Learn what to expect from this Hybrid Vocation (Class) in the upcoming sequel with Dragon’s Dogma 2 Warfarer Gameplay Preview.
In the Dragon’s Dogma franchise, traditional RPG classes are called Vocations. So far, the developers of Dragon’s Dogma 2 have confirmed ten available Vocations for the sequel. These are divided into three categories: Starting, Advanced, and Hybrid. In this gameplay preview guide, we’ll look at the Warfarer vocation, its playstyle and abilities, its strengths and weaknesses, and it’s viability as a Pawn vocation.
Dragon’s Dogma 2 Warfarer Gameplay Preview
In the Dragon’s Dogma series, the Warfarer Vocation is one of four hybrid classes which will be available in the sequel. These include the Mystic Spearhead, Magick Archer, Trickster and Warfarer.
The most exciting element of this new vocation is that you can choose to use any combination of three weapons in the game. In Dragon’s Dogma 2, weapon types are typically ‘locked’ to certain vocations. A bow for Archers, sword and shield for Fighters, staff for Mages, archistaff for Sorcerers, censer for Tricksters, and so on.
Consequently, your choice of weapons will allow you to switch between any three different vocations you choose. Additionally, as a Warfarer you will be able to choose skills from each of your chosen weapons/vocations.
The Warfarer looks to be an incredibly fun and versatile vocation. It will allow you to adapt your playstyle in real time, as you respond to different enemy types, enemy weaknesses, and environments. However, because Warfarers have access to so many skills, they may not be able to level skills as high as a single, focused vocation.
Players who choose the Warfarer vocation will need to be skilled with their chosen weapon types. Moreover, they’ll need to be able to quickly analyze combat situations and make adjustments to positioning, weapons and/or attacks in order to get the most out of this potentially powerful class.
Warfarer Skills and Abilities
Currently, we do not have any specifics on exactly what skills will be available to the Warfarer. The official Capcom description states that Warfarers “can use every weapon, and learn different skills from each vocation.”
Therefore, it appears that Warfarers may not have (or have very few) specific skills of their own. Rather, they will pull their skills from other weapon lines, based on the vocations they have chosen. For players who love a challenge, the Warfarer vocation should add another layer of complexity to their gameplay, with the possibility of creating an absolute powerhouse of an Arisen for those who can master it.
Consequently, when selecting the Warfarer vocation for your Arisen, the most important decision is which three classes you will choice to combine. Based on gameplay footage seen in the Official Action Trailer, it appears that you will be able to choose from any of the starting, advanced, and even other hybrid vocations for your Warfarer.
If you want balance and flexibility then an even mix of support, damage and defense would be a good place to start. An example combination in this regard might be Trickster, Thief, and Fighter. Or another possible combination could be Mystic Spearhead, Sorcerer, and Warrior.
Pawns will be an important part of this calculation, too. If your goal is to create the most powerful Warfarer you possibly can, you can bring along Pawns who have vocations that specifically focus on defense and support. A Warfarer attacking beasts with a Warrior-Mystic Spearhead-Magick Archer combo could be sufficiently supported by Sorcerer, Fighter and/or Archer Pawns.
We have just two short months left before Dragon’s Dogma 2 launches. We hope to see more of what the Warfarer vocation might have to offer soon!
Warfarer Strengths and Weaknesses
The following is a list of possible pros and cons of the Warfarer Vocation/Class in our Dragon’s Dogma 2 Warfarer Gameplay Preview:
|Powerful Combo Attacks
|Lower Base Stats
|Can mix and match damage/support/defense skills as needed
|Become a powerful jack-of-all trades
|Requires high skill level to master
Should You Choose the Warfarer Vocation For Your Pawn?
Unfortunately, you cannot choose the Warfarer vocation for your Pawn because the Hybrid classes are available to Arisen only. When starting the game, each player will get to create their own Arisen character. Additionally, at some point in the game you will also get to make a custom-designed Pawn.
Within the world of Dragon’s Dogma, Pawns are said to lack emotion and a true will. Their one purpose is to follow and aid the Arisen. You can only create one single Pawn with the vocation of your choosing. However, you will be able to recruit other Pawns from within the game if you want to bring along a full party.
Pawns can have any of the Starting vocations, and can eventually choose an Advanced vocation. However, they cannot use Hybrid Vocations. Those are only available to the Arisen character.
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