Discover the Best Freyna Build Guide for The First Descendant and how to create a powerful character with Skills, modules, and weapons.
Creating an effective build in The First Descendant involves carefully selecting and optimizing various components of your character, including modules, reactor stats, weapons, weapon mods, and skills. For a Freyna build, we will focus on optimizing your skill power and survivability. Let us walk you through creating the best Freyna Build in the First Descendant with our guide below.
This guide has been updated for Season 1, Hotfix 1.1.0 of the First Descendant.
Best Freyna Build Guide for The First Descendant
Freyna is a damage-over-time (DOT) specialist who uses her Arche affinity for poisons to drain her enemies’ HP. Her abilities inflict Poison, and her passive ability increases damage against poisoned targets. As one of the most consistent damage dealers in The First Descendant, her gameplay loop involves applying Poison with abilities and swiftly eliminating enemies.
Freyna excels at inflicting poison through her Decomposed Poison or Toxic Trauma skills. These abilities enhance her passive, Contagion Links, which boosts damage when attacking poisoned enemies. Although Freyna is not a starter character, she is a solid choice for beginners willing to unlock her. She plays very well in boss encounters at the end game and is also fun for leveling.
Freyna Build Pro | Freyna Build Cons |
---|---|
Consistent Damage | Slow Leveling |
Great Skill Kit | Lower Mobility |
Massive AOE | DOT Dependent |
Features and Mechanics for Freyna Build in The First Descendant
The following list presents all the essential Freyna Build Features and Mechanics for the First Descendant:
- Best Modules: Neurotoxic Synthesis, Focus on Toxic, Emergency Measures
- Descendant Attribute: Toxic
- Best Reactor: Toxic Mechanic (Toxic and Tech)
- Best Weapon: Fallen Hope Assault Rifle
- Best Weapon Mods: Toxic Conductor
- Best External Component: Venom Essence
- Skills
- Venom Trauma
- Defense Mechanism
- Putrid Venom
- Decomposed Poison
- Contagion Links (Passive)
- Playstyle: DoT Damage dealer
- How to Unlock: Can be purchased or crafted
- Story: known as ‘No. 6’, Freyna was drafted into the military.
How to unlock Freyna in The First Descendant
To unlock the Freyna character in the First Descendant, you should speak with the Magister Anais in the Albion Mountains to conduct research with collected materials. Below are the required research/crafting materials for Freyna:
- Freyna Enhanced Cells
- Metal Accelerant x519
- Semiconstant Plasma x290
- Organic Biogel x31
- Freyna Enhanced Cell Blueprint
- 200,000 Gold
- Freyna Stabilizer
- Repton x422
- Superfluid x571
- Data Processing Neural Circuit x38
- Freyna Stabilizer Blueprint x1
- 200,000 Gold
- Freyna Spiral Catalyst
- Monad Shard x246
- Hardener x386
- Artificial Biometal x39
- Freyna Spiral Catalyst Blueprint x1
- Freyna Code
Freyna’s Exclusive Equipment
Freyna’s exclusive equipment is her Machine Gun with Venom Sensor, which is odd since the description mentions a suit and guns are equippable equipment. You can access it by clicking details in the Descendant menu and customizing it. Below are the details on Freyna’s Exclusive Equipment:
“Freyna’s Arche is so dangerous that it ranks among the most dangerous toxins that the Magisters have ever quantified. A neutralizer was certainly needed, but with a toxin that could kill on contact, everyone avoided it. But just then, a newly recruited bioengineer volunteered, and before long, he succeeded in developing a substance that neutralized the toxicity of Freyna’s Arche. Until then, Freyna was unaware that someone had risked their life to develop the neutralizer. It was only when the suit attached with neutralizing filters, so that Freyna can fully control her toxins, was completed that she learned what happened.”
Best Skill for Freyna
Venom baptism is the best skill for Freyna because it inflicts Room 0 Trauma on enemies and a 400% continued damage DOT. Venom baptism changes Frenya’s weapon to a 35-round gun that inflicts poison and great damage for 10 seconds. This skill is useful for add clear and boss damage due to the passive Contagion Links. You gain increased toxic damage by the number of poison enemies. The bullet’s power scales off your skill power, thus increasing this regardless of whether it is single or multiple targets, making it the most powerful ability in Freyna’s skill kit.
When any enemy is inflicted with Room 0 Trauma, they can spread this to other enemies within a 4-meter radius. Moreover, you can activate the Defense Mechanism when taking damage to inflict the debuff on attacking enemies. Therefore, you can trigger high uptime when attacking enemies or multiple targets.
You want to use the Putrid Venom AOE damage skill before Venom Baptism. This will leave a large 4-meter radius, and enemies will be soaked, leaving footprints as they move. This ensures they inflicted other enemies outside of the AOE radius.
Lastly, Venom Baptism is a Tech skill, so you can use Tech and Toxic mods to increase the overall damage alongside a Toxic Mechanics Reactor. Combine all this with a two-piece external component, Venom Essence, for even more damage and one of the best skill and build combinations in the First Descendant.
Toxic Trauma
Toxic Trauma Features in The First Descendant:
- Description: Throws poison to attack target enemy with damage and inflict Room 0 Trauma onto nearby enemies.
- Descendant Attribute: Toxic – Tech
- Cooldown: 11 seconds
- MP Cost: 30
- Damage: Skill Power x 196.2%
How to Use Venom Trauma: The goal of using Venom Trauma is to inflict your primary target with Room 0 Trauma and poison nearby enemies. The puddle lasts five seconds, and the radius is only three meters, so it’s more of your single target debuff. Moreover, the cooldown is only 11 seconds and can be lowered further to spam this ability and keep DOT pressure high.
Your passive rewards inflicting poison, so make sure to cycle this skill in between weapon kills to keep damage high.
Toxic Trauma Advanced Stats
- Projectile Speed Increase: 0%
- Toxic Puddle Duration: 5 seconds
- Toxic Puddle Effect Range: 3-meter Radius
- Room 0 Trauma
- Continuous Damage: Skill Power x 11.8%
- Continuous Damage Interval: 0.5 seconds
- Duration: 6.0 seconds
- Effect Range: 4.0m Radius
- Max Expandable Range: 300%
- Poison
- Continuous Damage: Skill Power x 70.4%
- Continuous Damage Interval: 1.0 seconds
- Duration: 10 seconds
Defense Mechanism
Defense Mechanism Features in The First Descendant:
- Description: Gains Plague Bodyarmor for a certain period of time. Plague Bodyarmor increases DEF and has a chance to inflict Room 0 Trauma on the attacking enemy. Room 0 Trauma deals continuous damage and inflicts poison on nearby enemies at fixed intervals.
- Descendant Attribute: Toxic – Dimension
- Cooldown: 20 seconds
- MP Cost: 40
- Duration: 10 seconds
- DEF Increase amount: 5%
- Imbue Rate: 20%
How to Use Defense Mechanism: The Defense Mechanism serves two purposes: one is to increase your DEF stat and lower damage, and another is to inflict Poison on nearby enemies. Therefore, if you’re on the front lines pushing into packs, use the Defense Mechanism. The Duration is 10 seconds with a 20-second cooldown, so you can use this frequently when needing defensive skill or AOE debuff.
The range of this skill is around 4-meters, so don’t expect a massive area to be inflicted. However, it can be helpful when enemies are charging you, or you want to move in for close quarters kills.
Defense Mechanism Advanced Stats
- Room 0 Trauma
- Continuous Damage: Skill Power x 11.8%
- Continuous Damage Interval: 0.5 seconds
- Duration: 6 seconds
- Effect Range: 4-meter Radius
- Max Expandable Range: 300%
- Poison
- Continuous Damage: Skill Power x 70.4%
- Continuous Damage Interval: 1 seconds
- Duration: 10 seconds
Decomposed Poison
Decomposed Poison Features in The First Descendant:
- Description: Throws toxins to create a Toxic Swamp. Enemies entering the Toxic Swamp receive continuous damage, and become inflicted with Poison and Venom-Soaked. Enemies inflicted with Venom-Soaked leave Toxic Footprints as they move, and enemies that touch Toxic Footprints also become inflicted with Poison.
- Descendant Attribute: Toxic – Tech
- Cooldown: 25 seconds
- MP Cost: 35
- Duration: 12 seconds
- Effect Range: 4-meter Radius
How to Use Decomposed Poison: this skill is your best AOE poison damage skill. The cooldown is 25 seconds with 12-second duration and 4-meter radius. This is meant to lob a grenade-type explosion that leaves a toxic swap area where it hits. Obviously, target mobs of creatures, but also choke points where you expect enemies to advance.
While Decomposed Poison is an AOE skill, make sure to use it in conjunction with Toxic Trauma on boss fights. Between these two skills, you should have near 100% up-time on 0 Room Trauma debuff and ramp up your passive poison damage dramatically.
Decomposed Poison Advanced Stats
- Toxic Swamp Continuous Damage: Skill Power x 19.6%
- Damage Interval: 1.0 second
- Duration: 12.0 seconds
- Effect Range: 4m Radius
- Max Expandable Range: 300%
- Toxic Footprint Duration: 8.0 seconds
- Venom-Soaked: 10.0 seconds
- Poison
- Continuous Damage: Skill Power x 70.4%
- Continuous Damage Interval: 1.0 seconds
- Duration: 10.0 seconds
Venomous Baptism
Venomous Baptism Features in The First Descendant:
- Description: Switches the equipped weapon to Venom Baptism. The original weapon returns when all bullets have been used or a certain period of time has passed. Enemies hit by Venom Baptism bullets receive damage and become inflicted with Room 0 Trauma. Room 0 Trauma deals continuous damage and inflicts poison on nearby enemies at fixed intervals.
- Descendant Attribute: Toxic – Tech
- Cooldown: 110 seconds
- MP Cost: 55
- Damage: Skill Power x 405.6% (per shot)
- Max Bullets: 30 Shots
- Duration: 10 seconds
How to Use Venomous Baptism: With your ultimate Venom Baptism, you switch to a weapon that shoots bullets automatically, applying Room 0 Trauma and poison debuff. The cooldown is 110 seconds, making it one of the longest in the game, but you have 30 seconds over 10 seconds. This skill is an obvious choice to use in AOE fights, or when running low on ammo and needing to keep your damage high.
Venom Baptism Advanced Stats
- Room 0 Trauma
- Continuous Damage: Skill Power x 77.0%
- Continuous Damage Interval: 0.5 seconds
- Duration: 6.0 seconds
- Effect Range: 4.0m Radius
- Max Expandable Range: 300%
- Poison
- Continuous Damage: Skill Power x 457.3%
- Continuous Damage Interval: 1.0 seconds
- Duration: 10.0 seconds
Contagion Links (Passive)
Contagion Links Features in The First Descendant:
- Description: Increases Freyna’s Toxic Skill Power by the number of nearby enemies inflicted with Poison.
- Descendant Attribute: Toxic
- Max Stacks: 15
- Toxic Skill Power Increase: 3%
How to Use Contagion Links: This passive incentivizes you to dramatically poison as many targets as possible to increase your toxic skill power. This passive can stack up to 15 times, each giving a 3% bonus or a maximum of 45% damage increase to toxic skill power. Therefore, don’t rely solely on weapon-based kills, even in trash mob fights. You’ll want to keep the debuff high by rotating your two best skills, Toxic Trauma and Decomposed Poison.
How to play Freyna in The First Descendant
Your overall goal when playing Freyna is to debuff as many enemies as possible to boost your passive toxic skill power and inflict 0 Room Trauma, her unique debuff. Freyna utilizes her Arche abilities to poison as many enemies as possible, enhancing her Toxic Damage. She also possesses defensive skills that provide temporary protection by increasing her DEF.
Area Damage: Your main goal is to poison as many enemies as possible due to your passive ability, which increases skill power. Rotate between your two skills that spread toxins on the ground, maintaining high uptime on debuffs. Then, use Venomous Baptism and eliminate enemies while they suffer from DOT damage.
Single-Target Damage: Freyna excels in single-target damage if you maintain a rotation of poison DOT skills. Keep the DOT ticking, cycle between skills, and avoid spamming them for sustained damage.
Movement and Speed: Freyna’s mobility is average compared to other characters in The First Descendant. She doesn’t have abilities that boost her speed, but activating the Defense Mechanism can increase her defense stat.
Bosses and Ultimates: For boss fights, maintain DOT for consistent damage. Don’t expect a lot of bursts; instead, focus on sustained damage over time.
Defenses and Survival Tips: In tight situations, rely on Freyna’s Defense Mechanism ability. This grants temporary Bodyarmor, raising your DEF and passively inflicting poison on attackers.
Descendant Modules for Freyna Build
Neurotoxic Synthesis, Emergency Measures, and Spear and Shield are the best modules (mods) for a Freyna Build in the First Descendant. Neurotoxic Syntehsis is a transcendent mod that debuffs buff damage and regeneration. This is helpful for boss battles, though you can swap to Contigan in more mob enemy encounters. Additionally, select Emergency Measures for increased critical chance and damage. Finally, Spear and Shield will give her defense a solid boost for survivability and another increase in skill power. Below is the priority for obtaining the best Freyna Mods:
- Neurotoxic Synthesis – the effect of Room 0 Trauma has been changed to not spread poison, but adds ATK reduction and Weaken Regeneration.
- Emergency Measures – Skill Critical Hit Rate +X%, Skill Critical Hit Damage +X%
- Spear and Shield – DEF +22%, Skill Power +8.1%
- Focus on Toxic – Toxic skill power +19%, skill cooldown -6.1%.
- Long-Distance Maneuvering – Also allows more module capacity.
- Multitalented – Using a dimension skill reduces cooldowns -5% for 5 seconds. When using a Fusion skill, skill cost -2%, and duration +2 for 5 seconds. When using a tech skill, skill range and power modifier +4% for 5 seconds. When using a singular skill, all attribute damage +8 for 5 seconds.
- Focus on Tech – Tech skill power +17%, skill cooldown -6.1%.
- Front Lines – Skill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
- HP Amplification – Max HP +23%, Max Shield -9%.
- Venom Syncytium – Critical Hit Resistance +4%, Toxic SKill Power +3%.
In The First Descendant, modules are essential components that enhance and customize your character’s abilities, stats, and overall performance. You can acquire modules through questing, missions, loot drops, and vendor items. Moreover, you have limited resources to slot mods; therefore, depending on your chosen setup, some slots may be empty.
Freyna Best Modules for Leveling
Below is a list of the best leveling mods for Freyna Build in the First Descendant:
- Nimble Fingers – Skill Cooldown -6%
- Increased DEF – DEF +16%
- Emergency Measures – Skill Critical Hit Rate +16%, Skill Critical Hit Damage +7%
- Increased HP – Max HP +22%
- Dual Claw – Increases Module Capacity, and changes your Sub Attack to a dual claw attack.
- Skill Extension – Skill Duration +X%, applies only to certain skills for each Descendant
- Skill Expansion – Skill Effect Range +X%, applies only to certain skills for each Descendant
- Toxic Master – Skill Power +11%, Toxic Skill Power +5%
Slot | Module | Quality |
---|---|---|
1 (Skill Module) | Empty | N/A |
2 | Empty | N/A |
3 | Nimble Fingers | Standard |
4 | Increased DEF | Standard |
5 | Emergency Measures | Rare |
6 | Increased HP | Standard |
7 (Sub Module) | Dual Claw | Standard |
8 | Empty | N/A |
9 | Skill Extension | Standard |
10 | Skill Expansion | Standard |
11 | Toxic Master | Rare |
12 | Empty | N/A |
Freyna Best Modules
Below is a list of the best mods for Freyna Build in the First Descendant:
- Neurotoxic Synthesis – the effect of Room 0 Trauma has been changed to not spread poison, but adds ATK reduction and Weaken Regeneration.
- Alternative – Contagion non-boss fights or AOE heavy mobs.
- Multitalented – Using a dimension skill reduces cooldowns -5% for 5 seconds. When using a Fusion skill, skill cost -2%, and duration +2 for 5 seconds. When using a tech skill, skill range and power modifier +4% for 5 seconds. When using a singular skill, all attribute damage +8 for 5 seconds.
- Spear and Shield – DEF +22%, Skill Power +8.1%
- Focus on Toxic – Toxic skill power +19%, skill cooldown -6.1%.
- Emergency Measures – Skill Critical Hit Rate +X%, Skill Critical Hit Damage +X%
- Focus on Tech – Tech skill power +17%, skill cooldown -6.1%.
- Shock Punch or Long-Distance Maneuvering – Also allows more module capacity.
- Front Lines – Skill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
- HP Amplification – Max HP +23%, Max Shield -9%.
- MP Conversion – Skill Cooldown -9%, Max MP -4%.
- Alternative – Increase HP
- Venom Syncytium – Critical Hit Resistance +4%, Toxic SKill Power +3%.
- Alternative – Increase DEF
- Nimble Fingers – Skill Cooldown -6%.
Slot | Module | Quality |
---|---|---|
1 (Skill Module) | Neurotoxic Synthesis | Transcendent |
2 | Multitalented | Ultimate |
3 | Spear and Shield | Rare |
4 | Focus on Toxic | Rare |
5 | Emergency Measures | Rare |
6 | Focus on Tech | Rare |
7 (Sub Module) | Long-Distance Maneuvering | Ultimate |
8 | Front Lines | Rare |
9 | HP Amplifcation | Rare |
10 | MP Conversion | Rare |
11 | Venom Syncytium | Rare |
12 | Nimble Fingers | Standard |
Best Reactor Stats for Freyna in The First Descendant
Toxic Mechanic is the best reactor for a Freyna build in the First Descendant because it boosts your Toxic and Tech skills. Toxic is your descendant attribute and Tech increases Toxic Trauma, Decomposed Poison, and Venomous Baptism skill effectiveness. The second choice is Toxic Phase, which buffs Toxic and Dimension type, effective Defensive Mechanism skill. Below is our recommendation for the best Freyna reactors:
- Optimization Condition: Assault Rifle (Fallen Hope)
- Skill Power Boost Ratio
- Toxic Mechanic: Boost to Toxic and Tech type
- Toxic Phase: Boost to Toxic and Dimension type
- Bonus Conditions: Toxic power boost ratio and Skill critical hit rate
In The First Descendant, reactors are powerful enhancements significantly impacting a character’s abilities, stats, and overall performance. Each reactor comes with an “optimal condition,” which requires a specific weapon type to be equipped to activate. Therefore, this should be your primary weapon for the build. They function as core components that provide substantial boosts and unique effects, enabling players to tailor their characters to specific playstyles and strategies. Do your best to prioritize at end game when using the Freyna Best Build Guide for the First Descendant.
Weapons for Freyna Build
Fallen Hope, Python, and Afterglow are the best weapons for Freyna build. Fallen Hope Assault Rifle is the best weapon for Freyna because it increases Firearm ATK when hitting a poisoned enemy and explosion when defeating the poisoned enemy. This increases your overall single target and AOE damage and fits with the Freyna toxic poison kit. The Python submachine gun is a good choice due to the stacking debuff prey. Prey lowers resistance, specifically to toxic by -10% per stack and can overall add a lot of damage passively. Afterglow Sniper RIfle is a solid choice based on reactor selection.
The following list presents the best weapon choices for Freyna Build:
- Fallen Hope – Assault Rifle
- Python – Submachine Gun
- Afterglow Sword – Sniper Rifle
Fallen Hope
Fallen Hope features in the First Descendant:
- Firearm ATK: 27
- Fire Rate: 600
- Reload Speed: 1.7 seconds
- Effective Range: 35 meters
- Perdition: On hitting a Poisoned enemy, increase Firearm ATK and apply this buff to the attack. On defeating a Poisoned enemy, the defeated enemy will trigger an Explosion with a certain chance, inflicting additional damage to nearby enemies. Inflicts Poison on enemies damaged by this explosion.
This is the best weapon for Freyna because it increases Firearm ATK when hitting a poisoned enemy and explosion when defeating the poisoned enemy. This increases your overall single target and AOE damage and fits with the Freyna toxic poison kit.
The best mods for the Fallen Hope Gun are:
- Concentrate Support Ammo – More bullets per magazine and increased Critical Hit Damage
- Weak Point Sight – Increased Weak Point Damage
- Rifling Reinforcement – Increased Firearm ATK
- Concentration Stabilizer – Lower Recoil, Increased Critical Hit Damage
- Reload Priority – Increased Reload Speed
- Sharpshooter – Increased Firearm ATK and Critical Hit Rate
- Fire Rate Priority – Increased Fire Rate
- Defense Master – DEF increases by a lot after defeating an enemy for 10 seconds
- Toxic Conductor – Adds damage to Toxic Enemies
Python
Python features in the First Descendant:
- Firearm ATK: 21
- Fire Rate: 923
- Reload Speed: 1.5 seconds
- Effective Range: 23 meters
- Python Instinct: On hitting an enemy’s Weak Point, inflicts the unique ability Prey on the target enemy.
The Python Submachine gun makes a good choice due to the stacking debuff Prey. Prey lowers resistance, specifically to toxic by -10% per stack and can overall add a lot of damage passively.
Afterglow Sword
Afterglow Sword Sniper Rifle features in the First Descendant:
- Firearm ATK: 240
- Fire Rate: 66
- Reload Speed: 2.5 seconds
- Effective Range: 55 meters
- Nightmare Reaper: on hitting an enemy’s weak point, inflicts the unique ability death propagation. On hitting an enemy commander or collossi, increase firearm critical hit rate and apply the effect to the attack.
The Afterglow Sword is the best choice for ranged precision weak point damage. Once you trigger Death Propagation, you gain increased reload and damage on weak points. Use this weapon for ranged headshots if possible.
External Component
Venom Essence Auxillary Power is Freyna’s best external component. It can be found in Hard Mode Swamp Walker Void Intercept Battle. Swamp recon and Tomb Vanguard two-piece bonuses are good for Freyna to gain damage reduction and toxic skill power. Below is a list and chart of the best stats for your External Component Stats:
First Bonus:
- HP
- DEF
- Shields
Second Bonus
- Max Resource (HP, MP, DEF, Shields)
- Elemental resistance (fire, chill, electric, toxic)
Auxiliary Power | Sensor | Memory | Processor |
---|---|---|---|
First Bonus Priority | First Bonus Priority | First Bonus Priority | First Bonus Priority |
HP DEF Shields | HP DEF Shields | HP DEF Shields | HP DEF Shields |
Second Bonus Priority | Second Bonus Priority | Second Bonus Priority | Second Bonus Priority |
Max HP Fire Resistance | Max MP Chill Resistance | DEF Electric Resistance | Max Shields Toxin Resistance |
Recent Updates and Changes for Freyna Build
The biggest change and update to Freyna during Season One is the addition of Invasions and Inversion Reinforcement. The new content Invasions is rough but doable for Freyna as she can prebuff her attacks but lacks the speed to be the best. Players are rewarded for completion time and materials used for the newest Descendant Hailey. What you should know is to work towards unlocking the Inversion and completing Invasions to progress this new piece of equipment.
Freyna Story in the First Descendant
Every single movement, however trivial, is considered classified for Albion Headquarters’ Special Forces, ‘Colon’.
Their identities are so heavily guarded, even mentioning their real names to one another was forbidden. Thus, they resorted to communicating through their code names, even within Albion.
This applied to Freyna, also known as ‘No. 6’, as well. Even with her long-time partner, ‘No. 9,’ or O’Neill, no names were ever used.
The moment they joined Colon, Freyna and O’Neill, who had been subsequently drafted into Colon after graduating from the military academy, were not allowed to call each other by their names.
‘Kill without hesitation.’ Under the teachings of the organization, Freyna carried out her given missions with impressive efficiency.
Regardless of who the target was, killing them came naturally to her. So much so, it became second nature to her, and in the process, any room for hesitation disappeared. That is, until the ‘Room 0 Incident’.
Intel was received that a Priest of the Order of Truth would be making an appearance to oversee the Vulgus experiments being carried out in Echo Swamp. Four agents, including Freyna and O’Neill, were deployed to assassinate them. Although everyone sustained injuries after unexpectedly encountering enemy forces, they were able to complete their mission. Upon their return, they entered ‘Room 0’, which could only be entered by the Colon, together with an officer and they reported the information they had gathered.
Freyna’s Story Continued
Shortly after they began their operation report, the agents who had been deployed, except for Freyna, complained of pain before collapsing to the ground, only to begin transforming into Vulgus.
Naturally, Freyna did what she had to do, without hesitation. After all, it was Colon’s duty to eliminate any threats, even if they had just been human; be they teammates or lovers.
After a few gunshots, the agents, including O’Neill, fell to the ground. Freyna frantically rushed to O’Neill.
With a contorted face, O’Neill grimacingly said “You must live, Freyna.” As soon as he uttered these words, he began to swell up, his body eventually rupturing.
The venomous spores spread from O’Neill’s corpse, filling up Room 0. The bewildered officer quickly grabbed Freyna’s arm and dragged her out, firmly locking Room 0.
Of the four agents who were deployed for this operation, only Freyna was spared, thanks to her Arche. Her Arche produced a venom much more toxic than the one discovered in Room 0. But Freyna did not feel like she survived. She suffered from terrible trauma and insomnia, and was quarantined after she was unable to control the Arche being emitted from her body. The guilt of killing her lover with her own hands was as terrible and fatal as her Arche. However, she was determined to continue living, just as her partner had hoped. Freyna had a responsibility to fulfill his final request to her. With time, a neutralizer capable of suppressing her Arche was developed, and soon after, Freyna was able to leave quarantine.
Best Freyna Build Guide Summary – The First Descendant
- Reactor: Toxic Mechanic
- Weapons
- Fallen Hope – Assault Rifle
- Python – Submachine Gun
- Afterglow Sword – Sniper Rifle
- Weapon Mods
- Concentrate Support Ammo
- Weak Point Sight
- Rifling Reinforcement
- Concentration Stabilizer
- Reload Priority
- Sharpshooter
- Fire Rate Priority
- Defense Master
- Toxic Conductor
- External Component Set: Venom Essence
Best Descendant Mods
- Neurotoxic Synthesis
- Emergency Measures
- Spear and Shield
- Focus on Toxic
- Long-Distance Maneuvering
- Multitalented
- Focus on Tech
- Front Lines
- HP Amplification
- Venom Syncytium
Strongest Weapon Mod
- Toxic Conductor
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