Discover all the Quarterstaves you can get in Baldur’s Gate 3 and get to know the best ones for your playthrough.
Quarterstaves in Baldur’s Gate 3 are versatile, simple melee weapons accessible to all classes. Quarterstaves may not deal as much damage as some other weapons but their versatility and the availability of unique variants make them a viable choice. Starting your journey as a Druid, Monk, Wizard, or Sorcerer will get you a Quarterstaff as a starting weapon. Selecting the best Quarterstaff is crucial because your gameplay mostly depends on it if you’re a close-range player. In this guide, we will discuss all Quarterstaves in Baldur’s Gate 3, their properties, and the unique bonuses they provide to players in combat.
Quarterstaves Overview in BG3
Quarterstaves in Baldur’s Gate 3 are versatile simple melee weapons, that deal massive combat damage. They have a damage roll of 1d6 for one-handed attacks and 1d8 for two-handed attacks. The range of these weapons is 1.5m and can wielded by a class that has proficiency in Simple Weapons. This weapon type only has one default weapon action, Topple. This action allows you to swipe at a target to knock them prone. However, the higher rarity quarterstaves come with additional cantrips, spells, and passives, granting unique benefits.
Each type of weapon in BG3 has different ranges, damages, and other features like Finesse, versatility, and Dippable. Quarterstaves are dippable and this bonus action allows you to dip the weapon into the ground for additional damage. For Quarterstaves proficiency, you can use different classes like Clerics, Paladin, Druid, Wizard, and Sorcerer. They all have weapon proficiencies in Simple Weapons. However, you cannot throw Quarterstaff like other close-combat melee weapons. Last but not least, like most of the weapons in the game, you can both one-hand and two-hand wield Quarterstaff, which deals with unidentical damage depending on whether you use the weapon with one or two hands.
What is the purpose of Quarterstaff in BG3?
Quarterstaves are some of the viable weapons that you can use for your playthrough in Baldur’s Gate 3, especially if you are playing a Wizard or a Sorcerer class. Due to its versatility, you can strategize with this weapon type and apply Disadvantages to enemies to achieve victories easily in combat.
Quarterstaves are simple melee weapons with a base damage of 1d6 (1~6) + Strength modifier for one-handed use, and 1d8 (1~8) + Strength modifier for two-handed use. You can also use this weapon one hand or two, with two-handed attacks to deal 2 additional damage. Moreover, you can equip a shield with a quarterstaff which gives you a bit more AC. You can also enhance its effectiveness by choosing the right gear, feats, and combat strategies.
List of All Quarterstaves in BG3
Here is a list of all available Quarterstaves in Baldur’s Gate 3 that players can use in their playthrough.
Weapon | Rarity | Damage | Damage Type | Special |
---|---|---|---|---|
Quarterstaff | Common | 1d6 | Bludgeoning | – |
Staff | Common | 1d6 | Bludgeoning | – |
Staff of the Moonmaiden | Common | 1d6 | Bludgeoning | – |
Druid Quarterstaff | Common | 1d6 | Bludgeoning | – |
Ritual Staff | Common | 1d6 | Bludgeoning | – |
Twisted Oak Crook | Common | 1d6 +1 | Bludgeoning | – |
Corellon’s Grace | Uncommon | 1d6 | Bludgeoning | Natural Pugilist (Passive): You gain a +1 bonus to Unarmed Attack rolls and damage. Unhampered Resistance (Passive): While the wielder is not wearing armour, they receive a +2 bonus to Saving throw. |
Melf’s First Staff | Uncommon | 1d6 +1 | Bludgeoning | Arcane Enchantment (Passive): You gain a +1 bonus to Spell Save DC and Spell Attack rolls. Melf’s Acid Arrow (Spell): A level 2 spell that allows you to shoot a magical arrow that deals Acid damage to the target. |
Nature’s Snare | Uncommon | 1d6 | Bludgeoning | Fly Trap (Passive): Chance to Ensnare a target if it is not a plant or a beast. |
Quarterstaff +1 | Uncommon | 1d6 +1 | Bludgeoning | |
Rain Dancer | Uncommon | 1d6 | Bludgeoning | Create Water (Spell): A level 1 spell that allows you to make rain from thin air and form a water surface. |
Staff of a Mumbling Wizard | Uncommon | 1d6 | Bludgeoning | Firebolt? (Cantrip): Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball explosion. |
Staff of Arcane Blessing | Uncommon | 1d6 | Bludgeoning | Mystra’s Blessing (Passive): Creatures you Bless also gain Mystra’s Blessing for an additional 1d4 bonus to spell attack rolls. Bless (Spell): A level 1 spell that allows you to bolster your and allies’ attacks and Saving throws. |
Staff of Crones | Uncommon | 1d6 | Bludgeoning | Ray of Sickness (Spell): A level 1 spell that allows you to cast a ray that deals poison damage to targets. |
Bigboy’s Chew Toy | Rare | 1d6 +1 | Bludgeoning | Whossa Large Fellow? (Spell): A level 2 spell that allows you to enlarge yourself. |
Cacophony | Rare | 1d6 +1 1d4 | Bludgeoning Thunder | Thunderous Smite (Spell): A level 1 spell that allows you to strike down thunder using the melee weapon. The thunder strike pushes enemies back and possibly knocks them prone. |
Caitiff Staff | Rare | 1d6 +2 | Bludgeoning | Arcane Enchantment (Passive): You gain a +1 bonus to Spell Save DC and Spell Attack rolls. Caitiff’s Restoration (Class Action): Replenish 1 expended Warlock spell slots. |
Creation’s Echo | Rare | 1d6 | Bludgeoning | Elemental Resonance (Passive): If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, they become resistant to that damage type for 2 turns. |
Despair of Athkatla | Rare | 1d6 +2 | Bludgeoning | Arcane Enchantment (Passive): You gain a +1 bonus to Spell Save DC and Spell Attack rolls. |
Gold Wyrmling Staff | Rare | 1d6 +1 1d4 | Bludgeoning Fire | Fire Bolt (Cantrip): Cast a cantrip to hurl a bolt of fire at a target. |
Harper Scaredstriker | Rare | 1d6 +1 | Bludgeoning | Spiritual Weapon (Spell): A level 2 spell that lets you summon different weapon to attack the targets. |
Hollow’s Staff | Rare | 1d6 +1 1d4 | Bludgeoning Necrotic | Heightened Necromancy (Passive): Creatures have Disadvantage on Saving throws against your necromancy spells. Arms of Hadar (Spell): A level 1 spell that allows you to summon tendrils that deal necrotic damage to enemies around the area. |
Pale Oak | Rare | 1d6 | Bludgeoning | Faithwarden’s Stride (Passive): Druidic vines cannot Ensnare you and do not count as difficult terrain. Faithwarden’s Vines (Spell): A level 1 spell that allows you to conjure magical vines that turn an area into a difficult terrain. |
Quarterstaff +2 | Rare | 1d6 +2 | Bludgeoning | |
Staff of Interruption | Rare | 1d6 +2 | Bludgeoning | Counterspell (Spell): A level 3 spell that allows you to interrupt the opposing caster’s spell. |
Staff of the Emperor | Rare | 1d6 +2 | Bludgeoning | Arcane Enchantment (Passive): You gain a +1 bonus to Spell Save DC and Spell Attack rolls. Imperial Retaliation (Passive): When the wielder succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned for 1 turn. |
The Spellsparkler | Rare | 1d6 | Bludgeoning | Electric Veins (Passive): When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges. |
Incandescent Staff | Very Rare | 1d6 | Bludgeoning | Increase Spell Attack +1 Provide resistance to Fire damage. Fire Bolt (Cantrip): Cast a cantrip to hurl a bolt of fire at a target. Fireball (Spell): A level 3 spell that allows you to fire a streak of fire to a distance that ignites and explodes. |
Mourning Frost | Very Rare | 1d6 +1 1d4 | Bludgeoning Cold | Heart of Ice (Passive): When dealing Cold damage, the wielder deals an additional 1 Cold. Insidious Cold (Passive): Dealing Cold damage with a spell possibly inflicts Chilled upon the target. Ray of Frost (Cantrip): Cast a cantrip to deal cold damage to enemies and slow them down. |
Staff of Cherished Necromancy | Very Rare | 1d6 +2 1d4 | Bludgeoning Necrotic | Heightened Necromancy (Passive): Creatures have Disadvantage on Saving throws against your necromancy spells. Life Essence Harvest (Passive): When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest. |
Staff of Spell Power | Very Rare | 1d6 +2 | Bludgeoning | Arcane Enchantment (Passive): You gain a +1 bonus to Spell Save DC and Spell Attack rolls. Arcane Battery (Passive): Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn’t cost a spell slot. |
Staff of the Ram | Very Rare | 1d6 +2 | Bludgeoning | Staff of the Ram (Passive): Once per turn, the blow possibly knocks a foe back 2m and Stuns them. This has no effect on dragons or Huge creatures. |
Woe | Very Rare | 1d6 +2 | Bludgeoning | Arcane Enchantment (Passive): You gain a +1 bonus to Spell Save DC and Spell Attack rolls. Arcane Vampirism (Passive): When the creatures affected by your spells fail any associated Saving throws, you regain 1d4 hit points. Blight (Spell): A level 4 spell that allows you to drain the moisture and vitality from a target using necromantic energy. |
Markoheshkir | Legendary | 1d6 +2 | Bludgeoning | Arcane Enchantment (Passive): You gain a +1 bonus to Spell Save DC and Spell Attack rolls. Arcane Battery (Passive): Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn’t cost a spell slot. Kereska’s Favour (Spell): A level 4 spell that allows you to imbue yourself with an element. Doing so will unlock resistance and spells for that particular element. |
Tips and Tricks for Using Quarterstaves in BG3
Here are some tips and tricks for using Quarterstaves in Baldur’s Gate 3.
- Switching between one-hand and two-hand accordingly whenever you are prioritizing defense or offense during combat. For most damage output, equipping a Quarterstaff in two-hand is ideal.
- Combine the Quarterstaff with spells to deal damage and crowd control at melee or ranged distance.
- If you are dealing with a stronger target, it is best to coat your Quarterstaff with poison before initiating the weapon action. The poison will deal additional damage to the target.
- Use Quarterstaff on a frontline with a high Armor class to engage enemies.
- Equip enchanted Quarterstaff for enhanced damage or use the ones that have additional passives or spells like Markoheshkir, Woe, Mourning Frost, etc.
- You can also combine Quarterstaves with Smite abilities for devastating bursts of damage in combat.
Best Quarterstaves in BG3
Here are the best Quarterstaves to use in Baldur’s Gate 3.
- Markoheshkir: A legendary quarterstaff with +2 Enchantment allowing you to deal 1d6 +2 Bludgeoning damage as default. It has two passives granting you a +1 bonus for Spell Attack Rolls and negating the spell cost for the next spell. Moreover, this staff also grants a level 4 evocation spell. Casting this spell allows you to imbue yourself with an element that grants you resistance and more spells corresponding to the element.
- Woe: A very rare quarterstaff with +2 Enchantment allowing you to deal 1d6 +2 damage. It comes with a couple of passives granting you a +1 bonus for Spell Attack. Moreover, the passive also regains your 1d4 hit points as targets take damage from your spells. Moreover, it also grants a spell that allows you to drain targets’ moisture and vitality.
- Staff of Spellpower: A very rare quarterstaff with +2 Enchantment allowing you to deal 1d6 +2 Bludgeoning damage as default. It has two passives granting you a +1 bonus for Spell Attack Rolls and negating the spell cost for the next spell.
- Staff of Cherished Necromancy: A very rare quarterstaff with +2 Enchantment that deals an additional 1d4 Necrotic damage with attacks. This staff is perfect for a necrotic build as its passives give enemies a disadvantage against your necromancy spells.
- Mourning Frost: A very rare quarterstaff with +1 Enchantment that deals an additional 1d4 Cold damage. This staff is perfect for a Cold damage build. This staff’s passives allow you to deal more Cold damage and apply the Chill effect to enemies on attacks.
1. Markoheshkir
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 +2 Bludgeoning (one-handed) 1d8 +2 Bludgeoning (two-handed) | +2 | Arcane Enchantment (Passive) Arcane Battery (Passive) Kereska’s Favour (Spell) | Inside a Globe of Invulnerability in Ramazith’s Tower, Act 3. |
Markoheshkir – Legendary Quarterstaff blends offensive and defensive potential. To buff your defensive capabilities, you can cast Kereska’s Favour, a Level 4 Evocation Spell. It allows its caster to imbue themselves with an element and unlock associated resistances and spells. The Arcane Battery is a beneficial action, especially on Tactician difficulty where long rest costs 80 resources, allowing you to cast a spell without spending a spell slot. Every spell slot is precious. If that’s not enough, you also get an extra +2 weapon enchantment and +1 to spell save DC and spell attack rolls.
Markoheshkir is the best Quarterstaff in Baldur’s Gate 3 for any spellcaster and is recommended for Wizard and Sorcerer classes. You can equip it to your character’s main hand weapon slot in the inventory, providing additional bonuses and buffs. The user needs Simple weapon proficiency or suffers penalties while wearing the weapon.
2. Woe
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 +2 Bludgeoning (one-handed) 1d8 +2 Bludgeoning (two-handed) | +2 | Arcane Enchantment (Passive) Arcane Vampirism (Passive) Blight (Spell) | Reward after defeating Cazador Szarr and completing The Pale Elf, Act 3. |
Woe is Quarterstaff which provides a variety of boosts and benefits for the spellcaster who equips it. The Arcane Enchantment perk is seen on other end-game quarterstaves. It provides a +1 bonus to Spell Save DC and spell attack rolls. The feature unique to Woe is Arcane Vampirism. When any creature affected by your spells fail any associated Saving Throws, the character using Woe will receive 1~4 points of healing in return.
Another benefit is the free cast of the Blight spell once per Long Rest. Blight Deals 8~64 Necrotic damage to a target. Additionally, plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.
Finally, this weapon has the added benefit of being a Bound Weapon. This means that the weapon can’t be knocked out of the wielder’s hand, which makes it a very reliable staff when you’re facing groups of enemies with Disarming Attacks.
3. Staff of Spellpower
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 +2 Bludgeoning (one-handed) 1d8 +2 Bludgeoning (two-handed) | +2 | Arcane Enchantment (Passive) Arcane Battery (Passive) | You can find it in a locked room at the House of Hope, Act 3. |
The Staff of Spellpower is a Very Rare Quarterstaff in Baldur’s Gate 3. It is one of multiple pieces of loot you can find in the House of Hope. Significantly, it has one of the same bonus features as the Legendary Markoheshkir staff: Arcane Battery, which lets you cast your next spell without using a spell slot. This is highly valuable, especially as it can allow your character to cast more than one Level 6 spell!
The Markoheshkir staff is ultimately the better one to get and equip to your main spellcasting character. But if you haven’t acquired it yet, or if you have two spellcasters in your party, then the Staff of Spellpower is a great second option!
4. Staff of Cherished Necromancy
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 + 2 Bludgeoning and 1d4 Necrotic (one-handed) 1d8 +2 Bludgeoning and 1d4 Necrotic (Two-handed) | +2 | Heightened Necromancy (Passive) Life Essence Harvest (Passive) | Mystic Carrion merchant in Philgrave’s Mansion (X:10, Y:160), Baldur’s Gate City, Act 3. |
The Staff of Cherished Necromancy is a Very Rare Quarterstaff in Baldur’s Gate 3. It comes with enchantments that greatly enhance the wielder’s capabilities in necromancy and spellcasting. One of its bonuses adds Weapon Enchantment +2, adding damage and power to the effectiveness of spells and necromantic abilities.
The staff also has the “Life Essence Harvest” ability. When the wielder uses a spell to defeat enemies, the staff allows them to absorb the energy converted into Life Essence, which the wielder retains until their next Long Rest.
Additionally, the “Heightened Necromancy” feature of the Staff of Cherished Necromancy significantly boosts the power of Necromancy spells. When wielding this staff, creatures affected by your Necromancy spells have a Disadvantage on their Saving Throws, making it considerably more challenging to resist the staff’s potent necromantic effects.
5. Mourning Frost
Damage | Enchantment | Weapon Skills | Location |
---|---|---|---|
1d6 + 1 Bludgeoning and 1d4 Cold (one-handed) 1d8 +1 Bludgeoning and 1d4 Cold (Two-handed) | +1 | Heart of Ice (Passive) Insidious Cold (Passive) Ray of Frost (Cantrip) | You need to find three pieces in Underdark during Act 1 and assemble them: Icy Metal, Icy Crystal, Icy Helve. |
The Mourning Frost is a very rare Versatile Quarterstaff for any class. In Baldur’s Gate 3, The Mourning Frost Staff boosts your cold-based attacks with additional effects. You inflict an extra 1 cold damage through the heart of ice bonus when dealing the cold damage. Also, spells that deal Cold damage can apply the Chilled condition with the Insidious Cold effect. The staff’s included cantrip, Ray of Frost, deals 1d8 Cold damage and reduces the target’s Movement Speed by 3 meters.
Cold is a great crowd-control tool, so if you want to use it on your Sorcerer, Wizard, or Druid, it will prove beneficial for your team. You can equip it to your character’s main hand weapon slot in the inventory, providing additional bonuses and buffs. The user needs Simple weapon proficiency or suffers penalties while wearing the weapon.
FAQs about All Quarterstaves in BG3
Are there Quarterstaves in Baldur’s Gate 3?
Yes, Quarterstaves are available as a weapon type in Baldur’s Gate 3. These are versatile, simple melee weapons that most of the classes can use.
How many Quarterstaves are there in bg3?
There are 34 Quarterstaves in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.
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