Fallout 4: All Perks Including Ranks and Required Stats (Attributes)

Fallout 4 perks, including ranks and required stats list, with a concise S.P.E.C.I.A.L. perks and attributes guide.

Fallout 4 - All Perks Including Ranks and Required Stats (Attributes)

All Perks, Including Ranks and Required Stats (Attributes) in Fallout 4

With each level, you gain a perk point, which you can spend on bonuses to boost your character’s performance, called S.P.E.C.I.A.L. perks. Before taking any of those, you must have enough of defined S.P.E.C.I.A.L. Attributes. For example, to take the Heavy Gunner perk that increases damage with heavy weapons, you must have at least 5 strength.

Each Perk also has ranks. Moreover, ranks within the perk are updates of the bonus. At rank 2, our Heavy gunner perk will give you 40% more damage, while at rank 3, 60%, and rank 4, the value will grow to 80%.

Also, leveling is not the only method to increase your SPECIAL stats, attributes, and perks. You can also get new points if you find amusing figures called Bobbleheads (Bobblehead Locations Guide here) and when reading “You’re SPECIAL!” magazines.

Fallout 4 Science Bobblehead location tooltip

Lastly, there are console cheats that can increase those values because every perk has its ID. Consequently, the player.addperk [Perk ID] command will add a specific perk for your character.

In this guide, you will find all SPECIAL Perks, including ranks and required stats (attributes) in Fallout 4.

Agility Attribute and its Perks and Ranks

Agility affects your overall movement speed, ability to sneak effectively, and performance in V.A.T.S.

The table below presents all agility S.P.E.C.I.A.L. perks in Fallout 4, including their ranks, stats, and required attributes level:

Name (Stat Requirement)Rank (Character Level Requirement)DescriptionPerk ID
Gunslinger (Agility 1)1 (1)Channel the spirit of the old west! Non-automatic pistols do 20% more damage.0004A09F
2 (7)Non-automatic pistols now do 40% more damage and have increased range.0004A0A9
3 (15)Non-automatic pistols now do 60% more damage and range is increased even further.0004A0AA
4 (27)Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.0006FA1E
5 (42)Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.00065E24
Commando (Agility 2)1 (1)Rigorous combat training means automatic weapons do 20% more damage0004A0C5
2 (11)Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.0004A0C6
3 (21)Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more.0004A0C7
4 (35)Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.0006FA24
5 (49)Your automatic weapons now do double damage and have a greater chance to stagger opponents.00065E0D
Sneak (Agility 3)1 (1)Become whisper, become shadow. You are 20% harder to detect while sneaking.0004C935
2 (5)You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.000B9882
3 (12)You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.000B9883
4 (23)You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.000B9884
5 (38)Engaging stealth causes distant enemies to lose you.000B9881
Mister Sandman (Agility 4)1 (1)As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.0004B258
2 (17)Your silenced weapons do an additional 30% sneak attack damage.001D2490
3 (30)Your silenced weapons now do 50% more sneak attack damage.001D2491
Action Boy/Action Girl (Agility 5)1 (1)There’s no time to waste! Action Points regenerate 25% faster.0004D869
0004D872
2 (18)Your Action Points now regenerate 50% faster.00065DF5
00065DF6
3  (38)Your Action Points now regenerate 75% faster.xx034E7F
xx034E80
Moving Target (Agility 6)1 (1)They can’t hurt what they can’t hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you’re sprinting.0004DDEE
2 (24)You now get +50 Damage Resistance and +50 Energy Resistance when you’re sprinting.001D2492
3 (44)Sprinting costs 50% fewer Action Points.001E0791
Ninja (Agility 7)1 (1)Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.0004D8A6
2 (16)Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.000E3704
3 (33)Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.000E3705
Quick Hands (Agility 8)1 (1)In combat, there’s no time to hesitate. You can reload all guns faster.000221FC
2 (28)Reloading guns costs no Action Points in V.A.T.S.001D2478
3 (40)Quick and efficient. You gain 10 additional Action Points.xx0296BE
Blitz (Agility 9)1 (1)Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.001D2451
2 (29)V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.001D2452
Gun Fu (Agility 10)1 (1)You’ve learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.0004D881
2 (26)In V.A.T.S. you do 50% more damage to your third target and beyond.001D244F
3 (50)In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.001D245C

Charisma Attribute and its Perks and Ranks

Charisma influences your success in dialogue options, ability to negotiate prices with vendors, and effectiveness in leading companions.

The table below presents all charisma S.P.E.C.I.A.L. perks in Fallout 4, including their ranks, stats, and required attributes level:

Name (Stat Requirement)Rank (Character Level Requirement)DescriptionPerk ID
Cap Collector (Charisma 1)1 (1)You’ve mastered the art of the deal! Buying and selling prices at vendors are better.001D2456
Cap Collector (Charisma 1)2 (20)Buying and selling prices of vendors are now much better.000D75E2
Cap Collector (Charisma 1)3 (41)You can now invest a total of 500 caps to raise a store’s buying capacity.001D2457
Lady Killer / Black Widow (Charisma 2)1 (1)You’re charming… and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.00019AA3
0004A0D4
Lady Killer / Black Widow (Charisma 2)2 (7)Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.00065E33
00065E31
Lady Killer / Black Widow (Charisma 2)3 (22)Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.00065E34
00065E32
Lone Wanderer (Charisma 3)1 (1)Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.001D246B
Lone Wanderer (Charisma 3)2 (17)When adventuring without a companion, you take 30% less damage and carry weight increases by 100001D246D
Lone Wanderer (Charisma 3)3 (40)When adventuring without a companion, you do 25% more damage.001D246E
Lone Wanderer (Charisma 3)4 (50)When adventuring without a companion, you have 25 more action points.xx0365F8
Attack Dog (Charisma 4)1 (1)Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.0004B26D
Attack Dog (Charisma 4)2 (9)When your dog holds an enemy, there’s a chance he’ll cripple the limb he’s biting.001D244D
Attack Dog (Charisma 4)3 (25)When your dog holds an enemy, there’s a chance he’ll cause them to bleed.001D244E
Attack Dog (Charisma 4)4  (31)When adventuring with your dog, you take 10% less damage.xx029B25
Animal Friend (Charisma 5)1 (1)Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.0001E67F
Animal Friend (Charisma 5)2 (12)When you successfully pacify an animal, you can incite it to attack0004A0D9
Animal Friend (Charisma 5)3 (28)When you successfully pacify an animal, you can give it specific commands001D2450
Local Leader (Charisma 6)1 (1)As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.0004D88D
Local Leader (Charisma 6)2 (14)You can build stores and workstations at workshop settlements.001D2468
Party Girl/Party Boy (Charisma 7)1 (1)Nobody has a good time like you! There’s no chance you’ll get addicted to alcohol.0004D887
0004D888
Party Girl/Party Boy (Charisma 7)2 (15)The effects of alcohol are doubled.001D2473
001D2475
Party Girl/Party Boy (Charisma 7)3 (37)Your Luck is increased by 3 while you’re under the influence of alcohol.001D2474
001D2476
Inspirational (Charisma 8)1 (1)Because you lead by example, your companion does more damage in combat, and cannot hurt you.001D2461
Inspirational (Charisma 8)2 (19)Your companion resists more damage in combat, and can’t be harmed by your attacks.001D2462
Inspirational (Charisma 8)3 (43)Your companion can carry more items.001D2463
Wasteland Whisperer (Charisma 9)1 (1)Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.001D248A
Wasteland Whisperer (Charisma 9)2 (21)When you successfully pacify a creature, you can incite it to attack.001D248B
Wasteland Whisperer (Charisma 9)3 (49)When you successfully pacify a creature, you can give it specific commands.001D248C
Intimidation (Charisma 10)1 (1)Time to show everyone who’s boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.001D02B5
Intimidation (Charisma 10)2 (23)When you successfully pacify someone, you can incite them to attack.001D02B6
Intimidation (Charisma 10)3 (50)When you successfully pacify someone, you can give them specific commands.001D02B7

Endurance Attribute and its Perks and Ranks

Endurance it affects your maximum health, radiation resistance, and ability to withstand environmental hazards.

The table below presents all endurance S.P.E.C.I.A.L. perks in Fallout 4, including their ranks, stats, and required attributes level:

Name (Stat Requirement)Rank (Character Level Requirement)DescriptionPerk ID
Toughness (Endurance 1)1 (1)If nothing else, you can take a beating! Instantly gain +10 damage resistance.0004A0AB
Toughness (Endurance 1)2 (9)You now have +20 damage resistance.0004A0AE
Toughness (Endurance 1)3 (18)You now have +30 damage resistance.0004A0AF
Toughness (Endurance 1)4 (31)You now have +40 damage resistance.00065E5D
Toughness (Endurance 1)5 (46)You now have +50 damage resistance.00065E5E
Lead Belly (Endurance 2)1 (1)Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.0004A0B9
Lead Belly (Endurance 2)2 (6)You take even less radiation from eating or drinking.00024B00
Lead Belly (Endurance 2)3 (17)You take no radiation from eating or drinking.00024B01
Lifegiver (Endurance 3)1 (1)You embody wellness! Instantly gain +20 maximum Health.0004A0CF
Lifegiver (Endurance 3)2 (8)You instantly gain another +20 maximum Health.001D2465
Lifegiver (Endurance 3)3 (20)You instantly gain another +20 maximum Health, and slowly regenerate lost Health.001D2467
Chem Resistant (Endurance 4)1 (1)All the rush without the hassle! You’re 50% less likely to get addicted when consuming Chems0004A0D5
Chem Resistant (Endurance 4) 2 (22)You gain complete immunity to chem addiction.00065E0C
Aquaboy/Aquagirl (Endurance 5)1 (1)Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.000E36F9
000E9453
Aquaboy/Aquagirl (Endurance 5)2 (21)You become totally undetectable while submerged.001D248D
001D248E
Rad Resistant (Endurance 6)1 (1)Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.001D2479
Rad Resistant (Endurance 6)2 (13)You now have +20 Radiation Resistance.001D247A
Rad Resistant (Endurance 6)3 (26)You now have +30 Radiation Resistance.001D247B
Rad Resistant (Endurance 6)4  (35)You now have +40 Radiation Resistance.xx0423A4
Adamantium Skeleton (Endurance 7)1 (1)Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.0004C92D
Adamantium Skeleton (Endurance 7)2 (13)Your limb damage is now reduced by 60%.00024AFD
Adamantium Skeleton (Endurance 7)3 (26)Your limb damage is completely eliminated.00024AFE
Cannibal (Endurance 8)1 (1)Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.0004B259
Cannibal (Endurance 8)2 (19)Eating Ghoul or Super Mutant corpses restores Health.001D1A62
Cannibal (Endurance 8)3 (38)Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health.001D1A63
Ghoulish (Endurance 9)1 (1)Sure, you’re still human – on the outside! Radiation now regenerates your lost Health.0004D89E
Ghoulish (Endurance 9)2 (24)Radiation now regenerates even more of your lost Health.00065E22
Ghoulish (Endurance 9)3 (48)Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.00065E23
Ghoulish (Endurance 9)4  (50)Rad damage will now begin to slowly heal, restoring health in the process.xx028A25
Solar Powered (Endurance 10)1 (1)Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.0004D8A7
Solar Powered (Endurance 10)2 (27)Sunlight slowly heals your radiation damage.001D2484
Solar Powered (Endurance 10)3 (50)Sunlight slowly regenerates your lost Health.001D2485

Intelligence Attribute and its Perks and Ranks

Intelligence affects the number of experience points earned, the quality of crafted items, and your effectiveness with high-tech weapons and terminals.

The table below presents all intelligence S.P.E.C.I.A.L. perks in Fallout 4, including their ranks, stats, and required attributes level:

Name (Stat Requirement)Rank (Character Level Requirement)DescriptionPerk ID
V.A.N.S. (Intelligence 1)1 (1)Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.000207D1
V.A.N.S. (Intelligence 1)2 (36)Gain +2 to Perception.xx0296C0
Medic (Intelligence 2)  1 (1)Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.0004C926
Medic (Intelligence 2)  2 (18)Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation0006FA1C
Medic (Intelligence 2)  3 (30)Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation0006FA1D
Medic (Intelligence 2)  4 (49)Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.00065E35
Gun Nut (Intelligence 3)1 (1)Shoot first, kill first, with access to base level and Rank 1 gun mods.0004A0DA
Gun Nut (Intelligence 3)2 (13)You gain access to Rank 2 gun mods0004A0DB
Gun Nut (Intelligence 3)3 (25)You gain access to Rank 3 gun mods0004A0DC
Gun Nut (Intelligence 3)4 (39)You gain access to Rank 4 gun mods0016578E
Hacker (Intelligence 4)  1 (1)Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals00052403
Hacker (Intelligence 4)  2 (9)You can hack Expert terminals.00052404
Hacker (Intelligence 4)  3 (21)You can hack Master terminals.00052405
Hacker (Intelligence 4)4 (33)When hacking, you never get locked out of a terminal when things go wrong.001D245D
Scrapper (Intelligence 5)1 (1)Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.00065E65
Scrapper (Intelligence 5)2 (23)You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.001D2483
Scrapper (Intelligence 5)3 (40)You get more from salvaging. Appears to only apply to uncommon components, i.e., those affected by the first level of the perk.xx0423A5
Science! (Intelligence 6)1 (1)Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.000264D9
Science! (Intelligence 6)2 (17)You gain access to Rank 2 high-tech mods.000264DA
Science! (Intelligence 6)3 (28)You gain access to Rank 3 high-tech mods.000264DB
Science! (Intelligence 6)4 (41)You gain access to Rank 4 high-tech mods.0016578F
Chemist (Intelligence 7)1 (1)Any chems you take last 50% longer. Far out.000E36FF
Chemist (Intelligence 7)2 (16)Any chems you take now last twice as long.000E3700
Chemist (Intelligence 7)3 (32)Any chems you take now last an additional 150% longer.000E3701
Chemist (Intelligence 7)4 (45)Any chems you take now last an additional 200% longer.001D2458
Robotics Expert (Intelligence 8)1 (1)Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.0004D889
Robotics Expert (Intelligence 8)2 (19)When you successfully hack a robot, you can incite it to attack.00065E64
Robotics Expert (Intelligence 8)3 (44)When you successfully hack a robot, you can give it specific commands.001ACF96
Nuclear Physicist (Intelligence 9)1 (1)You’ve learned to split the atom… and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.001D246F
Nuclear Physicist (Intelligence 9)2 (14)Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.001D2470
Nuclear Physicist (Intelligence 9)3 (26)Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.001D2471
Nerd Rage! (Intelligence 10)1 (1)Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts.0004D886
Nerd Rage! (Intelligence 10)2 (31)You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.00065E37
Nerd Rage! (Intelligence 10)3 (50)You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.00065E38

Luck Attribute and its Perks and Ranks

Luck affects critical hit chance, the likelihood of finding valuable items, and the outcome of random events.

The table below presents all luck S.P.E.C.I.A.L. perks in Fallout 4, including their ranks, stats, and required attributes level:

Name (Stat Requirement)Rank (Character Level Requirement)DescriptionPerk ID
Fortune Finder (Luck 1)1 (1)You’ve learned to discover the Wasteland’s hidden wealth, and discover more bottle caps in containers.0004C942
Fortune Finder (Luck 1)2 (5)You find even more bottle caps in containers.001ACF98
Fortune Finder (Luck 1)3 (25)You find even more bottle caps in containers.001ACF99
Fortune Finder (Luck 1)4 (40)You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them.00215CD4
Scrounger (Luck 2)1 (1)You know just how to scavenge to keep the fight going, and find more ammunition in containers.0004A0B0
Scrounger (Luck 2)2 (7)You find even more ammunition in containers.001ACF9A
Scrounger (Luck 2)3 (24)You find even more ammunition in containers.001ACF9B
Scrounger (Luck 2)4 (37)There is a chance to gain ammo when firing the last round in your magazine.001EB99C
Bloody Mess (Luck 3)1 (1)+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!0004A0BB
Bloody Mess (Luck 3)2 (9)You now inflict +10% damage in combat.001D2453
Bloody Mess (Luck 3)3 (31)You now inflict +15% damage in combat.001D2454
Bloody Mess (Luck 3)4 (47)When an enemy explodes, nearby enemies may suffer the same fate.001F418E
Mysterious Stranger (Luck 4)1 (1)Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency…0004C929
Mysterious Stranger (Luck 4)2 (22)The Mysterious Stranger appears more often in V.A.T.S.001D2493
Mysterious Stranger (Luck 4)3 (41)The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.001D2494
Mysterious Stranger (Luck 4)4 (49)The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.xx029B26
Idiot Savant (Luck 5)1 (1)You’re not stupid! Just… different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.001D245E
Idiot Savant (Luck 5)2 (11)You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.001D245F
Idiot Savant (Luck 5)3 (34)Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.001D2460
Better Criticals (Luck 6)1 (1)Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.0004D87A
Better Criticals (Luck 6)2 (15)Your criticals now do twice as much extra damage.00065E03
Better Criticals (Luck 6)3 (40)Your criticals now do 2.5x as much extra damage.00065E04
Critical Banker (Luck 7)1 (1)You’re a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.0004C91F
Critical Banker (Luck 7)2 (17)You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.0004C920
Critical Banker (Luck 7)3 (43)You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.0004C921
Critical Banker (Luck 7)4 (50)You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.xx034E81
Grim Reaper’s Sprint (Luck 8)1 (1)Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.0004D8A2
Grim Reaper’s Sprint (Luck 8)2 (19)Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.00065E3E
Grim Reaper’s Sprint (Luck 8)3 (46)Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.00065E3F
Four Leaf Clover (Luck 9)1 (1)Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.0004D895
Four Leaf Clover (Luck 9)2 (13)Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.00065E20
Four Leaf Clover (Luck 9)3 (32)Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.00065E21
Four Leaf Clover (Luck 9)(48)Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.001D245B
Ricochet (Luck 10)1 (1)What goes around comes around! Any enemy’s ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.001D247C
Ricochet (Luck 10)2 (29)There’s an increased chance that an enemy’s shot will ricochet back and kill them.001D247D
Ricochet (Luck 10)3 (50)When an enemy’s shot ricochets back and kills them, there is a chance your Critical meter gets filled.001D247E

Perception Attribute and its Perks and Ranks

Perception affects your accuracy in VATS, the chance of detecting stealthy enemies, and the ability to pick locks and spot traps.

The table below presents all perception S.P.E.C.I.A.L. perks in Fallout 4, including their ranks, stats, and required attributes level:

Name (Stat Requirement)Rank (Character Level Requirement)DescriptionPerk ID
Pickpocket (Perception 1)1 (1)Your quick hands and sticky fingers make picking pockets 25% easier.0004D88A
Pickpocket (Perception 1)2 (6)Picking pockets is now 50% easier. You can place a live grenade in a person’s inventory.000E3702
Pickpocket (Perception 1)3 (17)Picking pockets is now 75% easier, and you can steal equipped weapons.000E3703
Pickpocket (Perception 1)4 (30)Picking pockets is now twice as easy, and you can steal equipped items.001D248F
Rifleman (Perception 2)1 (1)Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.0004A0B6
Rifleman (Perception 2)2 (9)Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target’s armor.0004A0B7
Rifleman (Perception 2)3 (18)Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target’s armor.0004A0B8
Rifleman (Perception 2)4 (31)Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target’s armor. They also have a slight chance of crippling a limb.0006FA20
Rifleman (Perception 2)5 (46)Attacks with non-automatic rifles do double damage and ignore 30% of a target’s armor. They also have a slightly higher chance of crippling a limb.00065E52
Awareness (Perception 3)1 (1)To defeat your enemies, know their weaknesses! You can view a target’s specific damage resistances in V.A.T.S.000D2287
Awareness (Perception 3)2 (14)Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.xx028A22
Locksmith (Perception 4)1 (1)Your nimble fingers allow you to pick Advanced locks.000523FF
Locksmith (Perception 4)2 (7)You can pick Expert locks.00052400
Locksmith (Perception 4)3 (18)You can pick Master locks.00052401
Locksmith (Perception 4)4 (41)Your bobby pins never break during lockpicking.001D246A
Demolition Expert (Perception 5)1 (1)The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any chemistry station.0004C923
Demolition Expert (Perception 5)2 (10)Your explosives do 50% more damage, and grenades gain a throwing arc.0004C924
Demolition Expert (Perception 5)3 (22)Your explosives do 75% more damage and affect a larger area.0004C925
Demolition Expert (Perception 5)4 (34)Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.00065E13
Night Person (Perception 6)1 (1)You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.0004C93B
Night Person (Perception 6)2 (25)You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.001D2495
Night Person (Perception 6)3 (37)You have 30 extra health between the hours of 6:00 PM and 6:00 AM.xx043222
Refractor (Perception 7)1 (1)You must be part mirror! Instantly gain +10 Energy Resistance.000CA99D
Refractor (Perception 7)2 (11)You now have +20 Energy Resistance.000CA99E
Refractor (Perception 7)3 (21)You now have +30 Energy Resistance.000CA99F
Refractor (Perception 7)4 (35)You now have +40 Energy Resistance.00065E4B
Refractor (Perception 7)5 (42)You now have +50 Energy Resistance.00065E4C
Sniper (Perception 8)1 (1)It’s all about focus. You have improved control and can hold your breath longer when aiming with scopes.0004C92A
Sniper (Perception 8)2 (13)“Non-automatic, scoped rifles have a chance of knocking down your target.” Chance is 15%0004C92B
Sniper (Perception 8)3 (26)Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.0004C92C
Penetrator (Perception 9)1 (1)There’s no place to hide! In V.A.T.S you can target an enemy’s body parts that are blocked by cover, with a decrease in accuracy.00024AFF
Penetrator (Perception 9)2 (28)In V.A.T.S when you target an enemy’s body parts that are blocked by cover, there is no decrease in accuracy.001D2477
Concentrated Fire (Perception 10)1 (1)Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy.0004D890
Concentrated Fire (Perception 10)2 (26)In V.A.T.S every attack on the same body part gains +15% accuracy.001D2459
Concentrated Fire (Perception 10)3 (50)In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage.001D245A

Strength Attribute and its Perks and Ranks

Strength influences your carrying capacity, melee damage, and the effectiveness of melee weapons.

The table below presents all strength S.P.E.C.I.A.L. perks in Fallout 4, including their ranks, stats, and required attributes level:

Name (Stat Requirement)Rank (Character Level Requirement)DescriptionPerk ID
Iron Fist (Strength 1)1 (1)Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.0001DAFE
Iron Fist (Strength 1)2 (9)Punching attacks now do 40% more damage and can disarm your opponent.0001DAFF
Iron Fist (Strength 1)3 (18)Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent’s limbs.0001DB00
Iron Fist (Strength 1)4 (31)Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent’s limbs.00065E42
Iron Fist (Strength 1)5 (46)Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.00065E43
Big Leagues (Strength 2)1 (1)Swing for the fences! Do 20% more melee weapon damage.0004A0B5
Big Leagues (Strength 2)2 (7)You now do 40% more melee weapon damage and gain a chance to disarm your opponent.000E36FC
Big Leagues (Strength 2)3 (15)You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.000E36FD
Big Leagues (Strength 2)4 (27)You now do 80% more melee weapon damage and hit all targets in front of you.000E36FE
Big Leagues (Strength 2)5 (42)You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!00065E05
Armorer (Strength 3)1 (1)Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.0004B254
Armorer (Strength 3)2 (13)You gain access to Rank 2 armor mods.0004B255
Armorer (Strength 3)3 (25)You gain access to Rank 3 armor mods.0004B256
Armorer (Strength 3)4 (39)You gain access to Rank 4 armor mods.001797EA
Blacksmith (Strength 4)1 (1)Fire up the forge and gain access to base level and Rank 1 melee weapon mods.0004B253
Blacksmith (Strength 4)2 (16)You gain access to Rank 2 melee weapon mods.0004B26A
Blacksmith (Strength 4)3 (29)You gain access to Rank 3 melee weapon mods.000264D8
Heavy Gunner (Strength 5)1 (1)Thanks to practice and conditioning, heavy guns do 20% more damage.0004A0D6
Heavy Gunner (Strength 5)2 (11)Heavy guns now do 40% more damage, and have improved hip fire accuracy.0004A0D7
Heavy Gunner (Strength 5)3 (21)Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.0004A0D8
Heavy Gunner (Strength 5)4 (35)Heavy guns now do 80% more damage and have a chance to stagger your opponent.00065E2A
Heavy Gunner (Strength 5)5 (47)Heavy guns now do double damage.00065E2B
Strong Back (Strength 6)1 (1)What are you, part pack mule? Gain +25 to carry weight0004B24E
Strong Back (Strength 6)2 (10)You now have +50 to carry weight.00065E5B
Strong Back (Strength 6)3 (20)When overencumbered, you can use Action Points to run.00065E5C
Strong Back (Strength 6)4 (30)(Normal mode) When overencumbered, you can fast travel.
(Survival mode) When overencumbered, you will not become injured.
001D2489
Strong Back (Strength 6)5 (40)When overencumbered, running costs 50% less action points.xx0423A3
Steady Aim (Strength 7)1 (1)Stay on target! Hip-fire accuracy is improved when firing any gun.001D2487
Steady Aim (Strength 7)2 (28)Hip-fire accuracy is improved even more when firing any gun.001D2488
Steady Aim (Strength 7)3 (49)Hip-fire damage is improved when firing any gun.xx028A23
Basher (Strength 8)1 (1)Get up close and personal! Gun bashing does 25% more damage.00065DF9
Basher (Strength 8)2 (5)Gun bashing now does 50% more damage and possibly cripples your opponent.00065DFA
Basher (Strength 8)3 (14)Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.00065DFB
Basher (Strength 8)4 (26)Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.00065DFC
Rooted (Strength 9)1 (1)You’re part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.001D247F
Rooted (Strength 9)2 (22)While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.001D2480
Rooted (Strength 9)3 (43)While standing still, you may automatically disarm enemies that use melee weapons against you.001D2482
Pain Train (Strength 10)1 (1)Choo Choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)0004D89B
Pain Train (Strength 10)2 (24)Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)00065E3C
Pain Train (Strength 10)3 (50)Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.00065E3D
* xx – Perk IDs with xx depend on your installed DLC packs. You can check those IDs Here.

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