Dragon’s Dogma 2 Sorcerer Gameplay Preview

Learn what to expect from this Advanced Vocation (Class) in the upcoming sequel with Dragon’s Dogma 2 Sorcerer Gameplay Preview.

Dragon's Dogma 2 Sorcerer Gameplay Preview

Traditional RPG classes are called Vocations in the Dragon’s Dogma franchise. So far, the developers of Dragon’s Dogma 2 have confirmed ten available Vocations for the upcoming sequel. These are divided into three categories: Starting, Advanced, and Hybrid. In this gameplay preview guide, we’ll look at the Sorcerer vocation, its playstyle and abilities, its strengths and weaknesses, and it’s viability as a Pawn vocation.

Dragon’s Dogma 2 Sorcerer Gameplay Preview

In the Dragon’s Dogma series, the Sorcerer Vocation is one of two advanced classes which will be available in the sequel. These include the Warrior and the Sorcerer.

The Sorcerer is a magick-wielding class which is an upgrade in power from the base Mage vocation. Sorcerers equip archistaves as their weapon of choice, and can cast powerful damage dealing spells. However, their primary weakness is the time it can take to channel and cast their spells. Positioning and timing will be key if you choose to play as a Sorcerer in Dragon’s Dogma 2.

Choosing the Sorcerer vocation will take your magick-wielding abilities to the next level. If you started out the game as a Mage, it’s likely that you’ll be interested in choosing to unlock the Sorcerer as an Advanced Vocation. However, you should keep in mind that in the original game, Mages were primarily support casters with spells that centered around healing, buffs and defense.

Dragon's Dogma 2 Sorcerer Gameplay screenshot from trailer

Sorcerers, however, specialize in ranged magick attacks and use both hands to channel their arcane energy through large staves. If switching from a Mage to a Sorcerer, you will have to adjust your playstyle accordingly.

As a spellcaster, you still have lower defense and will be vulnerable to attack. Positioning will be critical. You will want to ensure your Sorcerer is out of range and away from enemies before you begin your attack. Getting hit while channeling your spell can interrupt the cast, and you’ll have to seek safety and start over. Overall, the Sorcerer is a challenging vocation, but can be devastating on the battlefield once you’ve mastered it.

Sorcerer Skills and Abilities

DD2 Sorcerer Gameplay screenshot from IGN preview
Sorcerer Vocation Gameplay (Image Source: Capcom and IGN)

An Exclusive Gameplay preview video from IGN gives us a look at some of the abilities which will be available to players of the Sorcerer vocation. As expected, the vast majority of these skill are strong damage-dealing spells. However, some abilities can provide a bit of party support by causing a condition or inflicting a stun. Moreover, within the Weapon Skills there appears to be a spell that provides self-healing. It is strictly for the caster only, however, so this won’t provide your party with any HP recovery.

Here are the known skills and abilities for the Sorcerer in Dragon’s Dogma 2 that we’ve seen so far:

Core Skills
  • Auxiliary Incanting – Speed up your casting time by placing yourself next to another Sorcerer and both of you casting the same magick.
  • Bursting Bolt – Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment.
  • Galvanize – Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy.
  • Levitate – Manipulate the caster’s weight magickal means, allowing them to float temporarily.
  • Magick Bolt – Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
  • Quickspell – Greatly hastens incantation speed. Consumes Stamina while active.
Weapon Skills
  • Decanter – Saps the targets health and grants it to the caster. The effect continues for as long as the activation button is held. Prevents movement while casting.
  • Flagration – Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active the caster can still move.
  • Frigor – Conjures a pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed grabbable blocks of ice will remain.
  • Hagor – Summons a bone-chilling blizzard in the immediate vicinity that damages any target it touches and inflicts them with frostbite.
  • Levin – Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina.
  • Salamander – Conjures a flame the slithers forward along the ground. The flame remains for a time and deals continuous damage to any target it touches.
  • Seism – In the original game this spell was an area-of-effect spell that caused damage and could stun. It shook the earth, causing a cascade of earth and stone to rain down on enemies.
  • Thundermine – Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates after a set number of attacks.

Sorcerer Strengths and Weaknesses

The following is a list of possible pros and cons of the Sorcerer Vocation/Class in our Dragon’s Dogma 2 Sorcerer Gameplay Preview:

StrengthsWeaknesses
Powerful damage-dealing spellsLong channel times
Great at rangeStruggles in close quarters combat
Self-Healing spellFewer party support sells than Mage

Should You Choose the Sorcerer Vocation For Your Pawn?

DD2 Sorcerer Gameplay Auxiliary Incanting

In Dragon’s Dogma 2 the Sorcerer vocation can be a great choice for your pawn, especially if your Arisen is also a Sorcerer. By working together with your Sorcerer Pawn, the two of you can increase your casting speed through Auxiliary Incanting. Consequently, this should increase the damage done by both party members, as you can each fire off powerful spells faster. The Sorcerer’s major weakness is the long cast times their spells require and this new skill could help mitigate that.

However, taking full advantage of this mechanic will likely take some experimentation and practice in order to get it right. While the developers have promised that Pawns will have improved AI to guide them, it remains to be see exactly how this will play out in game.

Additionally, it will be interesting to see if it’s possible to combine the effects of Auxiliary Incanting with the Quickspell core skill. It’s likely that Capcom has put mechanics in place so that Sorcerers can’t get too overpowered with fast casting times, but we’ll be trying it out ourselves when the game finally arrives.


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