In Baldur’s Gate 3, The Hellfire is a fantastic Hand Crossbow, and truly for every class, and you can get it during Act 2 – this short Guide Explains everything you need to know about the Hellfire Hand Crossbow in BG3.
The Hellfire Hand Crossbow
In Baldur’s Gate 3, Hellfire Hand Crossbow provides decent damage with added dexterity modifier and pricing damage. You get extra Hellstalker buf, which is good for stealth characters, but not only. Thanks to this weapon’s extra spell, it can be extremely useful on spellcasters such as Sorcerer, Wizard, or even Paladin. You might not use this weapon much later in the game, but it does give you a free spell.
I equipped this crossbow on my sorcerer and received Scorching Ray practically for free without taking a spot in my prepared spells. My ranged weapon slot for Sorcerer was empty anyway, so I used it not for the ranged damage weapon but only to take advantage of the good spell it gives. Also, it’s helpful for classes such as Paladin, especially when you need ranged action and can’t reach the target with your sword. You can also keep this weapon on your secondary slot just for the extra spell, using it sparingly when you need ranged damage.
You can equip it to your character’s main hand weapon slot in the inventory, providing additional bonuses and buffs. The user needs Martial Weapon proficiency or suffers penalties while wearing the weapon. You can equip it on any class, companion, or character that has Martial Weapon proficiency.
Here are all Hellfire Hand Crossbow features in BG3:
- Weapon Type: Hand Crossbow, Light
- Damage: 1D6+2 Piercing
- Range: 15m
- Requirements: Ranged Martial Weapon proficiency
- Rarity: Very Rare
- Location: Yurgir in Gauntlet of Shar, Act 2
- Weight: 0.7 kg
- Value: 770
- Hellstalker: Possibly inflicts Burning when hitting a creature with this weapon while Hiding or Invisible.
- Gain: Scorching Ray Shot spell
- Weapon Enchantment +2
- Classes with Martial Weapons Proficiency: Cleric(Tempest Domain, War Domain), Fighter, Ranger, Paladin, Barbarian, Bard (College of Valour)
- Companions Who Can Use This Weapon: Lae’zel, Minthara, Karlach, Minsc
How to Get the Hellfire Hand Crossbow in Baldur’s Gate 3?
To get the Hellfire Hand Crossbow in Baldur’s Gate 3, you need to find and kill Yurgir, an old Raphael’s enemy during Act 2, in the Gauntlet of Shar location. This is a part of Shadowheart’s personal quest and main mission hub, so you have many reasons to go there, including receiving many fantastic gear pieces. The Gauntlet of Shar is in Shadow-Cursed Lands, which you can enter during Act 2. If you follow the main questline, you’ll eventually find yourself needing to find Nightsong and Balthazar. However, you can also enter this location regardless of your quests journal as soon as you start Act 2.
How to Get the Hellfire Hand Crossbow in Baldur’s Gate 3 Overview:
- Proceed until you get to the act 2
- Locate the Grand Mausoleum and speak with Raphael.
- Enter the Mausoleum and solve the puzzle to access the Gauntlet of Shar.
- Head east of the Ancient Altar, the central location of the temple, to find Yurgir.
- Kill Yurgir by attacking him or persuading him to kill himself and his companions.
- Loot the Hellfire Hand Crossbow from Yurgir’s body.
This whole temple is designed for you to participate in the main mission and to locate two important characters: Balthazar, an evil necromancer in service of Absolute, and Nightsong (Balthazar is also on a hunt for it), a mysterious artifact that, to obtain, you must find the way to the inner sanctum in Gauntlet of Shar. To do so, you need to collect four umbral gems and pass a series of trials. Yurgir possesses one of the umbral gems, so you will need to confront him as part of the main quest. Gauntlet of Shar Quest Walkthrough.
Where to find Gauntlet of Shar?
The entrance to the Gauntlet of Shar temple is located north of the House of Healing next to the Grand Mausoleum fast travel portal. You’ll meet Raphael there, warning you about a terrible beast inside. He will ask you to deal with his old enemy. He means exactly who you need, Yurgir. You must confront this powerful being to get a Hellfire Hand Crossbow. Regardless of your choices, now you can enter the crypt and ancient temple of Shar.
Go inside the mausoleum, and you’ll find an old crypt with sarcophaguses inside. Loot the area and go further. You’ll find the ancient temple of Shar behind the Kethrick Thorh Gobelin. To open the hidden door, you’ll need to pass an automatic perception check and uncover the button. Next, enter the Gountled of Shar by entering the platform and pressing the purple gem on it to be transported inside.
Gauntlet of Shar Puzzle
Now you have two choices: solve the statue Shar Puzlle or take longer proud and go west until you find the share trials.
You’ll see a Shar statue with a globe and many side rooms when you enter. You won’t be able to get close to the status. It will knock you out immediately. In each room is a sarcophagus, trap, and lever that can lower the hanging purple braziers in the room around the statue. Your task is to lower all braziers using levers and turn them off until the room is completely covered in the dark. Then, avoiding light from the floor, you can safely interact with the globe in front of the statue and solve the puzzle. Now, the main door behind the statue should open, and you can go deeper into the Gauntlet of Shar.
This is not the only puzzle you will need to solve. Further north, you’ll encounter a glowing Ancient Altar in the middle of the temple, with a missing orb called the Umbral Gem. One will be already inserted, and one is missing. You need to find all four to get to the inner sanctum and locate Nightsong, and Yurgir has one Umbral Gem.
This is relevant only for the Nightsong and Shadowheart quests, but you will encounter Balthazar after you enter, so we’re mentioning it so you can make informed decisions.
If you go straight north, you’ll first encounter a few skeletons controlled by Balthazar, help them defeat the dark justiciars, and just next, you should be able to unlock Gountlet of Shar’s fast travel portal.
Straight ahead is the Ancient altar, where you can pray or leave. If you choose to pray, you’ll need to pass an Intelligence check in Religion with DC 14. If you successfully pass the skill check, you will gain Nightsinger’s Favour and be resistant to necrotic damage until your next long rest. It will become useful later if you decide to fight with Balthazar. You can find Balthazar to the west at X:-852 Y:-785.
The result of the conversation with him will determine which spear you’ll receive at the end. He can share some good information with you, so it’s worth learning more and listening to his part of the story.
If you want to get Selune’s Spear of Night, you must kill or trick Balthazar. Even though fighting an enemy is powerful, I advise you to kill him here. He can rise dead spamming enemies your way, so focus on eliminating him first if possible. After you kill Balthazar, you will achieve the Acolyte: Those for Whom the Bell Tolled. Make sure to loot the area; some good items are inside and behind the locked door.
Meet Raphael’s Enemy – Confront Yurgir
You may wander there already as you see and follow a Displacer Beast seemingly running away from you. Follow it down the stairs, jump, and proceed to the east to find a sad sight of corpses and what’s left of previous temple inhabitants. You’ll be surprised by Yurgir, a Hell’s Orthon and Raphael’s enemy there. Ask questions and learn more about Raphael’s deal and both creatures’ history because there are two solutions to it. Kill Yurgir and claim his Umbral Gem, or use persuasion to convince him to kill all his allies and himself. The first approach requires a strong team because the enemy is very challenging, so make sure to come prepared. Second, you must pass many persuasion, history, and insight checks to achieve your goal.
The fight will be long and focus on the hardest enemy first, Yurgir, but send one or two party members to simultaneously kill his minions because, from range, they can deal serious damage.
If you decide to go the persuasion path, you’ll get less experience but avoid hard fights. In a peaceful solution (kind of), you must first learn more about the deal that Raphael and Yurgir signed. After he sings the song to you, you must pass an automatic insight check to receive an option to tell him that you know the solution to his problem. Convince him that he cannot leave the place because there are still those who can hear his song. The Displacer Beast, his minions, and himself…
Regardless of how you deal with the Yurgir, get the Umbral Gem from his bed made of corpses and the Hellfire Hand Crossbow from his body.
There is one more secret worth discovering that may later help you get Yurgir’s help and approval in Act 3. While exploring the area, you’ll come across a group of unusual rats. If you try talking to them, you’ll discover that they’re not ordinary rats. Just after you level the library and look at the giant statue of Shar, you notice that the area around their feat is accessible, and behind her, there is an odd altar and symbol on the ground. Go down using the Cragged Rock and approach the star in a circle symbol.
Here, you’ll find a Broken Effigy and a book. Reading the book and speaking with one of the rats will reveal their story – they are victims of Raphael, the last remaining Dark Justiciar. The rat will also share the whereabouts of Sharrn Provisions if you agree not to harm it.
If you choose to support Yurgir, you can eliminate the rats and the last Justiciar, which can help you avoid a confrontation with Yurgir later when you sneak into Raphael’s House of Hope to confront the archdevil. Yurgir is a potential ally in the “Gather Your Allies” quest, and even if you decide to kill him, you can still persuade him to join you. On the other hand, if you decide to assist the Orthon in breaking their contract, you’ll gain more insights into Raphael’s deceitfulness after dealing with the rat swarm at this location.
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