The guide presents all 24 Starborn powers and temple locations in Starfield. Those special abilities will complement your build and help you become powerful.
This guide was updated for game version Starfield Update 1.11.33 – May 2024.
During Starfield’s main storyline, you earn powers by discovering and completing temples on various planets scattered in space. Vlad in the Alpha Centri system will introduce you to the temple and will give you missions that allow you to discover more temples and powers, while the rest must be found during exploration. Furthermore, guardians protect each temple, attacking on sight and requiring defeat. Finally, overcoming them rewards you with quantum essence—a consumable enhancing Starborn power regeneration for 60 seconds.
Therefore, you can unlock new powers by visiting and completing temples. Additionally, in a New Game+, you can level up powers by rediscovering them. Once unlocked, add powers to quick slots in your inventory for easy combat access. Based on my build, my approach is one utility, one speed, and one combat power equipped on my hot bar.
All Starborn Powers in Starfield
Let’s take a look at All the Starborn Powers from temple locations in Starfield that will help equip your character with fantastic extra abilities to make you even more powerful.
Here is a list of all the Starborn Powers in Starfield:
- Alien Reanimation
- Anti-Gravity Field
- Create Vacuum
- Creators’ Peace
- Earthbound
- Elemental Pull
- Eternal Harvest
- Grav Dash
- Gravity Wave
- Grav Well
- Inner Demon
- Life Forced
- Moon Form
- Parallel Self
- Particle Beam
- Personal Atmosphere
- Phased Time
- Precognition
- Reactive Shield
- Sense Star Stuff
- Solar Flare
- Sunless Space
- Supernova
- Void Form
Related:
Alien Reanimation
- Cost: 35 Power
Life, gift of the cosmos, granted once more to a fallen alien beast, so that it may serve thankfully.
Anti-Gravity Field
- Cost: 45 Power
Generate a localized field of intense low gravity, and behold a planet’s true power.
Create Vacuum
- Cost: 25 Power
Oxygen, fuel of humanity, is withdrawn from a localized area at your command.
Creators’ Peace
- Cost: 25 Power
Fill your foes with the silent calm of the universe, compelling them to temporarily abandon their weapons.
Earthbound
- Cost: 15 Power
Earth, the cradle of humanity, shares its gravity in an area of your choosing.
Elemental Pull
- Cost: 25 Power
Elements, the true treasure of planet and moon, are drawn to your being.
Eternal Harvest
- Cost: 25 Power
What has blossomed will bloom once more, ripe for the picking.
Grav Dash II
- Cost: 15 Power
Manipulate gravity to propel yourself forward, and briefly increase any damage you inflict.
Gravity Wave
- Cost: 25 Power
Emit a gravitational force strong enough to propel almost anything… or anyone.
Grav Well
- Cost: 45
Create a gravity anchor at a location. Generate a focal point of crushing gravity that draws in anyone caught in its field.
Inner Demon
- Cost: 35
Force an enemy to confront their inner demons, creating a mirror image of themselves that attacks them
Life Forced
- Cost: 25
Drain the life force out of a living being and transfer it to yourself
Moon Form
- Cost: 35
Become as strong as stone, rooting yourself in place and increasing your resistance to all damages greatly.
Parallel Self
- Cost 45 Power
From across the vast multiverse, a friendly version of yourself arrives, armed and ready to lend aid.
Particle Beam
- Cost: 15
Shoot a beam of pure particle energy that deals high amounts of damage to enemies in front of you
Personal Atmosphere II
- Cost: 45 Power
Oxygen, pure and clean, brought forth to breathe deep and counteract harmful carbon dioxide.
Phased Time
- Cost: 45 Power
Time itself is yours to manipulate, as you slow the world… and all those in it.
Precognition
- Cost: 35 Power
Bend time and glimpse the future, seeing the path someone will walk and the words they may say.
Reactive Shield
- Cost: 35 Power
Form a shield of pure cosmic light that can weaken and even reflect enemy projectiles.
Sense Star Stuff
- Cost: 15 Power
Bind yourself to the particles of creation, sensing the life force of any human, alien, or Starborn.
Solar Flare
- Cost: 25 Power
Tap into the power of the sun and release a directed orb of searing hot plasma.
Sunless Space
- Cost: 35
Shoot a ball of ice as cold as space into an area, freezing any living being caught in the blast for a duration
Supernova
- Cost: 45
Explode with the power of a supernova in an area around you, dealing massive damage
Void Form
- Cost: 45 Power
Channel the very darkness of space, rendering yourself nearly invisible to those around you.
How to Get Starborn Powers
Next in our All Starfield: Starborn Powers & Temple Location Guide we’ll cover how to get these Starborn powers. First, soome powers are part of the main story and you will acquire them easily. Moreover, you will visit the first temple and receive the first power during the “Into The Unknown” mission. This is the third quest from Constellation members, so you should quickly be able to start collecting more powers as soon as you complete the first one.
Next, you will need to search for more temples in the Starfield universe. Some powers you can also unlock by completing the “Power From Beyond” quest from Vlad in the eye station in the Alpha Centauri system. Furthermore, each time you complete the temple for him come back and ask for more to get another quest and another temple location.
However, the rest of the powers you will need to find yourself. After you complete the “Into to Unknown” quest when traveling to the system, look for a prompt that will tell you somewhere in the system is a temple for you to discover.
Finally, in order to collect all of the Starborn powers in Starfield, you may have to play the game again in New Game+.
Temple Locations in Starfield
Aside from the first temple you visit, every other temple location in Starfield is randomly generated/assigned. Therefore, this means that on each play through on New Game+ the temples will be in different locations.
The first temple you visit during the main story quest Into the Unknown is Temple Eta. This temple will always be found on planet Procyon III, in the Procyon A system. Afterward, you will have to wait for Vladimir Sall to detect more large grav anomalies which match the Artifacts you discover. Only then will he be able to point you in the direction of a new temple.
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