This guide focuses on the essential aspects of a Sorcadin build in Baldur’s Gate 3 (BG3) and how to use those powers to your advantage.

The Sorcadin Build in Baldur’s Gate 3 allows you to play a class with the ability to cast magic and use melee weapons. Moreover, this build also allows us to use some of the most powerful spells and cantrips. We will be utilizing Sorcerer as it is the best spellcasting class, but we will start with Paladin first to gain both melee and magic options for our build. Moreover, choosing the Paladin class first and leveling it up will let us gain the Extra Attack, increasing our attacks per turn for more damage. Aiming to utilize both your actions and bonus actions at every turn will allow you to deal potential damage.
With our Sorcadin Build in Baldur’s Gate 3, we will guide you in picking the best classes/subclasses, the ability score, complete level progression, the best companions to pick, weapons, armor, and consumables.
This build page has been updated for the patch 7 version of Baldur’s Gate 3.
Everything About the Sorcadin in Baldur’s Gate 3
This build is a balance spellcaster with melee damage potential. You gain all the utility of the Paladin and Warlock and can play melee or range. With the melee and spellcasting ability of Paladin, you will have great flexibility in the early game. You can use both simple and martial weapons to deal damage to enemies and utilize the spells to control the battlefield and buff allies. We will be attaining a lot of spells with buff stats which will strengthen your weapon attacks and grant advantage to your allies on Attack Rolls. Moreover, you can also heal and increase their maximum health. So, overall you will be playing a perfectly balanced class with powerful melee and range with metamagic. Later on, as we multiclass into Sorcerer, we will gain more powerful spells allowing us to deal potential damage.
However, due to flexibility, you have to rely on using spells to gain buffs for your attacks and magic. You cannot focus on one type of playstyle. Moreover, this build starts slow but it becomes better as we multiclass into Warlock and gain new spells.
Sorcadin Build Pros | Sorcadin Build Pros |
---|---|
Flexible | Not full Caster or Melee |
Melee Burst | Starts Slow |
Utility Spells | Spell Slot Starved |
Features and Mechanics of Sorcadin
The following list presents all the essential Tactician Build Sorcadin Mechanics and Features in Baldur’s Gate 3:
- Class: Paladin and Sorcerer
- Subclass: Oath of the Ancients and Draconic Bloodline
- Background: Entertainer
- Skills: Athletics and Persuasion
- Ability Score
- Strength: 15
- Dexterity: 12
- Constitution: 14
- Intelligence: 8
- Wisdom: 10
- Charisma: 16
- Saving Throw: Charisma and Strength
- Armour Proficiency: Light Armour, Medium Armour, Heavy Armour, and Shield
- Weapon Proficiency: Simple Weapons and Martial Weapons
Related:
How to Play Sorcadin
Sorcadin is one of the best user-friendly builds with several utility spells allowing you to buff your attacks and support/buff your allies. Due to its flexibility, you will not feel bound to a certain playstyle. You can choose to utilize your strong weapons to deal potential damage. On the other hand, you can utilize the utility spells to stealth around the situations. Like commanding and controlling enemies, turning yourself invisible, and more. Moreover, with the power of spells and metamagic that you get by multiclassing into Sorcerer, you will be able to deal potential damage from range. We will be taking powerful spells and enhancing them with metamagic that will help you greatly in the end-game.
Below are some general tips on how to play the best Sorcadin build in BG3:
- Loot Everything: You will need a lot of gold to buy consumables, potions, and ammunition so loot and sell constantly.
- Crafting: Elixirs and potions are vital, and you need to purchase materials when trading for crafting.
- Reach Level 6: Spend the early part of the game completing every quest to reach level 6 where your power dramatically increases.
- Sell Often: Your carrying capacity will be limited so sell often, and store excessive items in your traveler’s chest.
- Stealth: Start combat in stealth if at all possible to trigger the Surprise status effect.
- Consider Illithid Powers: While it can come with an altered appearance, the powers are powerful and can help you.
- Oils + Elixiris: Combine both oils/coatings and Elixir during combat for a dual benefit.
- Persuasion: Try to avoid combat through dialogue if possible.
Character Creation
Race Choice for Sorcadin

Half-Orc is the best choice for Sorcadin Build because it gives Savage Attacks, Darkvision, and Relentless Endurance in BG3. A secondary choice is Wood Half-Elf who receives shield proficiency, Darkvision, and faster movement speed. We highly suggest taking the Half-Orc due to the Savage Attacks and Relentless Endurance passive features. The Savage Attacks allows you to deal an extra dice of weapon damage on Critical Hit and the Relentless Endurance gains you 1 hit point on reaching 0 hit points.
Half-Orc | Wood Half-Elf |
---|---|
Darkvision | Darkvision |
Savage Attacks | Shield Proficiency |
Relentless Endurance | High Movement |
Sorcadin Classes and Subclass
- Start with the Paladin class and select the Oath of the Ancients subclass. This gives you good spell casting within a couple of levels and extra utility with a bonus action heal. Swap out of Paladin after 6 levels where you have little to gain.
- Multiclass into Sorcerer and then select the Draconic Bloodline subclass. We will be going with the Gold Dragon Ancestry to get access to a Fire spell at the start. After that, we will be utilizing the metamagic with all the spells we will acquire for the next 6 levels.
The Oath of Ancients subclass is the great Paladin subclass in Baldur’s Gate 3 because it offers powerful damage abilities, great healing, and emphasis on controlling the undead. It is the perfect subclass for combining with Sorcerer to make the best Sorcadin Build in Baldur’s Gate 3.
Recommended Background and Skills for Sorcadin

Entertainer is the Best background for the Best Baldur’s Gate 3 Sorcadin Build. This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters when playing the Sorcadin Build. Additional choices are:
- Entertainer: Proficiency in Acrobatics (dexterity) and Performance(charisma). You live to sway and subvert your audience, engaging common crowds and high society alike.
- Charlatan: Proficiency in Deception (charisma) and Sleight of Hand (dexterity). You’re an expert in manipulation, prone to exaggeration, and more than happy to profit from it. A Charlatan companion is Astarion.
- Guild Artisan: Proficiency in Insight (wisdom) and Persuasion(charisma). Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art.
Athletics and Persuasion are the best skills for the Best Baldur’s Gate 3 Cold Build because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.
Here are the skills for Best Baldur’s Gate 3 Sorcadin Build.
- Persuasion – Charisma Skill used entirely for dialogue Ability Checks.
- Athletics – Strength skill that represents the character’s physical strength and athletic abilities.
Ability Score

The Best Ability Score for Sorcadin Build is 16 Charisma, 15 Strength, and 14 Constitution. Charisma is your spell-casting modifier; the more you have, the greater damage and the better chance to hit a target. Strength helps with melee damage allowing you to deal potential damage with your weapon attacks. Lastly, the Constitution is needed for a high health pool.
Below is the best ability score for Sorcadin in Baldur’s Gate 3:
- Strength – 15
- Dexterity – 12
- Constitution – 14
- Intelligence – 8
- Wisdom – 10
- Charisma – 16
During Act 1, make sure to get Hag’s Hair from Auntie Ethel and use it to increase the Strength to even number, 16. You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.
Illithid Powers For Sorcadin

The best Illithid Powers for a Sorcadin build are Luck of the Farm Realms, Black Hole, and Cull of the Weak. Luck of the Farm helps with critical hits and burst damage and, combined with Cull of the Weak, can trigger AOE damage passively. Black Hole requires you to take the Astral Tadpole in Act 2, but it sucks in 5 enemies, slows them, and can be recast for free. This is helpful in certain large-scale boss fights with many enemies. Below are the best Illithid Tadpole Powers for the Sorcadin build in Baldur’s Gate 3:
- Favourable Beginnings: The first Attack roll or Ability check you make against any target gains a bonus equal to your Proficiency Bonus. Helpful passively boosts damage based on your level.
- Luck of the Far Realms: When you make a successful Attack roll against a foe, you can change that attack into a Critical Hit. It requires Favourable Beginnings and is used once per long rest.
- Black Hole: Summon a black hole that pulls in up to 5 nearby enemies and potentially Slows them. Requires Displace or Psionic Dominance.
- Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4 Psychic damage. It requires a concentrated blast, which is useful to get AOE damage passively.
- Mind Blast: Spew forth a conical wave of psychic energy and possibly Stun targets within. Deals 4d8+Spellcasting Ability Modifier Psychic damage. It can be accessed by consuming astral-touched tadpoles.
- Freecast: Spell slots, charges, and similar resource costs for your next action or spell are removed. Requires Shield of Thralls or Mind Sanctuary and used once per long rest.
Best Sorcadin Build – Level Progression in Baldur’s Gate 3
Level | Class | Selection |
---|---|---|
1 | Paladin | Subclass: Oath of the Ancients |
2 | Paladin | Spells: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless. |
3 | Paladin | Spell: Cure Wounds |
4 | Paladin | Feat: Great Weapon Master Spell: Shield of Faith |
5 | Paladin | Spell: Magic Weapon |
6 | Paladin | Spell: Aid |
7 | Sorcerer | Subclass: Draconic Bloodline Dragon Ancestry: Gold (Fire) Cantrips/Spells: Firebolt, Ray of Frost, Friends, Shocking Grasp, Shield, and Thunderwave. |
8 | Sorcerer | Metamagic: Careful Spell and Twinned Spell Spells: Chromatic Orb |
9 | Sorcerer | Metamagic: Quickened Spell Spells: Enlarge, Invisibility (Replace with Thunderwave) |
10 | Sorcerer | Feat: Ability Improvement (Str +2) Cantrip/Spell: Light and Mirror Image |
11 | Sorcerer | Spells: Fireball and Counterspell (Replace with Chromatic Orb) |
12 | Sorcerer | Spell: Lightning Bolt |
Level 1

Level one follows our character creator to pick all correct background, race, skills, and ability distribution focusing on Strength and Charisma. You also can pick your subclass, and for this build, we want to select Oath of the Ancients. Level two will give you the bulk of your spells, in the early game rely on weapon damage. Your goal is to find some heavy armor and a two-handed weapon. You can grab medium armor from Lae’zel in the introduction if you don’t plan on using her. Simply attack and at level two things get interesting with the Best Baldur’s Gate 3 Sorcadin Build Guide.
Here’s a breakdown of what you get as a level 1 Paladin:
- Channeled Oath Charges: Paladin-specific resource that allows the casting of spells and abilities.
- Usage: used for three oath skills, can be recovered via short rest.
- Lay on Hands: Use your blessed touch to heal a creature or cure it of all diseases and poisons.
- Usage: Single target melee heal using action or cure disease. This consumes Oath Charges but is an effective heal.
- Divine Sense: Gain Advantage on Attack Rolls against celestials, fiends, and undead.
- Usage: This uses bonus action which can be used with an attack costing an action.
- Healing Radiance: Heal yourself and all nearby allies for 5 hit points. Regain another 5 hit points next turn.
- Usage: This is a Channeled Oath skill that can healing using a bonus action which is very helpful because you can still use your action for damage or another heal,
- Oath of the Ancient Tenets: Through acts of kindness, enkindle the light of hope in the bleakest hollows of despair. Shelter the Light.
- Usage: this isn’t really a mechanic portion, just an oath you need to maintain. If you break the oath, you can unlock a new subclass, Oathbreaker.
Gameplay: at this level move along quickly to level 2 for spell unlocks. Use Lay on Hands and Healing Radiance for healing and damage comes from the main weapon attack.
Oath of Ancients Paladin Gameplay & Priorities
At the beginning of BG3, the Ancient Paladin will have dreadful mobility. Thus, you need to find and locate a back-bar ranged weapon like a Heavy Crossbow from Lae’zel or merchants. This gives you some type of upfront damage before you can close the distance. However, at level 5, you will unlock Misty Step and dramatically improve your power and mobility. Moreover, look to acquire Elixir of Hill Giant Strength, Potion of Speed, and Oil of Accuracy consumables. These three consumables “stack” allowing for massive damage.
Your overall priority with this build is the following:
- Complete Prologue
- Recruit Companions
- Unlock Withers, respec companions to proper class/ability score
- Collect the Necromancy of Thay (important in Act 3)
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quests
- Unlock summons, Scratch, Shovel
- Progress to level 5
- Reach Underdark and Grymforge
- Check all Permanent Bonuses in Act 1 and the best Gear
Following these steps ensures a strong foundation, especially if you plan on playing solo or on Honour Mode difficulty.
Level 2

At level two the Paladin gains access to five prepared spells, choose a fighting style, and Divine Smite. We recommend choosing the Defence for +1 AC.
- Divine Smite: uses spell slot and hits in conjunction with weapon strike. Can be automatically applied, only during critical hits or have a popup box via the reactions menu. Be cautious at first about using this too often. You will burn through your spell slots quickly at this low level, and either have to rest or just use melee attacks only.
Paladin Divine Smite Explained
Divine Smite is a signature ability of the Paladin class in Baldur’s Gate 3. It allows a Paladin to expend a spell slot to deal additional radiant damage to a creature they have hit with a melee weapon attack. The amount of extra damage is equal to 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st. The damage increases by 1d8 if the target is an undead or a fiend.
Divine Smite can be toggled on or off in the reactions menu under the user interface. This allows you to make a decision if you want to use it or not. This is very important because the Paladin can run out of Spell Slots quickly, limiting damage. The last thing you want is to expend a spell slot needlessly on a weak creature.
Spells Recommendations
Here is a list of spells that you need to select as Oath of the Ancients on Level 2 Paladin.
- Wrathful Smite: Your Weapon absorbs the wrath as you strike the target, possibly frightening the target. A target with Wrathful Smite takes 1d6 Psychic damage.
- Usage: this is your hard-hitting single-target spell. Consider this a good option if you cannot one-shot an opponent and don’t need to Crowd Control them.
- Thunderous Smite: Your weapon rings with thunder as you strike, pushing your target 3m away and possibly knocking it Prone.
- Usage: This attack can act like Crowd Control when you need a stun. You want to use this when needing a stun on a hard-hitting enemy.
- Command: Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.
- Usage: Use this spell when you are dealing with a single target that you do not want to eliminate. Simply command them to flee or freeze in a place to continue ahead without any trouble.
- Divine Favor: Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage.
- Usage: this spell is great because it consumes a bonus action, not an action. This also gives you additional Radiant Damage, which you can pair with Divine Smite for huge damage early in the game. Concentration is required with this spell.
- Bless: Bless up to 3 creatures. They gain a +1d4 slashing bonus to Attack rolls and Saving throws.
- Usage: A decent spell that allows you to buff your allies. You can use this prior to combat or during combat and make your allies deal additional damage to enemies.
Level 2 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favor, Bless.
Level 3

At level 3 of Paladin, you will gain 1 spell and a few spells unique to the Oath of the Ancients subclass. For the spell, we recommend taking the Cure Wounds. Here are all the unique subclass spells that you will unlock at Level 3.
- Nature’s Wrath (subclass): Invoke primeval forces to Restrain an enemy. It can’t move, misses a lot, and is easy to hit.
- Usage: great debuff if the enemy is in melee and weapon-based.
- Turn the Faithless (subclass): Turn nearby fey and fiends. They are forced to flee and cannot come close to you.
- Usage: A very powerful area-based spell is used against fey and Fiends. The easiest way is to right-click and examine the enemy, then use it when the percentage is high, around 60% or so with 3 monsters for best usage.
- Speak with Animals (subclass): Gain the ability to comprehend and verbally communicate with beasts.
- Usage: this is a very helpful out-of-combat spell to trigger many quests with animals.
- Ensnaring Strike (Ranged) (subclass): Your attack summons thorny vines that possibly Ensnare your target.
- Usage: This is an odd subclass skill that I would avoid, it’s mainly used on Rangers and is not a good fit for our build.
Spell Selection
For your third main spell, select the Cure Wounds spell.
- Cure Wounds: Touch a creature to heal it.
- Usage: decent melee-based heal that consumes an action and spell slot. Early in the game, not having healing or potions spells doom, and depending on group composition, this spell can be flexed in or out.
Level 3 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, and Cure Wounds.
Level 4

The Level four gives you a very important decision between increasing your ability score like Strength or taking a feat. Feats give you a big benefit but doing so will have you miss out on Ability Improvements. Simply increasing your main stat Strength is the simplest and easiest way to advance your character. You can do this by selecting Ability Improvement rather than +2 to strength.
However, we suggest taking the Great Weapon Master feat. This will keep our build simple at the moment, and hitting hard with a better percentage chance with a melee weapon.
You get one additional spell to slot and I recommend taking the Shield of Faith.
- Shield of Faith: Surround a creature with a shimmering field of magic that increases its Armour Class by 2.
- Usage: This uses a bonus action and requires concentration. It should be used prior to fights where you expect to take the majority of the damage.
Gameplay: remains unchanged at this level. Expect more damage and better chances to land an attack. Keep leveling to get more spells and more spell slots.
Level 4 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith.
Level 5

At level 5, the Paladin and Oath of Vengeance subclass unlocks a lot. Extra attack, more spell slots, and two subclass spells. Here are all the features that you will get on Level 5 in Baldur’s Gate 3:
- Extra Attack: Beginning at level, you can attack twice, by the Attack action on your turn. This combined with Divine Smite and the added spell slots allows you to mega single target damage pure turn.
- Subclass Spells:
- Moonbeam (Subclass Feature): Call down a silvery beam of pale light that damages any creature that enters the beam or starts its turn in the light 2d10 radiant damage.
- Misty Step (Subclass Feature): Surrounded by silver mist, you teleport to an unoccupied space you can see.
Spell Selection
- Magic Weapon: Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
- Usage: This is a decent buff to damage, but it comes at the cost of a high-level spell slot and concentration. Another decent spell to add to our arsenal.
At this level and beyond, you should feel very powerful. You can buff and debuff with a bonus action, mobility with Misty Step, and huge damage for the scenario or enemy using Smite.
Level 5 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon.
Level 6

At level 6, the Paladin unlocks 1 more prepared spell, Aura of Protection. Moreover, you will be able to select 1 Level 2 spell.
- Aura of Protection: You and nearby allies gain a bonus to Saving Throws equal to your Charisma modifier.
Spell Recommendation
We suggest you to pick the Aid spell at this level.
- Aid: Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
- Usage: A decent spell that allows you to buff and heal your allies.
Level 6 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon, Aid.
Level 7 – Sorcerer (Level 1)

At Level 7, we suggest multiclassing into the Sorcerer class. To do this, simply click the + sign with two access for multiclass. Select your class then a popup will appear on what you can select. The reason we want to use the Sorcerer class is for the powerful spells and metamagic. Metamagic will enhance the spells allowing you to deal more potential damage at range. Sorcerers also get to choose their subclass at level one, select Draonic Bloodline and the Draconic Ancestry: Gold (Fire). Moreover, at level one, you will have access to four cantrips. You will also have access to two level-one spells along with two very important subclass features.
Here are the most important features at level 1 as a Sorcerer with Sorcadin Build in Baldur’s Gate 3:
Draconic Resilience Explained
- Dragon Ancestry (Gold): Fire is the damage type associated with your dragon ancestor. gain immediate access to the Disguise Self spell.
- Draconic Resilience Hit Points: Your Hit Point maximum increases by 1 for each Sorcerer level. This is one reason you will see much higher health than other casters, making the subclass a great choice.
- Draconic Resilience Armour Class: Dragon-like scales cover parts of your skin. When you aren’t wearing armour, your Base Armour Class increased to 13. 13 AC passively is a massive benefit to using this subclass. Most spell casters wearing light armor rely solely on Mage Armour to raise Armour Class (AC) to level 13.
Sorcerer (Sorcadin) Cantrip Recommendations
- Ray of Frost: Call forth a frigid beam of blue-white light and reduce the target’s Movement Speed by 3m. This is a decent attack to prevent a melee aggressor from closing the distance on you.
- Fire Bolt: Ranged fire spell that deals 1d10 fire damage. Simple ranged attack that can be combined with Grease early on for big area damage.
- Friends: Gain Advantage on Charisma Checks against a non-hostile creature. This spell can be cast while you are Silenced.
- Shocking Grasp: Melee ability Lightning springs from your hand and prevents the target from taking reactions. You have an advantage when using this spell on creatures wearing metal armor. Used to shut down melee aggressors with important reaction triggers. Consider this your flex spell which you can use something else in this position.
Sorcerer Spell Recommendations
- Shield: A defensive spell that helps when taking pressure with melee. When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn.
- Thunderwave: Release a wave of thunderous force that pushes away all creatures and objects (2d8 Thunder). This spell acts as your knockback to melee characters and allows you to create distance and get away. It’s also great to knock enemies off ledges or high positions and keeps you having some defensive capabilities at the early level.
Level 7 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon, Aid, Shield, and Thunderwave.
Level 8 – Sorcerer (Level 2)

At level two of Sorcerer, you unlock Sorcery Points, Metamagic, and one additional spell. We suggest taking the Chromatic Orb spell with Twinned Spell and Careful Spell for metagmagic class passives.
Spell Recommendation
Chromatic Orb: Hurl a sphere of energy. It deals 3d8 element damage and creates a surface. This area damage spell is useful to cast at range and control choke points or proc certain elemental effects. The strength of this skill on a Sorcerer is you can use Sorcerery point Twinned and cast it twice even at level 2 with one action. This gives you a ton of power early on and even later in the game.
Metamagic as explained above, essentially lets you manipulate spells to add range, cast on multiple targets, and more. Sorcery Points can be converted into additional Spell Slots, allowing you to cast more spells in between long rests. At level two, you get to select two Metamagic Options out of four: Careful, Distant, Extended, and Twinned. We suggest taking Twinned and Distance.
- Twinned Spell: Cast a single target spell on multiple targets.
- Careful Spell: Allies automatically succeed in Saving Throws against spells that require them.

Level 8 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon, Aid, Shield, Thunderwave, Chromatic Orb.
Level 9 – Sorcerer (Level 3)

At Level 3 of Sorcerer, you will unlock more metamagic options, Heighted, Subtle, and Quickened Spell. Quickened spell is the obvious choice here because it allows us to use an attack as a bonus action, using one action to cast a spell and one via bonus action. At this level, you can learn another spell, along with replacing a spell. You want to learn Enlarge/Reduce and replace Thunderwave with Invisibility.
New Spell and Replace Spell Recommendation
- Enlarge/Reduce: Make a creature larger or smaller. Either option has a duration of 10 turns. This affects their weapon damage and Strength Checks and Saving throws.
- Replace Thunderwave with Invisibility: Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail Stealth Checks on attacking, casting spells, or interacting with items. You can use this spell to easily utilize the Thunderous Smite from stealth and trigger Surprise.
Quickened Spell Explained
With Quickened Spell, you have a way to cast area-based damage spells with Sorcery Points. Keep in mind, the cost is substantial early with Quickened Costing 3 Sorcery points. Early on, it’s better to use Chromatic Orb twice with Twinned then at level 5 and beyond you have flexibility in Sorcery Point usage. You may also see Burning Hands or Hellish Rebuke on the spell book chart, and some of those spells can be granted passively depending on your race. Dragonborn also has an additional spell, High Elf Fire Bolt cantrip, and so on. So your spell book might look slightly different depending on the race choice you went with for the Best Sorcadin Build in Baldur’s Gate 3!
Level 9 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon, Aid, Shield, Invisibility, Chromatic Orb, Enlarge/Reduce.
Level 10 – Sorcerer (Level 4)

At Level 5 of Sorcerer, you will gain a cantrip, spell, and feat. We recommend taking the Ability Improvement feat for an increase in Strength by +2 giving you 17 overall. This will help with melee and weapon damage. For the cantrip, we recommend Light and for the spell, we recommend Mirror Image.
- Light (Cantrip): An evocation cantrip that allows you to infuse an item with an aura of light. It is a great spell that will help you explore dark places.
- Mirror Image (Spell): A defensive spell that helps when taking pressure with melee. It creates three images each increasing your AC by 3. They go away each time you get attacked. We err on the side of staying alive, and this will dramatically increase your survival at this level. Feel free to take Cloud of Daggers if you feel less damage at level five. Mainly Chromatic Orb for area damage should be the play.
Level 10 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon, Aid, Shield, Invisibility, Chromatic Orb, Enlarge/Reduce, Mirror Image.
Level 11 – Sorcerer (Level 5)

At level 5 of Sorcerer, you will get access to Level 3 spells. There are a lot of powerful spells to choose from at this point, but we suggest you to pick Fireball for more area damage. Moreover, we recommend you replace the Chromatic Orb with Counterspell for a bit more defense.
- Fireball: Shoot a bright flame from your fingers that explode upon contact, torching everything in the vicinity 8d6 18m range 6m radius. This is the “mega” spell that everyone wants as a Sorcerer, and you start to feel very powerful.
- Replace Chromatic Orb with Counterspell: It will allow you to interrupt the opposing spellcaster from casting the spell. However, you have to be cautious using this spell as it requires reactions. Save reactions for using this spell against the spellcasters.
Using Fireball as a Sorcadin
Up until now, we’ve set up your Sorcerer to be survivable and lean on Chromatic Orb and Twinned Metamagic for damage. This is the point at which we switch to huge damage. With the introduction of Fireball, expect massive area damage. However, you are not an Evocation Wizard, so you do not want to hit friendly targets. Placing the circle radius just at the edge to hit as many targets as possible is the key to using this ability.
With Quickened Metamagic, you can cast this spell and another with a bonus action (3 Sorcery Points). Once you get more spell slots, you guessed it, you can cast two Fireballs on your first turn. The key to mastering the damage output is using Metamagic Quickened for area-based spells and Twinned for single targets. This also applies to buffs, debuffs, and crowd control, not just magic. Typically I fire off my major nuke like Fireball on turn one when enemies are likely to be clumped together and not separated.
Level 11 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon, Aid, Shield, Invisibility, Counterspell, Enlarge/Reduce, Mirror Image, Fireball.
Level 12 – Sorcerer (Level 6)

At Level 6 of Sorcerer, you will gain a Sorcery Point and an additional Level 3 spell. We recommend you pick the Lightning Bolt spell.
- Lightning Bolt: Call forth a blast of lightning that hits all creatures in the line of the eruption. Another powerful spell that will help you deal extensive area damage.
Level 12 Spell Loadout: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless, Cure Wounds, Shield of Faith, Magic Weapon, Aid, Shield, Invisibility, Counterspell, Enlarge/Reduce, Mirror Image, Fireball, Lightning Bolt.
Best Companions for Sorcadin
Shadowheart, Gale, and Lae’zel make the best companions for the Best Baldur’s Gate 3 Fighter Champion Build Guide. We do not recommend additional front-line fighters and damage dealers.
- Gale (Sorcerer) – respec Gale to a Draconic Bloodline Sorcerer to gain Metamagic and increase his spell power abilities. Use him for pure area-based damage caused by fire and ice.
- Lae’zel (Fighter – Battlemaster) – have her the front-line attention-getter doing Fighter to level 12.
- Shadowheart (Cleric – Life) – utilize Shadowheart to buff, heal, and stun enemies.
Best Gear for Sorcadin Build
Beginner
Here’s the best beginner gear, items, and equipment for Sorcadin Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Helmet of Smiting | Smite gives HP |
Cape | Deathstalker Mantle | Invisibility on Kill |
Chest | Adamantine Splint Armour | 18 AC |
Gloves | Gloves of the Growling Underdog | Advantage on Melee |
Boots | Disintegrating Night Walkers | Free Misty Step |
Necklace | Amulet of Branding | Cast Vulnerability |
Ring | Crusher’s Ring | Increase Movement |
Ring | Caustic Band | Poison Damage |
Weapon 1 Main Hand | Sword of Justice | 2d6 Slashing |
Weapon 2 Ranged | Bow of Awareness | +1 Initiative |
List of best Sorcadin Baldur’s Gate 3 Equipment in Act 1:
- Bow of Awareness: Sold by Vendor Roah Moonglow in the Shattered Sanctum (Alternatives Hunting Shortbow, Bow of Banshee, Titanstring Bow).
- Helmet of Smiting: Located in Underdark Selûnite Outpost (Alternatives Haste Helm, Cap of Wrath, or Grymskull Helm).
- Deathstalker Mantle: Automatically acquired as part of Dark Urge story.
- Adamantine Splint Armour: Crafted in Adamantine Forge (Alternatives Chain Mail +1, or Githyanki Half Plate).
- Gloves of the Growling Underdog: Chest behind Razglin’s throne room (Alternatives Gloves of Heroism, Gloves of Dexterity, or Gloves of Missile Snaring).
- Disintegrating Night Walkers: Obtained in Gyrmforge as part of Free True Soul Nere questline (Alternatives Boots of Striding, Boots of Genial Striding, or Boots of Speed).
- Amulet of Branding: purchased in Creche Y’llek from A’jak’nir Jeera (Alternatives Amulet of Misty Step, or Amulet of Restoration).
- Crusher’s Ring: Can be looted or stolen from Crusher in the Goblin camp (Alternatives Strange Conduit Ring, or Ring of Absolute Force).
- Caustic Band: Obtained from merchant Derryth Bonecloak in the Myconid Colony (Alternatives Fetish of Callarduran Smoothhands, or The Sparkswall).
- Sword of Justice: Looted from Anders near Karlach (Alternatives Jorgoral’s Greatsword, Silver Sword of the Astral Plane, or Everburn Blade).
Advanced
The following table presents the best gear, items, and equipment for the Sorcadin Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Helm of Balduran | Self-healing |
Cape | Deathstalker Mantle | Invisibility on Kill |
Chest | Bhaalist Armour | 2x Piercing Damage |
Gloves | Legacy of the Masters | +2 Attack rolls |
Boots | Helldusk Boots | Mobility |
Necklace | Amulet of Greater Health | 23 Constitution |
Ring | Killer’s Sweetheart | Auto Critical |
Ring | Ring Of Regeneration | Self-healing |
Weapon 1 Main Hand | Nyrulna | Best with Bhaalist |
Weapon 2 Ranged | Darkfire Shortbow | Gives Haste |
- Darkfire Shortbow: Sold by trader Damon Act 2 Last Light Inn (Alternative Fabricated Arbalest).
- Helm of Balduran: Obtained in Dragon’s Sanctum (Alternatives Helldusk Helmet, Sarevok’s Horned Helmet, Mask of Soul Perception).
- Deathstalker Mantle: Automatically acquired as part of Dark Urge story. (Alternatives Cloak of Protection, Fleshmelter).
- Bhaalist Armour: Side with Bhaal in the Murder Tribunal then purchase from Echo of Abazigal (Alternatives Helldusk Armour, Armour of Persistence).
- Legacy of the Masters: Purchased from Dammon in Lower City Baldur’s Gate (Alternatives Gauntlets of Hill Giant Strength, Helldusk Gloves, Gloves of Soul Catching).
- Helldusk Boots: In a locked chest, Wyrm’s Rock Fortress (Alternative Disintegrating Night Walkers).
- Amulet of Greater Health: Obtained in Archive of the House of Hope (Alternative Surgeon’s Subjugation Amulet).
- Killer’s Sweetheart: Obtained from the Gauntlet of Shar in Act 2 (Alternative Ring of Protection, Risky Ring).
- Ring Of Regeneration: Sold by Rolan at Sorcerous Sundries (Alternative Ring of Free Action, Shifting Corpus Ring).
- Nyrulna: Obtained from Akabi in the Circus of the Last Days (Alternatives Balduran’s Giantslayer, Sword of Chaos, Silver Sword of the Astral Plane).
Best Consumables, Potions, Ammunition, and Items
The following list is the best consumable items that will aid in our Best Baldur’s Gate 3 Dark Urge Build Guide:
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Elixir of Hill Giant Strength: Increases Strength ability score to 21 until Long Rest.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
Permanent Bonuses

Throughout Baldur’s Gate 3, you will have the ability to gain permanent bonuses to your character. These can grant additional spells, ability scores, and other bonuses. Permanent Bonuses are not displayed throughout the campaign but are vital to increase overall combat performance. We have all permanent bonuses here in a guide, but the most important ones for you to collect are listed below.
Act 1 | Act 2 | Act 3 |
---|---|---|
Auntie Ethel’s Hair: Gain +1 to an Ability Score. | Potion of Everlasting Vigour: Gain +2 Strength. | Mirror of Loss – +2 to an Ability Score of your choice. |
Awakened: Use illithid powers as a Bonus Action. | Slayer Form: Ability to transform into the Slayer. | Partial Ceremorphosis: Access to tier 3 illithid Powers. |
Scratch: Gain Find Familiar Scratch. | Summon Us: Allows you to summon Us. | Sweet Stone Features: Blessed permanent. |
Cheeky Quasit: Gain Summon Quasit Shovel. | Statue of the Gods: +2 to Saving Throws | |
Loviatar’s Love: 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom saving throws. | ||
Necromancy Of Thay: access to powerful spells in Act 3. | ||
Volo’s Ersatz Eye: See Invisibility |
Build Summary – Best Baldur’s Gate 3 Sorcadin
Classes – Paladin and Sorcerer
Subclasses – Oath of the Ancients and Draconic Bloodline
Armor – Light Armour, Medium Armour, Heavy Armour, and Shield
Weapons: Simple Weapons and Martial Weapons
Race – Half-Orc
Ability Score
- Strength – 15
- Dexterity – 12
- Constitution – 14
- Intelligence – 8
- Wisdom – 10
- Charisma – 16
Level Progression
- Level 1 – Subclass: Oath of the Ancients
- Level 2 – Spells: Wrathful Smite, Thunderous Smite, Command, Divine Favour, Bless.
- Level 3 – Spell: Cure Wounds
- Level 4 – Feat: Great Weapon Master, Spell: Shield of Faith
- Level 5 – Spell: Magic Weapon
- Level 6 – Spell: Aid
- Level 7 – Multiclass: Sorcerer, Subclass: Draconic Bloodline, Draconic Ancestry: Gold (Fire), Cantrips/Spells: Firebolt, Ray of Frost, Friends, Shocking Grasp, Shield and Thunderwave.
- Level 8 – Metamagic: Careful Spell and Twinned Spell, Spells: Chromatic Orb
- Level 9 – Metamagic: Quickened Spell
Spells: Enlarge, Invisibility (Replace with Thunderwave) - Level 10 – Feat: Ability Improvement (Str +2)
Cantrip/Spell: Light and Mirror Image - Level 11 – Spells: Fireball and Counterspell (Replace with Chromatic Orb)
- Level 12 – Spell: Lightning Bolt
FAQs about the Sorcadin build in Baldur’s Gate 3
What abilities should the Sorcadin prioritize for my class?
Answer: Prioritize in Charisma, Strength, and Constitution abilities for the Sorcadin Build in Baldur’s Gate 3.
What are the best feats for Sorcadin builds?
Answer: For the first Feat, select the Great Weapon Master and then improve Strength (+2) as the second Feat for the Sorcadin Build.
What are the best multiclass combos?
Answer: The best multiclass combo for the Sorcadin Build starts with Paladin, and ends with Sorcerer. You need to multiclass into Sorcerer on Level 7.
Are there “must-have” items for Sorcadin builds?
Answer: Elixir of Hill Giant Strength, Potion of Speed, and Elixir of Bloodlust are the must-have items for Sorcadin builds.
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