Here’s the latest New ESO Gear Sets Lost Depths and Update 35 which are currently on the public test server.
Earthen Root Enclave Dungeon sets:
Light Armor – Stone’s Accord
- 2 items: Adds 1096 Maximum Magicka
- 3 items: Adds 4% Healing Done
- 4 items: Adds 1096 Maximum Magicka
- 5 items: On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone’s Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
Medium Armor – Rage of the Ursauk
- 2 items: Adds 1487 Offensive Penetration
- 3 items: Adds 1487 Offensive Penetration
- 4 items: Adds 657 Critical Chance
- 5 items: When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to allies inside, increasing the damage of their Light and Heavy Attacks by 1800. This effect can occur once every 8 seconds.
Heavy Armor – Deeproot Zeal
- 2 items: Adds 1096 Maximum Stamina
- 3 items: Adds 1096 Maximum Stamina
- 4 items: Adds 1206 Maximum Health
- 5 items: When you deal direct damage to a taunted target, restore 525 Stamina and Magica. This effect can occur once every 2 seconds.
Monster Helm – Archdruid Devyric
- 1 item: Adds 1487 Offensive Penetration
- 2 items: When you deal damage with a Heavy Attack, after 1.2 seconds deal Shock Damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Graven Deep Dungeon Sets:
Light Armor – Grave Inevitability
- 2 items: Adds 657 Critical Chance
- 3 items: Adds 129 Weapon and Spell Damage
- 4 items: Adds 657 Critical Chance
- 5 items: Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%. While you have an aura of focus, allies within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
Medium Armor – Phylactery’s Grasp
- 2 items: Adds 129 Weapon and Spell Damage
- 3 items: Adds 657 Critical Chance
- 4 items: Adds 657 Critical Chance
- 5 items: On Light Attack Critical Damage, you apply Withered Soul, dealing Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Heavy Armor – Pangrit Denmother
- 2 items: 4% Healing Taken
- 3 items: Adds 1487 Armor
- 4 items: Adds 129 Health Recovery
- 5 items: Adds 1890 Maximum Stamina
- 5 items: When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
Monster Helm – Euphotic Gatekeeper
- 1 item: Adds 129 Stamina Recovery
- 2 items: When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
Rewards of the Worthy Sets:
Light Armor – Langour of Peryite
- 2 items: Adds 129 Weapon and Spell Damage
- 3 items: Adds 424 Critical Resistance
- 4 items: Adds 1487 Offensive Penetration
- 5 items: You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Langour for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
Medium Armor – Nocturnal’s Ploy
- 2 items: Adds 1487 Offensive Penetration
- 3 items: Adds 424 Critical Resistance
- 4 items: Adds 129 Stamina Recovery
- 5 items: When you apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you apply a Minor Debuff to an enemy, remove a Minor Buff with a duration from the target. These effects can both occur once every 2 seconds.
Heavy Armor – Mara’s Balm
- 2 items: Adds 1487 Armor
- 3 items: Adds 424 Critical Resistance
- 4 items: Adds 4% Healing Taken
- 5 items: When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.
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