Baldur’s Gate 3: Best Equipment for the Fighter Class

Discover the best Equipment for the Fighter class in Baldur’s Gate 3, equipping your Fighter with the top ten early and end-game BG3 choices.

BG3 Best Equipment for the Fighter Class

In Baldur’s Gate 3, the Fighter stands out as the quintessential melee class. They master martial weapons and boast an array of abilities that render them formidable in combat. A pivotal factor in Fighter gameplay is the strategic selection of equipment such as armour, shields, gloves, cloaks, and more. Fighters possess expertise in light, medium, and heavy armor (armour), along with shields, offering them a diverse range of choices. This Baldur’s Gate 3: Best Equipment for the Fighter Class will explain the top 10 equipment choices in BG3 for the Fighter class and how to wield them effectively on any build.

What is the Best Equipment for the Fighter Class in Baldur’s Gate 3

Helldusk Armour, Helldusk Boost, and Viconia’s Walking Fortress are the best equipment for the Fighter Class in Baldur’s Gate 3. The legendary Helldusk Armour set provides the most Armour Class (AC) of any armour along with powerful passives, including the Fly spell. Helldusk Boots offers unmatched mobility with damage on landing unlike other boots and Misty Step equipment. Meanwhile, for the tank Fighter builds, the Viconia’s Walking Fortress legendary shields provide the most AC of any shield with Reflective Shield, Warding Bond, and force damage on retaliation. Making Helldusk Armour, Helldusk Boots, and Viconia’s Walking Fortress the best set of equipment for the Fighter in BG3.

Best Equipment for the Fighter class in BG3 Overview:

  1. Helldusk Armour
  2. Helldusk Boots
  3. Viconia’s Walking Fortress
  4. Ring of Regeneration
  5. Flawed Helldusk Gloves
  6. Cloak of Protection
  7. Adamantine Splint Armour
  8. Disintegrating Night Walkers
  9. Haste Helm
  10. Crusher’s Ring

10 Crusher’s Ring

Baldur's Gate 3 Crushers Ring Baldur’s Gate 3 BG3

Crusher’s Ring features in Baldur’s Gate 3:

  • Armour Class (AC): None
  • Type: Ring
  • Requirements: None
  • Rarity: Uncommon
  • Location: Obtain from Crusher NPC in Goblin Camp.

The Crusher’s Ring, an uncommon item, grants the wearer an extra 3 meters of movement speed per turn. You can acquire it early in Act 1 at the Goblin Camp. This ring is worn by the Goblin NPC Crusher, and you have two options: either kiss his toe and slip off the ring or kill him and take it from his corpse.

Having anything that enhances the Fighter’s movement speed proves invaluable at the start of BG3. Fighters typically have limited movement speed, often resorting to using their action to Dash or resorting to weak ranged attacks with a heavy crossbow. Consider heading towards the Goblin Camp early to secure this ring. It not only boosts your mobility but, more importantly, significantly enhances your damage output.

9 Haste Helm

BG3 Haste Helm

Haste Helm features in Baldur’s Gate 3:

  • Armour Class (AC): None
  • Type: Helmet
  • Requirements: None
  • Rarity: Rare
  • Location: Center of Blighted Village in Act 1 X: 32 Y: 403.

The Haste Helm, a rare helmet, bestows the momentum status effect at the beginning of combat for 3 turns, granting an additional 1.5 movements per turn. You can find the Haste Helm near the center of the Blighted Village, next to an Ancient Sigil Waypoint, inside a locked chest.

Similar to the Crusher’s Ring, the Haste Helm offers a potent means to immediately boost your Fighter’s movement in Act 1. While spellcasters might resort to Misty Step spells or scrolls for enhanced mobility, the Fighter benefits significantly from the ability to swiftly and consistently reach their intended target. Keep a lookout for equipment pieces that enhance movement early in Act 1 to maximize your combat effectiveness.

8 Disintegrating Night Walkers

BG3 Disintegrating Night Walkers boots

Disintegrating Night Walkers features in Baldur’s Gate 3:

  • Armour Class (AC): None
  • Type: Boots
  • Requirements: None
  • Rarity: Very Rare
  • Location: Obtained in Grymforged compiling Free True Soul nere quest in Act 1.

Disintegrating Night Walkers is the most powerful way to boost your Fighter’s movement speed in Act 1. The Night Walker special features grant the wearer immunity to various surface effects and also allow them to cast Misty Step Misty Step once per Short Rest. You can obtain the Disintegrating Night Walkers by completing the Free True Soul Nere questline upon reaching the Grymforge via the Underdark in Act 1.

Even without spellcasting a Fighter, you can use the Misty Step spell as a bonus action once per short rest. This gives your Fighter an invaluable mobility tool in conjunction with Haste Helm or Crusher’s Ring. Moreover, the immunity to various surfaces prevents you from falling due to Ice or Grease, possibly saving a turn and or damage. There’s only one boot that improves the Fighter’s equipment, but that won’t come until Act 3.

7 Adamantine Splint Armour

Baldur's Gate 3 Adamantine Splint Armour

Adamantine Splint Armour features in Baldur’s Gate 3:

  • Armour Class (AC): 18
  • Type: Heavy Armour
  • Requirements: Heavy Armour Proficiency
  • Rarity: Very rare
  • Location: Crafted in the Adamantine Forge with Splint Mould and Mithral Ore.

If you’re looking for the most powerful heavy armor in Act 1 of BG3, look no further than Adamantine Splint Armour. Boasting a whopping 18 AC, with three special features including less damage and immunity to critical hits, this is the strongest piece of equipment in Act 1 for the Fighter. You can craft this piece of equipment via the Adamantine Forge with Splint Mould and Mithral Ore inside of the Grymforge.

What makes the Adamantine Splint Armour amazing is the amount of AC and damage reduction it provides. You won’t find any items to top this heavy armour equipment until Act 3, making it a must-have item early in the game. The downside of this armour is it requires Mithral Ore. You will have only two Mithral Ore pieces to choose from, and depending on your party composition, may prefer Medium Armour or a Shield. However, if you can spare the ore, craft the Adamantine Splint Armour as the best Act 1 equipment in Baldur’s Gate 3 for the Fighter class.

6 Cloak of Protection

Baldur's Gate 3 Cloak of Protection

Cloak of Protection features in Baldur’s Gate 3:

  • Armour Class (AC): None
  • Type: Cloak
  • Requirements: None
  • Rarity: Uncommon
  • Location: Purchased from Quartermaster Talli in the Last Light Inn Act 2.

In Act 2, purchase the Cloak of Protection from Quartermaster Talli in the Last Light Inn to boost your Fighter’s defensive capabilities instantly. For a relatively cheap price, you can gain +1 to Armor Class and +1 to Saving Throws. Early cloaks in BG3 Act 1 are mainly cosmetic, but the Cloak of Protection offers significant benefits.

5 Flawed Helldusk Gloves

BG3 Flawed Helldusk Gloves - Baldur's Gate 3

Flawed Helldusk Gloves features in Baldur’s Gate 3:

  • Armour Class (AC): None
  • Type: Gloves
  • Requirements: None
  • Rarity: Rare
  • Location: Crafted by Dammon in the Last Light Inn during Act 2 with Infernal Iron.

Obtain the Flawed Helldusk Gloves from Dammon in the Last Light Inn during Act 2 to instantly boost your offensive damage with the lesser Infernal Touch special feature. Gain an additional 1d4 fire damage on weapon attacks and a passive +1 to Strength Saving Throws. These gloves will increase your damage and survivability until you can find very rare end-game items in Act 3.

To get the Flawed Helldusk Gloves, give Dammon Infernal Iron, a miscellaneous item in Baldur’s Gate 3. You can find Infernal Iron in Act 1 Blighted Village, Shattered Sanctum, and Zhentarim Basement. If you don’t have any, visit the Gauntlet of Shar in Act 2 to find one Infernal Iron in a chest in a vault near Balthazar.

Consider the Flawed Helldusk Gloves a must-have upgrade for your Fighter’s equipment as you progress through Baldur’s Gate 3.

4 Ring of Regeneration

BG3 Ring of Regeneration - Baldur's Gate 3

Ring of Regeneration features in Baldur’s Gate 3:

  • Armour Class (AC): None
  • Type: Ring
  • Requirements: None
  • Rarity: Very Rare
  • Location: Obtained from Roaln depending on his status (alive or dead).

Increase your passive healing and survivability by equipping the very rare Ring of Regeneration early in Act 3. You can obtain the ring from Rolan, a Lorroakan apprentice in Ramazith’s Tower if he is alive. Depending on your story choices, you can buy or loot the ring from him.

The Ring of Regeneration passive healing per turn makes it impactful. While 1d4 healing may seem insignificant, it allows Fighters to stay aggressive and save bonus actions for offensive attacks instead of healing with potions. Even a little healing can go a long way, making the Ring of Regeneration one of the best equipment for Fighters in Baldur’s Gate 3.

3 Viconia’s Walking Fortress

Viconia's Walking Fortress in Baldur's Gate 3 - Legendary Shield - BG3

Viconia’s Walking Fortress features in Baldur’s Gate 3:

  • Armour Class (AC): +2 Armour Class
  • Type: Shield
  • Requirements: Shield proficiency
  • Rarity: Legendary
  • Location: Looted from Viconia DeVir in Act 3 during the Daughter of Darkness quest.

Make Viconia’s Walking Fortress a top priority for your Fighter’s tank setup in Act 3. This legendary shield offers a significant boost to your defensive capabilities, providing a +3 Armor Class along with powerful abilities like Rebuke of the Mighty, Spellguard, Reflective Shell, and Warding Bond. There’s simply no better way to enhance your defensive potential than with this shield.

To acquire Viconia’s Walking Fortress, you must defeat and loot Viconia DeVir during the Daughter of Darkness quest in Act 3. The most impactful ability for your tank Fighter is the Reflective Shell, which surrounds you with a protective barrier, reflecting any projectiles back to their source. Notably, this ability requires only a bonus action in combat, leaving your action free. The protection lasts for two turns, ensuring your safety for more than one round of combat. Consider Viconia’s Walking Fortress one of the best equipment choices for your Fighter, especially if you’re focusing on a tank build.

2 Helldusk Boots

Helldusk Boots - Baldur's Gate 3 - BG3

Helldusk Boots features in Baldur’s Gate 3:

  • Armour Class (AC): None
  • Type: Boots
  • Requirements: None
  • Rarity: Very Rare
  • Location: Top floor of the Wyrm’s Rock Fortress in Wyrm’s Crossing Act 3.

Obtain the Helldusk Boots, the best mobility boots in Baldur’s Gate 3, early in Act 3 at the top of Wyrm’s Rock Fortress. You can bypass dialogue with Gortash and head straight to the top, using a Fly spell or portion along with Misty Step to get the boots without any combat. Within a few minutes, you will have one of the best boosts in BG3 because of the special features.

Once equipped, the Helldusk Boots grant you three incredible features: Steadfast, Infernal Evasion, and Hellcrawler. Consider Hellcrawler an improved Misty Step, as it not only teleports you but also deals 2d8 fire damage where you land. Infernal Evasion allows you to use a reaction to redo a saving throw, while Steadfast makes you immune to being forcibly moved and ignores difficult terrain effects.

Combined, these features make the Helldusk Boots an improved version of the Disintegrating Night Walkers. Obtaining these boots early in Act 3 gives your Fighter the best mobility equipment in Baldur’s Gate 3.

1 Helldusk Armour

BG3 Helldusk Armour

Helldusk Armour features in Baldur’s Gate 3:

  • Armour Class (AC): 21 Armour Class
  • Type: Heavy Armour
  • Requirements: Heavy Armour proficiency
  • Rarity: Legendary
  • Location: Looted from Raphael in House of Hope in Act 3.

Obtain the legendary Helldusk Armour, the best item for Fighters in Baldur’s Gate 3, from Raphael in the House of Hope late in Act 3. With an unmatched 21 Armor Class and four special perks, this legendary armor offers superior offensive and defensive capabilities in one piece of equipment.

Once equipped, Helldusk Armour grants Infernal Retribution, Prime Aegis of Fire, and the Fly level 3 transmutation spell. The main benefit of Helldusk Armour is that it reduces all damage by 3. Additionally, when you succeed on a saving throw, you cause the caster to burn for 3 turns. Combine the armour with Helldusk Boots, which allow you to use a reaction after failing a saving throw, to easily trigger this effect.

For mobility, nothing beats the Fly spell. Once activated, you can traverse up to 18 meters, including over difficult terrain, ledges, and cliffs. With increased mobility, damage reduction, and the ability to punish attackers, Helldusk Armour is the best equipment for Fighters in Baldur’s Gate 3.


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