Discover everything you need to know about all Medium Armour Listed in Baldur’s Gate 3 and the best one to equip during the journey.
Medium Armour in BG3 provides moderate protection but hinders mobility. Creatures wearing medium Armour add their Dexterity modifier to their AC, up to a maximum of +2. Some of them also give the disadvantage of Stealth checks. Armour of Agility is the best one due to its unique benefits and properties. Selecting the best one is crucial because your gameplay mostly depends on it. In this guide, we’ll discuss all Medium Armour in Baldur’s Gate 3 along with their properties and the unique bonuses they provide to players in combat.
Medium Armour Overview in BG3
Medium Armour in Baldur’s Gate 3 is a balance between the high mobility of light armor and the superior protection of heavy armor. They allow some degree of dexterity-based bonuses, making it a solid choice for many characters. They provide a base Armor Class (AC) and allow a Dexterity modifier bonus. However, some of them have a disadvantage on Stealth checks, making it hard to sneak. Unlike Heavy Armour, they do not impose movement penalties.
Medium Armour suits a range of playstyles, from stealth to tanking based on their type and character build. We recommend you equip an enchanted one with bonuses like resistance to damage or improved AC. This Armour type is a flexible choice for characters who need a balance of defense and agility. You can equip it to your character’s chest slot in the inventory. The user needs Medium Armour proficiency or suffers penalties while wearing the Armour. You can equip it on any class, companion, or character that has Madium Armour proficiency.
What is the purpose of Medium Armour in BG3?
The purpose of Medium Armour in Baldur’s Gate 3 is to grant balanced options between Light, Heavy, and Mobiltiy Armour. They allow a Dexterity modifier bonus of up to +2, enabling characters with decent Dexterity. The character equipped with this Armour type can escape danger during combat. Rangers, Druids, and Clerics can easily equip them for agility and tankiness.
These characters accommodate multiple playstyles such as Spellcasting Support or Versatile Fighters. A Ranger with 14 Dexterity can achieve an AC of 17 while wearing Half Plate. They provide accessible upgrades to defense for classes that lack heavy armor proficiency. This Armour type offers a middle ground for characters who need balanced defense and mobility. They allow non-tank characters to survive longer in combat without depending on spells.
List of All Medium Armour in BG3
Here are all the Medium Armour to equip in Baldur’s Gate 3 including their AC and special.
Armour | Rarity | Armour Class | Special |
---|---|---|---|
+1 Breastplate | Common | 14 | – |
Breastplate | Common | 14 | – |
Chain Shirt | Common | 13 | – |
Chain Shirt | Common | 13 | – |
Damaged Dark Justiciar Armour | Common | 13 | – |
Damaged Scale Mail | Common | 12 | – |
Dreamwalker Plate | Common | 15 | – |
Githyanki Half Plate | Common | 15 | – |
Half Plate Armour | Common | 15 | – |
Half Plate Armour | Common | 15 | – |
Half Plate Armour | Common | 15 | – |
Hide Armour | Common | 12 | – |
Scale Mail | Common | 14 | – |
Scale Mail of Devotion | Common | 14 | – |
Scale Mail of the Ancients | Common | 14 | – |
Scale Mail of Vengeance | Common | 14 | – |
Breastplate +1 | Uncommon | 15 | Superior Plate You take 1 less Piercing damage. |
Chain Shirt +1 | Uncommon | 14 | Superior Material You take 1 less Slashing damage. |
Dark Justiciar Mail | Uncommon | 13 | Nightsinger’s Reply While Obscured by shadow, the wearer deals 1d4 Necrotic to attackers that hit them with a melee attack. |
Half Plate Armour +1 | Uncommon | 16 | Superior Plate You take 1 less Piercing damage. |
Half Plate Armour +1 | Uncommon | 16 | Superior Plate You take 1 less Piercing damage. |
Hedge Wanderer Armour | Uncommon | 13 | Nature +1. Balance Gain a +1 bonus to Dexterity Saving throws and Ability checks |
Hide Armour +1 | Uncommon | 13 | Balance Gain a +1 bonus to Dexterity Saving throws and Ability checks |
Luminous Armour | Uncommon | 15 | Radiating Shockwave When the wearer deals Radiant damage, they cause a Radiant Shockwave. |
Scale Mail +1 | Uncommon | 15 | Superior Material You take 1 less Slashing damage. |
Slippery Chain Shirt | Uncommon | 13 | Cautious Healer When the wearer heals a creature, it automatically Disengages and won’t trigger Opportunity Attacks. |
The Oak Father’s Embrace | Uncommon | 13 | Order of Nature Undead creatures that hit the wearer receive 1d6 Radiant. Beasts that hit the wearer deal an additional 1d6 Radiant. |
Barkskin Armour | Rare | 12 | Advantage on Constitution Saving throws. Forest Aegis You are invested with the power of the meadows and woods of the land, and have the effect of Barkskin, increasing your Armour Class to 16. |
Breastplate +2 | Rare | 16 | Superior Plate You take 1 less Piercing damage. Balance Gain a +1 bonus to Dexterity Saving throws and Ability checks |
Chain Shirt +2 | Rare | 15 | Superior Material You take 1 less Slashing damage. Balance Gain a +1 bonus to Dexterity Saving throws and Ability checks |
Dark Justiciar Half-Plate (Rare) | Rare | 16 | Advantage on Constitution Saving throws. Shar’s Aegis Cast as a level 1 spell Recharge: Long rest. Shar’s Umbrae While obscured, the wearer has Advantage on Stealth Checks. |
Elven Chain | Rare | 14 | Elven Chain You are considered Proficient with this Armour while wearing it. Elven Agility The wearer has a +2 bonus to Initiative Rolls and Advantage on Dexterity Saving throws. |
Half Plate Armour +2 | Rare | 17 | Superior Plate You take 2 less Piercing damage. |
Hide Armour +2 | Rare | 14 | Balance Gain a +1 bonus to Dexterity Saving throws and Ability checks Ambusher Gain a +1 bonus to Initiative Rolls. |
Psionic Ward Armour | Rare | 15 | Psionic Ward If the item detects that the wearer is gith, they have Resistance to Psychic damage. Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4 hit points. |
Scale Mail +2 | Rare | 16 | Superior Material You take 1 less Slashing damage. Ambusher Gain a +1 bonus to Initiative Rolls. |
The Jolty Vest | Rare | 14 | Superior Material You take 1 less Slashing damage. Countershock When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked. |
Unwanted Masterwork Scalemail | Rare | 16 | Resistance to Fire damage Exotic Material Add your full Dexterity Modifier to your Armour Class. Additionally, this Armour does not impose Disadvantage on Stealth Ability Checks. |
Yuan-Ti Scale Mail | Rare | 15 | Exotic Material Add your full Dexterity Modifier to your Armour Class. Additionally, this Armour does not impose Disadvantage on Stealth Ability Checks. Ambusher Gain a +1 bonus to Initiative Rolls. |
Adamantine Scale Mail | Very Rare | 16 | Attackers can’t land Critical Hits on the wearer. Magical Plate All incoming damage is reduced by 1 Adamantine Backlash When a melee attack hits you, the attacker is sent Reeling for 2 turns. |
Armour of Agility | Very Rare | 17 | Saving throws +2. Exotic Material Add your full Dexterity Modifier to your Armour Class. Additionally, this Armour does not impose Disadvantage on Stealth Ability Checks. |
Dark Justiciar Half-Plate (Very Rare) | Very Rare | 17 | Advantage on Constitution Saving throws. Shar’s Aegis Cast as a level 1 spell Recharge: Long rest. Shar’s Umbrae While obscured, the wearer has Advantage on Stealth Checks. Shar’s Protection While the wearer has Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1d4 Necrotic. |
Flame Enamelled Armour | Very Rare | 16 | Fire Shield: Warm Cast as a level 4 spell Recharge: Long rest. Seldom Caught Unawares You gain a +2 bonus to Initiative rolls. Endurance by Fire You have Resistance to Fire damage and a +2 bonus to Saving throws. |
Sharpened Snare Cuirass | Very Rare | 14 | Exotic Material Add your full Dexterity Modifier to your Armour Class. Additionally, this Armour does not impose Disadvantage on Stealth Ability Checks. Sharpened Snare Creatures have Disadvantage on Saving throws when resisting your attacks and spells that inflict Restrained. |
Tips and Tricks for Using Medium Armour in BG3
Here are all the tips and tricks for using Medium Armour in Baldur’s Gate 3.
- Use your reaction to enhance the Armour Class when you are attacked with a melee attack.
- Prefer Dexterity bonuses and look for Stealth-Friendly options.
- Equip magical medium armours with additional bonuses, such as improved AC or resistance to damage types.
- Items like Ring of Protection or Cloak of Protection grant extra AC bonuses.
- Combine with the Feats that synergize with Medium Armor. Use Medium Armor Master Feat to remove the Stealth Disadvantage from medium armour.
- Combine them with defensive spells and abilities like Warding Bond to boost durability and False Life to add survivability.
- Use terrain to avoid unnecessary damage and don’t rely solely on armor.
- Switch Armour types depending on your party composition and the challenges you’re facing.
- Use Armour strategically against enemies with specific damage types as some Armour offers elemental or condition resistances in the game.
Best Medium Armour in BG3
Here are the best Medium Armours in Baldur’s Gate 3 to equip while progressing through the game.
- Armour of Agility- A very rare Medium Armour that doesn’t limit your AC’s Dexterity bonus, and boosts all of the user’s Saving Throws by 2.
- Sharpened Snare Cuirass- A very rare Medium Armour that adds your full Dexterity Modifier to your Armour Class. Enemies also have disadvantages when resisting your attacks and saving throws that inflict Restrained.
- Flame Enamelled Armour- A very rare Medium Armour that grants a +2 bonus to Initiative and grants Resistance to Fire damage and +2 to all Saving Throws. It also allows the user to cast the Fire Shield: Warm spell.
- Dark Justiciar Half-Plate (Very Rare)- It grants an advantage on stealth checks while Obscured is in shadow. It also grants Advantage on Constitution Saving Throws, allows its wearer to cast Shield of Faith once per Long Rest, and reduces damage while Shield of Faith is active on its wearer.
- Adamantine Scale Mail- It reduces all damage by 1 and sends attackers Reeling. In addition, attacks cannot land Critical Hits on the user.
1) Armour of Agility
In Baldur’s Gate 3, Armour of Agility provides great protection of 17 AC and a fantastic bonus that can be useful, especially for the ranger or rogue classes. Armour adds the dexterity modifier to Armour class and doesn’t impose any disadvantage on stealth checks. This pairs fantastically with the ranger and rogue playstyle as both classes have high dexterity, and the Armour will not interfere with their sneaky nature and stealth action.
The Armour of Agility is a great end-game chest piece for Rangers or Rogues whose primary ability score is Dexterity. This is because the Exotic Material trait adds your Dexterity modifier to your Armour class. This means that the higher your Dexterity score while wearing this Armour, the higher your Armour class will be. Consequently, the better overall defense you will have. Moreover, using this Armour will not impose any disadvantage on Stealth Checks. That is always something to keep in mind for the ‘sneakier’ classes such as Rogues and Rangers.
2) Sharpened Snare Cuirass
Wearing the Sharpened Snare Cuirass in Baldur’s Gate 3 provides both offensive and defensive benefits. The Exotic Material feature substantially boosts the wearer’s Armor Class by adding their full Dexterity Modifier. Additionally, this armor does not hinder stealth abilities, allowing the wearer to move undetected without facing any disadvantages.
Furthermore, the Sharpened Snare aspect of the cuirass sets a significant penalty on creatures targeted by the wearer’s attacks and spells. Those affected by this feature have a disadvantage in saving throws when resisting the wearer’s abilities, making it harder for them to evade or mitigate the effects. Specifically, creatures affected by Sharpened Snare become Restrained, causing them to be unable to move. While restrained, the entity’s Attack rolls and Dexterity Saving throws suffer a Disadvantage, making them more vulnerable to attacks and spells from the wearer and their allies.
3) Flame Enamelled Armour
In Baldur’s Gate 3, Flame-Enamelled Armor is a powerful medium armor obtainable from a chest in Wyrm’s Rock Fortress. It provides 16 AC and three distinct features. ‘Endurance by Fire’ grants resistance to fire damage and a +2 bonus to saving throws. With ‘Elemental Resistance,’ damage from the specified element is halved, offering a strategic advantage in many battles, and fire is wildly used in Baldur’s Gate 3.
Additionally, the ‘Seldom Caught Unawares’ bonus adds a +2 bonus to Initiative Rolls. Initiative determines your combat order, relying on your Dexterity ability score, a dice roll, and other contributing factors. One of the downsides to the classes that aren’t at 16 Dexterity is a delay on your initial combat turn. This makes you vulnerable to incoming damage, crowd controls, and immobilization before you can react. This bonus provides a significant advantage for such classes, mitigating the vulnerability of their first turn.
4) Dark Justiciar Half-Plate (Very Rare)
In Baldur’s Gate 3, the Dark Justiciar Half-Plate is a Very Rare version of this medium armor that you can obtain as a reward for killing Nightsong. Opting not to kill Nightsong will result in receiving the Dark Justiciar Half-Plate (Rare), a slightly weaker armor with one less bonus and a -1 AC. The very rare Dark Justiciar Half-Plate gives an advantage on Constitution saving throws and 17 AC, adding to your character’s defensive capabilities.
You also get the Shield of Faith bonus action that applies an extra Armour Class on top of 17 AC, limited to +2. Additionally, when the character wearing this armor has the “Shield of Faith” spell active, they benefit from reduced incoming damage and can reflect a portion of the damage back at the attacker in the form of Necrotic damage. Lastly, when wearing this chest piece and you are obscured, meaning you are standing not in direct light, you have an advantage on stealth checks.
5) Adamantine Scale Mail
In Baldur’s Gate 3, The Adamantine Scale Mail is a standout choice for crafting at the Adamantine Forge, mainly because there aren’t many strong medium armor sets available. This armor provides similar benefits to heavy armor, like an AC of 16, reduced damage by 1, immunity to critical hits, and protection with the Reeling status effect.
Medium Armour is suitable for a wide range of classes and races, including Bard (Sword & Valour), Cleric, Druid, Fighter, Paladin, Ranger, Shield Dwarf, and Githyanki. You can add AC to your Dexterity modifier up to +2 when you wear medium armor. With a Dexterity score of 14 or higher, you can reach an AC of 18, matching heavy armor but with slightly less damage reduction. The Adamantine Scale Mail is crafted at the Adamantine Forge which is located in Grimforge in Underdark. Additionally, you will need the Scale Mail Mould and some Mitral Ore to craft it.
FAQs about All Medium Armour in Baldur’s Gate 3 Listed
Is there Medium Armour in Baldur’s Gate 3?
Yes, Medium Armour is an Armour type in Baldur’s Gate 3. They are versatile types that most of the classes can equip.
How many Medium Armour are there in BG3?
There are 44 Medium Armour in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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