The First Descendant: Hotfix 1.0.2 – Hard Infiltration Matchmaking, Increased Drop Rates, Changes to Immunity Spheres

Nexon Games releases Hotfix 1.0.2 for The First Descendant, with matchmaking in hard Infiltrations and changes to immunity spheres.

The First Descendant trio logo

In Hotfix 1.0.2 for The First Descendant, the developers at Nexom Games make some larger changes based on community feedback. Furthermore, the changes included in Hotfix 1.0.2 also reflect significant gameplay improvements, optimization enhancements, and bug fixes aimed at enhancing the overall player experience.

Top 10 Fixes in The First Descendant Hotfix 1.0.2

  1. Introduction of ‘Start Public Operation’ Function:
    • Added to Infiltration Operations (Hard), allowing matchmaking. Available even if the selected reward is changed, but only ‘Start Private Operation’ is available with an additional option.
  2. Removal of Sequential Type Immunity Spheres:
    • Named Monsters no longer have sequential type Immunity Spheres. They are now either default or extermination types.
  3. Increased Drop Rate of Rare Basic Materials:
    • The quantity of rare basic materials dropped from Encrypted Vaults has been increased three-fold. These materials are now also dropped by Elite Vulgus in Field Missions and Infiltration Operations.
  4. Reduction in Kingston ‘Vulgus Data Transmitter’ Hacking Mission Time:
    • The occupation time has been reduced from two 90-second periods to two 60-second periods.
  5. Improved Visibility of Battle Pass Battle Supply Shop Button:
    • The button has been redesigned to be more visible, similar to the Bonus Shop banner.
  6. Enhanced Party Invitation Messages:
    • The duration of party invitation messages has been extended to make them easier to confirm and accept.
  7. Stability and Optimization Improvements:
    • PC stability during shader preparation has been improved by reducing CPU load, GPU memory usage has been lowered for high-quality settings, and various other fixes for optimization have been implemented.
  8. Bug Fixes for Descendants:
    • Issues such as Descendants being unable to get out of DBNO when HP was below -100% and specific ability-related bugs for characters like Kyle and Esiemo have been fixed.
  9. Adjustment of Module Mechanics:
    • The issue where the increase in Firearm ATK per stack in the ‘Sharp Precision Shot’ module was summed instead of multiplied has been corrected.
  10. Fixes for Field and Instance Dungeon Issues:
    • Problems such as missing drops in ‘Frozen Valley: Vulgus Strategic Outpost’ and resource box errors in Echo Swamp and other dungeons have been resolved.

The First Descendant Hotfix 1.0.2 Complete Patch Notes

How To Use Tamer in the First Descendant

The complete patch notes for Hotfix 1.0.2 contain some informative comments from the developers, explaining their thoughts behind some of the changes. Furthermore, they comment on some of the current meta and drop rates. You can read the full patch notes below, or check them out at the official First Descendant site.

The First Descendant Hotfix 1.0.2 patch is now live.

■ Patch date and time – PDT 07.11.2024 (Thu) 06:05

■ Target Platforms – Steam, Xbox Series X│S, Xbox One, PS4, PS5

Content Improvements

– Added the ‘Start Public Operation’ function (matchmaking) to Infiltration Operations (Hard). ‘Start Public Operation’ is available even if you change the selected reward, but if you select an additional option, only ‘Start Private Operation’ will be available.

– Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.

# Director’s Comment The Dev Team acknowledges the community’s concern about the monotonous patterns of Named Monsters and strives to enhance them. In particular, we’ve noted that the pattern involving breaking spheres in a specific order isn’t appropriate for public matching and have decided to remove it immediately. As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one. As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns.

– Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.

# Director’s Comment The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too. The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants.

Additional Content Improvements

– Reduced the time from two 90-second to two 60-second occupations for the Kingston ‘Vulgus Data Transmitter’ Hacking Mission.

– Improved the Battle Pass Battle Supply Shop button’s visibility by redesigning it in the format of the Bonus Shop banner.

# Director’s Comment You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins!

– Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up.

– Improved the duration of party invitation messages to make them easier to confirm and accept.

– Improved the duration of the Descendant Instructor’s lines.

# Director’s Comment Many Descendants have commented that the Descendant Instructor’s dialogue contains many useful game tips. Currently, it’s not possible to revisit previous dialogues, but we are planning to fix this. We will continue to make improvements so that Descendants can easily access the information they require.

– Moved the guide NPC you meet after first arriving in Albion closer.

Optimization Improvements

– [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation.

Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel’s official guide.

– [PC] Lowered GPU memory usage when set at High or higher quality.

– [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.

– [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play.

– [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD’s Frame Generation.

– [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view.

Bug Fixes

(1) UI/UX

– Fixed an issue displaying unused items in the Library.

(2) Descendants

– Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings.

– Corrected an issue where Kyle would occasionally go up into the air when using ‘Superconductivity Thrusters’ during ‘Repulsion Dash’.

– Fixed an issue where Esiemo could not get back up while using ‘Arche Explosion’ and being inflicted with Knockback.

(3) Modules

– Fixed an issue where the increase in Firearm ATK per stack in the ‘Sharp Precision Shot’ module was summed instead of multiplied.

(4) Equipment

– Fixed an issue where a weapon’s attribute damage did not apply damage over 100,000.

– Corrected an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor’s Skill Cooldown and Skill Cost stats being preferable with lower values.

– Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values.

(5) Field

– Fixed an issue where ‘Amorphous Material Pattern: 118’ and ‘Shape Stabilizer Form 8’ were not dropped at ‘Frozen Valley: Vulgus Strategic Outpost’ in Fortress (Hard).

– Corrected an issue where Elite Vulgus in the White-night Gulch ‘Upper Hatchery’ Battlefield Missions did not drop rewards.

– Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts.

(6) Instance Dungeon

– Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes.

(7) Research

– Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier.

(8) Miscellaneous

– [French] Fixed an issue where the ‘Go to title screen’ menu was displayed with the same phrase as ‘Exit Game’.

– [French] Fixed an issue in the story where ‘Ultimate Chimera’ was used for ‘Dreadful Abomination’.

Final Director’s Comments

It has come to our attention that the community is worried about possible nerfs to Tamer and Gley’s infinite magazine builds. This meta is very strong, but since it is within the scope of what the Dev Team has planned, there are no immediate plans to do so.

In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley’s infinite magazine, so please enjoy them fully. We’ve been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we’re quite delighted to see this in action now.  

We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates. There is no variable drop rate system in The First Descendant. We are using the fixed rates displayed in the game. The Dev Team has reviewed the acquisition rates across all servers and confirmed that they are dropping according to the rates displayed. We are currently working on various measures to ensure the community can trust the dev team such as disclosing item drop amounts for each content. And we also prepare ways to improve the farming experience. The First Descendant will continue to communicate transparently and honestly.


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