gate 3 The Deathstalker Mantle is a Rare cloak you can only receive when playing a character created with the Dark Urge origin, and it will happen automatically during the story sometime during Act 1. It has a fantastic bonus for any character or class which has a need for sneaking, or which needs an extra layer of survivability.
The Shadow Itself is a perk which causes the wearer to become Invisible for 2 turns whenever they kill an enemy. This is something that could be useful for just about any character or class. Rogues and Rangers are classes which benefit from being able to strike from the shadows. Spellcasters such as Sorcerers and Wizards could use the free Invisibility to get away from melee pressure. Even melee classes such as Fighters or Barbarians could have some fun when they run into a mess of enemies who can’t escape an enemy they can’t see.
The Deathstalker Mantle features in BG3:
- Armor Type: Cloak
- Armour Class: None
- Proficiency Requirement: None
- Rarity: Rare
- Weight: 0.5 kg / 1 lb
- Price: 190 gp
- Where to Find: Given by Sceleritas Fel following an unavoidable story scene in Act 1.
- The Shadow Itself: Once per turn when you kill an enemy, shroud yourself in primaeval darkness to become Invisible for 2 turns.
- All classes and races can wear this armour
How to Get The Deathstalker Mantle in Baldur’s Gate 3
The only way to get The Deathstalker Mantle in Baldur’s Gate 3 is by choosing the Dark Urge origin during character creation and then playing through the story of Act 1. The cloak is given as a reward by Sceleritas Fel at the end of a pivotal story scene which will happen at some point during Act 1. You cannot avoid this particular scene, it is part of the Dark Urge origin story and will happen sooner or later.
Additional Details for The Deathstalker Mantle
The scene after which you are given The Darkstalker Mantle will occur only following certain other story beats. The first step is to travel to the Druid’s Grove/ Emerald Grove. The Grove can be found in the east-central portion of the Act 1 map. You’ll have to move past the outer gate, through the Tiefling camp called the Hollow, and to the inner Sacred Pool where the Druids are chanting their ritual.
As you stand underneath the stone arch entrance to the area where the Druids are gathered, make a sharp left turn underneath another stone arch. And immediately after take a right and head up the hillside path. At the top you will find a bard named Alfira. Speak to her and play out the conversation however you wish.
What happens during your next Long Rest will mean the end of Alfira. The only way to avoid this, if you wish, is to hit her with a non-leathal strike in order to knock her out. Doing so will replace her with a different bard NPC that night. When next you Long Rest the Dark Urge will kill her. While you can save Alfira in particular if you want, you cannot avoid killing someone here.
After that Long Rest story scene, you can continue to play the game as normal. Or if you really want the cloak you can quickly Long Rest again. Depending on what other story scenes are in the queue, you might have to Long Rest a couple of times. Eventually, a night will play out where you finally meet Sceleritas Fel. A bit of dialogue will play out and at the end of the scene The Deathstalker Mantle will automatically be in your inventory.show less
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