All Handwear in Baldur’s Gate 3 Listed

Discover everything you need to know about all Handwear Listed in Baldur’s Gate 3 and the best one to use in combat.

How to get Nimblefinger Gloves in Baldur's Gate 3
All Handwear in Baldur’s Gate 3 Listed (Source: Larian Studios)

Handwear is the equipment item that grants certain bonuses and buffs to your character when equipped. Some of them are useful while exploring the world and the rest are crucial to equip on a battlefield to boost your character’s strength. Gloves of Soul Catching is the best one due to its unique benefits and properties. Selecting the best Handwear is crucial because your gameplay mostly depends on it. In this guide, we’ll discuss all Handwear in Baldur’s Gate 3 along with their properties and the unique bonuses they provide to players in combat.

Handwear Overview in BG3

Handwear in Baldur’s Gate is the piece of equipment that provides bonuses to saving throws or grants item-specific actions such as the ability to cast a certain spell. They include gloves, gauntlets, bracers, and so on. They add damage, grant resistance, or enhance attack rolls. These items improve specific skill checks like Sleight of Hand and Athletics. While Gloves increase physical abilities and melee or ranged attacks and Gauntlets focus on Strength-based characters.

Handwear can significantly enhance your gameplay experience, offering utility and modification to the character’s needs. Experiment with different options, and align your gear for optimal performance. You need to make sure that your handwear complements your class and abilities. For example, the Monk thrives with Bracers of Defense, and Rogue benefits from the Gloves of Dexterity. Complete certain quests to gain unique or magical handwear.

What is the purpose of Handwear in BG3?

The purpose of Handwear in Baldur’s Gate 3 is to provide your character with additional bonuses, abilities, and utility to boost effectiveness in combat and exploration. They increase core attributes like Strength, Dexterity, or Constitution. The game offers a wide variety of stylish and useful gloves that can be used for several creative builds. Gloves are essential tools for maximizing your character’s potential.

The high rarity Handwear boosts damage output, increasing your survivability in the game. This piece of equipment grants protection by boosting Armor Class or adding resistances to certain damage types. Gloves of Thievery is an uncommon Handwear that you can obtain in the early game and it increases the Sleight of Hand for lockpicking or pickpocketing. They offer ways to strengthen your build and adapt to certain challenges.

List of All Handwear in BG3

Gloves of Cinder and Sizzle - Baldur's Gate 3 - BG3

Here are all the Handwear in Baldur’s Gate 3 including their Armour Class Bonus and Special.

Non-Armour Handwear

These pieces of handwear don’t require any kind of armour proficiency.

ItemRarityEffects
Drow Leather GlovesCommon
Druidic BracersCommon
Gloves (Equipment)Common
Leather BracersCommon
Leather GlovesCommon
Nettie’s GlovesCommon
Braindrain GlovesUncommonMental Interference When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns.
Dark Justiciar Gauntlets (Uncommon)UncommonStrength Saving throws +1 Umbral Attack Your weapon attacks deal an additional 1d4 Necrotic damage.
FleetfingersUncommonRunning Jump Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a Bonus action.
Gloves of ArcheryUncommonCorellon’s Guiding Hand You gain Proficiency with Longbows and Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage.
Gloves of Baneful StrikingUncommonBaneful Strike Whenever you deal damage with a weapon attack, the target receives a -1d4 penalty to its Saving throw against your next spell.
Gloves of Belligerent SkiesUncommonThunderous Conversion When the wearer deals Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
Gloves of Hail of ThornsUncommonHail of Thorns Cast as a level 1 spell (Recharge: Short rest.)
Gloves of HeroismUncommonStrength Saving throws +1 Warding Hands When you use your Channel Oath spells, you gain Heroism.
Gloves of PowerUncommonSleight of Hand +1 Absolute’s Bane On a hit with a weapon attack, possibly inflict a -1d4 penalty to the target’s Attack rolls and Saving throws.
Gloves of the Growling UnderdogUncommonStrength Saving throws +1 Underdog’s Bravery The wearer gains Advantage on melee Attack rolls while surrounded by 2 or more foes.
Gloves of ThieveryUncommonAdvantage on Sleight of Hand Checks.
Hellrider’s PrideUncommonStrength Saving throws +1 Helm’s Protection When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
Herbalist’s GlovesUncommonCleansing Touch If the wearer heals a Poisoned creature, it is no longer poisoned.
Ichorous GlovesUncommonIchorous Corrosion When the wearer deals Acid damage, they also inflict Noxious Fumes on the target(s).
Knock Knuckle GlovesUncommonSleight of Hand +1 Knock Cast as a level 2 spell (Recharge: Long rest.)
Luminous GlovesUncommonStrength Saving throws +1 Radiating Orb Gloves When the wearer deals Radiant damage, the target receives 2 turn of Radiating Orb.
Reason’s GraspUncommonEver Vigilant When the wearer chooses to End their Rage, they gain 15 temporary hit points.
Thermoarcanic GlovesUncommonArcane Ashes Whenever you deal Fire damage, you gain 2 turns of Heat.
Unlucky Thief’s GlovesUncommonSleight of Hand +2 Adds a piece of Charcoal to the wearer’s inventory for each item they steal. After stealing 20 times, the next steal will add a Coal Bucket instead, which inflicts the Burning condition to the player for Duration: 1 turn.
Winter’s ClutchesUncommonWinter’s Clutches When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
Bracers of DefenceRareBecome the Bulwark You gain a +2 bonus to Armour Class as long as you are not wearing armour or holding a shield.
Cerebral Citadel GlovesRareStrength Saving throws +1 Illithid Euphoria Charm or Frighten a creature to gain a 1d4 bonus to Attack rolls and Saving throws.
Cindersnap GlovesRareProtection from Missiles Cast as a level 2 spell (Recharge: Short rest.)
Craterflesh GlovesRareCraterous Wounds Whenever you score a Critical Hit, deal an additional 1d6 Force damage.
Daredevil GlovesRareDoom Lobber The wearer gains a +1 bonus to Spell Attack Rolls. Daredevil Proximity Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
Dark Displacement GlovesRareSleight of Hand +1 Subtle Swap You gain a +1 bonus to Attack rolls when throwing, and may swap positions with the target if they fail a Dexterity saving throw.
Dark Justiciar Gauntlets (Rare)RareStrength Saving throws +1 Beckoning Darkness Cast as a level 4 spell at will. Umbral Attack Your weapon attacks deal an additional 1d4 Necrotic damage.
Flawed Helldusk GlovesRareStrength Saving throws +1 Lesser Infernal Touch Your weapon attacks deal an additional 1d4 Fire damage. Your unarmed attacks deal an additional 1d4 Necrotic damage, and can possibly inflict Bleeding.
Gloves of Battlemage’s PowerRareStrength Saving throws +1 Battlemage’s Power Whenever your Weapon Attack roll inflicts a condition, you gain Arcane Acuity.
Gloves of Cinder and SizzleRareScorching Ray Cast as a level 3 spell (Recharge: Long rest.) Dragonfire Fists Your unarmed attacks deal an additional 1d4 Fire.
Gloves of CrushingRareCrushing Blows The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2 Bludgeoning damage.
Gloves of Missile SnaringRareMissile Snaring You can intercept missiles from ranged weapon attacks with a Reaction, reducing their damage by 1d10 + your Dexterity modifier.
Gloves of the AutomatonRareStrength saving throws +1. Circuitry Interface You are considered a construct. Your weapon Attack rolls have Advantage, and you have resistance to Lightning damage. (Recharge: Short rest.)
Gloves of the Balanced HandsRareTwo-Weapon Fighting When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Gloves of The DuellistRareDuelling Gloves While only holding one weapon in your main hand and nothing in your free hand, gain a +2 bonus to melee weapon Attack rolls.
Gloves of Uninhibited KushigoRareKushigo’s Might The wearer deals an additional 1d4 damage with Throw Attacks and attacks made with Improvised Weapons.
Jhannyl’s GlovesRareSaving throws +1 Defy Villainy When the wearer becomes Blinded, Paralysed or Poisoned, they automatically cast Lesser Restoration on themselves.
Martial Exertion GlovesRareMartial Exertion Push past your physical limits, taking 6d6 Piercing damage to gain an additional attack per turn and to double your movement speed.
Nimblefinger GlovesRareSleight of Hand +1 Nimblefinger Gnomes are granted +2 to Dexterity. Halflings and Dwarves gain +1 Dexterity.
Poisoner’s GlovesRareEnvenom Whenever you deal Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
Raven GlovesRareSummon Quothe the Raven Cast as a level 3 spell (Recharge: Short rest.)
Seraphic Pugilist GlovesRareGuiding Bolt Cast as a level 4 spell (Recharge: Long rest.) Angelclocker Knuckles Your unarmed attacks deal an additional 1d4 Radiant damage.
Servitor of the Black Hand GlovesRareFear Cast as a level 3 spell (Recharge: Long rest.) Enervating Suffusion Your unarmed attacks deal an additional 1d4 Force damage.
Snow-Dusted Monastery GlovesRareIce Knife Cast as a level 3 spell (Recharge: Long rest.) Chilling Strike Your unarmed attacks deal an additional 1d4 Cold damage.
Spellseeking GlovesRareSeeking Spell When you make a Spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
Stalker GlovesRareSeldom Caught Unawares You gain a +1 bonus to Initiative rolls. Skullduggery Attack Your Sneak Attack deals an additional 1d4 Force damage.
Swordmaster GlovesRareSword Mastery You gain Proficiency with shortswords, longswords, and greatswords. In addition, you gain a +1 bonus to melee Attack rolls.
The Sparkle HandsRareConductive Strikes On a hit with an unarmed attack, the wearer gains 2 Lightning Charges. Effective Transmitter While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
Thunderpalm StrikersRareThunderwave Cast as a level 3 spell (Recharge: Long rest.) Booming Blows Your unarmed attacks deal an additional 1d4 Thunder damage.
Winkling GlovesRareSleight of Hand +1 Attack rolls +1
Wondrous GlovesRareTroubadour’s Wonder Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.
Abyss BeckonersVery RareDemonspirit Aura The wearer’s summoned creatures have resistance to all damage except Psychic damage. At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad.
Bhaalist GlovesVery RareAttack rolls +1 Garrotte Wraps a shadow rope around a Humanoid creature’s throat to start Garrotting it. (Recharge: Short rest.)
Bonespike GlovesVery RareExoskeletal Reinforcement Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
Gauntlet of the TyrantVery RareCommand Cast as a level 3 spell (Recharge: Long rest.) Enervating Suffusion Your unarmed attacks deal an additional 1d4 Force damage. High Spellcasting You gain a +1 bonus to Spell Save DC.
Gauntlets of Hill Giant StrengthVery RareStrength Saving throws +1 Set the wearer’s Strength to 23. The enchantment has no effect if their Strength score is higher without it.
Gemini GlovesVery RareAdroit Caster Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.
Gloves of DexterityVery RareSet the wearer’s Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it. Attack rolls +1
Helldusk GlovesVery RareStrength saving throws +1 Rays of Fire Cast as a cantrip (Recharge: Short rest.) Infernal Acuity You gain +1 bonus to Spell Attack Rolls and Spell Save DC. Infernal Touch Your weapon attacks deal an additional 1d6 Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding.
Hr’a’cknir BracersVery RareStrength Saving throws +1 Mage Hand Cast as a cantrip (Recharge: Short rest.) Telekinesis Cast as a level 5 spell (Recharge: Short rest.)
Quickspell GlovesVery RareQuickspell Flinger Cantrips that cost an Action cost a Bonus action instead. This effect can be used once per Short Rest.
Spellmight GlovesVery RareSpellmight When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Gloves of Soul CatchingLegendaryConstitution +2, up to 20. Soul Fist Your unarmed attacks deal an additional 1d10 Force damage. Soul Catching Once per turn, on an unarmed hit, you regain 10 hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn.

Medium Armour Handwear

Baldur's Gate 3 The Reviving Hands

These pieces of handwear require Medium Armour Proficiency.

ItemRarityEffects
Metallic GlovesCommonStrength Saving throws +1
Blackguard’s GauntletsRareStrength Saving throws +1 Attack rolls +1 Inflict Wounds Cast as a level 4 spell (Recharge: Long rest.)
Gauntlets of Surging AccuracyRareSurge Accuracy When you use Action Surge, gain a +1d4 bonus to Attack rolls for the rest of your turn.
Unwanted Masterwork GauntletsRareAttack rolls +1 Strength Saving throws +1
Gauntlets of the WarmasterVery RareAttack rolls +1 Heightened Manoeuvre Targets have Disadvantage on Saving throws against your Manoeuvre and Weapon Actions.
Legacy of the MastersVery RareStrength Saving throws +1 Arming Enhancement Gain a +2 Bonus to Attack roll and damage rolls with weapons.
The Reviving HandsVery RareStrength Saving throws +1 Revivify Cast as a level 3 spell (Recharge: Long rest.) Aegis Palms When you heal a creature, it gains the effect of Blade Ward. When you Revive a creature it gains the effect of Death Ward.

Tips and Tricks for Using Handwear in BG3

Here are all the tips and tricks for using Handwear in Baldur’s Gate 3.

  • Prefer equipping handwear that improves saving throws against magic while encountering spellcasters.
  • Equip the gloves that enhance damage output, attack rolls, or saving throws.
  • Equip bracers that enhance damage type bonuses, or provide additional spell slots.
  • Swap gloves that provide bonuses to skills like Sleight of Hand, Athletics, or Persuasion.
  • Combine handwear bonuses with consumables, spells, or effects to amplify your stats or abilities.
  • Utilize potions or scrolls to temporarily increase stats that align with your gloves’ bonuses.
  • Use combat-focused gloves for battles and then switch to utility gloves for exploration.
  • Always explore crafting and enchanting options as magical items can be enhanced through quests.
  • Equip gloves that add Radiant Damage against undead enemies.

Best Handwear in BG3

BG3 Gloves of Soul Catching

Here are the best Handwear to use in Baldur’s Gate 3, especially while progressing in the end game.

  1. Gloves of Soul Catching- A Legendary pair of Gloves that grants additional Force damage to unarmed attacks and heals the wearer after an unarmed attack. Also grants +2 Constitution.
  2. Gauntlets of Hill Giant Strength- A very rare Glove that can be obtained from the House of Hope. These gloves set the wearer’s Strength ability score to 23.
  3. Helldusk Gloves- A very rare pair of Gloves that grant bonuses to spellcasting, weapon attacks, and unarmed attacks.
  4. The Reviving Hands- A very rare pair of Gloves that grants the wearer the ability to cast Revivify and applies Blade Ward and Death Ward to creatures healed or revived by the wearer respectively.
  5. Legacy of the Masters- A very rare pair of Gloves that grants the wearer +2 to Attack Rolls and Damage Rolls.

1) Gloves of Soul Catching

In Baldur’s Gate 3, the Gloves of Soul Catching are another great piece of gear you can acquire during your adventures in the House of Hope. Although the gloves do not have a weight or proficiency requirement and any character, race, or class could wear them, the bonuses are clearly geared towards an unarmed fighter such as a Monk or perhaps a Barbarian.

The Soul Fist effect grants you additional Force damage on any unarmed attack, while the Soul Catching bonus will give you back 10 HP once per turn. It gives you the option, if you wish, to pass on this healing in favor of an Advantage on Attack Rolls and Saving throws if you prefer.

2) Gauntlets of Hill Giant Strength

In Baldur’s Gate 3, the Gauntlets of Hill Giant Strength are another great piece of gear. You can find it in the Archives at the House of Hope. Though they may look like Heavy armor, they have no given weight and no proficiency requirement. Which means that any character, class, or race may equip them. As the name suggests, these gauntlets are all about boosting your Strength. Not just directly, which it does to an ability of 23, but it also provides a +1 to Strength Saving Throws.

Fighter, Paladin, and Ranger with Titanstring Bow should equip the Hill Giant Strength Gloves. If you equip the gloves, use an elixir of Bloodlust or an elixir of Colossus for even more damage or combat power. The Gauntlets of Hill Giant Strength are a desirable pair of gloves that can be found in Act 3

3) Helldusk Gloves

In Baldur’s Gate 3, the Helldusk Gloves provide the ability to cast the Rays of Fire cantrip once per short rest. You gain a +1 bonus to Spell Attack Rolls as well as Spell Saves, in addition to a +1 to Strength Saving Throws. The Infernal Touch effect will give additional Fire damage to your weapon attacks. Or additional Necrotic damage to your unarmed attacks, which is something that could stack nicely with something like the Everburn Blade. The Helldusk Gloves are very worth grabbing, especially if you’re after the full Helldusk armor set.

You can equip it to your character’s gloves slot in the inventory, providing additional bonuses and buffs. There are no requirements for this item. You can equip it on any class, companion, or character. The Helldusk Gloves can be found while visiting/breaking and entering into the House of Hope.

4) The Reviving Hands

The Reviving Hands provides the wearer access to Revivify, a level 3 Necromancy Spell. You’ll also gain the Aegis Palms feature along with a +1 to Strength Saving Throws. You can equip this armor piece to your character’s glove slot in their inventory, providing these additional bonuses and buffs. The user needs the Medium Armour proficiency or suffers penalties while wearing the armor. You can equip it on any class, companion, or character that has Medium Armour Proficiency.

The Reviving Hands are available to purchase from Vicar Humbletoes in the Stormshore Tabernacle, City of Baldur’s Gate, during Act 3. The Tabernacle is located on the far east side of the city, conveniently located close to the Basilisk Gate Waypoint. The Reviving Hands are good end-game medium armor glove pieces, allowing you flexibility in combat.

5) Legacy of the Masters

In Baldur’s Gate 3, The Legacy of the Masters is a standout choice for characters wearing medium armour and using weapons. You can get it in Act 3 from the vendor. The gloves provide two significant bonuses. Firstly, the Arming Enhancement offers a +2 bonus to both attack and damage rolls when using weapons. Additionally, the gloves boost Strength Saving Throws by +1.

What’s excellent about medium armor is that it’s suitable for a wide range of classes and races. These including Bard (Sword & Valour), Cleric, Druid, Fighter, Paladin, Ranger, Shield Dwarf, and Githyanki. Legacy of the Masters will be extremely useful on any strength-based characters. You can equip it to your character’s chest slot in the inventory. The user needs Medium Armour proficiency or suffers penalties while wearing the armour. You acquire the Legacy of the Masters by locating Dammon in Lower City (X: 2 Y: -6) during Act 3 and purchasing it from him for 570 Gold.

FAQs about All Handwear in BG3

Are there Handwear in Baldur’s Gate 3?

Yes, the Handwear is available in Baldur’s Gate 3. They are versatile types that most of the classes can equip.

How much Handwear is there in BG3?

There are 83 Handwear in Baldur’s Gate 3 ranging from the nonmagical type to special/magical type variants.


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