How to Get The Watcher’s Guide in Baldur’s Gate 3

In Baldur’s Gate 3, The Boots of Aid and Comfort is a fantastic early game spear and you can get it in Act 1 – this Guide Explains everything you need to know about The Watcher’s Guide in BG3.

The Watcher’s Guide - Baldur’s Gate 3
The Watcher’s Guide

The Watcher’s Guide

In Baldur’s Gate 3, The Watcher’s Guide offers an additional benefit: whenever your spear attack misses the target, your next attack against the same foe gains an advantage on the attack roll. To utilize this spear’s enhancements, equip it in your character’s weapon slot within the inventory. While it can function as either a one-handed or two-handed weapon, your character or companion needs to be proficient in simple weapons to wield it effectively.

Here are all The Watcher’s Guide features in BG3:

  • Weapon Type: Spear, Versatile
  • Proficiency Requirement: Simple Weapons
  • Weight: 1.35 kg
  • Value: 200
  • Location: The Dank Crypt Sarcophagus
  • Bonuses:
    • Death’s Promise: When the spear misses its target, the wielder’s next Attack Roll against that target has an Advantage.
  • Classes that Can Use This Item:
    • Bard
    • Cleric
    • Fighter
    • Ranger
    • Rogue
    • Warlock
    • Paladin
  • Companions Who Can Use This Item:

How to Get The Watcher’s Guide in Baldur’s Gate 3

The Watcher’s Guide in Baldur’s Gate 3 can be obtained only from the sarcophagus in the Dank Crypt. But before you can get this great early-game weapon you need to fight your way through the various packs of enemies, bandits, and undead and then solve simple puzzles to dismantle the traps that protect the sarcophagus and The Watcher’s Guide spear.

The Dank Crypt Location

After the prologue on the ship, you wake up on the Ravenged Beach, and the spear is just to the north behind the locked door to the crypt. You can try to open it using thief’s tools from this side but it may be problematic early in the game, however, you can find the first entrance to the Dank Crypt just next to the Overgrown Ruins portal on the Beach. If you managed to open the ancient door, skip to Solve the Dunk Crypt Puzzle to Get the Watcher’s Guide section.

Second and the back entrance to the Overgrown Ruins is further to the north. Head straight to the North, you can also gather some companions along the way, if you haven’t done it already. I marked the Astarion, Gale, Shadowheart, and Lae’zel locations on the map.

As you approach the ruins, do it carefully because a small group of bandits will be there. One caster, archer, and two warriors. You can solve this in two ways:

  • Defeat them: Even if you just woke up you shouldn’t have much problem defeating them. Ensure you have a full party of four with you and focus on the caster and range enemies first. Your melee companions such as Lae’zel or Shadowheart can focus on the rest.
  • Convince them to leave: If your character is proficient with persuasion, deception, or intimidation, you can also attempt to convince bandits to leave the ruins peacefully. If so, choose the special dialogue options.

Regardless of your choice, you can now enter the ruin’s door. Straight when you knock on the door, another bandit will ask you to explain yourself, again you can enter with the performance, or deception dialogue option or use the thief’s tools to open the lock and get inside. The free Thief tools should be in one of the containers in the area, barrels, and backpack. Now you can enter the Overgrown Ruins.

Find the Sarcophagus

You can find the sarcophagus with the Watcher’s Guide spear much deeper into the ruins so we need to find our way there now. Inside will be only one guard so you can easily deal with him. Loot the area, also fans of Divinity: Original Sin 2 will find one of the paintings on the wall very interesting…

Behind the closed door is a group of enemies, two range characters, a spellcaster, and a few melee. Make sure your spellcasters have remaining spell slots and your team has at least 3/4 hit points left because this fight can be difficult depending on your level, experience, and game’s difficulty. try to approach this fight in stealth, surprise the enemy and force them to skip their first turn. Let your most survival character enter the next chamber behind the door first. Meantime your casters and range characters can deal damage from far and hide behind walls and columns to avoid being hit.

Baldur’s Gate 3 Hidden Switch Dank Crypt

When the fight is over, search the area, the chamber far to the south has a hidden switch with the scull on the wall, upon approach your characters should pass an automatic perception skill check and discover hidden treasures. When you finish exploration progress deeper into the crypt through the door to the west.

Solve the Dunk Crypt Puzzle to Get the Watcher’s Guide

The Watcher’s Guide Sarcophagus in Baldur’s Gate 3

After entering the next location, there are several crucial places to investigate, including the Enchanted Book located in the back room of the main chamber. Another important spot to check is Withers’s sarcophagus. Withers is an essential character on your journey, as he can assist you in respeccing your class or reviving fallen allies. He remains in your camp throughout the entire game, offering his knowledge and advice. If you haven’t recruited him yet, this is the perfect opportunity. Head north from your current location, defeat the enemies in the chamber, locate Withers, and invite him to join your camp. Now, let’s go to the Dank Crypt located on the right from where you entered and discover how to obtain The Watcher’s Guide Spear in Baldur’s Gate 3.

Dunk Crypt Baldur's Gate 3 Sarcophagus and Traps Solution

Once you’re inside the crypt, save the game and your first step is to locate and uncover the gas traps in the room. Having a character with darkvision and one with a Perception skill will be extremely useful here. In the room, there are 6 gas traps that require perception to spot. To bypass them, you’ll need to cover the traps somehow, we used the jars scattered around the crypt as shown in the picture above. If you miss one and can’t disarm it, it will activate, so be sure you found them all. Now loot the area, but do not touch the sarcophagus in the middle of the room. The Watcher’s Guide spear is inside.

There’s a button on one of the columns, it can also be detected with an automatic perception skill check. Pressing the button will deactivate the trap. Nextly, the enemy skeletons will attack you, deal with them and you should be able to safely open the sarcophagus in the middle of the room and grab the Watcher’s Guide spear.

There is one more solution to this puzzle. You can cover the traps, and then try to disarm the sarcophagus directly. If you succeed you can grab the weapon if not the traps will activate so ensure you save the game before starting the process. Happy Gaming!

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