Table of Contents
Last Updated: 2023-03-16
ESO Stamina Warden PvP Build
Welcome to our ESO Stamina Warden PvP Build page! The Stamden offers some hard-hitting burst, high mobility and great survivability. The learning curve using the Stamden comes from timing your burst and using both stamina and magicka to survive. The Warden class in PvP has historically been one of the fastest and hardest-hitting. In the current meta, Warden’s excel now at survivability due to massive healing and the ability to AoE stun the opposition. The only real downside of the class is tough resource sustain. This can be countered with gear sets or the Imperial race while the active and passive skills the stamden possess are very strong for offensive and defensive potential.
Last Updated March 16th, 2023 Update 37 Scribes of Fate. One major change that the stamina can take advantage of is the Wrecking Blow morph from the Two Handed skill line. This now grants major berserk increasing your damage by 10% for 5 seconds after a Wrecking Blow usage. After testing this in combat, I still prefer Dizzying Swing with Sea-Serpant Coil (SSC) (the same buff). The Warden can combat the weakness of SSC by inheriting mobility and a five-piece gear set on our front bar. Then we can take advantage of off balance. However, Wrecking Blow is a strong choice and frees up additional mythic choices so be aware and experiment with what works with your play style.
|Mind-Numbing Burst||Weak Resource Sustain|
|Great Self-Healing||Magden is Better|
|Incredible Mobility||Requires Constant Buffing|
|Flexible Build Options|
The Stamina is absolutely fantastic and, in the right hands, provides some of the best burst damage in the Elder Scrolls Online. With the Stamden, you have flexibility in build choices, great healing, and high mobility. What always holds the class back is resources sustain issues and most of the best skills require magicka not stamina including your main nuke Deep Fissure.
Another strength of the stamina warden is the class possesses innate buffs, like weapon/spell damage and critical. The class also has a massive armor pen with deep fissures and huge critical damage with a passive advanced species. Making the Stamden the best for pure flexibility. The two major downsides I see in the class are the constant need for buff cycling and the weak resource sustain.
Bar One: Two Handed Playstyle
Deep Fissure (Morph of Scorch | Skill line: Animal Companions) - Bursting tool for stamina warden.
Bull Netch (Morph of Betty Netch | Skill line: Animal Companions) - Resource sustain and buffs damage if placed on front.
Bird Of Prey (Morph of Falcon's Swiftness | Skill line: Animal Companions) - Passive damage boost and boost to our mobility.
Dizzying Swing (Morph of Uppercut | Skill line: Two Handed) - Main spammable choice.
Executioner (Morph of Reverse Slash | Skill line: Two Handed) - Our finisher to replace Dizzing swing around 35% health.
Dawnbreaker Of Smiting (Morph of Dawnbreaker | Skill line: Fighters Guild) - Burst ultimate.
Bar Two: Frost Staff back bar
Ice Fortress (Morph of Frost Cloak | Skill line: Winters Embrace) - Armor buff
Green Lotus (Morph of Lotus Flower | Skill line: Green Balance) - For critical and healing. Flex this out if you want more survivability with Leaching Vines.
Elude (Morph of Evasion | Skill line: Medium Armor) - The flex skill on the bar but this will help with survivability and cost no magicka. Warden will run out of magicka constantly so flex this to Crystal Slab in heavy range fights.
Resolving Vigor (Morph of Vigor | Skill line: Assault) - stamina heal over time.
Arctic Blast (Morph of Artic Wind | Skill line: Winters Embrace) - Burst heal and AOE stun.
Enchanted Forest (Morph of Secluded Grove | Skill line: Green Balance) - Low cost burst heal.
Front Bar: Dual Wield
Front Bar Weapon Options: They are all good choices depending on your playstyle and needs. Experiment with what works best.
- Two-handed has the best passives for sustain and burst.
- Dual Wield has the best passives for pure damage and big AoE damage.
- Bow has great burst damage with the Toxic Barrage ultimate at range but needs 2-3 abilities for damage to make it work.
Deep Fissure (Morph of Scorch | Skill line: Animal Companions) - If you can sustain the cost, this does huge damage and gives major and minor armor reduction equaling more damage than sub. It can be a drain on sustain, so swap morphs if that's the case.
Bull Netch (Morph of Betty Netch | Skill line: Animal Companions) - Great sustain resource sustain and free mini cleanse for negative effects.
Bird Of Prey (Morph of Falcon's Swiftness | Skill line: Animal Companions) - speed buff with added benefit of increasing damage by 5% just for slotting.
Rending Slashes (Morph of Twin Slashes | Skill line: Dual Wield) - Used with 1vX loadout dual wield.
Whirling Blades (Morph of Whirlwind | Skill line: Dual Wield) - Aoe damage and execute.
Wild Guardian (Morph of Feral Guardian | Skill line: Animal Companions) - incredible single-target pressure.
Back Bar: Frost Staff
Back Bar Weapon Options: They are all good choices depending on your playstyle and needs. Experiment with what works best.
- Sword and Shield - great choice when blocking The benefit of a sword and shield is using stamina for block mitigation when taking tons of pressure. Switch to sword and shield if you like a slower pace gameplay or if you struggle with survivability.
- Frost Staff - can either use magicka or stamina for blocking and gives as much damage reduction as Sword and Shield and you can use the spell damage enchant and have some range.
- Restoration staff - the best buffs and healing. The strength of Resto is fully charged heavy attacks for major mending and magicka sustain.
Ice Fortress (Morph of Frost Cloak | Skill line: Winters Embrace) - armor buff with minor protection.
Green Lotus (Morph of Lotus Flower | Skill line: Green Balance) - Great healing and critical bonus bonus making us hit hard and super tanky! If you want a different sustain option, try Living Vines for sustain and healing.
Elemental Susceptibility (Morph of Weakness to Elements | Skill line: Destruction Staff) - Use with vate frost staff loadout.
Arctic Blast (Morph of Artic Wind | Skill line: Winters Embrace) - magicka based heal which will now scale with offensive stats.
Resolving Vigor (Morph of Vigor | Skill line: Assault) - stamina based heal over time.
Wild Guardian (Morph of Feral Guardian | Skill line: Animal Companions) - Double barred.
Werewolf Bar (when transformed)
If you choose to play this as a Werewolf, here's what you need to know. In this build Werewolf pairs greatly with a new mythic, the Oakensoul Ring, because as the werewolf, you have only one bar regardless. If you are playing as Werewolf, use these skills and ultimate:
Feral Pounce (Morph of Pounce | Skill line: Werewolf) - Great for closing distance and double cast for execute.
Hircines Bounty (Skill line: Werewolf) - Incredible heal that gives us major brutality
Deafening Roar (Morph of Roar | Skill line: Werewolf) - AoE stuff that sets off balance and gives major breach and minor maim.
Howl Of Agony (Morph of Piercing Howl | Skill line: Werewolf) - Strong conal damage in front hits harder.
Claws Of Life (Morph of Infectious Claw | Skill line: Werewolf) - Incredible debuff and damage over time that heals very well.
Pack Leader (Morph of Werewolf Transformation | Skill line: Werewolf) - The ultimate gives you a boost to weapon damage/spell damage via minor courage and you take 10% less damage.
Your goal is to time as much damage in a short window as possible. You can do this by working on timing sub, heavy attack, proc set, dawnbreaker (DB), then execute instinctively.
- Cast your Fissure skill, then wait a split second.
- Cutting dive to set off balance
- Medium weave an attack to stun
- Cast DB and execute
Great damage, burst and survivability.
|Weapon One||Mace||Gryphon's Ferocity||Sharpened||Flame|
|Weapon Two||Frost Staff||Rallying Cry||Powered||Weapon Damage|
|Necklace||Sea-Serpent's Coil||Infused||Stamina Recovery|
|Ring 1||Rallying Cry||Swift||Stamina Recovery|
|Ring 2||Rallying Cry||Swift||Weapon Damage|
Engine Guardian: obtained in Veteran Darkshade Caverns II dungeon. Great resource sustain monster set
- Archdruid Devyric = major debuff increasing damage by 10%.
- Ozezan the Inferno = is an update 37-monster set that is great paired with heals over time.
- Roksa the Warped = Update 37 monster helm that gives great resource sustain without Engine Guardian droid.
- Zaan = is truly god-tier dueling or single-target killer monster helm
- Balorgh = burst damage
Gryphon’s Ferocity: obtained in Overland Summerset or sold on Guild Traders. Provides two buffs to counter act the effects of SSC while providing high damage.
- Why? great uptime and damage from the 5pc using Toppling Charge gap closer.
- Stuhn’s Favor = this set is great when constantly procing off-balance for huge armor reduction.
- Order’s Wrath = craftable set with huge burst potential.
- Essence Thief = this set provides a big damage increase and resource sustain though you’ll need to swap out of SSC.
Rallying Cry = Rewards of the Worth set that can be bought from traders. This five-piece can be back barred and provides great buff reducing damage and increasing yours.
- Powerful Assault = group utility and damage
- Clever Alchemist = insane burst potential
- Robes of the Hist = great back bar healing set alternate to Mara’s Balm
Sea-Serpent’s Coil: Obtained through Mythic System click here for lead locations.. Essentially two five-piece damage sets in one, with nearly zero drawbacks.
- Markyn Ring of Majesty = great all-around defensive and offensive mythic
- Torc of Tonal Constancy = the best resource sustain mythic.
- Gaze of Sithis = survivability thought changes up set up and requires you to drop the monster helm.
Armor of the Trainee: obtained in overland starter areas or trader. Use to get more stats with a one-piece set.
- Druid’s Braid = craftable high isle gives 1pc bonus just smaller.
This is meant for 1v1 or Playing solo and is distrusting damage
|Weapon One||Mace||Perfected Stinging Slashes||Sharpened||Flame|
|Secondary||Axe||Perfected Stinging Slashes||Nirnhoned||Poison|
|Weapon Two||Ice Staff||Perfected Wrath of Elements||Powered||Weapon Damage|
|Necklace||Sea-Serpent's Coil||Bloodthirsty||Weapon Damage|
|Ring 1||Mara's Balm||Bloodthirsty||Stamina Recovery|
|Ring 2||Mara's Balm||Bloodthirsty||Weapon Damage|
Desktop hover for set bonuses, mobile click once for set bonuses
- WHY? Currently, one of the best proc damage sets in the game when playing melee.
Mara’s Balm: Obtained thru Rewards of the Worth set that can bought from traders.
- WHY? The best overall for pure survivability
Perfected Stinging Slashes: obtained through Veteran Dragonstar Arena (can do normal for lesser version) in upper Craglorn.
- WHY? one of the best pressure items in the game. you’ll need to drop a skill on your bar for rending slashes master duel wield
Perfected Wrath of Elements: obtained in Veteran Vateshran Hollows.
- WHY? absolutely god tier damage with destruction staff Elemental Susceptibility skill and Maarselok monster. drop a skill on back bar for elemental susceptibility
Armor of the Trainee: obtained in overland starter areas or trader.
- WHY? 1pc only used for little more stats.
Druid’s Braid: craftable high isle gives 1pc bonus just smaller.
Werewolf Specific Gear Sets
Use this if you wish to run Werewolf in PvP
|Weapon One||Mace||Dragon's Appetite||Sharpened||Flame|
|Necklace||Unleashed Terror||Swift||Triune Recovery|
|Ring 1||Unleashed Terror||Swift||Triune Recovery|
|Ring 2||Oakensoul||Swift||Triune Recovery|
Desktop hover for set bonuses, mobile click once for set bonuses
Magma Incarnate: obtained from Veteran Dread Cellar dungeon (Blackwood zone), Waking Flame DLC.
- WHY? great sustain for a one-piece item set.
Dragon’s Appetite: obtained by crafting, 7 traits in Western Skyrim.
- WHY? The heals stack with bleeding damage our second 5pc set.
- Plaguebreak = great burst group option
Unleashed Terror = obtained in Castle Thorn.
- WHY? nerf to savage werewolf this is your gap closer heavy hitter.
- Rush of Agony = pull and big proc damage on gap closer.
Oakensoul: obtained through ESO Mythics/antiquities system. You need 5 items to be able to create the Mythic item. CLICK HERE FOR LEADS:
- Why? the best one bar build for DPS
- Pale Order = best heals per second, solo in the game
- Death Dealer’s Fete = high max stats and requires no effect but in combat
- Markyn Ring of Majesty = set and forget boost to spell damage and armor
No Proc PvP Cyrodiil and Imperial City
Meant for specific rule sets
|Chest||heavy||Mark of the Pariah||Reinforced||Prismatic|
|Legs||heavy||Mark of the Pariah||Well-fitted||Prismatic|
|Weapon One||Mace||Titanborn Strength||Sharpened||Flame|
|Weapon Two||Sword||Blessing of Potentates||Defending||Escapist’s Poison IX|
|Secondary||Shield||Blessing of Potentates||Sturdy||Escapist’s Poison IX|
|Necklace||Mark of the Pariah||Swift||Weapon Damage|
|Ring 1||Mark of the Pariah||Infused||Weapon Damage|
|Ring 2||Mark of the Pariah||Swift||Weapon Damage|
Desktop hover for set bonuses, mobile click once for set bonuses
Magma Incarnate: Monster Set – helmet obtained from Veteran Dread Cellar dungeon (Blackwood zone), Waking Flame DLC. Shoulders obtained from Vendor: Urgarlag Chief-bane (Undaunted Pledge Master )
- WHY? great sustain for a one-piece item set.
Domihaus: Monster Set – helmet obtained from Veteran Falkreath Hold dungeon (Craglorn zone), Horns of the Reach DLC. Shoulders obtained from Vendor: Urgarlag Chief-bane (Undaunted Pledge Master )
- WHY? extra resource pool
Mark of the Pariah: obtained from Wrothgar overland, Orsinium DLC or bought from traders.
- WHY? most tankiness from a 5pc in no proc PvP
Titanborn Strength: obtained from Veteran Icereach dungeon (Wrothgar zone), Harrowstorm DLC
- WHY? Huge damage increase for no proc PvP.
Blessing of Potentates: obtained in Cyrodiil Vlastarus Elite Gear Vendor or bought from traders.
- WHY? great damage reduction two-piece.
FLEX: If you need sustain
Torc or Tonal Constancy: obtained from Mythics system
- WHY? the best value for resource sustain and works in no proc.
- Bond With Nature
- Savage Beast
- Advanced Species
- Accelerated Growth
- Nature's Gift
- Emerald Moss
- Glacial Presence
- Frozen Armor
- Icy Aura
- Piercing Cold
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
- Heavy Weapons
- Balanced Blade
- Follow Up
- Battle Rush
- Dual Wield Expert
- Controlled Fury
- Twin Blade and Blunt
- Light Armor Bounuses
- Light Armor Penalties
- Spell Warding
- Medium Armor Bounses
- Wind Walker
- Improved Sneak
- Heavy Armor Bounses
- Heavy Armor Penalties
- Rapid Mending
- Intimidating Presence
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
- Undaunted Command
- Undaunted Mettle
- See the Unseen
- Spell Orb
- Concentrated Barrier
- Continuous Attack
- Combat Frenzy
- Magicka Aid
- Combat Medic
- Battle Resurrection
Make sure to focus on maxing out the following passives skills as they add performance to your character
- Class passives
- Weapon passives
- Armor passives
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Undaunted (must have)
- Psijic Guild (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Assault Alliance passives
- Alliance Support passives
- Vampire (if using)
- Werewolf (if using)
All stamina based races work in this build. Orc is solid PvP choice because of raw damage and speed. Well balanced stamina race with passive healing and a unique mobility bonus, great for PvE and fantastic for PvP.
- Unflincing Rage
- Swift Warrior
Imperial is a sold PvP choice because it gives a bonus to stamina and health pools, and the skills cost reduction.
- Imperial Mettle
- Red Diamond
Good ultimate generation and great resistance passives for players who want more defensive gameplay and high stamina resource pool.
- Resist Frost
Thief - Build into critical change to pair with Warden's strengths critical damage via passive.
Focused Mending (Slottable) - 50Increases your Healing Done with single target heals by 2% per stage.
Ironclad (Slottable) - 50Reduces your damage taken by direct damage attacks by 3% per stage.
Fighting Finesse (Slottable) - 50Increases your Critical Damage and Critical Healing done by 4% per stage.
Duelist's Rebuff (Slottable) - 50Reduces your damage taken by single target attacks by 3% per stage.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Survival Instincts (Slottable) - 50While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Celerity (Slottable) - 50Increases your Movement Speed by 2% per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Pain's Refuge (Slottable) - 50Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Gifted Rider (Passives) - 100Increases your Mount Speed by 2% per stage.
War Mount (Slottable) - 120Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Liquid Efficiency (Slottable) - 75Whenever you use a potion or poison you have a 10% chance to not consume it.
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Orzorga's Smoked Bear Haunch
GREAT RECOVERY: Increase Max Health by 4312, Health Recovery by 406 and Stamina and Magicka Recovery by 369 (effects are scaled based on your level) Ingredients: Red Meat (1), Tomato (1), White Cap (1), Frost Mirriam (1), Perfect Roe (1)
Jewels of Misrule
CHEAP: Increase Stamina and Magicka Recovery by 357 and Max Health by 3927 for 2 hours. (effects are scaled based on your level) Ingredients: Rose (1), Mint (1), Lotus(1), Columbine (1), Bervez Juice (1)
Tri-Restoration Potion or Essence of Health (tri-stat)
Restore 7329 Health, 6618 Magicka, and 6618 Stamina immediately. Grants Major Fortitude, Major Intellect, and Major Endurance which increase your Health Recovery, Magicka Recovery, and Stamina Recovery by 20% for 31.7 seconds. (effects are scaled based on your level) Ingredients: Bugloss, Columbine, Mountain Flower
If you’re looking for a group build click HERE, one bar build HERE or a PvP build HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.