Dragon’s Dogma 2: Sorcerer Vocation and How to Play the Class Guide

Get a complete guide on how to play as a Sorcerer class in Dragon’s Dogma 2, including vocation capabilities and skills.

Dragon's Dogma 2 (DD2) Sorcerer Vocation and How to Play the Class Guide

Sorcerer Vocation (Class) Overview

Sorcerer is an advanced vocation and one of the best Dragon’s Dogma 2 damage dealers you can choose to play. The class allows players to take on the range spellcaster role with various talents and spells that combine powerful elemental effects. Sorcerers cast magic using hands and channeling spells through an essential weapon, the staff. This advanced vocation (class) can inflict massive damage on enemies and provide basic support to allies. Essentially, the Sorcerer is an upgraded version of the Mage vocation and can be used by Pawns and Arisen characters.

Dragon's Dogma 2 Sorcerer

Sorcerer Vocation (Class) Features in Dragon’s Dogma 2:

  • Vocation: Advanced Vocation
  • Weapons: Staffs
  • Primary Statistic: Mana, Stamina
  • Available for Pawns: Yes
  • Playstyle: Ranged
  • Advantages: High Damage, Fantastic Elemental Effects, and advantages.

The vocation you choose in Dragon’s Dogma 2 defines the skills, playstyle, and weapons you or your pawns (companions) can use in combat. Additionally, as you level up, you will improve statistics and unlock Augments, passive boosts. Both will help you increase your combat efficiency, including survivability and damage output.

It’s important to know that you can change your actively equipped skills at any campfire if you have a camping kit. You can obtain a camping kit by purchasing it from merchants, or, if you are lucky, you may find one in the world. However, it’s worth noting that you cannot unlock new skills or change your vocation at campfires.

Should you play Sorcerer Vocation (Class) in Dragon’s Dogma 2?

Sorcerer is an excellent choice for players who want to play a spellcaster, stay in back lines, and deal massive damage in a big area of effects. One of the biggest pros of Sorcerer is the Elemental spells. However, more powerful spells take longer to cast, leaving sorcerers vulnerable during the process. Sorcerers, just like mages, can levitate.

It’s worth noting that playing from afar doesn’t mean you will stand in one place and never have to worry about incoming damage. Also, one of the class’s weaknesses is low resistance to enemy attacks and mobility. Especially when you will be casting spells, you can be easily interrupted by enemy attacks. You will need a warrior, fighter, or another character who can focus enemies on themselves and protect a Sorcerer during combat.

Additionally, you will need to constantly balance between your resource poll. However, it’s an extremely rewarding playstyle when you can provide the group with incredible damage with fantastically animated effects of your high-damage spells.

How to Play Sorcerer Vocation – Class Gameplay

Defenses and Cast time: The Sorcerer is a powerful class specializing in long-range spells, allowing them to engage enemies safely. Despite their focus on offense, Sorcerers have inherent skills to heal themselves during combat. However, they struggle in close-quarters combat and are vulnerable while casting spells that have extended durations. To address this weakness, players can pair the Sorcerer with Fighters, Warriors, and Rangers, who can provide crowd control and aggro, freeing up the Sorcerer to deal damage from afar.

Levitation and Positioning: Sorcerers can levitate to navigate the battlefield and seek the best position. In Dragon’s Dogma 2 Sorcerer, vocation resistance and survivability are significantly lower than those of other classes, so you want to play cautiously. Finding the best tactical location to safely cast spells is crucial. Despite the Quickspell core skill, which lowers the casting time, sorcerers still suffer from long casting times. Augments like Constancy, which lowers the chances of being knocked back, can also prevent interruption during casting.

DD2 Sorcerer Gameplay

Elemental Magic: The Sorcerer is a class that excels in dealing devastating magical damage. Their elemental spells have a wide area of effect and can deliver fantastic burst damage. In Dragon’s Dogma 2, like in the previous game, the Sorcerer can unleash powerful spells that can decimate foes with unmatched potency on the battlefield. Spells like Frigor, Levin, Thundermine, and Flagration all summon consequential elemental damage to harm your enemies.

Augments and Passives: Unlike other magical vocations, the Sorcerer prioritizes offensive magic over supportive spells, offering fewer options for buffing allies or debuffing enemies. However, this class is great at sustaining its resources or Self-Healing. The Galvanize is a core skill that rapidly recovers your stamina. You can also replenish your mana by sacrificing some stamina.

How to Unlock Sorcerer Vocation in Dragon’s Dogma 2

Unlock Sorcerer Vocation in Vernworth Vocation Guild, grab the Vocation Frustration quest, head to the Trevo Mine, find the weapon, and return with archistaff to complete the quest. After you complete the quest you can change your vocation for 150 Dcp (Dyscypline points) to Sorcerer.

Dragon's Dogma 2 - Unlocking Sorcerer vocation and skills

Sorcerers are one of six vocations you must unlock before playing it.

Here is how to unlock Sorcerer Vocation in Dragon’s Dogma 2 (check the Vocation Frustration quest walkthrough for detailed descriptions.):

  1. Head to Vernworth City directly south of where you start the game
  2. Visit the Vocation Guild and speak with Klaus
  3. Pick up the Vocation Frustration quest.
  4. Speak with Roderick in Roderick’s Smithy to mark Trevo Mine on your map
  5. Find Trevo Mine
  6. Explore Trevo Mine and find archistaff
  7. Return to Klaus with the archistaff and unlock the Sorcerer vocation.

Sorcerer Maister’s Teachings

In Dragon’s Dogma 2, Maisters can teach you ultimate abilities for your vocation. Obtaining these abilities can significantly alter your playstyle and are well worth the effort.

There is no required Vocation Rank to unlock ultimate abilities, but the Vocation itself must be unlocked. As an Advanced vocation, Sorcerer can be acquired early in the game. The Sorcerer Vocation is fortunate and can unlock two different ultimate abilities. Check out our Sorcerer Maister Vocation guide for a full step-by-step walkthrough.

The following list presents the Sorcerer Ultimate Ability and How to Unlock it:

  • Maister: Trysha
  • Location: Eini’s house
  • Required Quest: ‘Spellbound.’ After arriving at Eini’s House, speak to the grandparents. When they are out of the house, speak to Trysha. She will ask you to bring her five grimoires.
  • Quest Timer: This quest doesn’t appear to have a timer, though once you’ve started it, you should probably finish it as soon as possible.
  • Ultimate Ability—Meteoron: This ability summons a meteor shower, dealing immense damage to targets across a broad range. It prevents movement while incanting and is unaffected by Quickspell. It is most effective when cast in a wide-open space.
  1. Maister: Myrddin
  2. Location: Checkpoint Rest Town
  3. Required Quest: ‘Sorcerer’s Appraisal.’ Speak to Myrddin, who will ask you to collect the same five grimoires as Trysha.
  4. Quest Timer: This quest doesn’t appear to have a timer, though once you’ve started it, you should probably finish it as soon as possible.
  5. Ultimate Ability – Maelstrom: Conjures a whirlwind to wreak havoc upon those caught in its path. He prevents movement while incanting and is unaffected by Quickspell. Most effective when cast in a cramped space.

How to Unlock More Skills

You can change and unlock more skills and vocations in Vocation Guilds and some Inns. Here are some Locations where you can change your vocation and unlock more:

  • Inn in Melve (in the north)
  • Inn in Vernaorth (center of the map)
  • Guild Hall in Bakbattahl (northeast part of the map)
  • Guild Hall in Vernworth (south)

Sorcerer Skills and Augments

Just like all vocations in Dragon’s Dogma 2, Archer has access to three types of skills:

  • Weapon Skills: Vocation-dependent weapon skills refer to specialized weapon techniques that may differ among various vocations, even if they share the same weapons. ( As such, it is crucial to understand the weapon skills available to your vocation to optimize your combat abilities.) These skills can be executed by pressing the related weapon skill button.
  • Core Skills: Skills that are dependent on a specific weapon can be used by any vocation that has access to it. These skills are performed by pressing the light and heavy attack buttons in a specific order.
  • Augments: Passive trait buffs are earned when leveling a specific vocation. Once unlocked, the augment can be used regardless of the character’s vocation.

As you can see, some of those skills are passive boosts, and some are active abilities used in combat to deal damage and sometimes crowd control the battlefield.

In Dragon’s Dogma 2, you can simultaneously have only a few skills per category active. With ranks, you unlock more of them by using specific vocations in combat as you level up. So some of the abilities in the list below might not be available for you from the start.

Below, you can find all Sorcerer class Weapon Skills, Core Skills, and Augmentations in Dragon’s Dogma 2.

Sorcerer Weapon Skills


  • Rank: 1
  • Cost: 200
  • Description: Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches.

High Salamander

  • Rank: 5
  • Cost: 1300
  • Description: An advanced form of Salamander that extends both the flame’s range and the debilitation’s duration.


  • Rank: 1
  • Cost: 200
  • Description: Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks.

High Thundermine

  • Rank: 5
  • Cost: 1300
  • Description: An advanced form of Thundermine that extends the spell’s duration and increases the number of attacks unleashed from the ball of lightning before it dissipates.


  • Rank: 2
  • Cost: 300
  • Description: Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite.

High Hagol

  • Rank: 6
  • Cost: 1600
  • Description: An advanced form of Hagol that extends both the blizzard’s range and the debilitation’s duration.


  • Rank: 4
  • Cost: 700
  • Description: Saps the target’s Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary.

High Decanter

  • Rank: 7
  • Cost: 2000
  • Description: An advanced form of Decanter that has a greater effective range and increased healing potency.


  • Rank: 5
  • Cost: 1100
  • Description: Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick.

High Seism

  • Rank: 7
  • Cost: 2000
  • Description: An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area.

Prescient Flare

  • Rank: 6
  • Cost: 1800
  • Description: Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time.

Augural Flare

  • Rank: 8
  • Cost: 2500
  • Description: An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions.


  • Rank: Conjurer’s Jottings
  • Cost: Conjurer’s Jottings
  • Description: Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space.


  • Rank: Myrddin’s Chronicle
  • Cost: Myrddin’s Chronicle
  • Description: Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space.

Sorcerer Core Skills

Magick Bolt

  • Rank: 1
  • Cost: 0
  • Description: Fires a magickal burst that differs based on active enchantment. Can be cast while moving.


  • Rank:1
  • Cost: 0
  • Description: Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy.

Bursting Bolt

  • Rank: 1
  • Cost: 150 Dcp
  • Description: Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment.


  • Rank: 2
  • Cost: 250 Dcp
  • Description: Greatly hastens incantation speed. Consumes Stamina while active.


  • Rank: 3
  • Cost: 400 Dcp
  • Description: Manipulates the caster’s weight through magickal means, allowing them to float temporarily.

Sorcerer Augments


  • Rank: 2
  • Cost: 300
  • Description: Increases the likelihood of inflicting debilitations with your attacks.


  • Rank: 4
  • Cost: 900
  • Description: Reduces the rate at which items deteriorate.


  • Rank: 6
  • Cost: 1800
  • Description: Augments your Knockdown Resistance.


  • Rank: 8
  • Cost: 3000
  • Description: Increases damage dealt when exploiting a hostile target’s elemental weakness.


  • Rank: 9
  • Cost: 5000
  • Description: Augments your Magick.

The Best Sorcerer Skills are:

Ensure you use skills matching your playstyle and exploit enemy weaknesses for the best results. Here are the best Sorcerer skills in Dragon’s Dogma 2 worth considering:

  • Salamander (High Salamander): fire damage and damage over time.
  • Thundermine (High Thundermine): lighting-based area damage spell.
  • Seism (High Seism): Physical damage is helpful with magick-resistant enemies.
  • Hagol (High Hagol): ice damage and crowd control spell.

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