This Multiclass guide focuses on the Multiclass Barbarian in Baldur’s Gate 3 (BG3), combined with the Paladin class, to create a powerful build.
This build has been updated for the Patch 7 version of Baldur’s Gate 3.
Multiclass Barbarian Build Guide
What makes the Multiclass Barbarian build guide unique is combining it with another melee class, the Paladin, to grant spellcasting and Divine Smite to the Barbarian. This allows the Barbarian class to gain extra burst damage with Divine Smite spells without having to focus too much on Charisma and or spell-casting modifiers. This build loadout is ideal for players who enjoy the Barbarian class but love the flashy, exciting gameplay of the Paladin.
The downside to multiclassing is you lose out on other related bonuses within your class. However, the Barbarian’s power fades at later levels; thus, changing and using one or more classes is the best to continue to gain power in combat. Therefore, let us walk, this guide will walk you through creating the Best Baldur’s Gate 3 Multiclass Barbarian Build Guide.
Multiclass Barbarian Build Features
The following list presents all the essential Multiclass Barbarian Build Mechanics and Features in Baldur’s Gate 3:
- Primary Ability: Strength
- Saving Throws: Strength and Constitution
- Armour Proficiency: Light Armour, Medium Armour, Shield
- Weapon Proficiency: Simple Weapon, Martial Weapons
- Rage: Gain two extra damage with melee and have increased damage resistance.
- Unarmoured Defence: Adds your Constitution modifier to your Armour Class and your Dexterity modifier when not wearing armour.
- Extra Attack: allows two attacks with one action.
- Channeled Oath Charges: Paladin-specific resource that allows the casting of spells and abilities.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- Lay on Hands: Paladin skill uses your blessed touch to heal a creature or cure it of all diseases and poisons.
- Divine Sense: Gain Advantage on Attack Rolls against celestials, fiends, and undead.
- Oath of Vengeance Subclass: subclass focused on damage and mobility.
- Inquisitor’s Might: You or an ally’s weapon attacks deal an additional 2 Radiant damage and can Daze enemies for one turn.
- Divine Smite: deals additional 2d8 Radiant damage on weapon damage.
- Gain Divine Health: prevents the disease from affecting you (passive benefit).
Multiclassing Explained
Multiclassing in Baldur’s Gate 3 allows your character to gain a level in a new class instead of advancing in their current class. To Multiclass in BG3, hit the top right plus button to add a class, so that it will bring up a new screen with the other classes in Baldur’s Gate 3.
Multiclassing grants most of the benefits of that new class, but there are some limitations. Your multiclassing character does not receive all the proficiencies of their new class, like Fighter heavy armour for example. You also cannot multiclass when playing on Explorer Difficult.
Below is a list of Multiclass Proficiencies gained by taking one level in a new class:
Class | Gained Proficiency |
---|---|
Barbarian | Shields, Simple Weapons, Martial Weapons |
Bard | Light Armor, One skill, One instrument |
Cleric | Light Armor, Medium Armor, Shields, Morningstars |
Druid | Light Armor, Medium Armor, Shields |
Fighter | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons |
Monk | Simple Weapons, Shortswords |
Paladin | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons |
Ranger | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, One skill |
Rogue | Light Armor, One skill |
Sorcerer | – |
Warlock | Light armor, Simple Weapons |
Wizard | – |
Best Barbarian Multiclass
The best class for the Barbarian to multiclass into is the Paladin because you can access spellcasting, Divine Smite, and utility outside combat. Also, a secondary multiclass choice for Barbarians is the Fighter for access to a Fighting Style, Battle Master subclass, and Action Surge.
Here is the best multiclass choice for a Barbarian build in Baldur’s Gate 3:
Paladin | Fighter |
---|---|
Spellcasting | Action Surge |
Fighting Style | Fighting Style |
Divine Smite | Battle Manoeuvers |
For this build, we recommend 3 levels of investment into the Paladin class. This will give you a Fighting Style, Subclass, Spellcasting, and Divine Smite. You will retain the most important benefits of the Barbarian class and the same playstyle identity. Furthermore, you want to create your character and level progression, followed by optimal gear setups using the Best Baldur’s Gate 3 Multiclass Barbarian Build Guide.
Character Creation
Race
Half-Orc is the Best Race Choice for a multiclass Barbarian because you gain Relentless Endurance, Savage Attack, and Darkvision, giving you a balanced racial choice for damage and survivability. However, a secondary choice is the Zariel Tiefling for fire resistance, two Smite spells, and Darkvision.
Here is the best race choice for a multiclass Barbarian build in Baldur’s Gate 3:
Background
The best Background for a multiclass Barbarian is Soldier because it has proficiency in Athletics and Intimidation. Athletics is based on your strength and helps avoid getting shoved. Intimidation is based on charisma and helps influence dialogue scores. An alternative background is Outland.
Backgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills and abilities. Athletics scales in effectiveness with your main class’s primary statistic, Strength.
Ability Score
The Best Ability Score for multiclass Barbarian Build is a Strength of 16, Constitution of 16, and Dexterity of 14. Strength is ideal for our weapon attacks, power, and a chance to land; the Constitution determines health, AC, and Dexterity.
Below is the best ability score for a multiclass Barbarian in Baldur’s Gate 3:
- Strength: 16
- Dexterity: 14
- Constitution:16
- Intelligence: 8
- Wisdom: 10
- Charisma: 10
For this build, the most critical ability score is 16 Strength. You will get two feats with the multiclass setup, which can be used to increase strength or to become a great weapon master. Strength can be boosted to 22 with permanent bonuses. To do this, however, you must have your strength at 17 and defeat Auntie Ethel in Act 1. It’s riskier but has higher damage output if done; therefore, lower two scores to 8 and bump strength to 17. Additionally, you can consume Elixir or Hill Giant to boost your strength passively, so depending on your playstyle will determine your overall strength.
Skills
Perception and Survival are the best skills for the multiclass Barbarian because they complement your build when exploring the environment. Depending on your background, your skills may be different. Ideally, you want Athletics as it’s the only strength-based skill. Depending on your charisma or wisdom score, take perception or intimidation. Below, we list the most important skills for this build in priority:
- Performance – Charisma skill helpful for performance skill checks.
- Survival – Wisdom skills help with wilderness and hunting.
- Athletics – Strength skill aids in being shoved.
- Intimidation – Charisma skill helps to influence dialogue.
- Persuasion is a Charisma Skill used entirely for dialogue Ability Checks.
Companions
The best companions for a Barbarian Multiclass build in BG3 are Shadowheart, Gale, and Astarion. This will give you a balanced team with a Cleric for support, a Wizard for area damage, and a Rogue for ranged damage and utility.
- Shadowheart (Cleric): buffs, healing, and crowd control.
- Gale (Wizard): range magic damage, area damage, and crowd control.
- Astarion (Rogue): burst damage, lockpicking, and range if needed.
Related:
Multiclass Barbarian Build – Level Progression in Baldur’s Gate 3
Level 1
Level one follow our character creator to pick all correct background, race, skills, and ability distribution, focusing on Strength and Constitution. Use the character creation steps above and hit the appropriate ability score and race. You want to either use clothing ideally, and a two-handed weapon preferred a Greatsword. You can get a super powerful one in the tutorial Everburn Blade.
This is a multiclass build, and we will use the Barbarian from levels 1 to 5. The reason why, at level 4 you can select a feat, and at level 5 you earn Extra Attack. This is the point at which we switch to Paladin to unlock spell casting, then back to Barbarian to finish the build. I’ll walk you through the process, but if the build initially feels similar to a normal Barbarian, it is. Extra Attack allows you to attack twice per action, and it’s a priority to initially make you feel powerful. Below are the Barbarians level 1 class features and unlocks:
- Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Rage: While raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects. You also have Resistance to physical damage and Advantage on Strength checks and Saving Throws. Rage ends early if you don’t attack an enemy or take damage each turn. You can’t cast or concentrate on spells while raging.
Unarmored Defense Explained
Unarmored Defense helps if you don’t plan on wearing medium armor. You can, however, strip Lae’zal’s armor and equip it with high dexterity for a higher Armour Class (AC). The advantage to using “clothing” not armor is the gear sets. Later as you develop, the game will incentivize you with clothing-based gear sets with the Wrath status effect, increasing melee damage. There are risk rewards to this. Less AC means you get hit more, but some of the gear sets are ultra-powerful damage. The Barbarian also has high damage reduction, so even if your AC is lower, you should stick with it as you progress and collect powerful sets as early as Act 1.
Rage is the bread-and-butter component of The Barbarian. You’ll want to use this on your first time with a bonus action and charge in. Make sure to equip a ranged weapon so you can always attack once per turn to keep it active. Rage also incentivizes you to hit or be hit. Rage also says, “You can’t cast or concentrate on spells while raging.” You can, however, still use Divine Smite (spell slot consumption) without dropping Rage, which becomes Frenzy later. Below is an example of a max-level attack.
The gameplay for the Barbarian is very simple, especially at the start. Simply use your bonus action to turn Rage on your first turn. Then, use your action to attack. On the second turn, you can use your bonus action for potions, jump, or shove. Your bonus action utility will go up with subclass and feat, and multiple attacks are coming as early as level four. Stay aggressive, and play as the Best Baldur’s Gate 3 multiclass Barbarian Build Guide.
Also Check:- BG3 Interactive Map
Barbarian Berserker Gameplay & Priorities
The Barbarian is a powerful melee class that should equip a Two-Handed Greatsword. First, your primary goal is to find a back-bar ranged weapon at the start of the game. You will have limited mobility, and the Heavy Crossbow or Longbow is great until you reach higher levels and access movement-enhancing armor. Moreover, look to acquire Elixir of Hill Giant Strength, Potion of Speed, and Oil of Accuracy consumables. These three consumables “stack” allowing for massive damage. You can combine these two for massive damage increases and your Barbarian will feel powerful immediately.
Your overall priority with the Multiclass Berserker build is the following:
- Complete Prologue
- Recruit Companions
- Unlock Withers, respec companions to proper class/ability score
- Collect the Necromancy of Thay (important in Act 3)
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quests
- Unlock summons, Scratch, Shovel
- Progress to level 5
- Reach Underdark and Grymforge
- Check all Permanent Bonuses in Act 1 and the best Gear
Following these steps ensures a strong foundation, especially if you plan on playing solo or on Honour Mode difficulty.
Level 2
At level two, the Barbarian will unlock Reckless Attack and Dangerous Sense:
- Reckless Attack: Reckless Attack feature, which allows you to gain Advantage on melee weapon attack rolls in exchange for granting advantage to enemies attacking you until your next turn. This should be used against an enemy you will either kill or won’t target your next turn.
- Dangerous Sense: You have an Advantage on Dexterity Saving Throws against traps, spells, and surfaces. This is just passively applied to your character.
Reckless Attack is your main skill for damage. When you gain advantage, you can roll two dice rolls rather than one and the game selects the highest. This increases damage significantly. Be aware that the enemy will have the same advantage against you too. You can turn this on or off in the reactions tab of your character’s spellbook. This will automatically prompt you if you want to do the attack vs. a main hand.
You don’t want to use this because your main attack is retaliation and will likely kill you if the opposing enemies get to roll multiple dice. Gameplay at this level remains the same: stay aggressive and use Reckless Attack as your main ability.
Level 3
At level three, you will get to pick a subclass, and we recommend Berserker. It takes advantage of your bonus action and gives a great ranged damage ability. Here’s what you should do at level 3 with a multiclass Barbarian Build:
- Take Berserker Subclass
- Extra Rage Charge
- Frenzied Strike skill unlocked: As a bonus action, make a melee attack with your equipped weapon.
- Enraged Throw skill unlocked: Pick up an item or creature and throws it at a target, dealing Bludgeoning damage and knocking it Prone. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown Weapons is the same as the Weapon’s melee damage. You also deal additional damage based on your Strength
- Frenzy: grants you the ability to enter a frenzied rage as a bonus action, allowing you to make an additional melee weapon attack on each turn. Note that this feature also incurs one level of exhaustion once your rage ends.
Berserker Gameplay Explained
Here, you can use your bonus actions to attack with a Frenzied Strike and an Enraged Throw. Ideally, on your first turn, you pop Frenzy (formally Rage) and charge into combat to either strike melee or at range. On your second turn, Frenzy should still be active. Here you can make an attack with your action and a second attack with a bonus action. And at levels 4 and 5 you can get even more attacks!
Enraged Throw is my favorite of the two new skills because you can stun or knock an enemy prone. The weakness of the Barbarian is the lack of crowd control, NOT the lack of damage. This skill is essential because it allows us to use primary damage Reckless Attack with our action and stun someone even at range with Enraged Throw. I carry a lot of daggers and spears and use those to throw and pick them up after the fight.
Using Enraged Throw and Frenzied Strike will cause Frenzied Strain, imposing a -1 penalty on attack rolls and stacks. This means you want to use your bonus action for these two skills, but sparingly to avoid this penalty. The gameplay is Frenzy with bonus action on the first turn, charge in for Reckless Attack. On the second turn, use your action first (Reckless), then a bonus action attack like Frenzied Strike or Enraged Throw.
Level 4
At level four, you can pick a Feat or ability improvement. Since we are using this Barbarian as a multiclass build, I recommend Great Weapon Master here. The Great Weapon Master feat increases your damage with the downside of lowering your chance to hit. You can turn the toggle off the increased damage and chance to miss via the passives section on your toolbar. You only want to do this if your percentage to hit is below 50%, and you desperately need to land one attack. Spells like Blessed help increase the percentage chance to hit, so use Shadowheart as a Life Cleric with Blessed.
If you kill an enemy or are critically hit, the Great Weapon Master feat allows you an additional attack using your bonus action. This is great because you have another tool for your bonus action and can avoid Frenized Strain using Frenized Strike repeatedly. At level 5, we get an Extra Attack, doubling our attacks and increasing the chance to trigger GWM bonus action attacks. Combat should, therefore, be initiated using your action first, saving your bonus action for a Great Weapons Master attack. Enraged Throw is still used for ranged crowd control and Frenzied Strike when you do not have a bonus action attack.
Level 5
At level five, the Barbarian gains Extra Attack, which is a passive feature allowing you to make an additional attack when making an Attack Action. Fast Movement increases your movement speed by +5 while not wearing heavy armour. At level 5 the Barbarian becomes amazing with Extra Attack, Frenized Strike, and Great Weapon Master. This will allow you to attack multiple times with your actions and another with a bonus action. You can drink a Potion of Speed for a further effect and do a lot of damage in one turn.
This is where the Barbarians start to dominate. Your first turn is the standard bonus action to activate Rage/Frenzy and charge in with Reckless Attack. If you land the attack, you get an additional one. Usually, you want to use your secondary weapon-based skill like Lacerate to cause some bleeding damage. On the second turn, you will have a bonus action free to do 2x attacks, the first being Reckless, then use a bonus action strike depending on the range. That’s three attacks per turn. If you are doing a hard fight, use a Potion of Speed, and you add another 2 to that!
We want to pick up the Paladin with the next few levels at this stage. The Barbarian still gains access to powerful features beyond this level, but Paladin will help us pick up Divine Smite for further burst damage when using the Best Baldur’s Gate 3 multiclass Barbarian Build Guide.
Level 6
This is the point I suggest multiclassing. Paladin is the best choice due to access to Divine Smite. The Fighter class is also a good choice, mainly giving you Action Surge and the Battle Master Subclass utility Manoeuvers. I’ll walk you through the Paladin multiclass, but if you want to try something different, take 3 levels in Fighter, Battle Master subclass, then back to Barbarian until the maximum level of 12.
The main incentive to select the Paladin class with the Barbarian is Divine Smite, which will be unlocked later. Levels 2 and 3 are where most of the power from the Paladin comes. Below is what you unlock with one level in Paladin:
- Channeled Oath Charges: Paladin-specific resource that allows the casting of spells and abilities.
- Lay on Hands: Use your blessed touch to heal a creature or cure it of all diseases and poisons.
- Divine Sense: Gain Advantage on Attack Rolls against celestials, fiends, and undead.
- Oath of Vengeance Subclass: subclass focused on damage and mobility.
- Inquisitor’s Might: You or an ally’s weapon attacks deal an additional 2 Radiant damage and can Daze enemies for 1 turn.
- Oath of Vengeance Tenets: Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it—no Mercy for the Wicked.
Multiclassing into Paladin Explained
The Paladin gives you a new resource with Channeled Oath Charges. You can use Lay on Hands for a weak heal but also curse diseases and poisons. Inquisitors Might is helpful for bonus action utility, allowing you to do 1 more damage and dazing enemies. Also, your subclass choice is dependent on your behavior. Paladins, in nature, are “good” protectors and evil-fighting warriors. If you break your Oath, due to poor behavior, then you will unlock the Oathbreaker subclass, which is also powerful. This won’t change the build that much, but be aware that it will happen. With one level of Paladin, not much happens in terms of gameplay.
Ending Act 1 with a Multiclass Barbarian
Around Level 6 you should be close to completing Act 1. Make sure to check merchants and stock up on camp and alchemy supplies. Moreover, look over the best Act 1 items. There are also permanent bonuses you don’t want to miss in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to collect the crafting items before transitioning to Act 2, where you won’t be able to return them.
Level 7
Your second level in Paladin gives a big spike in power due to Divine Smite and Fighting Style. This is a bit complex, but it is important for you to understand how the build works. Great Weapon Fighting when you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once. This isn’t accessible to the Barbarian passively and helps keep your damage consistent to avoid bad rolls. Fighters can also get this perk, and it’s the obvious choice for the Barbarian.
Divine Smite is a signature ability of the Paladin class in Baldur’s Gate 3. It allows Paladins to expend a spell slot to deal additional radiant damage to a creature they have hit with a melee weapon attack. The amount of extra damage is equal to 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st. The damage increases by 1d8 if the target is an undead or a fiend.
Divine Smite Explained
Divine Smite can be toggled on or off in the reactions menu under the user interface. This allows you to decide whether or not to use it on a given attack. This is important because Paladins can quickly run out of spell slots, limiting their damage output. You don’t want to waste a spell slot on a weak creature. Divine Smite isn’t considered a spell and doesn’t require concentration. It simply adds damage with spell slot resources. This boosts the Barbarian and is a fun, unique way to play the class.
You can also pick two spells to use, which we aren’t going to use much. The reason is that they break Rage, or require concentration, and consume our spell slots. Consider spells that are utility or can help in specific situations. Divine Favour spell allows spellcasters to empower their Weapons to deal extra Radiant damage. Command spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. Both are not considered used, but Command can be useful to drop weapons, though Enraged Throw is still a better crowd control ability.
I’ve written and explained this level a lot, but after you accept the level with our suggestions, you get a passive damage increase with Great Weapon Fighting and Divine Smite. Ensure to check the Ask boxes and only use them when you need them. You will have very few spell slots, but the burst is noticeable.
Level 8
Our build is level 8 overall, and now 3 levels in Paladin. We take one more Paladin level to gain another level 1 spell slot up to three. Below are the unlocks at this level:
- Gain Divine Health: prevents the disease from affecting you (passive benefit).
- Abjure Enemy: Frighten an enemy. They’ll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw.
- Vow of Enmity: Gain Advantage on Attack Rolls against an enemy.
- Receives Bane: Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws.
- Receives Hunter’s Mark: Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attack. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.
Abjure Enemy and Vow Enmity are not technically spells and consume your Channeled Oath resource, so consider them a utility skill. Bane and Hunter’s Mark are useful spells, but both require concentration, so we will not use them. Mainly, we take this level to get another spell slot and more utility to add to our multiclas Barbarian. After this, I recommend finishing out the levels with Barbarian. Let’s continue with the Best Baldur’s Gate 3 Multiclass Barbarian Build Guide.
Level 9
At level 9, I recommend returning to the Barbarian for the remaining levels. At this level, you get an additional Rage charge and a Berserker subclass feature, Mindless Rage. Your rage becomes all-consuming, repelling outside influence. While Frenzied, you can’t be Charmed or Frightened, and Calm Emotions no longer end your rage. This helps you become immune to annoying crowd control effects and keeps you from losing damage or missing turns. Outside of that, combat is more of the same at this point.
Level 10
At level 1, with 7 levels into the Barbarian class, you unlock Feral Instinct. You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can’t be surprised. While this doesn’t seem big, it’s vital to the build. You will have a high Initiative and skip Surprised which eliminates your first turn. This means you are guaranteed to go during the first round of combat and will be among the first to start. You can then focus on stunning or eliminating the highest priority target and reduce damage for you and your team.
Level 11
With 8 levels into the Barbarian, you unlock a feat. The downside of multiclassing is losing out on a feat, which means less ability score. You can either increase your strength by +2 with ability improvement or Savage Attacker. When making melee weapon attacks, you roll your damage dice twice and use the highest result. This feat will increase your damage and stacks and augment other passives already added to this build, like Great Weapon Fighting, Great Weapon Master, etc. Since our strength is lower than other builds, you want to work on obtaining permeant bonuses, potions that increase your power, and gear sets that increase strength.
Elixir of Hill Giant Strength is a great option because it will increase strength to 21 until a long rest. There is a better version that gives 27 strength! The Mighty Cloth is a rare piece of Clothing that gives its wearer +2 Strength and can be bought from Talli the trader in Act 2. Lastly, we have Gauntlets of Hill Giant strength that give you 23 strength but come very late in the game. These options increase strength and complement the Paladin Divine Smite ability.
Related:
Level 12
In the final level within The Barbarian, you unlock a class feature, Brutal Critical. When you land a Critical Hit, you roll an extra damage die and the normal additional critical dice. The gameplay is simple beyond this level, and there are few changes besides passive benefits like Brutal Critical. As you can imagine, this gives us even more damage and isn’t something we must activate, it’s a passive feature. Making the Barbarian ultra-simple and powerful and with the Paladin even more burst.
Recommended Gear for Baldur’s Gate 3 Multiclass Barbarian Build
In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There are three Acts in BG3, and Best Baldur’s Gate 3 Multiclass Barbarian Build Guide includes suggested sets and alternatives for Act 1 and Act 3.
Armour vs Clothing for Barbarian
In the below sections, way may give alternative suggestions that include armour, not clothing. This may change the entire setup, and or lower or heighten your armour class. Meaning, in Act 1 if you use the Bracers of Defence with Adamantine Scale Mail (medium armour) you won’t receive the benefit of it. Therefore, make sure you understand that either you need to use a setup with zero armor and clothing or mix and match.
In addition, do not use any heavy armor. It will ruin the build and specifically Rage mechanics.
Beginner: Starting the Game
Here’s the best beginner gear for Barbarian Multiclass Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Haste Helm | Increase Movement |
Cape | – | |
Chest | Bloodguzzler Garb | Extra Damage |
Gloves | Bracers of Defence | +2 AC |
Boots | Linebreaker Boots | Wrath when Dash |
Necklace | Amulet of Misty Step | Free Spell |
Ring | Crusher’s Ring | Increased Movement |
Ring | Caustic Band | Poison Damage |
Weapon 1 Main Hand | Everburn Blade | Starter Weapon |
Weapon 2 Ranged | Titanstring Bow | Add STR Modifier |
Below is the best Act 1 Armor, Weapons, and Equipment for Multiclass Barbarian in BG3:
- Haste Helm: Chest in the Blighted Village X 32, Y 403 (Alternative Cap of Wrath).
- Bloodguzzler Garb: Loot it from Bulette’s body in the Underdark (Alternatives Adamantine Scale Mail)
- Bracers of Defence: In the Apothecary’s Cellar beneath the Blighted Village (X: -656 Y: -370) (Alternatives Gloves of Missile Snaring, Reason’s Grasp, Gloves of the Growling Underdog).
- Linebreaker Boots: Loot it from Beastmaster Zurk’s body in the Worg Pens (Alternatives Boots of Genial Striding, Boots of Striding, or Disintegrating Night Walkers)
- Amulet of Misty Step: Chest behind the ogre Polma in the Defiled Temple within the Goblin Camp (Alternatives Moondrop Pendant, Amulet of Branding, or Amulet of Restoration).
- Crusher’s Ring: Can be looted or stolen from Crusher in the Goblin camp in Act 1 (Alternatives Ring of Flinging, or Fetish of Callarduran Smoothhands).
- Caustic Band: Merchant Derryth Bonecloak in the Myconid Colony in the Underdark (Alternatives Ring of Absolute Force, or The Sparkswall).
- Everburn Blade: Can be looted from Commander Zhalk during the prologue (Alternative Silver Sword of the Astral Plane or Sword of Justice).
- Titanstring Bow: Brem in Zhentarim Hideout Act 1 (Alternatives Hunting Shortbow, or Giantbreaker).
Advanced: End-Game
The following table presents the best advanced and end-game gear for Barbarian Multiclass Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Bonespike Helmet | Damage on Rage |
Cape | Fleshmelter Cloak | Acid Damage |
Chest | Bonespike Garb | Damage Reduction |
Gloves | Gauntlets of Hill Giant Strength | 23 Strength |
Boots | Helldusk Boots | Mobility Skill |
Necklace | Amulet of Greater Health | 23 Constitution |
Ring | Killer’s Sweetheart | Automatic Critical |
Ring | Ring Of Regeneration | Self-healing |
Weapon 1 Main Hand | Balduran’s Giantslayer | Best Greatsword |
Weapon 2 Ranged | Darkfire Shortbow | Fire & Cold Resist |
Throwable | Nyrulna | Throwable Object |
Below is the best Act 3 Armor, Weapons, and Equipment for Multiclass Barbarian in BG3:
- Bonespike Helmet: Obtained from Voiceless Penitent Bareki Merchant in Lower City Sewers Baldur’s Gate (Alternatives Helldusk Helmet, Mask of Soul Perception, or Helm of Balduran).
- Fleshmelter: Found in Chest in House of Healing Morgue (Alternative Cloak of Protection).
- Bonespike Garb: Purchased from Exxvikyap at The Rivington General in Act 3 (Alternatives Enraging Heart Garb, The Mighty Cloth or Bhaalist Armour).
- Gauntlets of Hill Giant Strength: Obtained in Archive of the House of Hope (Alternatives Helldusk Gloves, Legacy of the Masters, or Gloves of Soul Catching).
- Helldusk Boots: Obtained in a locked chest, Wyrm’s Rock Fortress X: -32 Y: 219 (Alternatives Bonespike Boots, or Disintegrating Night Walkers).
- Amulet of Greater Health: Obtained in Archive of the House of Hope (Alternative Surgeon’s Subjugation Amulet).
- Killer’s Sweetheart: Obtained from the Self-Same Trial in the Gauntlet of Shar in Act 2 (Alternative Ring of Protection).
- Ring Of Regeneration: Sold by Rolan at Sorcerous Sundries (Alternative Ring of Free Action).
- Balduran’s Giantslayer: Obtained as a reward for completing the Wyrmway trials (Alternatives Sword of Chaos, or Silver Sword of the Astral Plane).
- Darkfire Shortbow: Sold by trader Damon Act 2 Last Light Inn X: -35 Y: 169 (Alternative Fabricated Arbalest).
- Nyrulna: Stole from Akabi in Circus of the Last Days in Rivington Act 3.
Best Consumables, Potions, and Items
The following list represents the best individual use consumable items that will aid in our Best Baldur’s Gate 3 Multiclass Barbarian Build Guide:
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Elixir of Hill Giant Strength: Increases Strength ability score to 21 until Long Rest.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
- Elixir of Darkvision: (only non-Darkvision race): Drink to gain the ability to see in the dark up to 12m.
Multiclass Barbarian Changes in Patch 7 for BG3
There are no significant combat, gameplay, or build-related change for the Multiclass Barbarian build with Patch #7 of Baldur’s Gate 3. The main focus of this update was the final narrative additions mostly centered around evil endings, along with official modding tools and adjustments to honour mode. Consequently, this update is intended to hand over creative control to the community. It enables players to produce unique content and continue the story in new ways.
Best Baldur’s Gate 3 Multiclass Barbarian Build Guide Summary
Subclasses
- Berserker (Barbarian)
- Vengeance (Paladin)
Weapons: Greatsword
Armor: Cloth
Background: Soldier
Race – Half-Orc
Ability Score
- Strength – 16
- Dexterity – 14
- Constitution – 16
- Intelligence – 8
- Wisdom – 10
- Charisma – 10
Level Progression
- Level 1 – Rage & Unarmored Defense
- Level 2 – Reckless Attack
- Level 3 – Berserker Subclass
- Level 4 – Great Weapon Master
- Level 5 – Extra Attack
- Level 6 – Multiclass Paladin
- Level 7 – Divine Smite
- Level 8 – Paladin Level
- Level 9 – Barbarian Level
- Level 10 – Feral Instinct
- Level 11 – Savage Attack
- Level 12 – Brutal Critical
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