How to Get The Watersparkers in Baldur’s Gate 3

The Watersparkers are a rare pair of boots that grant lighting charges if you stand in water. They can be found in Act 1 of Baldur’s Gate 3 (BG3).

BG3 The Watersparkers
Source: Larian Studios

The Watersparkers

In Baldur’s Gate 3, the Watersparker’s rare boots are Act 1 items that grant two bonuses: electrify Water and Watersparks. The wearer can electrify water when starting combat within the water. Electrify Water deals 1d4 lighting damage per turn, triggering the electrocuted status effect. Additionally, if you start your turn in electrified surfer, you gain 3 lighting charges. Lighting Chargers are a powerful buff that adds passive lighting damage after five stacks. Therefore, you can combine multiple pieces of gear early in Act 1 to create a powerful passive source of lighting damage.

The boots Watersparkers synergize well with spellcasters because the boots are cloth, and do not require armour proficiency. The create or destroy water spell used by Clerics, Druids, and Storm Sorcerery can aid in this combination as well as early Act 1 Quarterstaff Rain Dancer. Within this guide, we will explain how to get and use the Watersparkers boots in BG3.

Here are all the Watersparkers features of Baldur’s Gate 3 (BG3):

  • Armor: Boots
  • Armour Class: None
  • Rarity: Rare
  • Proficiency Requirement: None
  • Weight: 0.55 kg / 1.1 lb
  • Value: 190 gp
  • Location:
  • Bonuses: found in Shattered Sanctum at coordinates X: 339 Y: 41 near Minthara’s location in a Gilded Chest.
    • Electrify Water: When the wearer stands in Water during combat, it becomes Electrified Water.
    • Watersparks If the wearer starts their turn on an Electrified Water surface, they gain 3 Lightning Charges.
  • Classes: if all put this – All Classes, Companions, and Races Can Use This Item

How to Get The Watersparkers in Baldur’s Gate 3 in Baldur’s Gate 3

How to Get The Watersparkers - Baldur’s Gate 3

To get the Watersparkers boots in Baldur’s Gate 3, visit the Shattered Sanctum temple found inside the Goblin Camp in Act 1. Once inside, move to the northeastern corner, where you encounter Minthara’s companion. You can kill, disable, or bypass Minthara to find a Gilded chest in the corner containing the Watersparkers. However, if Minthara is still present, she and her NPCs will attack you so be careful when stealing or approaching the chest.

The coordinates of the Watersparkers boots are X: 339 Y: 41, but you will likely need to bypass the quest dialogue in the main area with Priestess Gut and then Minthara. If you want a peaceful solution, do not engage in combat at the start and try to avoid any confrontation with NPCs.

How to Use The Watersparkers in Baldur’s Gate 3 in BG3

BG3 Joltshooter Longbow
The Jolty Vest - Baldur's Gate 3 - BG3
Baldur’s Gate 3 The Sparkswall

The main benefit of the Watersparkers boots is their synergy with Lighting Charges and The Sparkswall uncommon ring. Lighting Charges trigger extra 1d8 damage after 5 stacks, and The Sparkswall ring prevents electrocution and lighting resistance. Therefore, players will want to start combat in water, either by throwing a water bottle on the ground or casting the Create or Destroy Water spell.

Additionally, you can use weapons like the Joltshooter, The Sparky Points, or the Spellsparkler to increase lightning charges when attacking. Lastly, the Jolty Vest rare medium armour can be equipped by classes with profienceny to cause shock when attacked with lighting charges. With one lighting charge weapon and the Watersparkers boots equipped, you will be likely to trigger additional damage. If you’re able to use more lighting spells or attack multiple times per turn, the effect will trigger more frequently. Lastly, think about looting containers for water and dumping them around you prior to combat to electrify the water immediately.


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