Discover everything you need to know about all Footwear Listed in Baldur’s Gate 3 and the best one to equip.
Footwear is the type of item that provides bonuses to saving throws or grants item-specific actions such as the ability to cast a certain spell. These items grant extra protection and various other bonuses to your characters. Most of them are useful while exploring the world and the rest are crucial to equip on a battlefield to boost your character’s strength. Helldusk Boots is the best one due to its unique benefits and properties. Selecting the best Footwear is crucial because your gameplay mostly depends on it. In this guide, we’ll discuss all Footwear in Baldur’s Gate 3 along with their properties and the unique bonuses they provide to players in combat.
Footwear Overview in BG3
Footwear in Baldur’s Gate 3 provides significant bonuses to movement, resistance, stealth, and more. They vary from simple boots with minor bonuses to very rare items with unique abilities. These items boost your mobility in combat and exploration, allowing for more flexibility in the game. Stealth Boots are ideal for sneaky characters like rogues and rangers. They also offer protection against specific environmental hazards or damage types as well.
Footwear provides special abilities or resistances useful in combat. These are the common things you will encounter whether these items protect you from debuffs or provide a movement boost. Consider magic properties, stat bonuses, or weight when selecting boots. Most Boots are lightweight and do not affect movement or stealth but heavy boots impose penalties. You can either obtain them from hidden chests, or merchants or loot them from fallen enemies. You can carry multiple pairs to switch as needed for combat.
What is the purpose of Footwear in BG3?
Footwear in Baldur’s Gate 3 plays a crucial role in increasing your character’s abilities, both in and out of combat. The right pair of boots can grant a wide range of benefits that align with your character’s build. These items are used to enhance your character’s jumping distance and overall agility, making them vital for melee fighters, ranged characters, and spell casters.
There are certain boots that help characters avoid detection, making them crucial for stealth-based gameplay. Their active abilities are extremely useful especially in combat, granting you more benefits and bonuses when paired with the right gear or weapon. Selecting the right boots for your character and the situation ensures that you can tackle challenges efficiently.
List of All Footwear in BG3
Here are all the Footwear in Baldur’s Gate 3 including the unique effects that players gain when equipped.
Non-Armour Footwear
These pieces of footwear don’t require any kind of armour proficiency.
Item | Rarity | Effects |
---|---|---|
Appreciably-Cared-For Boots | Common | – |
Cleverly Cobbled Boots | Common | – |
Drow Leather Boots | Common | – |
Firm-Soled Boots | Common | – |
Grovetender Boots | Common | – |
Hardily Constructed Boots | Common | – |
Heavy Boots | Common | – |
Humbly Cobbled Shoes | Common | – |
Jaheira’s Boots | Common | – |
Karlach’s Boots | Common | – |
Leather Boots (Barbarian) | Common | – |
Leather Boots | Common | – |
Lonely Left Boot of Elvenkind | Common | – |
Monastic Boots | Common | – |
Plain Boots | Common | – |
Quite Fashionable Boots | Common | – |
Simple Boots | Common | – |
Smarmy Swaggerer Boots | Common | – |
Soft and Comfortable Shoes | Common | – |
Stiffly-Shod Boots | Common | – |
Thin-Soled Shoes | Common | – |
Tidy Slender Boots | Common | – |
Tough Shoes | Common | – |
Tough-Soled Shoes | Common | – |
Boots of Aid and Comfort | Uncommon | The Comeback When the wearer heals a target, it gains an additional 3 temporary hit points. |
Boots of Stormy Clamour | Uncommon | Arcane Echomalefaction When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation. |
Boots of Very Fast Blinking | Uncommon | Misty Step Cast as a level 2 spell at will. |
Cinder Shoes | Uncommon | Cinders Whenever you Burn an enemy, you gain 2 turns of Heat. |
Hoarfrost Boots | Uncommon | Hoarfrost Balance You cannot fall Prone while traversing Icy terrain. |
Mystra’s Grace | Uncommon | Feather Fall Cast as a level 1 spell at will. |
Spiderstep Boots | Uncommon | Spider Step Immune to being Enwebbed. Your Movement Speed is not affected by Web surfaces. |
Tyrannical Jackboots | Uncommon | Scintillating You gain a +1 bonus to Charisma Ability checks and Saving throws. |
Varsh Ko’kuu’s Boots | Uncommon | Caretaker’s Care Acidic surfaces don’t affect you, and you are Resistant to Acid damage. |
Acrobat Shoes | Rare | Acrobatics +1 Advantage on Dexterity Saving throws. |
Boots of Apparent Death | Rare | Feign Death Cast as a level 3 spell (Recharge: Short rest.) |
Boots of Arcane Bolstering | Rare | Rapid Caster Each time they Dash, the wearer gains Arcane Charge for 2 turns. |
Boots of Brilliance | Rare | Restore Bardic Inspiration Play your instrument to restore one of your Bardic Inspiration slots. (Recharge: Long rest.) |
Boots of Genial Striding | Rare | Genial Strider The wearer’s Movement Speed is unimpeded by Difficult Terrain. |
Boots of Speed | Rare | Click Heels Click the heels of your boots to gain speed and freedom of movement. |
Boots of Uninhibited Kushigo | Rare | Experienced And Deadly The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes. |
Evasive Shoes | Rare | Acrobatics +1 Armour Class +1 |
Linebreaker Boots | Rare | Adrenaline Rush When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns. |
Slinging Shoes | Rare | Dexterity Saving throws +1 Shoe Slinger Returns to its owner when thrown. On a hit deal an additional 2d4 Psychic damage. |
Spaceshunt Boots | Rare | Dimension Door Cast as a level 4 spell (Recharge: Long rest.) |
Springstep Boots | Rare | Swift Strides When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns. |
Swiresy Shoes | Rare | Acrobatics +1 Refined Vaulting Jump distance is increased by 1.5 m / 5 ft. |
The Watersparkers | Rare | Electrify Water When the wearer stands in Water during combat, it becomes Electrified Water. Watersparks If the wearer starts their turn on an Electrified Water surface, they gain 3 Lightning Charges. |
Bonespike Boots | Very Rare | Brutal Leap Leap at a target and possibly knock it Prone. (Recharge: Per turn.) Evasive Instinct You have a +1 bonus to Armour Class and Saving throws as long as you are not wearing armour or holding a shield. Refined Vaulting Jump distance is increased by 1.5 m / 5 ft. |
Disintegrating Night Walkers | Very Rare | Misty Step Cast as a level 2 spell (Recharge: Short rest.) Night Walker Can’t be Enwebbed, Entangled Entangled, or Ensnared and can’t slip on Grease or Ice. |
Helldusk Boots | Very Rare | Hellcrawler Teleport to an area and deal 2d8 Fire damage where you land. The impact blast spreads in a 3m / 10ft zone. (Recharge: Short rest.) Steadfast You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of Difficult Terrain. Infernal Evasion When you fail a Saving throw, you may use your Reaction to succeed instead. |
Medium Armour Footwear
These pieces of footwear require Medium Armour Proficiency.
Item | Rarity | Effects |
---|---|---|
Dreamsome Boots | Common | Athletics +1 |
Githyanki Boots | Common | Athletics +1 |
Metallic Boots | Common | Athletics +1 |
Metallic Boots | Common | Athletics +1 |
Metallic Boots | Common | Athletics +1 |
Metallic Boots | Common | Athletics +1 |
Metallic Boots | Common | Athletics +1 |
Metallic Boots | Common | Athletics +1 |
Oathbreaker Knight Boots | Common | Athletics +1 |
Boots of Elemental Momentum | Uncommon | Athletics +1 Elemental Momentum Whenever the wearer deals Acid, Cold, Fire, Lightning, or Thunder damage with Spells or Cantrip, they gain Momentum for 2 turns. |
Boots of Striding | Uncommon | Athletics +1 Focused Stride When you cast a spell that requires Concentration, you gain Momentum for 1 turn. While you are concentrating, you cannot be pushed or get knocked Prone. |
Blackguard’s Greaves | Rare | Athletics +1 Strider Movement You gain Longstrider. |
Dark Justiciar Boots | Rare | Dexterity Saving throws +1 Shadow Teleportation Teleport to an unoccupied, obscured spot (Recharge: Short rest.) |
The Speedy Lightfeet | Rare | Athletics +1 Speedy Sparks When the wearer Dashes or takes a similar action in combat, they gain 3 Lightning Charges. |
Unwanted Masterwork Greaves | Rare | Athletics +1 |
Vital Conduit Boots | Rare | Athletics +1 Vital Conduit Grants the wearer 8 temporary hit points when they cast a Spell that requires Concentration. |
Boots of Persistence | Very Rare | Dexterity Saving throws +1 Legendary Mobility You gain Freedom of Movement and Longstrider. |
Boots of Psionic Movement | Very Rare | Dexterity Saving throws +1 Githborn: Flying Boots Cast as a level 3 spell (Recharge: Long rest.) Flying Strike When a githyanki casts Fly, their next melee weapon attack deals an additional 1d4 Psychic damage. |
Tips and Tricks for Using Footwear in BG3
Here are the tips and tricks for using Footwear in Baldur’s Gate 3.
- Boots with immunity to slipping are beneficial against spells like Grease.
- Choose boosts that complement your Playstyle. Rogues and Rangers benefit from boots that increase stealth.
- Tanks and melee fighters must prioritize boots that provide extra mobility, resistance, or crowd control such as Boots of Speed.
- Equip the Boots that have the capability of fire resistance to navigate the areas with lava, fire traps, or facing fire-elemental enemies.
- Synergize the boots with elemental-themed builds and combine them with effects like Fire Shield or Flame Blade for additional bonuses.
- Use boots strategically in combat.
- Boots work best when paired with synergistic equipment. Pair a weapon or ring with mobility-enhancing boots to boost damage from height.
Best Footwear in BG3
Here are the best Footwear to equip in BG3 while exploring the world or fighting enemies in intense battle.
- Helldusk Boots- A very rare pair of Boots that allows the wearer to ignore Difficult Terrain, and to use a reaction to succeed on a Saving Throw. It also grants the Hellcrawler bonus action.
- Boots of Persistence- A very rare pair of Boots that grant their wearer permanent Freedom of Movement and Longstrider effects.
- Disintegrating Night Walkers- A very rare pair of boots that grants their wearer immunity to various surface effects, and also allows them to cast Misty Step once per Short Rest.
- Boots of Psionic Movement- A very rare pair of Boots that allow Githyanki wearers to fly, and enhance their attacks with Psychic damage.
- Bonespike Boots- A very rare pair of Boots that enhances jump distance and gives the character access to the Brutal Leap ability.
1) Helldusk Boots
In Baldur’s Gate 3, Helldusk Boots in Baldur’s Gate 3 are a cloth armour good for any class, located in the chest in Gortash Chambers during Act 3. You can equip it to your character’s leg slot in the inventory, providing additional bonuses and buffs. There are no requirements for this item. With Helldusk Boots, you will be safe from forceful moving by any spells or actions from your foes. Additionally, you’ll completely ignore the negative effects of Difficult Terrain. This makes it much more challenging for your enemies to manipulate your positioning and movement on the battlefield.
Additionally, if you fail a Saving Throw, the boots allow you to use your reaction to turn that failure into a success instead. This gives you an extra layer of protection against various harmful effects and spells. Lastly, Hellcrawler class action lets you teleport to a designated area, dealing a significant 2-16 Fire damage. The impact blast extends to a 3-meter zone around your landing point. You can utilize this powerful ability once per Short Rest. You can find the Helldusk Boots in the Glided chest inside Gortash Chambers, in Wyrm’s Rock Fortress, during Act 3.
2) Boots of Persistence
In Baldur’s Gate 3, The Boots of Persistence is a standout choice for medium armour-using characters, and you can get it in Act 3 from the vendor. The boots add +1 to Dexterity saving throws, helping you avoid being hit. You also get Freedom of Movement and Longstrider. The first prevents enemies from trapping you with stuns or being Paralysed or Restrained. Longstrider increases your character movement speed by 3m, significantly increasing mobility. Both bonuses give you a significant tactical advantage on the battlefield.
What’s great about medium armor is that it’s suitable for a wide range of classes and races, including Bard (Sword & Valour), Cleric, Druid, Fighter, Paladin, Ranger, Shield Dwarf, and Githyanki. You can equip it to your character’s chest slot in the inventory. The user needs Medium Armour proficiency or suffers penalties while wearing the armour. You acquire the Boots of Persistence by locating Dammon in Lower City (X: 2 Y: -6) during Act 3 and purchasing it from him for 1,300 Gold.
3) Disintegrating Night Walkers
In Baldur’s Gate 3, the Disintegrating Night Walkers are one of the best pairs of boots in the game, and you can acquire them as early as Act 1. As a cloth armor you can equip them on any character and class, and the mobility boost they provide will make them an asset to nearly any build. The Disintegrating Night Walkers not only allow you to cast the Misty Step spell once per Short Rest but also provide the Night Walker special feature. While wearing these boots, you cannot be Enwebbed, Entangled, or Ensnared and can’t slip on Grease or Ice.
Additionally, the user will gain access to the Misty Step spell once per Short Rest. The Misty Step spell is a fantastic positioning spell that can get a character out of trouble when under attack. Or it can position them to make an effective strike against a weak opponent. Moreover, it even can be useful when exploring as a safe way to move long distances and to reach heights or across gaps you can’t jump. Disintegrating Night Walkers are a great piece of gear in Baldur’s Gate 3 and you should absolutely collect them.
4) Boots of Psionic Movement
In Baldur’s Gate 3, the Boots of Psionic Movement have bonuses that are exclusively tailored to the Githyanki race and are especially great for Githyanki Ranger builds. The main bonus on these boots is called Flying Strike. When a Githyanki casts the Fly spell, their next melee weapon attack deals an additional 1-4 Psychic damage.
Additionally, the Boots of Psionic Movement also grant the wearer a unique spell. Githborn: Flying Boots is a Level 3 Transmutation spell and you can cast it once per Long Rest. Furthermore, it’s classified as a Bonus Action. Therefore, a Githyanki wearing these boots could cast this spell at the start of their turn and move to whatever position grants the most Advantage. Then once you’ve found your position, the first melee attack you make will cause the extra Psychic damage.
5) Bonespike Boots
In Baldur’s Gate 3, The Bonespike Boots provide + 1 to the wearer’s armour class and save throws as long as you are not wearing armour or holding the shield. These clothing boots are made for the barbarian class, but you can equip them for your wizard, sorcerer, or monk if they also don’t wear armour. This extra armour bonus is not significant but good to have, and an additional saving throws buff will help you succeed during the combat and outside of it.
Bonespike Boots provide Refined Vauling Jump, which increases your character’s movement speed by 1.5 m, and they gain Brutal Leap, a skill that is primarily used by minotaurs in the game. If you use it and leap next to the enemy, you can knock them prone for 2 turns. It’s fantastic for crowd control ability for any party. Bonespike Boots is a part of the Bonespike set designed for the Barbarian class.
FAQs about All Footwear in Baldur’s Gate 3 Listed
Are there Footwear in Baldur’s Gate 3?
Yes, there are multiple variety of Footwear are available in Baldur’s Gate 3. They are versatile types that most of the classes can equip.
How many Footwear are there in BG3?
There are 68 Footwear in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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