Destiny 2 New Mods Season 19

Destiny 2 Mods Season 19 – The best new Mods

In Destiny 2, Mods and Gear are probably one of the most important ways to make your guardian powerful in the game and in season 19 we have some new options to choose from. This guide will explain mods briefly and list all Destiny 2 Mods to show what’s coming in the latest Season of Destiny 2. Additionally, we explain which are the best new Mods. Season 19, Season of the Seraph introduced new and likely powerful mods that you’ll want to collect right away.

Destiny 2 Artifact Mods

Artifacts can increase power pushing your character beyond the power cap and they have important mods that come seasonally used to do the hardest content in the game.  You increase the Artifact rank by earning experience points through bounties and seasonal challenges, which can go on indefinitely.

Destiny 2 Season Rank and Seasonal challenges
Destiny 2 Season Rank and Seasonal challenges

This artifact will also reset seasonally, requiring you to re-level every season. But don’t worry, if you miss a season, it’s not detrimental. Think of the artifact as not only important for your overall power level but quintessential for mods in harder content.

Destiny 2 Season 19 Artifact

As you earn experience and gain more available points, you’ll get access to weapon mods that break shields for champions, overload, barrier and unstoppable. Without these mods equipped via your arms, champions will be very difficult or impossible to kill at higher-level content.

The Artifact is not only important for your power level but also important at the end game to take down the hardest and most annoying champions in the game. The end goal for PvE is to reach at least 1595 which is the minimum threshold for Grand Masters, the hardest and most lucrative content for 3-player PvE in the game. Trials of Osiris weekend PvP event, also factor in your power level, whereas crucible PvP matches do not.

Destiny 2 Mods Season 19

Here is the full list of artifact mods for Season 19. 

Mod

Name

Description

Anti-Barrier Pulse Rifle

Pulse Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Pulse Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.
Requires 1 of ANY energy

Bow Dexterity

Faster ready and stow speed for Bows.
Requires 1 of ANY energy

Overload Rounds

Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output.

Strong against [Disruption] Overload Champions.
Requires 1 of ANY energy

Overload Scout Rifle

Landing consecutive hits on combatants with any Scout Rifle you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.

After any member of your fireteam disrupts a Champion, your Scout Rifles gain a temporary bonus to damage against Champions.
Requires 1 of ANY energy

Piercing Bowstring

Bows gain shield-piercing arrows, which bypass combatant defenses.

Strong against [Shield-Piercing] Barrier Champions.
Requires 1 of ANY energy

Pulse Rifle Loader
Increases reload speed of Pulse Rifles.
Requires 1 of ANY energy

Unstoppable Grenade Launcher

When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions.

Strong against [Stagger] Unstoppable Champions.
Requires 7 of ANY energy

Unstoppable Hand Cannon

Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants.

Strong against [Stagger] Unstoppable Champions.
Requires 1 of ANY energy

Energy Diffusion Substrate

Gain a small amount of resistance to all damage dealt to you by combatants. Additional copies of this mod will increase this effect.
Requires 1 of ANY energy

Resilient Retrofit
+5 Resilience ▲
Requires 4 of ANY energy
Advance Scout

Champions you stun take additional damage from teammates.
Requires 1 of ANY energy

Lord Kelvin’s Basilisk

Void and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output.

Strong against [Disruption] Overload Champions.
Requires 1 of ANY energy

Low Entropy Superconductor

Stasis and Arc melee abilities stun unshielded combatants.

Strong against [Stagger] Unstoppable Champions.
Requires 1 of ANY energy

Lucent Finisher
Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies.
Requires 3 of ANY energy
Monochromatic Maestro

Dealing damage with elemental abilities grants increased damage to weapons of the same element for a short duration. Dealing damage with elemental weapons grants increased damage to abilities of the same element for a short duration.
Requires 6 of ANY energy

Passive Aggressive Guard
Receive less damage from combatants that are close to you while you are wielding a Glaive.
Requires 6 of ANY energy
Solo Operative

While you are the only member of your fireteam, you deal increased damage to all combatants.
Requires 5 of ANY energy

Weakened Clear
When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant’s shield reloads your stowed weapons and weakens the combatant.
Requires 5 of ANY energy
Counter Charge

Become Charged with Light whenever you or a member of your fireteam stuns a Champion.
Requires 3 of ANY energy

Hand Cannon Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons.
Requires 1 of ANY energy
In-Flight Compensator

Increases the airborne effectiveness of all equipped weapons.
Requires 3 of ANY energy

Legacy Ambush
Increases the duration and effectiveness of the Ambush Origin Trait and the Bray Inheritance Origin Trait.
Requires 1 of ANY energy
Sharp Shooting

Greatly increases the duration and effectiveness of the Tex Balanced Stock Origin Trait and the Veist Stinger Origin Trait.
Requires 1 of ANY energy

Mobile Retrofit
+5 Mobility ▲
Requires 3 of ANY energy
Grenade Launcher Holster

Gradually reloads your stowed Power Grenade Launchers over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Requires 1 of ANY energy

The Best new Mods

An Advance Scout is a good option for defining champions even on Grandmaster difficulty, relatively cheap for what it offers.

Energy Diffusion Substrate is a stackable chest mod. Very nice boost to your resistance definitely worth taking it as soon as possible.

Low-Entropy Superconductor & Lord Kelvin’s Basilisk are good for guardians that use Stasis, giving them a great option to deal with Overload and unstoppable Champions in Legendary or Master Lost Sectors or even Grandmasters. They cost only one energy and are very powerful at and-game.

Lucent Finisher can be an extremely useful support mod in end-game content, including Grandmaster Nightfalls or Raids. It gives you the ability to provide your teammates with heavy ammo, and unlike the regular finisher mods, Lucent Finisher doesn’t drain your super energy.

Retrofit mods should be something you pick up quickly. They add raw stats to your build, and no matter if you are a beginner or veteran and already have high-stat armor, these small bonuses will improve your efficiency and game experience.

Solo Operative is a flat bonus to damage and a great mod for solo content including Higher difficulty Lost Sectors. 

Weakened Clear is an obligatory pick for Witherhoard users. The Exotic Witherhoard was nerfed in the latest patch but still, it’s one of the strongest weapons and will continue to be used by one of the guardians during Nightfalls and even PVP. The Mod reloads stowed weapons making it fantastic solo and in the group. How to use it? Fire Witherhoard to weaken a boss, switch to an auto-loading weapon, unload, switch back to Witherhoard, and repeat.

 

Looking for more about Destiny 2 Season 19?

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