Players could produce 120,000,000 damage or more with Kyle in the First Descendant, causing Nexon Games to fix the bug with Hotfix 1.0.6.
Hotfix 1.0.6 – Nexon Games Fixes Kyle’s Bug
While Kyle was one of the least popular Descendants, players were able to produce over 120,000,000 million in damage with a Superconductivity Thruster. This was done by using modules that apply status effect damage, allowing one-shot boss-killing potential. The image shows 128,000,000 damage to Hardmode Pyro solo. As you can imagine, players were using Kyle to farm their favorite bosses for external components, transcendent modules, and ultimate weapons. Less than 24 hours did this last, with Nexon Games releasing a wave of bug fixes with Hotfix 1.0.6
10 Top Fixes for the First Descendant Hotfix 1.0.6
The First Descendant Update 1.0.6 introduces several improvements and fixes to enhance gameplay. Here are the ten most important changes from this update:
- Battle Pass Reward Fix: fixed an issue where acquiring Supply Coins as a reward for the Season/Weekly Challenge was not possible. P
- Mission Spawn Rate Adjustments: Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
- Descendant Skill Fixes: Jaber’s Turret, Valby Clean Up skill, Viessa Frost Road, Kyl’e Superconductivity Thruster, and Yujin Healing adjusted.
- Price Adjustments: bundle prices in the shot have been adjusted.
- Outpost Cooldown and Respawn Fixes: fixed issues where outposts would start without cooldown and where monsters were respawning abnormally at certain outposts.
- CPU Load Optimization for PS5
- Grappling Hook Module Range Fix: The intended range when the “Mid-Air Maneuvering” module was equipped was adjusted.
- Equipment Motion Issue with Peace Maker: motion changed while zooming.
- Localization and UI Fixes: Various localization errors were addressed
- Exploitation Warning: An official note warns players that exploiting system errors or specific actions to gain higher-than-intended benefits.
These updates aim to enhance the gaming experience by improving performance, fixing bugs, and ensuring fair gameplay.
Complete Patch notes – Hotfix 1.0.6
Below are the complete patch notes from Nexon’s games website:
Content Improvements
- An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
- Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.
Optimization Improvements
- [PS5] Improved some CPU load issues.
Bug Fixes
1) Battle Pass
- Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.
- If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.
2) Mission
- – Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
- – Fixed an issue where outposts would start without cooldown.
- – Fixed an issue where monsters were respawning abnormally at certain outposts.
※Please note that taking advantage of system errors or specific actions to gain higher benefits than intended will be considered abnormal gameplay behavior.
3) Descendants
Fixed an issue where Jaber’s Turret removal was intermittently not possible
- Fixed an issue where the taunt effect of “Jayber’s’ Medical Turret” enhancement would intermittently not work.
- Fixed an issue where “Valby” and “Ultimate Valby”’s “Clean Up” skills would not end.
- Fixed an issue where the relevent effect would not appear around Viessa’s legs when using her skill “Frost Road”.
- Fixed an issue where “Kyle” was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
- Fixed an issue where “Kyle”’s damage from “Superconductivity Thrusters” would increase abnormally when using modules that apply status effects.
- Fixed an issue where “Yujin” had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.
4) Equipment
- Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.
5) Module
- Fixed an issue where the “Grappling Hook” could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.
6) Miscellaneous
- [Russian] Fixed a UI display error of Pyromanic Sub Quest.
- [German][French][Italian][Polish][Portugese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.
- Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as “Freyna” Amorphous Material in some languages.
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