
Table of Contents
Last Updated: 2023-03-16
Welcome to the ESO Beginner Magicka Nightblade Build for The Elder Scrolls Online. This build is intended for the new or returning player who wants a starting build with flexible options for skills and gear! You’ll want to pick this up if you love the range caster playstyle with insane ultimate and survivability.
If you’re looking for a group build click HERE, one bar build HERE or a PvP build HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.
Last updated March 13th, 2023, for Update 37 and the Scribes of Fate DLC.
Should you play the ESO Beginner Magicka Nightblade Build?
Pros
- Unmatched ultimate generation
- Incredible survivability
- Excels at single target and AoE
Cons
- Can be complex to master
- Top end gear difficult to obtain
Important Tips when Starting!
This skill setup is extremely important to start off ESO on the correct path. At this stage, I’m assuming you’re level three and have completed the tutorial with three skill points to spend. From here, you’ll want to slot one skill from each of your class skill lines, regardless if you use or like the skill. Why? Because you want to reach level 50 with most of your class skill lines leveled up or at least close to max. You only level the skill lines in your class if you have one or more skills equipped. That way you can acquire skill points and max out all the passives which make you stronger WITHOUT having to slot a skill.
Priorities:
Your priority as soon as you’ve completed the tutorial story is follows:
- Take a boat or wayshrine to your main faction town. Daggerfall is Glenumbra zone, Daggerfall Town. Aldemri Dominion is Auridon zone, Vulkhel Guard town. Ebonheart Pact is Stonefalls zone, Davon’s Watch town.
- Speak with all the guilds, and acquire the introduction quests for Mages, Fighters and Undaunted.
- Now head to the main merchant area and if you have a tiny bit of gold, by three pieces of each armor type (light/tailor, medium/leatherworker and heavy/armorer). Even if you don’t plan to use heavy, equip three, and the skill line will unlock. Do the same for medium and light so you can progress and take important passives.
- For magicka users, use 5 light armor, 1 medium and 1 heavy. This way you’ll not only level your class skill lines throughout your playthrough BUT armor which is very important at end game.
- Next, you’re going to do something similar with weapons. Magicka users, grab a destruction staff, fire and a restoration staff from the woodworker vendor. Leave the town and kill one enemy to unlock the skill line. Change weapons to a restoration staff, do the same and get two skill lines unlocked. After you get a skill point, place one skill each from Resto/Destro on your bar and leave the flame staff equipped.
- The restoration staff skill line won’t be usable, BUT you’ll level the skill line regardless. This will be helpful if you plan on PvPing or healing at end game. Some alternatives are dual wield for melee magicka, sword and shield for tanking at end game or any weapon you think is interesting.

Ready to Go:
From here, you’ll have a great starting point for a new character. You can “grind” mobs and get experience points very fast BUT you’ll lack the necessary skill points so it’s somewhat pointless. Move from zone to zone, collecting skyshards for skill points and doing random normal dungeons via the dungeon finder at level 10. This will give you huge XP, and a skill point for each new dungeon you complete. This is great until reaching level 50 because THEN you’ll have tons of skill points and feel very powerful without the need to back track for 8 hours.
Experience Points Boosters & Grinds


Here’s how you can maximize your XP gains if you’re in a rush to end game. I have a couple of different Grind Videos as well. THIS ONE is for overland and Imperial City. While THIS ONE is for BRP and Skyreach my preferred grinding spots.
- 10% from Each Armor & Weapon piece (purple quality)
- 10% ESO Plus Membership
- 10% from Marriage (to another player and have ring of Mara equipped)
- 10% for being in a group of two
- 1x Drink or XP Scroll Booster
- 50% from Psijic Ambrosia Drink or EXP Scroll
- 100% from Aetherial Ambrosia Drink or EXP Scroll
- 150% from Mythic Aetherial Ambrosia Drink or EXP Scroll
- 100% ESO in game Events (Witches & New Life Festival etc.)
Skills
Level 3 Starter - Brand New Character - Fire Staff
Work towards advancing and unlocking skills. It's especially helpful to change out skills and at least get them to the "morphed" stage. You can always change these later for a very small fee so don't worry if you make a mistake.
Impale (Morph of Assassin's Blade | Skill line: Assassination) - Impale is a great early skill and acts as an single target execute. When a mob reaches 25%, use it as your main spammable. The other morph cost stamina and doesn't have range but does have some good healing. Consider that morph if you play in melee and need more healing.
Concealed Weapon (Morph of Veiled Strike | Skill line: Shadow) - As a magicka NB, I typically don't use this skill outside of PvP and prefer to play at range. I'd just cycle through these skills and morph each one for use later on.
Swallow Soul (Morph of Strife | Skill line: Siphoning) - One of the best skills in the game for a main spammable because of it's insane healing! I pretty much keep this on my bar at all times because it's very strong and the heal over time carries your survivability.
Force Shock (Skill line: Destruction Staff) - This skill is simply slotted for quick leveling of the destruction skill line.
Grand Healing (Skill line: Restoration Staff) - This is a good healer skill but really we are using it to unlock restoration which is very helpful upon reaching level 15. Trust me, it seems weird but it'll be helpful post 50 when you don't need to level another skill line. Alternatives are dual wield for PvE Mag DPS melee, sword and shield if you want to tank, or even two handed/bow for niche PvP builds. Either way, put another skill line here.
Soul Harvest (Morph of Death Stroke | Skill line: Assassination) - You won't be able to get this skill right away, but it'll generate so much ultimate on your front bar you'll be shocked. Then you can put Consuming Darkness or Soul Shred on your back bar for a AoE damage ultimate.
Level 15 - Front Bar - Fire > Lighting Staff
At this stage, you should have the ability to bar swap. This comes in very handy to have leveled restoration staff, because you can put healing abilities on your secondary bar and also use resto to fully charge heavy attack to get resources back. I'll list front bar skills, but in general put armor, healing, mobility, and consuming trap from world soul magic skill line on the back bar. You won't be getting much XP since nearly all your kills should be on the front.
Mirage (Morph of Blur | Skill line: Assassination) - You're not going to use this a whole lot but trying to level the skill line in order to get Grim Focus, morphed in Merciless Resolve. That skill is a game changer giving you huge damage and healing if you land the shot up close.
Twisting Path (Morph of Path of Darkness | Skill line: Shadow) - By now you should be close to Path of Darkness. Two incredible morphs, one Refreshing Path heals and Twisting Path is one of the best AoE DoTs in the game. You can't go wrong with either, but chose depending on your survivability.
Swallow Soul (Morph of Strife | Skill line: Siphoning) - Incredible range spammable, keep it on!
Unstable Wall Of Elements (Morph of Wall of Elements | Skill line: Destruction Staff) - A great skill near the beginning or end game, this acts as a AoE spammable and a great DoT to start off combat. Your other goal is to unlock weakness to elements and morph to elemental drain which is super important for sustain solo later on.
Combat Prayer (Morph of Blessings of Protection | Skill line: Restoration Staff) - At this point, continue to level and morph skills. Combat pray is a great back bar heal/buff to you and your group and something you can aim for solo or in a group. Continue to slot a restoration staff, dual wield or whatever weapon type you plan on using at end game. If it's too difficult swap to another skill but it'll help out tremendously at end game when most of the line is maxed.
Soul Harvest (Morph of Death Stroke | Skill line: Assassination) - Hello huge ultimate gains! Again put a AoE ultimate on your back for big mob pulls but use this whenever it's up on bosses.
End Game Level 50 - Front Bar - Fire > Lighting Staff
Now you've hit level 50. Continue to progress the skill lines and max out important passives. I'd also work on leveling skills in your flex spot on your front bar, and just swap something in more useful when doing serious content. Now you'll have options for front bar magicka DPS weapons. Front Bar Weapon Style Choices:
- Flame Staff = best overall damage and single target pressure on bosses
- Lighting Staff = decent option on for front bar because fully charge heavy attacking gives resources
- Dual Wield = most raw damage due to Twin Blade and Blunt passive BUT lacks resource return off heavy attacks
Merciless Resolve (Morph of Grim Focus | Skill line: Assassination) - Increases your critical damage and healing by 2% for every light attack you hit on an enemy and lasts for 40 seconds. As a result, you are able to proc a bow attack after 5 light attacks, which also heals you
Dark Shade (Morph of Summon Shade | Skill line: Shadow) - Great damage skill but consider this your flex spot. If you struggle with sustain, use Consuming Trap from Soul Magic skill line.
Sap Essence (Morph of Drain Power | Skill line: Siphoning) - AoE damage along with massive ultimate generation and healing!
Swallow Soul (Morph of Strife | Skill line: Siphoning) - Great main spammable due to healing.
Impale (Morph of Assassin's Blade | Skill line: Assassination) - Execute use at 25% health or lower in replacement of Swallow Soul.
Soul Harvest (Morph of Death Stroke | Skill line: Assassination) - mainly slottable ultimate to generate ultimate on kills but cast for low cost burst with increased damage
End Game Level 50 - Back Bar - Lighting Staff
This loadout assumes you have a decent hang of the combat but might need a bit more healing/survival than a group or solo master setup. You can put a Restoration skill back here or use a one bar setup if needed.
Elemental Drain (Morph of Weakness to Elements | Skill line: Destruction Staff) - Huge armor reduction = more damage plus even better sustain!
Siphoning Attacks (Morph of Siphoning Strikes | Skill line: Siphoning) - After casting, your light and heavy attacks heal you, and give you back magicka resources
Harness Magicka (Morph of Annulment | Skill line: Light Armor) - A shield that absorbs damage for 6 seconds and helps you restore magicka when you take damage.
Refreshing Path (Morph of Path of Darkness | Skill line: Shadow) - The combination of refreshing path and swallow soul should give you enough heals per second to face tank anything. Use the shield in a panic. If not, use Healthy Offering morph of Malevolent Offering for a big burst heal.
Unstable Wall Of Elements (Morph of Wall of Elements | Skill line: Destruction Staff) - Unstable does a lot of things like massive flame AoE damage and an explosion at the end. You can recast the ability to activate this explosion for a spammable AoE ability though we have sweeps. Commonly folks will use the VMA Maelstrom staff on their back bar with infused trait and spell damage glyph because it’ll proc the extra spell damage even when you swap bars. Not to mention it’ll add more damage to your light and heavy attacks which templar already has empower. Consider this your most important back bar buff.
Elemental Rage (Morph of Elemental Storm | Skill line: Destruction Staff) - a burst ultimate with a high cost and a massive area which is great for clearing trash or burning down bosses
Rotation
Normal rotation
This build has a lot of DoTs and buffs. The main thing to do is focus on Siphoning Attacks and Unstable on your back bar. Front bar, keep up merciless and Dark Shade. As these abilities fall out, prioritize them. Add Drain, Refreshing as you get use to frequent bar swaps. Use Sap Essence during AoE pulls.
Gear
Leveling
If you have crafting on another character, or can ask a guild member, this will help you out tremendously!
Slot | Type | Set | Trait | Glyph |
Head | light | Armor of the Trainee | Training | Magicka |
Shoulders | light | Armor of the Trainee | Training | Magicka |
Chest | heavy | Armor of the Seducer | Training | Magicka |
Legs | medium | Armor of the Seducer | Training | Magicka |
Gloves | light | Armor of the Seducer | Training | Magicka |
Boots | light | Armor of the Seducer | Training | Magicka |
Belt | light | Armor of the Seducer | Training | Magicka |
Weapon One | Lighting Staff | Heartland Conqueror | Training | Shock |
Weapon Two | Restoration Staff | Heartland Conqueror | Training | Berserker (spell damage) |
Necklace | Heartland Conqueror | Arcane | Magicka Recovery | |
Ring 1 | Heartland Conqueror | Arcane | Spell Damage | |
Ring 2 | Heartland Conqueror | Arcane | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
This gear setup is designed to get you the most experience possible without dying frequently while leveling. Use this as a template for max XP gains while leveling.
Armor of the Seducer: three trait craftable item. Locations are Deshaan, Grahtwood, Stormhaven.
- Why? with zero champion points or limited knowledge of the game, sustaining resources is the hardest thing to do. Getting this early will be a big help while leveling.
Heartland Conqueror: craftable set in Blackwood, 7 traits required. If you don’t own Blackwood, you can have someone craft or buy from traders.
- Why? this unique set doubles weapon trait effectiveness, giving you even more benefit for using the training trait. See flex options below if you don’t have this set.
Armor of the Trainee: obtained in the starter zones in the game from chest and enemies. Location Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi’s Roost and Stros M’Kai.
- Why? gives set bonuses per piece and comes in training trait.
ALTERNATIVE OVERLAND SETS (these are all base game no DLC required)
- Mother’s Sorrow: obtained in Deshaan Ebonheart Pact overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great because massive boost to critical = more damage.
- Withered Hand: obtained in Alik’r’ Desert Daggerfall Covenant overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? My favorite overall magicka beginner set due to health/magicka upon killing mobs.
- Spinner’s garments: obtained in Malabal Tor Aldemri Dominion overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great damage set due to penetration, but becomes ineffective playing in groups when tanks debuff mobs.
CLASS SPECIFIC 5PC OVERLAND
- Soulshine: obtained in Reaper’s March drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? An awesome 5pc for templar who’s main spammable is a channel.
- Necropotence: obtained in Rivensipre drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? This is only useful if you have a pet like a Warden, Necromancer or Sorcerer.
- Silks of the Sun: obtained in Stonefalls Ebonheart Pact overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Perfect for a Dragonknight!
- War Maiden: obtained in Morrowind (now free) overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone. This is great for Nightblade, Templar and Warden.
ALTERNATIVE CRAFTING BASE GAME
- Vampire’s Kiss: five trait craftable item. Locations are Alik’r Desert, Eastmarch, Malabal Tor.
- Why? This is base game and gives great healing received upon kill.
- Hunding’s Rage: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? The 3rd item isn’t great for magicka but the five piece is awesome if you can’t craft Law of Julianos.
- Kagrenac’s Hope: eight trait craftable item set. Locations The Earth Forge which is inside Fighters Guild (AD = Reapers March – Rawl’kha // EP = The Rift – Riften // DC = Bangkorai – Evermore).
- Why? It’s close to Hunding’s but has resurrection bonus as well.
- Ashen Grip: two trait craftable item set. Locations Auridon, Glenumbra, Stonefalls.
- Why? Great AoE damage IF playing a melee build. Also a great PvP set.
- Magnus’ Gift: four trait craftable item set. Locations Greenshade, Rivenspire and Shadowfen.
- Why? Another great sustain set you can pair with Seducers for crazy sustain.
- Night Mother’s Gaze: six trait craftable item set. Locations Bangkorai, Reaper’s March, The Rift.
- Why? Great damage set IF your class doesn’t have major breach through a skill.
- Oblivion’s Foe: eight trait craftable item set found in Coldharbour.
- Why? Top notch proc set damage and one of the best in late game PvP to this day. Must use soul trap skill from world skill line.
Level 50 Gear Sets
Use this as a template until you can progress to better gear sets.
Slot | Type | Set | Trait | Glyph |
Head | light | Withered Hand | Divines > Any | Magicka |
Shoulders | light | Withered Hand | Divines > Any | Magicka |
Chest | light | Mother's Sorrow | Magicka | |
Legs | light | Mother's Sorrow | Divines > Any | Magicka |
Gloves | light | Mother's Sorrow | Divines > Any | Magicka |
Boots | light | Mother's Sorrow | Divines > Any | Magicka |
Belt | light | Mother's Sorrow | Divines > Any | Magicka |
Weapon One | Lighting Staff | Willpower | Precise > Sharpened | Shock |
Weapon Two | Lighting Staff | Willpower | Infused > Charged | Berserker (Spell damage) |
Necklace | Withered Hand | Arcane | Magicka Recovery | |
Ring 1 | Withered Hand | Arcane | Spell Damage | |
Ring 2 | Withered Hand | Arcane | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
The premise in ESO is base game overland is the easiest gear to obtained. Because at any level, you can go to zone and farm it. Crafting is second as it takes time to unlock traits and my require DLC. Dungeons, on normal are third because it takes certain level requirements or DLC to access so that will be the priority of gear in general. Your priority after obtaining the below gear sets is as follows:
- Start doing undaunted pledges and obtain a base game damage monster helm. My two favorite are Nerien’eth from Crypt of Hearts for damage or Ice Heart from Direfrost Keep for survival.
- Next target is to remove Withered Hand with a higher producing damage set. I suggest checking out the builds page for more suggestions.
- Now start working on obtaining dungeons, trials, and mythics for more damage sets.
Mother’s Sorrow: obtained in Deshaan Ebonheart Pact overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? Great because massive boost to critical = more damage.
Withered Hand: obtained in Alik’r’ Desert Daggerfall Covenant overland zone drops from delves, world bosses, public dungeons and dark anchors in that zone.
- Why? My favorite overall magicka beginner set due to health/magicka.
Willpower: obtained via Imperial City, dungeon finder and very cheap on guild traders.
- Why? great base game two piece se that gives huge stat bonuses.
ARENA WEAPON PROGRESSION
Perfected Crushing Wall: from Veteran Maelstrom Arena in Orsinium.
- WHY? Increase your overall DPS massively due to wall of elements and light attack damage increase.
MONSTER HELM PROGRESSION
- Nerien’eth = great damage and easy to proc perfect for range builds.
- Zaan’s = consider the best overall monster helm for DPS perfect for melee builds.
- Stormfist = always works, easy to obtain and AoE DPS set.
- Iceheart = great for pure survivability.
PROGRESSION 5pc SETS OPTIONS
- Pillar of Nirn = best overall damage set for front bar
- Medusa = great damage set with always on minor force
- Deadly Strike = for DoT builds like Templar and Dragonknight
- Scathing Mage = spell damage dungeon set
- War Maiden = overland great for non elemental users
- Order’s Wrath = best craftable option
MYTHIC PROGRESSION
- Pale Order = best heals per second solo in the game
- Oakensoul= the best one bar build for DPS – 5 Leads are here
- Death Dealer’s Fete = high max stats and requires no effect but in combat
Passives
Class Passives
Assassination
- Master Assassin
- Executioner
- Pressure Points
- Hemorrhage
Shadow
- Refreshing Shadow
- Shadow Barrier
- Dark Vigor
- Dark Veil
Siphoning
- Catalyst
- Magicka Flood
- Soul Siphoner
- Transfer
Weapon Passives
Destruction Staff
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
Restoration Staff
- Essence Drain
- Restoration Expert
- Cycle of Life
- Absorb
- Restoration Master
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Medium
- Medium Armor Bounses
- Dexterity
- Wind Walker
- Improved Sneak
- Agility
- Athlectics
Heavy
- Heavy Armor Bounses
- Heavy Armor Penalties
- Resolve
- Constitution
- Juggernaut
- Revitalize
- Rapid Mending
Guild Passives
Fighters Guild
- Intimidating Presence
- Slayer
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
Mages Guild
- Persuasive Will
- Mage Adept
- Everlasting Magic
- Magicka Controller
- Might of the Guild
Psijic Order
- See the Unseen
- Clairvoyance
- Spell Orb
- Concentrated Barrier
- Deliberation
Undaunted
- Undaunted Command
- Undaunted Mettle
Alliance Passives
Assault
- Continuous Attack
- Reach
- Combat Frenzy
Support
- Magicka Aid
- Combat Medic
- Battle Resurrection
World Passives
Soul Magic
- Soul Shatter
- Soul Summons
- Soul Lock
Make sure to focus on maxing out the following passives skills as they add performance to your character:
- Class skill lines
- Armor skill lines
- Undaunted (must have)
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Psijic (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Race
Races
High Elf
All around great race for damage and sustain.
- Highborn
- Spell Recharge
- Syrabane's Boon
- Elemental Talent
Breton
Human appearing and god tier sustain which is very helpful starting out.
- Opportunist
- Gift of Magnus
- Spell of Attunement
- Magicka Mastery
Khajiit
Considered the best overall for damage due to critical damage passive.
- Cutpurse
- Robustness
- Lunar Blessings
- Feline Ambush
Attributes
Health
0
Stamina
0
Magicka
64
Mundus Stone
Thief - OPTIMAL: this will increase you damage and healing significantly. Increases the Critical Strike rating by 1333. With 7 Divines armor pieces: Increases the Critical Strike rating by 2167. Found Malabal Tor, Eastmarch and Alik'r Desert.
Atronach - ALTERNATIVE: this will radically change your resource sustain and help non Breton players early on. Increases Magicka recovery by 310 With 7 Divines armor pieces: Increases Magicka recovery by 507. Found Greenshade, Shadowfen and Rivenspire.
Champion Points
Warfare
Arcane Supremacy (Slottable) - 50Increases Max Magicka by 26 per stage.
Untamed Aggression (Slottable) - 50Increases your Weapon and Spell Damage by 3 per stage.
Reaving Blows (Slottable) - 50When you deal Direct Damage you heal for 7% of the damage done.
Master-at-Arms (Slottable) - 50Increases your damage done with direct damage attacks by 3% per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The most important passive that you should get straight away is in the sub constellation Staving Death and it's Preparation (20). This will give you permanent 10% damage reduction and doesn't require a slottable! The rest of the passives are below.
- Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Fitness
Boundless Vitality (Slottable) - 50Grants 28 Max Health per stage.
Rejuvenation (Slottable) - 50Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Siphoning Spells (Slottable) - 50Restore 300 Magicka per stage, whenever you kill an enemy.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Crafting
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Treasure Hunter (Slottable) - 50Increase the quality of items you find in treasure chests.
Liquid Efficiency (Slottable) - 75Whenever you use a potion or poison you have a 10% chance to not consume it.
Rationer (Passives) - 30Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Flex Spot(s): I'm assuming you either have zero champion points or very few. In that case, take the "unattached" CP which give you benefits straight away and work towards more optimal CP later on as you progress. The rest of the passives are below.
- Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Consumables
Crown Refreshing Drink
Type: Foods
FREE OPTION: these come from daily reward logins and are great starting out because you can get at level 1, carries your sustain. I wouldn't recommend buying these, but if you get for free use this or the Crown Fortifying Meal.
Witchmother's Brew
Type: Foods
CHEAP: this is another level 1 drink you can get BUT you can also buy from traders or someone can give to you. I'd highly recommend saving up and getting some from the traders, Deshaan is typically the hub in ESO. Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. Ingredients Nightshade, Bervez Juice, Rice, Small Game
Chicken Breast
Type: Foods
VENDOR: this is a level one option you can buy from the provisioning vendor and or you can learn receipe and make at low level. It gives a buff to health, but it's better than nothing starting out.
Essence of Spell Power
Type: Potions
BEST: These potions can be bought from traders or you can get PvP ones via Cyrodiil Vendor. They are best because they giving you important buffs for which you don't need to slot an ability or use level Fighters Guild or Mages Guild. Until you get them, just use magicka "trash" pots the simple blue potions that you find throughout the world. Grants major sorcery with increases spell damage by 20% for 47.6 seconds. Grants major prophecy which grants you 2191 spell critical rating for 47.6 seconds. Restore 7582 magicka immediately. Grants you major intellect which increases your magicka recovery by 20% for 47.6. Potions have a 45 second cool down and make sure you have three points into medicinal use passive in alchemy crafting.
Wrap Up
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