Discover the strengths and skills of the Trickster Vocation in Dragon’s Dogma 2 with our class guide.
Trickster Vocation (Class) Overview
The Trickster is a hybrid vocation and highly specialized support class that excels in deception and crowd control. In combat, this new Dragon’s Dogma 2 vocation (Class) uses a unique weapon called Censor and smoke-based skills to confuse and disorient its enemies. Their skills are particularly effective in group settings, where they can use their abilities to protect allies and disrupt enemy formations. While unknown for their damage output, the Trickster’s ability to control the battlefield and manipulate their enemies makes them a precious asset to any team.
Trickster Vocation (Class) Features in Dragon’s Dogma 2:
- Vocation: Basic Vocation
- Weapons: Ceremonial Censer
- Primary Statistic: Unknown
- Available for Pawns: No
- Playstyle: Ranged
- Advantages: Support Skills, Crowd Control
The vocation you choose in Dragon’s Dogma 2 defines the skills, playstyle, and weapons you or your pawns (companions) can use in combat. Additionally, as you level up, you will improve statistics and unlock Augments, which are passive boosts. Both will help you increase your combat efficiency, including survivability and damage output.
It’s important to know that you can change your actively equipped skills at any campfire if you have a camping kit. You can obtain a camping kit by purchasing it from merchants, or, if you are lucky, you may find one in the world. However, it’s worth noting that you cannot unlock new skills or change your vocation at campfires.
Should you play Trickster Vocation (Class) in Dragon’s Dogma 2?
Trickster is an excellent choice for players who like to play the support role in a team, stay in the back lines, and control the battlefield. Trickster Vocation uses its Ceremonial Censer to spread magical smoke on the battlefield, confuse enemies, and provide bonuses to the group.
The class seems to be magic-based but without flashy and high-damage spells that characterize sorcerers and mages. The last one (mage) is a base starting vocation, which is a good choice if you plan to learn the skills of the Trickster from one of the Maisters later. In Dragon’s Dogma 2, Oracle Luz teaches those advanced skills.
This vocation is not available for pawns, so only arisen can choose it.
How to Play Trickster Vocation (Class) – Gameplay Tips
When playing a trickster vocation, you should stay in the back lines to see all your party members and the battlefield while being able to react.
Battlefield Awareness and Tactics: The Trickster relies heavily on keen battlefield awareness and strategic positioning to excel in combat. Focusing on deception and crowd control, Tricksters must carefully consider enemy movements and anticipate their next actions. Positioning is key, as Tricksters often use their smoke-based skills to confuse and disorient enemies while protecting allies.
Party Support: As a specialized support class, the Trickster shines in providing valuable assistance to allies through various support spells and skills. Whether it’s buffs to enhance their party’s performance, debuffs to weaken enemies, or utility spells to aid exploration, Tricksters are crucial in supporting their team’s capabilities. For example, the Tricky Terrace skill creates a horizontal platform that can be used to pass gaps in the ground or broken bridges. Their crowd control abilities also allow them to disrupt enemy formations and create openings for their allies. With skills like Aromatic Rally skill, they can boost the party’s damage and allow them to fight on even if their Health runs out.
Defensive capabilities: Tricksters have relatively weak defensive capabilities compared to other vocations. With limited defensive spells and lower durability, Tricksters must rely on their agility and crowd-control skills to avoid taking damage in combat. Precise timing and positioning are essential for Tricksters to minimize their vulnerability and increase survival.
Damage: While the Trickster excels in support, it struggles to deal significant damage. Their unique weapon, the Censer, has minimal physical damage output. Tricksters rely more on their ability to manipulate the battlefield and control enemy movements rather than dealing direct damage. Against tougher foes and bosses, Tricksters may find it challenging to contribute to their party’s damage output.
How to Unlock Trickster Vocation and Maister Teachings
To unlock the Trickster vocation in Dragon’s Dogma 2, you must go to Battahl and find the Trickster Vocation Maister, Oracle Luz, south of Rest Town Checkpoint. You’ll eventually get there by following the main quest storyline, but you can go there early if you wish. Unlocking Trickster Vocation costs 50 gold.
Trickster is one of six vocations you must unlock before playing it.
Here is how to unlock Trickster Vocation in Dragon’s Dogma 2:
- Purchase the Beastren Mask for 8,700 gold from Ibrahim’s Scrap Shop to Enter Battahl with a permit(when following the story) or Jump down into the river bed from the bridge outside the Checkpoint Rest Town to the north. Follow the river west into a mountain pass.
- Locate Oracle temple south of Rest Town gate.
- Enter, and Oracle Luz should appear.
- Speak with her, and she will offer you to teach you Trickster Vocation.
- Pay 50 gold to Luz to Unlock Trickster Vocation.
- Climb the ladder to the top of the temple to find an oracle in her Human form. Speak with her again, and she will reward you with the Maister Teachings scroll, the Theurgist’s Rite scroll, so you can learn the Dragon’s Delusion spell.
How to Unlock More Skills
You can change and unlock more skills and vocations in Vocation Guilds and some Inns. Here are some Locations where you can change your vocation and unlock more:
- Inn in Melve (in the north)
- Inn in Vernaorth (center of the map)
- Guild Hall in Bakbattahl (northeast part of the map)
- Guild Hall in Vernworth (south)
Related:
Trickster Skills and Augments
Just like all vocations in Dragon’s Dogma 2, Archer has access to three types of skills:
- Weapon Skills: Vocation-dependent weapon skills refer to specialized weapon techniques that may differ among various vocations, even if they share the same weapons. ( As such, it is crucial to understand the weapon skills available to your vocation to optimize your combat abilities.) These skills can be executed by pressing the related weapon skill button.
- Core Skills: Skills that are dependent on a specific weapon can be used by any vocation that has access to it. These skills are performed by pressing the light and heavy attack buttons in a specific order.
- Augments: Passive trait buffs are earned when leveling a specific vocation. Once unlocked, the augment can be used regardless of the character’s vocation.
As you can see, some of those skills are passive boosts, and some are active abilities used in combat to deal damage and sometimes crowd control the battlefield.
You can have only a few skills per category active simultaneously. With ranks, you unlock skills by using specific vocations in combat as you level up. So some of the skills listed below might not be available to you from the start.
Below, you can find all Trickster class Weapon Skills, Core Skills, and Augmentations in Dragon’s Dogma 2.
Trickster Weapon Skills
Sweeping Shroud
- Rank: 1
- Cost: 100
- Description: Diffuses smoke across a broad range, attracting the attention of any targets the smoke touches. If Effigial Incense has been cast, targets will focus on the simulacrum instead.
Suffocating Shroud
- Rank: 4
- Cost: 1000
- Description: An advanced form of Sweeping Shroud that diffuses smoke over a wider area and more effectively draws targets’ attention.
Delusory Screen
- Rank: 2
- Cost: 300
- Description: Conjures an illusory wall that hinders hostile targets’ movement and blocks their field of vision. The wall dissipates after a time.
Illusive Divider
- Rank: 4
- Cost: 1000
- Description: An advanced form of Delusory Screen that extends the effect’s duration and allows up to two walls to be conjured simultaneously.
Aromatic Rally
- Rank: 3
- Cost: 450
- Description: Diffuses incense in the vicinity that boosts the offensive capabilities of allies it touches and allows them to fight on even if their Health runs out. Allies’ Health falls steadily while active.
Aromatic Resurgence
- Rank: 5
- Cost: 1300
- Description: An advanced form of Aromatic Rally that has a longer-lasting effect and further enhances allies’ offensive capabilities.
Espial Incense
- Rank: 4
- Cost: 700
- Description: Detaches caster’s spirit from their physical form by inhaling a peculiar incense. Spirit can be controlled, and used to scout distant places undetected. Consumes Stamina while in use.
Visitant Aura
- Rank: 6
- Cost: 1600
- Description: An advanced form of Espial Incense that consumes less Stamina while in use.
Fickle Floor
- Rank: 5
- Cost: 1100
- Description: Conjures an illusory platform that can be set in places without footholds, such as in mid-air. Can be used to entice hostile targets toward an unexpected fall.
Tricky Terrace
- Rank: 7
- Cost: 2500
- Description: An advanced form of Fickle Floor that extends the effect’s duration and allows up to two platforms to be conjured simultaneously.
Latching Effigy
- Rank: 6
- Cost: 1800
- Description: Launches a simulacrum conjured with Effigial Incense toward a distant target and possesses it. The simulacrum disappears if it misses its mark.
Binding Effigy
- Rank: 8
- Cost: 2500
- Description: An advanced form of Latching Effigy that has a greater effective range and launches the simulacrum with increased speed.
Scented Alarum
- Rank: 7
- Cost: 2500
- Description: Envelops the caster in a special smoke that detects any hostile targets in the vicinity. Consumes Stamina while active.
Fragrant Alarum
- Rank: 9
- Cost: 3000
- Description: An advanced form of Scented Alarum that consumes less Stamina while active and detects hostile presences over a wider area.
Dragon’s Delusion
- Rank: Theurgist’s Rite
- Cost: Theurgist’s Rite
- Description: Creates an illusory dragon that cannot directly deal damage, but instills hostile targets with fear and even causes them to trip or flee.
Trickster Core Skills
Beveiling Fumes
- Rank: 0
- Cost: 0
- Description: Swings the censer, engulfing targets in smoke and drawing attention to the caster.
Effigial Incense
- Rank: 0
- Cost: 0
- Description: Creates a simulacrum (an illusory figure that is identical to the caster) that draws the attention of hostile targets. Dissipates if continuously attacked or if too far away from the caster.
Effigial Snuff
- Rank: 0
- Cost: 0
- Description: Dispels a simulacrum created with Effigial Incense.
Invoking Essence
- Rank: 0
- Cost: 0
- Description: Beckons the simulacrum to the caster’s location. Can also be employed while clinging to or pinning down a foe.
Enthralling Aroma
- Rank: 0
- Cost: 0
- Description: Possesses a hostile target with a simulacrum of the caster, drawing the ire of foes and causing them to attack each other. Can also be employed while clinging to or pinning down a foe.
Mending Vapor
- Rank: 1
- Cost: 150
- Description: Slowly repairs damage incurred by a simulacrum while beckoning it to the caster.
Drifting Brume
- Rank: 2
- Cost: 250
- Description: Swings the censer to conjure a cloud of smoke before unleashing it upon targets. The smoke can travel to reach targets that are not too far away, and draw the attention of any targets it engulfs.
Effigial Quickburn
- Rank: 3
- Cost: 400
- Description: Hastens the speed at which a simulacrum is created when casting Effigial Incense.
Trailing Aroma
- Rank: 4
- Cost: 600
- Description: Extends the distance that a simulacrum created with Effigial Incense can venture from the caster.
Trickster Augments
Detection
- Rank: 2
- Cost: 300
- Description: Alerts you to the presence of any Seeker’s Tokens or Wakestone shards in the vicinity with sound and blinking light.
Enlightenment
- Rank: 4
- Cost: 900
- Description: You have a chance of creating one more of the resulting product when combining materials.
Fugacity
- Rank: 6
- Cost: 1800
- Description: Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart.
Obfuscation
- Rank: 8
- Cost: 3000
- Description: Decreases the likelihood that hostile targets will detect you when you are not in battle stance.
Allure
- Rank: 9
- Cost: 5000
- Description: Enables you to raise your affinity with people more easily.
The best Trickster skills are:
Ensure you use skills matching your playstyle and exploit enemy weaknesses for the best results. Here are the best Trickster skills in Dragon’s Dogma 2 worth considering to use:
- Aromatic Resurgence: Boosts the offensive capabilities of allies.
- Bevieling Fumes: Confuses enemies, making them attack each other. Great against a group of enemies.
- Dragon’s Delusion: Creates an illusory dragon, making enemies flee.
- Effigial Incense: Creates illusory feature that draws enemies’ attention from your allies.
- Illusive Divider: Can put distance between you and enemies.
- Suffocating Shroud: Envelops enemies in a smoke cloud. It’s excellent for crowd control and distracting foes during battles.
- Tricky Terrace: Illusory platform, this skill lets you reach distant areas. Great explorations skill.
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