Discover all the Tridents that you can use in Baldur’s Gate 3 and find out which ones are the best for your playthrough.
Baldur’s Gate 3 tridents are versatile martial melee weapons, making them accessible to all classes. Tridents may not deal as much damage as some other weapons but their versatility and the availability of unique variants make them a viable choice. Selecting the best Tridents is crucial because your gameplay mostly depends on it if you’re a close-range player. In this guide, we will discuss all Tridents in Baldur’s Gate 3, their properties, and the unique bonuses they provide to players in combat.
Trident Overview in BG3
Tridents in Baldur’s Gate 3 are versatile melee weapons that deal massive combat damage. They have a damage roll of 1d8 for one-handed attacks and 1d10 for two-handed attacks. The range of these weapons is 1.5m and can wielded by a class that has proficiency in Martial Weapons. This weapon type offers three different actions: a rush attack, a piercing strike, and a disarming strike. Each weapon action allows you to perform a unique move, allowing you to devise different strategies for your fights.
Each type of weapon in BG3 has different ranges, damages, and other features like Finesse, Versatile, and Dippable. Tridents are dippable and this bonus action allows you to dip the weapon into the ground for additional damage. For Trident proficiency, you can use different classes like Barbarian, Fighter, Ranger, and Paladin which all have weapon proficiencies in Martial Weapons. Moreover, you can also throw the Tridents which will deal the same damage as the weapon. Last but not least, like most of the weapons in the game, you can both one-hand and two-hand wield Tridents, which deal with unidentical damage depending on whether you are using the weapon with one hand or two hands.
What is the purpose of Trident in BG3?
Tridents are some viable weapons you can use for your playthrough in Baldur’s Gate 3 as they allow you to do three different weapon actions. Due to its versatility, you can strategize with this weapon type and apply Disadvantages to enemies to achieve victories easily in combat. Here are all the weapon actions that you can do with all Tridents in Baldur’s Gate 3.
- Rush Strike: This weapon action allows you to charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
- Piercing Strike: This weapon action allows you to Stab an enemy and possibly inflict Gaping Wounds.
- Disarming Strike: This weapon action allows you to focus your attack on your foe’s hands and possibly force them to drop the weapons they are holding.
Tridents are martial melee weapons with a base damage of 1d6 (1~6) + Strength modifier for one-handed use, and 1d8 (1~8) + Strength modifier for two-handed use. You can also use this weapon one hand or two, with two-handed attacks to deal 2 additional damage. Moreover, you can equip a shield while using a Trident. You can also enhance its effectiveness by choosing the right gear, feats, and combat strategies.
List of All Tridents in BG3
Here is a list of all available Tridents in Baldur’s Gate 3 that players can acquire and use in their playthrough.
Weapon | Rarity | Damage | Damage Type | Special |
---|---|---|---|---|
Rusty Trident | Common | 1d6 | Piercing | – |
Trident | Common | 1d6 | Piercing | – |
Pactbound Trident | Common | 1d6 | Piercing | – |
Trident of the Depths | Common | 1d6+3 1d6 | Piercing Cold | Hiemal Strike (Weapon Action): An exclusive weapon action that allows you to pierce a creature with your frost-rimed trident and Chill it. |
Trident +1 | Uncommon | 1d6 +1 | Piercing | – |
The Sparky Points | Rare | 1d6 | Piercing | Electric Blood (Passive): When the wielder deals damage using this weapon, they gain 2 Lightning Charges. |
Trident +2 | Rare | 1d6 +2 | Piercing | – |
Trident of the Waves | Very Rare | 1d6 +1 | Piercing | The Water Caller (Passive): On a hit, inflict Wet and create a 2m Water surface centred around the target. |
Nyrulna | Legendary | 1d6 +3 1d6 | Piercing Thunder | Zephyr Connection (Passive): This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4 Thunder damage in a 6m blast centered on the target. Veil of the Wind (Passive): You gain a +3m bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage. Nyrulna: Glowing (Passive): This object shines with a glowing light in a radius of 6m. Zephyr Flash (Weapon Action): Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding. Zephyr Break (Weapon Action): Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage. |
Tips and Tricks for using Tridents in BG3
Here are some of the tips and tricks that you can use with Tridents in Baldur’s Gate 3.
- Switching between one-hand and two-hand accordingly whenever you are prioritizing defense or offense during combat. For most damage output, equipping a Trident in two is ideal.
- Equip a shield with a Trident against the stronger enemies for additional defensive bonus to your AC (Armor Class).
- Combine the Trident with spells like Ensnaring Strike to deal damage and crowd control at melee or ranged distance.
- If you are dealing with a stronger target, it is best to coat your Trident with some poison first before initiating the weapon action. The poison will deal additional damage to the target.
- Use a Trident on a frontline with a high Armor class to engage enemies.
- Equip enchanted Trident for enhanced damage or use the ones that have additional passives or weapon action like Blade of Oppressed Souls, Voss’ Silver Sword, etc.
- You can also combine Tridents with Smite abilities for devastating bursts of damage in combat.
Best Tridents in BG3
Here are the best Tridents to use in Baldur’s Gate 3.
- Nyrulna: It is a legendary Trident with +3 Enchantment that deals 1d6 +3 Piercing damage and an additional 1d6 Thunder damage. Moreover, equipping this weapon will make your character immune to falling damage. It also has an exclusive weapon action allowing you to create a vortex that blasts and inflicts bleeding.
- Trident of the Waves: A very rare trident with +1 Enchantment. Attacks with this weapon create water surface around the targets.
- The Sparky Points: Another rare trident that grants 2 Lightning Charges with each attack.
1. Nyrulna
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 +3 with 1d6 Piercing and Thunder (One-handed) 1d8 +3 with 1d6 Piercing and Thunder (Two-handed) | +3 | Zephyr Connection (Passive) Veil of the Wind (Passive) Nyrulna: Glowing (Passive) Zephyr Flash (Weapon Action) Zephyr Break (Weapon Action) | Found in the Jungle area Akabi, the djinni at the Circus of the Last Days at X: -1511 Y: -1522, Act 3 |
Nyrulna is a Trident you can acquire during Act 3 and it has a couple of unique features that could make it a great fit for certain classes or builds. Specifically, the Zephyr Connection causes the weapon to return to your character’s hand anytime it is thrown. Additionally, when thrown it causes a small explosion of Thunder damage in a 6 meter radius. These traits would potentially make this a great weapon for a Berserker Barbarian using the Enraged Throw bonus action while in a Rage or Frenzy.
Veil of the Wind adds a very nice 3 meters of movement speed or jump distance, which would be a great boost for the taller races or help negate the more restricted movement range of the shorter races. On top of that, equipping Nyrulna grants you Immunity to falling damage.
2. Trident of the Waves
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 +1 Piercing (One-handed) 1d8 +1 Piercing (Two-handed) | +1 | The Water Caller (Passive) | You can find it in the High Security Vault 4 in the Counting House at X: -711 Y: 882, Act 3 |
Trident of the Waves is a Rare Trident that you can get in Act 3. It comes with a unique passive ability called Trident of the Waves. This passive makes the weapon inflict Wet and create a 2m Water surface centred around the target on every hit.
3. The Sparky Points
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 Piercing (One-handed) 1d8 Piercing (Two-handed) | – | Electric Blood (Passive) | One of 3 possible rewards for rescuing Counsellor Florrick, Act 1 |
The Sparky Points is a Trident you can acquire during Act 1 after rescuing Counsellor Florrick from the burning inn of Waukeen’s Rest. It has a special feature which grants the wielder 2 Lightning Charges each time they successfully attack and enemy. Lightning Charges provide:
- Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning damage.
- If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8 Lightning damage.
- You lose 1 charge per turn.
Therefore, when equipping this weapon, you want to make sure that the character uses it to cause direct damage at least once per turn, otherwise, you will start to lose Lightning charges. Ideally, you want to stack these hits so that every five turns you deal the additional 1d8 Lightning damage.
FAQs about All Tridents in BG3
Are there Tridents in Baldur’s Gate 3?
Yes, Tridents are available as a weapon type in Baldur’s Gate 3. These are versatile martial melee weapon which most of the classes can use.
How many Tridents are there in bg3?
There are 9 Tridents in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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