Here are the best settings in The Last of Us Part 2 Remastered for RTX 5060 Ti.

With the most powerful lineup of Nvidia graphics cards yet, the company has successfully broken through numerous performance barriers set by the companies in 2025. Following the norm, the developers have introduced the budget family 60 series entry in their 5000 lineup: 5060 and 5060 Ti.
NVIDIA has officially released the 5060 Ti in two variants: 8 GB and 16 GB VRAM. While both have identical properties and specs, the 16 GB provides an obvious advantage.
Considering how poorly optimized recent game releases have been, the new graphics cards provide you with an edge. If you have already purchased a 5060 Ti and are looking forward to playing The Last of Us Part 2 Remastered, here are the best settings you can use.
Optimal Settings for RTX 5060 Ti in The Last of Us Part 2: Remastered

The settings will be targeting the 16 GB variant of RTX 5060 Ti. However, if you’re using the 8 GB variant, you can tone down the settings a little. Keep the Texture Quality minimum since it completely utilizes your VRAM, leaving no space for other options.
Display Settings
Option | Setting |
Window Mode | Exclusive Fullscreen or Windowed Bordless to decrease minimizing times. |
Aspect Ratio | 16:9 |
Display Resolution | Native (2K recommended) |
V-Sync | On (prevents Screen Tearing) |
Framerate Cap | Aligned with monitor’s Refresh Rate |
Nvidia’s Reflex | On |
Frame Generation | Off (you can turn it on if you’re facing immense lag, but it is highly unstable) |
Upscaling Method | DLSS |
Upscale Quality | Balaned |
Upscale Sharpness | Player’s Preference |
Dynamic Resolution Scaling | Off |
Graphics Settings
Option | Setting |
Level of Detail | High |
Texture Quality | High |
Texture Filtering | High |
Shadow Quality | High |
Screen Space Shadows | Medium |
Image-Based Lighting | High |
Bounced Lighting | Medium |
Ambient Occlusion | Medium |
Screen Space Reflections | Medium |
Real-Time Reflections Quality | High |
Real-Time Clouds Shadow Reflections | Low |
Refraction Quality | Medium |
Depth of Field | On |
Depth of Field Quality | Medium |
Bloom | On |
Particle Density | High |
Volumetric Effects Quality | High |
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